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Donkey Kong Land

Books: GAME BOY Secret Codes - Secret Codes 2003 - Game Boy Games Secrets
Last Updated: 3/23/02.



Bonus Areas
Tip on jumping over holes
Repeat 1-up trick
Secret exit in World 1
How to beat the bosses
First level bonus round
Jump extra high
Level 4-3 items
How to quickly get through the World 1 Ice level
How to beat King K. Rool


Bonus Areas

Sent in by Lance Barber World 1 (Gangplank Galleon) Level 1-Jungle Jaunt The first bonus level is riding a rope from the ground just before the O. The second's when you crash into the wall with Rambi right after the N. Level 2-Freezing Fun It's hard to see if you not lookin' at the top of the screen after the K. Level 3-Simian Swing It's simple, just jump on the patch of ground after the third rope. After the Continue Point, you'll have to jump on some treetops. You need to make a big jump for the fourth one, but if you miss, you'll see a Barrel Cannon that will take you to the bonus area. Level 4-Deck Trek Another easy one! Right after the first Continue Point, take the TNT Barrel and blow up the Zinger to clear the way to the bonus area. At the next TNT Barrel, use it to blow up the Gnawty. Jump to the next platform, and go left for bonus land! Level 5-Rope Ravine It's hard to see it, but it's directly below the O. Collect the N, then fall into the hole. Don't worry, you'll land in another Barrel Cannon! Level 6-Tire Trail (the most bonus areas in the game!) Right at the start, fall down the short cliff and go left. You'll see the O in a hole, and then 4 jumping Kritters. After those, jump on the soft patch of ground for a bonus rope! It's below the second Zinger after the Continue Point. Not that hard to miss, but looks difficult to get into! Level 7-Riggin' Rumble Just before the second Continue Point, at the left end of one of the planks is a Banana Bunch. Collect it, then fall straight down. After going through ropes infested with Slippas, you'll see some platforms that look like giant spools of thread. Jump from one to the other (Look out for the Zinger!) and at the last one, jump off and follow the bananas to reveal a bonus rope. Level 8-Congo Carnage Right under the K, roll off the cliff and try to roll against the wall to land in it. After the Continue Point, just run into it! However, look out for the coconuts the Necky rains down on you! Level 9-Arctic Barrel Arsenal At the start, shoot yourself out of the Barrel Cannon and hold left to land in it. After the Continue Point, get in the barrel that shoots you in a lower right direction. Look for the banana at the bottom of the screen, and gun for it! World 2 (Kremlantis) Level 1-Tricky Temple After the two Slippas and high-jumping Kritter, fall into the next hole, as there's a Barrel Cannon there. Level 4-Snake Charmer's Challenge Take a TNT Barrel, and blow up the canister sitting on a tire. Bounce yourself straight up for Bonusville! Level 7-Swirlwind Storm Take the Swirlwind after the N to the left, and when you hit the bananas at the top of the screen, you'll be in a bonus area. World 3 (Monkey Mountain and Chimpanzee Clouds) Level 1-Pot Hole Panic Collect the high O, and take the tire under the rocky outcropping and carefully place it between the outcroppings to bounce into the bonus level. To the left of the Necky and N is a tire. You'll have to roll it left slowly off onto lower ground, then roll it right, past small holes and Zingers to the bananas that go straight up. Bounce up there for the bonus area. Level 2-Mountain Mayhem When you get to a certain point, you'll jump down, following a line of bananas to reveal a bonus rope. At another point, you must jump past two caves with boulders rolling out to reach the second bonus level. Level 3-Track Attack At the beginning of the second track, you'll see the Barrel Cannon off to the side of the screen. After the Continue Point, you'll have to bounce across two Hogwashes to reach bonus area #2. Level 4-Spiky Tire Trail Near the beginning, a platform will carry you across a hole with two Mincers in it. Jump in between them to find this bonus area. Near the end and before the G, you'll see a Mincer go up and down a narrow hole. Fall down there and throw the Steel Keg against a wall because you don't have Rambi! Level 5-Sky High Caper After the second Continue Point, move down where the Hogwash is. Defeat it, then follow the short trail of bananas into the level's only bonus area. Level 6-Landslide Leap Just like in Mountain Mayhem, you jump and follow the banana trail down to unearth a bonus rope. Near the end, you must bounce off a Hogwash to get into the bonus area. Level 7-Collasping Clouds On the next set of clouds after the K, when you land on the first one, the screen will scroll down and you can see the Barrel Cannon. On the clouds before the N, you'll notice one's a little lower than the others. If you let it disappear, you'll fall into yet another bonus area. World 4 (Big Ape City) Bonus Areas Level 1-Construction Site Fight The first thing you should do is jump on that balloon platform thingy, and jump left into the level's first bonus area. After you get past the balloons with a Zinger added in, there'll be a Barrel Cannon in the next set. Jump high from the third balloon to go to the bonus area. Level 2-Kong Krazy After using your third set of KONG letters, follow the bananas down to reveal the rope. Level 3-Balloon Barrage Use a chain to get the O, and climb down that same chain to find a bonus area. This one's very hard! Just jump in! However, you might not see it on that little screen. Level 4-Fast Barrel Blast Again, jump down with the bananas to get a rope. Geez, that's gettin' old! After you jump on a Hogwash and fire yourself from a barrel that shoots you a long way, go left and jump really far to land in Bonus Land! Level 5-Skyscraper Caper After you get past a Krusha, you'll be on ropes with Zingers. Climb to the top of the last rope to gain access to a bonus level. Level 6-Button Barrel Blast When you see a banana below one of the barrels, keep jumping on the button until the Barrel Cannon points down. Shoot yourself out for another bonus area. After the Continue Point, you'll see a barrel at the bottom of the screen when you blast out of another barrel. Jump in for bonus land. Level 7-Oil Drum Slum When you get to the point where, after the Continue Point, you ride a rope up, you jump very far to the left to land on a tire. Bounce left again to get into a Barrel Cannon. This one's easy to miss! When you see a Krusha and TNT Barrel, defeat him and throw the barrel at the oil drum you had to jump over for an easy path to the game's last bonus area!

