Books: Secret Codes 2003 - The Ultimate Code Book: Cheating Made EasyLast Updated: 4/18/03. Easy money Getting the second rune Defeating the Puppet Master Get to Dahl-Nok Tomb stone combination Faeries Capturing enemies in a card Doppelganger card warning Unlimited use of a card Duplicate cards Control loading screen Easy experience Early strong or rare cards Legendary cards
Easy moneyA very easy way to gain money early in the game is to go to Blessoon as soon as it becomes available. Catching most of the creatures and selling them will give you more than enough money. The easiest way to get money is to catch and sell the Rats. You will get about 40 gold per rat sold to the Apothecary. The most expensive card, the Guro only costs about 210 gold.
Getting the second runeSend out a few independent cards to take out any summoned monsters of hers. Caterpoker works well against most of her independents. Then, use Red Lizards and Lizard Man to attack her. She will often use Lycanthrope, which is easily dodged. For other close counterattacks, she will use Dark Raven and Lizard Man. However, unlike you, she can backflip out of the way of most attacks. You mainly only have to worry about Lycanthrope. Run back away from her when she summons it.
Defeating the Puppet MasterWhen fighting the puppet master (second Boss), make sure you have at least three Caterpokers in your deck. Use any fire weapon or summon cards. Use them on the two Caterpokers that are attacking you. Chimera can take them out with single hits. Then, if you have any available, send a Caterpoker out to distract the Puppet Master. Get close and use summon cards (such as Sand Worm, Bird Man, and The Elephant). Also, weapon cards work extremely well against the Puppet Master. He moves slowly and there are many obstacles. You can easily win this battle without taking a single hit.
Get to Dahl-NokWhen you complete Blessoon, you can go talk to Gurd at the Apothecary. She will tell you of a place with giant bees. You must eliminate them in Dahl-Nok Valley to complete the level.
Tomb stone combinationIn the Burial Ground, the tombstone combination is "A,C,B,D" as follows. IIIIIIIIIIIIIIIIIIIIIIIIIII (gate) a) # #(b c) # #(d
FaeriesIn some levels there are blue things that resemble comets with a tail that fly around. They are called "Faeries" and they usually initiate a battle. However, sometimes there are special ones that make your health 100/100. However, both types look alike.
If you are low on cards or just like to get items, follow the Blue Faeries. Follow, and do not catch them. Almost always, they will lead you to a treasure chest, hidden switches, or sometimes your objective.
Capturing enemies in a cardIf you see a powerful enemy that you like, get its life down to about 2 or 3 then hold L and either A, B, Y, or X to capture it in a card. Note: Use a weaker card so you do not waste any good ones.
Doppelganger card warningThe Doppelganger can kill you if you touch it.
Unlimited use of a cardTake a very powerful summon card, such as a Red Dragon or a White Tiger. Put it in a small deck including two or three copies of the card, and four Sea Monks. Go to a difficult level. Use the card, restore it with a Sea Monk, then use it again, then use another Sea Monk. It should restore the Sea Monk you already used and the powerful card. This allows you to use the same card repeatedly, even if you only have one of it.
