Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES GamesLast Updated: 3/10/01. Credits Level Skip Secret rooms Upgrade your gun Episode Two Secrets
CreditsSent in by Dan at The Unofficial World of Nintendo!!! Reset the game 3 times to see the credits.
Level SkipSent in by Allen In the episode Shores of Hell, on the second level, make your way to the room with quite a few pillars and several imps. Kill all the imps and go to the room with the green sludge, to your right is a hallway - follow the hallway until you enter a room with a demon, to your left is another hallway that leads to a room with two kinds of ammo. There's a sign that says "exit". Go into it and you'll skip two levels.
Secret roomsSent in by Allen Secret Room in Level 1 Play until you reach the last room right before the exit. Then go back to the room where you found the shotgun shells. On the right, there should be a open secret room where you find the shotgun, a case full of bullets and a first-aid kit. Secret Room in Level 2 Go straight into the hall about two feet and turn left to a hall. Go down the hall there until the end then take a right. Wait for the moving wall to come down then wait for another then you will find the shotgun. Secret Room in Level 4 In the level #4 in Knee Deep in the Dead, go about a couple of feet, then on the left wall, press the A button and a door will open. Inside will be a backpack and a medikit.
Upgrade your gunSent in by Chris at The Unofficial World of Nintendo!!! Get the Chain Saw in the Nuclear Plant (Stage 2), then fire off all ammo for your best weapon. If you hold the fire button as it empties, your gun will upgrade to the next weapon.
Episode Two SecretsSent in by Dan Dasilva Level 1: Deimos Anomaly The SE-corner of the big room in the middle (the one with the windows to the east, the south and the west) turns into a teleporter to the plasma-gun after you pull the switch on the outer west side and push the button on the west side of the little wall that rises out of the floor (the east switch opens the passage to the red key). In the SW is a indention with two skull-switches. Press the eastern skull-switch first for access to a teleporter to a corridor filled with bonuses in the north. Behind the red door is a blue mega armor and the computer map. Level 2: Refinery In the most SW corner of the map is a corridor to the room with the blue key containing the plasma gun. To get the plasma gun, jump in the red blood and run north (right) fast. In the middle south is a room with a five-sided green lake. The wall to the south east (the part with between the light lines) offers a shortcut. The next secret on this level is similar to and next to the one above. You can get out of the room with the green lake via a one way secret door on the wall in front of the main entry way, which leads back to the room with the imp cage. The other secret door above refers to a one way door into this room which is on the wall across from where the rising and falling platforms with candles on them are. In the south east is a partially hidden cage with Imps. You can enter via the NW corner to get the backpack. Follow the corridor behind the blue door through the open area and the room with all those pillars and blinking light to the green toxic stuff. I f you go around the corner in the SE, you will find a radiation suit. In the middle of the eastern wall of the green stuff is a corridor to a room. It has a supercharge and an exit which leads to the secret level! Level 3: Deimos Lab In the middle of the south wall of the beginning room (directly opposite to the TL's to the north), hides a room with the shotgun. Take the teleporter to the big room. In the north is an elevator. Press the switch left of it to go up. You'll see a green armor vest and a computer map. To get them walk near the green pillar in the NE corner. To the north of the big O formed by green toxic waste is a secret door. It opens if you have walked via the corridor in the SE of the big O. There is a supercharger and radiation suit. (Don't forget the partial invisibility south to the entrance) To the west of the big O with green toxic waste is a corridor with a T to the north. To the east of that corridor is a secret wall with a partial invisibility and a chain gun. Open the wall to get them. In the great round corridor in north, behind the blue door: In the east is a `dent' in the ring. This is a trapdoor with a secret door to the east and leads to a plasma gun and a teleport to the middle of the great round corridor. In the great round corridor in the north: follow NE corridor to a room with lava. - The small door in the SW leads to a small green lake. - The SW corner has a blue armor vest behind some drums. - In NE corner behind the lava is a secret door. Warning! the SE branch of the corridor behind it leads to a crushing ceiling. Outrun it and push the green patch in the east for the exit. The SW branch lets you go back to the lava room. In the room above, just over the edge of the wall, is a small ledge with some medi kits on them which normally aren't visible from the room and can be missed when running over the lava to the secret door. In the south middle behind the place where you find the blue keycard, is a small twisty path high above the acid. In the SW part of the toxic is a berserk. After you open the door to the exit, look back and get the supercharger. Note: for those of you still searching for that damn switch so you can get to the exit: go in the lake and then towards the exit. The switch is on the right wall of the teleporter left of the exit door. Level 4 In the SE where you find the blue keycard, two rooms with demons will open automatically. The SW one has a chain saw behind the brown wall. Three parts of the mazes are secret. All the secrets are off the area at the north of the level after going down the long narrow passage to the junction. The area to the east with the fake exit counts as a secret. The area to the north with the goodies on the table counts as a secret. The area to the west past the crushing ceiling counts as a secret.
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