Pikmin
Books: Secret Codes 2003 - The Ultimate Code Book: Cheating Made Easy Last Updated: 12/13/02. Fishy Fireworks Advanced throwing technique Winning battles Get carried to Onion How do you get past the first box with a number 10 on it in the Forest of Hope? Free pollen Defeating Burrowing Snagret Defeating Emperor Bulbax Defeating Frogs Learning about enemies In-game reset Fireworks Invincible Olimar Start with 24 flower Pikmin Bombs Blowing up walls faster Getting various colored Pikmin Defeating the Armed Beetle Defeating Puffstool Wetland frogs in Distant Springs Save Pikmin from drowning Captain's logs Get more Pikmin See the Fireworks Challenge mode option
Fishy Fireworks
Sent in by Will In day 2, take out all of your red Pikmin and knock down the wall. Once you do, go into the clearing and press down on the D-pad. You'll fall down on the ground and start breathing like a fish out of water. Next thing you know, your Pikmin will come to pick you up (NOTE: You need 4 Pikmin) and bring you to the Onion. You'll be sucked up and bonk your head on the Onion. If you see it from the right position, fireworks will fly and make any Pikmin in the ground grow faster.
Advanced throwing technique
This trick is very helpful in fighting Pearly Clamclamps and Emperor Bulblax. If you want to throw Pikmin very rapidly, to do a lot of damage, press A rapidly while also using the C-stick to make the Pikmin swarm around Olimar. There will always be a Pikmin handy for Olimar to throw every time you press A.
Winning battles
If you are in a battle and 50% of your Flower Pikmin die, run away and make your Pikmin feel alone. Then, take three Leaf Pikmin and put them in front of your enemy. Get the rest of your group and watch them die. Then, continue and your Flower Pikmin will most likely win. After throwing Pikmin at an enemy, simply "C-rush" with the rest of your Pikmin to finish it off.
Get carried to Onion
Press Down and Olimar will lay down. If he has any Pikmin with him, five of them will carry him to the Onion and the rest will stay behind.
How do you get past the first box with a number 10 on it in the Forest of Hope?
Sent in by Wayne You must pick the first red Pikmin and make him knock down the flowers around the area and take the red things (pellets) to the onion (the big red thing on three legs) which will produce (make) more Pikmin. Once you have 5 Pikmin find the pellet with the big 5 on it and throw 5 red Pikmin up there and they will automatically (do it themselves) take it to the onion. Once you have 10, go up to the box and push the c stick forward and the Pikmin should go up to it and start pushing or aim the cursor (purple thing) at the box and press the a button (this will throw the Pikmin at the box and they will line up and push it. Here's a tip: Since there is no time limit you can let the Pikmin stay in the ground until they have flowers on their heads which will make them faster, smarter, stronger and last longer.
Free pollen
Look carefully now the Forest Of Hope. There is a lot of pollen up on some of the big mountain-like hills, just next to the first can of bombs, and directly on both sides of where you first find the yellow Onion.
Defeating Burrowing Snagret
Start attacking it until it goes underground. Have your Pikmin stand above where it burrowed. When it comes up, the Pikmin will be able to attack its head. This inflicts more damage.
Defeating Emperor Bulbax
Use the following trick to defeat Emperor Bulbax without using the bomb rocks technique. Gather about 15 to 20 Red Pikmin and use the grass near his lair to turn them into flowers. Throw a Pikmin on top of him to wake him up. He resembles a weird plant at the center. After he awakens, he will attempt to lick up your entire group. When he is preparing to attack, he stands still for a few moments. During this time, run to either side of his head and throw as many Pikmin as possible on his cheek. The plants protect his body, and only his head is vulnerable. He will shake them off -- call them back. When he tries to hit you again, repeat the process. If done correctly, you can defeat him when your clock is just past quarter of noon, leaving enough time to take the last piece (the secret safe) back to the ship and complete the game.
Defeating Frogs
Get a large group of Pikmin (preferably Red). Go up to the frog and dodge his first attack. Then, swarm him with your Pikmin. He will not be able to get off the ground, causing a near instant kill. This works with all frogs, but requires more with the Distant Spring frogs.
Learning about enemies
Start a new day, then take out a few Pikmin. Take them directly to the enemy, and start fighting. If you encounter anything on your way to the enemy, this trick will not work. As soon as you start the fight, pause game play and select "Go to Sunset." If there is nothing else special about this day, Olimar's log entry will describe the enemy. After the log entry, at the title screen, choose "Don't Save" and then "Continue From Last Save" to avoid wasting a day. This does not always work, for example if this day was also your first day in a new area, you discovered a new color of Pikmin, or something similar.
In-game reset
Hold A + B + X + Y + Start during game play.
