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Harry Potter and the Sorcerer's Stone

Books: Game Boy Advance Secret Codes - Secret Codes 2003
Last Updated: 5/9/03.



Pumpkin Pasties
Extra life
Chess challenge
Defeating Troll
Defeating Voldemort
10 lives
Alohamora spell
Flipendo spell
Flying spell
Lumos spell
Transfiguration spell
Alternate ending sequence


Pumpkin Pasties

Collect three Pumpkin Pasties to get an extra health point added on to what you currently have. For example, at the beginning of the game you have five health points maximum, but can increase that to six by collecting three Pumpkin Pasties. To see how many Pumpkin Pasties you have, press Select and scroll with R or L to find them in your inventory. Pumpkin Pasties can be found at the following locations When you are learning the Alomora spell from Hermione, win the challenge. She will give you a Pumpkin Pasty. After getting Alomora Spell, go to Hagrid's house. Immediately before you get there, go down. On the left side is a small patch of brown dirt. Go through there (through the trees) then unlock the chest. In The Dungeons (Snape's place), go up near where he has the bookcases. Up and over to the right is another Pumpkin Pasty. Go to Green House 1 to the right next to a tree. Go down into the secret area and defeat all enemies (gnomes, turtles, etc.). When you defeat all of them, go south and do the same things. When you are done, a Pumpkin Pastie will appear.

Extra life

Locate a Berties Every Flavor Bean(s) and take it/tehm. Clear the area and then return and the Bean(s) will be there again. They may be a different color than last time, but will give you more health.

Chess challenge

To get past this challenge (McGonagall's), you must wait until a chess piece is on a pressure plate, then immediately hit it with a Flipendo to freeze it. Ron will take care of the remaining one. Do not, however, touch the pieces, even when they are frozen, or you will lose one lightning bolt per touch.

Defeating Troll

Get close, and when it raises its club, back off and hit it with the Flipendo spell. Then, knock it into the largest hole on the far left.

Defeating Voldemort

After the challenges, you meet Quirrel in a room. He is actually the enemy. To defeat him, get him to destroy the four large pillars in the room. The best way is to stand behind them, wait until he shoots, then move behind the next one. When they are all gone, you both will fall into a room with lots of rocks on the floor and the mirror in the middle. He will walk to the top of the room and shoot at you. Use the mirror as a shield (it bounces his shots back at him). After awhile he will levitate rocks at you. Again, use the mirror as a shield. When he moves to the bottom of the room, keep the mirror between you. Shoot the mirror once with Flipendo and it will swing round and you can use it as a shield again. It will not be long before he is defeated.

10 lives

Press Select, B, A, B, A, B, B, A, A during game play.

Alohamora spell

Hermione teaches you this in the common room after Quiddich practice. It opens locked doors with pictures of stars on them.

Flipendo spell

Professor Quirrell teaches you this spell in your first lesson. It is a spell that shoots a ball of energy in a straight line. This spell can push objects, stun enemies or break containers.

Flying spell

Allows you to move some stones and statues.

Lumos spell

Lights the area for a few minutes.

Transfiguration spell

Taught in transfiguration lesson. Gets rid of object (files of books etc.) that are put over switches by turning them into birds.

Alternate ending sequence

Get all fifteen Folio Magi cards and get the final card from Ron. Get 600 House Points so Griffindor wins the House Cup. A new ending sequence will appear.


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