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Street Fighter Alpha 2

Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games
Last Updated: 6/3/00.



Dan's Super Taunt
Akuma's Raging Deamon
Shin Akuma
Alpha Counter
Roll after a knockdown
Taunt
CCs
Shin-Akuma tip
See a different winning pose
Play in Australia
Select your winning pose
Play as Chun-Li in her original outfit
Hidden backrounds
Wear an outfit of a hidden color
Moves 


Dan's Super Taunt

Sent in by Mr. E at The Unofficial World of Nintendo!!! I'm not sure if you have to have a maxed out level thingy (level 3) but if you know how to do a super Hadoken, you can do this trick just as easy. Its basically that except with the select button If you don't know a super Hadoken here's the motion. The motion for the super taunt is Down to Forward, Down to Forward, Select. Try this in versus with a friend that doesn't mind being taunted Let Dan do out the move because you can get ripped up if you do this in the heat of an actual battle.

Akuma's Raging Deamon

Sent in by Mr. E Press in sequence, light punch, light kick, medium punch, medium kick, hard punch, hard kick, then forward. You must be maxed out (level 3). It doesn't matter where you are in the screen, just as long as you aren't real far away from the guy. Akuma pretty much does this little power-up thing then he floats towards the unexpecting fool, grabs him, the screen turns white, you hear and see only hits, its an automatic 15 hit combo that takes off a lot of energy from the other guy! Then this Huge Symbol (the one on the back of his suit) appears on the screen and you see Akuma standing back turned facing the opponent and the other guy knocked on the floor. If my motion doesn't work... just try hitting all the buttons really fast in any order starting with the weak punch button first.

Shin Akuma

Sent in by Ninja Smoke at The Unofficial World of Nintendo!!! To fight Shin Akuma, use either the regular color (select someone with any punch) or the color when you select them with two punches. (You can not use the kick or two kick colors) Fight through, getting 5 or more Super Combo or Custom Combo finishes so you fight your midboss. You must also get three Perfects before reaching your final boss. If you do all that, you fight him. To make it easier to do, go into Options, and set the match rounds to five (you need three finishes to win a match, so if you use this to follow the code, you should fight your midboss by your third fight) so you have more chances to get the 5 SC/CC finishes and 3 Perfects. (If you fight Zangief, it's rather easy to get 3 SC/CC finishes AND the 3 Perfects right there!)

Alpha Counter

Sent in by Ninja Smoke To Alpha Counter, you need at least a level on the meter. When you block an attack, motion back, down-back, down, and either punch or kick. ACs are pretty useless, however...

Roll after a knockdown

Sent in by Ninja Smoke To roll after a knockdown, or even to flip upright if you've been hit out of the air, do the AC motion with punch.

Taunt

Sent in by Ninja Smoke at The Unofficial World of Nintendo!!! To taunt, press Select. Dan can taunt infinitely, and he gains SC meter energy when he does.

CCs

Sent in by Ninja Smoke When trying to build up SC energy, moves like the Dragon Punch, Somersault Shell, Chun Li's Tenshoukyaku, Rose's JAB Soul Reflect (1/2 a Level per shot absorbed!), and mainly any other move of a DP nature yield the most energy. (Chun's Level 3 Roundhouse Lightning Leg CC and Gen's Fierce 100 handslap CC, however, can boost your opponents super meter almost to Level 3 (all the way if he or she has even a little energy on his/her super meter!), so, be cautious of when you use those particular CCs...)

Shin-Akuma tip

Sent in by Bryan Sweeney You have probably heard of Shin-Akuma by now. Well I have just found out that while playing this game that Shin-Akuma gets easier as you put the higher level on. If it is on level ***** it is much easier than if it were on level *.

See a different winning pose

Sent in by John Bacchus After knocking down your opponent after winning the match, Hold start and select and any other button. Depending on the button you hold, you will see a different winning pose.

Play in Australia

To play in Australia, go to Versus mode. When you arrive at the stage select screen, pick Bison's stage, hold Start for five seconds, then press any button.

Select your winning pose

To select your winning pose, hold Start + Select plus any other button after defeating your opponent.

Play as Chun-Li in her original outfit

At the player select screen, highlight Chun-Li and hold Select for five seconds. Then press any button. You'll play as Chun-Li in her original outfit.

Hidden backrounds

Go into Vs Mode, and choose your fighters. When selecting your stage, highlight Sagat or M. Bison, hold Start, and press any button. You'll go into one of two hidden backrounds.