Fireworks
Press Down to round up four Pikmin to carry you back to your base camp. A short fireworks display appear. This also eventually happens if you stand idle.
Invincible Olimar
Press Down and Olimar will lay down. He cannot be harmed in this position.
Start with 24 flower Pikmin
At the start of the first day at the Impact Site, notice that you will have no time at the top. Feel free to get all the Pikmin you can into the Onion and then just wait, or run Omar around and practice moves. Because there is no time limit, wait until all your Pikmin grow to the flower stage. This gives you 24 free flower Pikmin to start the game
Bombs
When you are trying to blow up walls with your Yellow Pikmin and have bombs remaining after the task is completed, keep them. They are very useful for killing enemies. Keep the Pikmin with the bombs away from the group. If a bomb explodes, your entire group may die. To use the Pikmin with the leftover bombs, simply throw them at the target and call them back. This will either injure or kill the enemy. If the enemy is not dead just call your group and finish it off.
Blowing up walls faster
Get a group of Yellow Pikmin all with bombs go up to a wall. If it is a regular wall, then just throw three of them at one time. If it is a black wall, then carefully throw about four of them, then throw the last two after the first explosion.
Getting various colored Pikmin
You can get the Red Pikmin when you start the game (Impact Site). You can get Yellow Pikmin when you get to the next area (Forest Of Hope). You can get the Blue Pikmin in the third area (Forest Navel).
Defeating the Armed Beetle
To defeat the Armed Beetle in the Distant Spring, wait until it is about to take a breath. It does this immediately before spitting out a rock. Then, throw a Pikmin at it. If you aimed correctly, the Pikmin should get sucked in and the beetle will open its shell, exposing its vulnerable body. Then, just have your Pikmin attack it.
Defeating Puffstool
To defeat the Puffstool in the Forest Navel easily, beat him by yourself by pressing A near him. He does not do any damage -- just take the time to defeat him instead of losing a lot and Pikmin (and health since the Pikmin attack you). Although it is true that Puffstool's spores do not damage you (because of your spacesuit), it is rather inefficient to damage him yourself. An army of red Pikmin are useful in battle, but you have to do two things. First, while Puff is standing, have them attack its feet. It will fall over on its head, wiggling around helplessly. Some will hang on to his feet, while the others will fall off. Instead of ordering them to attack again, throw your red Pikmin on top. His underside is easily damaged more than his head. However, it is very unlikely you will kill him before he flips over and tries to spray your Pikmin, turning them into Toadmin that will attack you. The easiest solution is to press B to recall them before he flips over, which is about fifteen seconds. Bring every one of them away from PuffStool and wait for it to spray. After the spores have dissipated, attack his feet and resume. It should only take two times to knock him out and get your part, as well as a mushroom cap to feed your onions with.
Wetland frogs in Distant Springs
When you have to build the bridge from both sides to get the part for your spaceship, you may lose a lot of Pikmin from the frog that is there. Leave your Pikmin in their "Onions" when you begin and go over to kill the frog. It will be easier and safer for your Pikmin to build their bridge.
Save Pikmin from drowning
To keep your Red or Yellow Pikmin from drowning, have Blue Pikmin by the border. Do not have them selected. If a Red or Yellow Pikmin falls in the water near your Blue Pikmin, they will go to the Pikmin and throw them on land.
If your Yellow or Red Pikmin are drowning, quickly grave your Blue Pikmin and bring them into the water. Ungroup them and they will automatically toss the other Pikmin to safety. Note: You need to be near a ledge or the shore in order for this to work.
Repeatedly blow your whistle at Pikmin to drag them up onto land.
Captain's logs
To see the pages where Olimar had written his discoveries, press Y on the area selection screen.
Get more Pikmin
Pay close attention to the color of the pellets when you have the Pikmin carry them to their "Onions." The destination Pikmin carry objects to depends on the make-up of the carrying crew. If more red Pikmin carry a pellet than blue Pikmin, they will bring it to the red hive. This fact along with the color of the pellets presents an important strategic element. A red pellet carried to the red Onion yields more new Pikmin than the same pellet brought to the yellow hive, for example. Matching the colors to the correct hives is especially important in Challenge Mode, where you're trying to get as many Pikmin as possible. Remember that you can always stop your Pikmin before they get to a hive and make last minute changes to change their destination.
See the Fireworks
You're the master of the Pikmin, so abuse your authority! Press down on the D-pad to round of four Pikmin to carry you back to base camp. A brief fireworks display will be held in your honor. Standing idle long enough will produce the same royal treatment.
Challenge mode option
Save the game at any point to unlock a "Challenge Mode" option at the main menu. Select that option to replay previously completed sections in a time attack type scenario. The objective is to collect as many Pikmin as possible before nightfall.
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