Tip on jumping over holes

Sent in by Pete at The Unofficial World of Nintendo!!! If you're having trouble jumping over holes, try this. Walk toward the hole and over the edge. As soon as you start to fall, press the JUMP button and you'll clear the hole easily.

Repeat 1-up trick

Sent in by Pete In Level 8 (Gangplank Galleon) enter the bonus stage just past the half-way point. Grab a 1-Up then leave the stage. You can now re-enter it, grab another 1-Up, and repeat the process as often as desired.

Secret exit in World 1

Sent in by Pete In the last ice level, before the boss, in world 1, there is a "secret exit". 1. When you enter the level, jump in the barrel cannon and press Left on the control pad while in the air. This will send you to a bonus. 2. Leave the bonus level, you will be warped to the edge of a cliff. 3. Roll off the left edge of the cliff while pressing LEFT on the control pad. You will fall into a secret exit.

How to beat the bosses

Sent in by Pete World One: Wild Sting Fling: Start on the far left. Wait about one second. jump and hold right. Do this again. Go to the side that he came out of when you hit him. Jump to the other side. Continue this and you will beat him easily. Notice that he speeds up every time you hit him. World Two: Seabed Showdown: get in between the oyster boss and the oyster in the corner. wait till the boss oyster moves to the opposite corner, then move out of the way. His pearl will hit the oyster in the corner and bounce off, hopefully hitting him. Repeat this process to beat the boss. Notice that he speeds up every time you hit him. World Three: Mole Hole Madness: wait until the mole looks to an angle, then jump on him. his hard hat should be off so you can hit him. Repeat this process to beat him. Notice that he speeds up every time he is hit. World Four: King K. Rool: There are different ways to beat this boss, but I selected the easiest method. Keep your distance, but keep him on the screen. Wait until he throws his crown. Jump over it and land on him. Run across the platform. Jump over him as he runs at you. Jump over the crown again and land on him. Do this a total of six times. Then, when you run across the screen, DO NOT JUMP!! Run under him. Do this six times, then repeat the first process until he dies. (The first process is jumping over his crown and landing on him.) Notice that he, like the rest of the bosses, speeds up every time you hit him.

First level bonus round

Sent in by David Grant at The Unofficial World of Nintendo!!! In the first level, if you have Rambi, when you get to the big hill by the G (the last hill), bash though the wall on the left (you should be facing right) for a bonus round!

Jump extra high

Sent in by David To jump extra high: Stand still, then hold down the down button, then press A. You should be doing a handstand. Press A again and you will jump really high!

Level 4-3 items

Sent in by David On level 4, world 3, at the very beginning, jump to the left and you will land in a barrel that will lead you to the letter "K", a lot of bunched bananas and a free live balloon.

How to quickly get through the World 1 Ice level

Sent in by Taylor Vincent Here's a way to get through the last ice level in World 1 very quickly. Go to where the barrel shoots you across the gap. Go to the edge of the other side, hold left and roll off the edge. Keep holding over as you fall and you should go into a secret exit icon.

How to beat King K. Rool

You'll find King K. Rool in his kingdom at the end of the Big City. The King likes to throw his crown around. Jump on his exposed head until he begins to flop around the chamber. Wait out the Kings tantrum and repeat the head bouncing technique. Begin the battle by following the K. Rool around and jumping on his head every time he throws his crown at you. Duck beneath K. Rool's belly flops. Timing your jumps over the lizard is nearly impossible. K. Rool executes six belly flops before he returns to crown throwing. Stomp on his head seven more times.


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