Wear an outfit of a hidden color

Start a game in the Versus mode and when selecting your character, simultaneously press X, Y, A, and B. Your fighter will be wearing an outfit of a hidden color.

Moves

Sent in by Mr. E at The Unofficial World of Nintendo!!! Most of the moves go through blocks but others don't. Ryu, Akuma, and Gen (in his double kick button style): They do a downward punch when you hit Forward + X. Guy: He does an elbow thrust at him when you hit Forward + X also he has a double sweep kick when you just hit A and no direction... also in the air press Down + X does an elbow drop (a good combo I like is jump at them, elbow drop, duck and hit X, then do the double sweep thing, usually they don't know what hit them if you do it fast enough). Zangief: Does a bellyflop when u are in the air press and hold Down + Fierce till you reach the ground. Rolento: Does a spinny spin with the stick when u duck and hit X... also works when you are in the air down and X (this is a real easy way to get a 3-hit combo). Chun Li: The all too famous Toe-Tap in the air press Down + A over the head of the opponent Charlie: Does a weird kick when u press Forward + A There are probably many many more out there but i just don't remember them at the time.
Adon JAGUAR KICK - Adon will flip toward his opponent and do a kick. - Roll Down, Down-forward, Forward, in one continuous motion, then press any kick button. RISING JAGUAR - Adon will jump into the air with his knee. - Forward, Down, Forward, in one continuous motion, then press any kick button. JAGUAR TOOTH - Adon will jump off the wall, then fly toward his opponent with a kick. - Roll Forward, Down-forward, Down, Down-back, Back in one continuous motion, then press any kick button. Akuma FIREBALL - Akuma shoots a blue fireball from his hands. - Roll Down, Down-Forward, Forward, in one continuous motion, then press any punch button. DRAGON PUNCH - Akuma flies into the air with a punch. - Forward, Down, Forward, in one continuous motion, then press any punch button. HURRICANE KICK - Akuma spins at the opponent with a barrage of kicks. - Roll Down, Down-back, Back, in one continuous motion, then press any kick button. ROLLING SLIDE KICK - Akuma jumps into the air, then slides at his opponents feet. - Roll Down, Down-Forward, Forward, Up-forward, Up, in one continuous motion, then press any punch button. SUPER FIREBALL - Akuma shoots a red fireball from his hands. This fireball is twice as strong as normal. - Roll Forward, Down-forward, Down, Down-back, Back, in one continuous motion, then press any punch button. AIR FIREBALL - Akuma shoots a blue fireball, while in the air. - Jump into the air, roll Down, Down-Forward, Forward, in one continuous motion, then press any punch button. TELEPORT (away) - Akuma teleports away from his opponent. - Back, Down, Back, in one continuous motion, then press any two kick buttons. TELEPORT (forward) - Akuma teleports toward his opponent. - Forward, Down, Forward, in one continuous motion, then press any two punch buttons. UNIQUE MOVE - Akuma rolls toward his opponent. - Roll Down, Down-back, Back, in one continuous motion, then press any punch button. Birdie BULLHEAD - Birdie charges at his opponent, then head butts them. - Hold Back for about two seconds, then press Forward with any punch button. BULLHORN - Birdie ducks down, then brings his head up and hits the opponents with a spike. - Hold any two or three punch or kick buttons for about two seconds, then release. CHOKE CHAIN - Birdie grabs the opponent with his chain and flings them around. - Roll the Control Pad in a full circle, then press any punch button. BANDIT CHAIN - Birdie grabs his opponent and slams them to the ground four times. - Roll the Control Pad in a full circle, then press any kick button. Charlie SONIC BOOM - Charlie throws a yellow projectile at his opponent. - Hold away from the opponent for about two seconds, then press Forward and any punch button. FLASH KICK - Charlie jumps into the air with a flip kick. - Hold Down for about two seconds, then press Up and any kick button. Chun-Li LIGHTNING KICK - Chun-Li will do a barrage of kicks. - Rapidly press any kick button SPINNING AIR KICK - Chun-Li spins into the air with a kick. - Hold Down for about two seconds, then press Up and any kick button. FIREBALL - Chun-Li shoots a blue fireball at her opponent. - Roll Back, Down-back, Down, Down-forward, Forward, in one continuous motion, then press any punch button. AXE KICK - Chun-Li does a handstand, then flips over and kicks her opponent. - Roll Back, Down-back, Down, Down-forward, Forward, in one continuous motion, then press any kick button. Dan FIREBALL - Dan shoots a blue fireball from his hands. - Roll Down, Down-Forward, Forward, in