Duplicate cardsThis trick requires two memory cards and controllers. Save a file (the one you want to keep) on a memory card. Next, on a second memory card, create a file that is temporary. Get considerably far or as far as you would like. When you get a card you really like and you cannot get more of them because of lack of experience, copy your file that you want to keep on the first memory card as many times as desired. Then, go to two player mode. Place your first copied file as player one and the temporary file (on the second memory card) as player two. Bet the cards you want to copy from player one, then lose the match. Switch to the file that is (non-copied on the first memory card) and have player two bet the cards that they just won. Win the match for player one. Repeat this as many times as desired. To copy a file, go to single player and save under open slots. Assume you have a Red Dragon card that is to be duplicated. First, in your main game (with the Red Dragon), save it in two separate files (hereafter know as 1A and 1B). Then, start a new game, and name the character with a different name than in 1A and 1B. Save it in a separate file (known as 2). Start a multi-player game. For player one, load save 1B. For player two, load save 2. Bet the Red Dragon in player 1B's possession. Then, have player 1B intentionally lose to player two, so that player two gets the Red Dragon Card. Then, start a new multi-player game and have player one load save 1A and player two load save 2. Then, have player two bet the Red Dragon card. Have player two intentionally lose to player 1A, so that player 1A wins the Red Dragon. Now, go to one player mode and load save 1A. Player 1A now has the Red Dragon card. To do this trick multiple times, while in one player mode have player 1A save the game in save slots 1A and 1B. Now, player 1B has the card as well. You can repeat this as many times as needed. Note: The Red Dragon is transformed from a Lizardman or a Red Lizard after getting 6000 experience points. Use the following steps to copy cards without two memory cards. To copy a desired card, put it into your current deck. Then, copy that deck. Note: You must write down all of the cards in your current deck. Once done, that take all of the cards out of your copied deck except for the card that you wanted in your current deck. Then, delete your current deck. Next, go to the deck with only one card in it. Take the list of your current deck and add them into the deck that had only one card. You will now have a copied card without having to get any experience.
Control loading screenUse the Analog-stick to move the text on the loading screen.
Easy experienceTo get experience early in the game, complete the first two stages (the starting castle plus the training stage). You should now gain access to the Apothecary and Blessoon. Go to the Apothecary and talk to Guru. After speaking with her, Dahl-Nok Valley will become available. Go to Dahl-Nok Valley and go to the right. There should be bee hives there. Select them to fight the Giant Bees. To kill them easily, send out your Man Trap. Have it attack the Bee once, then call it back. Finish off the bee with any desired character to gain the experience. Note: Bees cannot be captured. Each time you kill a Bee, you should gain about 100 to 140 experience. After killing about three Bees, return to the main map then go back and repeat until you get the desired amount of experience. After completing Castle Grayl, talk to Gurd. She will tell you of a mission where you need to collect three herbs that are guarded by Yetis. Go to the mission and keep to your left. You will soon find a Yeti. Battle him, Sand Golems help (you can find one in the Bridge to Saravan), and defeat him with the card you want experience with. Each Yeti gives 600 experience and is not very hard to defeat. After defeating the Yeti, abort the level and repeat as many times as needed.
Early strong or rare cardsAn easy way to get an extremely rare and strong card early is to use Lizardman. Get him 6000 experience then transform him into the Red Dragon. The Red Dragon is extremely strong, but may cause you to lose HP early in the game since you have a inexperienced character. Another rare card to get early in the game is the Hydra. In order to get the Hyrda, you need to use your Man Trap and gain sufficient experience to turn it into the Catoblepas. Next, use the Catoblepas and get sufficient experience (about 2000) and it can transform into the Hydra.
Legendary cardsThere are four legendary cards in the game. To acquire them you need to complete the game, then return to the Ruh-Arok Temple. Once inside the Ruh-Arok Temple, find the white and black gem, open the floating stone wall, but this time go to the left or right, not forward. There are four sealed rooms, each bearing the color of an attribute: Fire-Water, Wood-Ground (Red, Blue, Green, and Gray). To open the doors, you have to have a certain card. To open the Fire door, you need a Demon Fox card. It can be purchased at the Apothecary. Put it in your deck and try to open the Fire door. To open the Water door, put a Kraken card in your deck and try to open the Water door. If the "Mysterious Voice" approves your strength, then the door will open. Enter, approach the candle altar, and press A. You will exit the stage and return to the world map. A new stage will be there. When you enter, you must complete some sort of test such as flicking switches or defeating enemies to advance. Eventually, you get to the Boss. Defeat him and you will get his card. One of the cards is the Blue Dragon. It is found in the Water stage. It restores all used and disposed cards and heals Summoner to full health. Another is the White Tiger. It is found in the Wood stage. It is one of the most powerful summoned cards and deals immense damage. Note: The Golden Phoenix card can be found in the Fire stage. It makes you invulnerable as long as it is in the field.
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