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Ranma 1/2 Hard Battle

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Last Updated: 4/4/03.



Configuration mode screen
Bosses
Options mode
Select your opponent's character
Change the fighters' abilities
Game Genie codes


Configuration mode screen

Start match and finish the fight. Hold R + X + A at the continue screen until the next match starts. The configuration mode screen will appear.

Bosses

Highlight the "Story Mode" option, then hold L + R and press Start for bosses.

Options mode

Start a one player game, and press X + A + L when the fighter's names are displayed to highlight options mode.

Select your opponent's character

Hold L + R on the character selection screen to control the other player's selection. Hold L + R and press Y to select your opponent's character. That character will be CPU controlled at the current difficulty setting.

Change the fighters' abilities

To change the fighters' abilities, start a game. When the match begins, end it quickly (win or lose, it doesn't matter) and when the Continue Screen appears, hold down R, X, and A. Keep holding them down until the next match starts. When the Configuration Screen appears, you can make your changes.

Game Genie codes

Sent in by Tony Hedstrom at The Code Hut These codes must be used at the start of a new game. D582-A767 Start with about $2000 Yen (cash) instead of $500. 4582-A767 Start with about $10,000 Yen (cash) instead of $500. 1F82-A767 Start with about $25,000 Yen (cash) instead of $500. E282-A767 Start with about $65,000 Yen (cash) instead of $500. 7483-A4A7 Ranma starts with 50 HP instead of 25. 1083-A4A7 Ranma starts with 100 HP instead of 25. EC83-A4A7 Ranma starts with 250 HP instead of 25. F383-A7D7 Ranma starts with 30 Attack (instead of 10) and 30 Power (instead of 10). 1083-A7D7 Ranma starts with 100 Attack (instead of 10) and 100 Power (instead of 10). F383-A707 Ranma starts with 30 Speed instead of 11. 1083-A707 Ranma starts with 100 Speed instead of 11. F383-A767 Ranma starts with 35 Defense (instead of 15) and 30 Strength (instead of 10). 1083-A767 Ranma starts with 105 Defense (instead of 15) and 100 Strength (instead of 10). D183-A7A7 Ranma starts with the "Eagle Sword" equipped (instead of nothing). Change the first 2 digits of the code to start with other items (in the "Weapon" slot). 4C8E-ADD7 Ranma starts with the "Adamant Armor" equipped (instead of nothing). Change the first 2 digits of the code to start with other items (in the "Head Armor" slot). 468E-AD07 Ranma starts with the "Thunder Armor" equipped (instead of Casual Armor). Change the first 2 digits of the code to start with other items (in the "Body Armor" slot). 7D8E-AD67 Ranma starts with the "Stardust Armor" equipped (instead of nothing). Change the first 2 digits of the code to start with other items (in the "Other" slot). 46A0-DDDD Akane starts with 40 HP instead of 20. 9DA0-DDDD Akane starts with 80 HP instead of 20. A6A0-DDDD Akane starts with 200 HP instead of 20. F6A0-DD0D Akane starts with 24 Attack (instead of 8) and 24 Power (instead of 8). 9DA0-DD0D Akane starts with 80 Attack (instead of 8) and 80 Power (instead of 8). F6A0-DD6D Akane starts with 24 speed instead of 8. 9DA0-DD6D Akane starts with 80 speed instead of 8. F6A0-DDAD Akane starts with 29 Defense (instead of 13) and 24 Strength (instead of 8). 9DA0-DDAD Akane starts with 85 Defense (instead of 13) and 80 Strength (instead of 8). NOTE: These next two codes let you start at a higher level but the stats still stay as if you were at level 1 so I'm not sure how helpful these 2 codes are. If you use these 2 codes, please let me know what happens later on in the game. D983-A467 Ranma starts on level 5 (instead of level 1). D9A7-D7AD Akane starts on level 5 (instead of level 1). NOTE: These next four codes let you start with more experience points but I'm not sure how it affects the game later on. 108E-A407 Ranma starts with 100 experience points instead of 0. EC8E-A407 Ranma starts with 250 experience points instead of 0. D08E-A467 Ranma starts with 1,024 experience points instead of 0. 468E-A467 Ranma starts with 10,240 experience points instead of 0.


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