one continuous motion, then press any punch button. DRAGON PUNCH - Dan flies up into the air with a punch. - Forward, Down, Forward, in one continuous motion, then press any punch button. - NOTE: If you see a white flash when you perform this move, it means you did the move perfectly. This is called Dan's "Perfect Dragon Punch." FLYING KICK - Dan flies at his opponent with a straight kick. - Roll Down, Down-back, Back, in one continuous motion, then press any kick button. Unique Moves: FORWARD ROLL TAUNT - Dan rolls towards his opponent and taunts them. - Roll Down, Down-Forward, Forward, in one continuous motion, then press select. BACKWARD ROLL TAUNT - Dan rolls away from the opponent and taunts them. - Roll Down, Down-back, Back, in one continuous motion, then press select. Dhalsim YOGA FIRE - Dhalsim shoots a small fireball at his opponent. - Roll Down, Down-forward, Forward, in one continuous motion, then press any punch button. YOGA FLAME - Dhalsim shoots flames from his mouth. - Roll Forward, Down-forward, Down, Down-back, Back, in one continuous motion, then press any punch button. YOGA BLAST - Dhalsim shoots flames from his mouth into the air. - Roll Forward, Down-forward, Down, Down-back, Back, in one continuous motion, then press any kick button. YOGA TELEPORT - Dhalsim teleports from one side of the screen to the other. - Roll Forward, Down, Forward, in one continuous motion, then press any two kick or punch buttons. Gen LIGHTNING PUNCH - Gen attacks his opponent with a barrage of punches. - Rapidly press any punch button. DRAGON KICK - Gen jumps into the air with a kick. - Forward, Down, Forward, in one continuous motion, then press any kick button. ROLLING PUNCH - Gen rolls along the ground, then hits the opponent with a low punch. - Hold away from the opponent for about two seconds, then press Forward and any punch button. WALL KICK - Gen jumps off of the wall, then flies at his opponent with a kick. - Hold Down for about two seconds, then press Up and any kick button. Guy AIR SUPLEX - Guy jumps into the air, rolls forward, then grabs his opponent and slams them to the ground. - Roll Down, Down-forward, Forward, in one continuous motion, then press any punch button. When you get close to the opponent press punch again. WHIRLWIND KICK - Guy jumps in the air and spins towards his opponent with a kick. - Roll Down, Down-back, Back, in one continuous motion, then press any kick button. DASHING CRESCENT - Guy dashes at his opponent, then does a sliding kick. - Roll Down, Down-forward, Forward, in one continuous motion, then press any kick button. When you get close to the opponent press kick again. ROLLING PUNCH - Guy rolls across the ground, then hits his opponent with a low punch. - Roll Down, Down-back, Back, in one continuous motion, then press any punch button. Katana JIGOKU SCRAPE - Katana dashes at his opponent and slices them with his knives. - Roll Down, Down-Forward, Forward, in one continuous motion, then press any punch button. BUTSU-METSU BUSTER - Katana grabs his opponent, picks them up and slams them to the ground. - Roll the Control Pad in a full circle, then press any punch button. DAIKYO BURNING - Katana grabs his opponent and pushes the along the ground, face first. - Roll the Control Pad in a full circle, then press any kick button. SHIRA-HA CATCH - Katana grabs his opponent out of the air and flips them over his shoulder. - Forward, Down, Forward, in one continuous motion, then press any kick button. NOTE: This move will only work if your opponent is attacking you from the air. It takes perfect timing! Ken FIREBALL - Ken shoots a blue or red fireball from his hands. - Roll Down, Down-forward, Forward, in one continuous motion, then press any punch button. DRAGON PUNCH - Ken flies up into the air with a punch. - Forward, Down, Forward, in one continuous motion, then press any punch button. HURRICANE KICK - Ken jumps in the air and spins towards his opponent with a kick. - Roll Down, Down-back, Back, in one continuous motion, then press any kick button. FAKE FIREBALL - Ken will do the fireball motion, but won't throw anything. - Press Forward and Medium Kick at the same time. FORWARD ROLL - Ken rolls toward his opponent. - Roll Down, Down-back, Back, in one continuous motion, then press any punch button. M. Bison PSYCHO SHOT - M. Bison shoots a purple fireball at the opponent. - Hold away from the opponent for about two seconds, then press Forward and any punch button. DOUBLE KNEE PRESS - M. Bison flips at his opponent and kicks them. - Hold away from the opponent for about two seconds, then press Forward and any kick button. HEAD PRESS - M. Bison jumps in the air and stomps on the opponents head. - Hold Down for about two seconds, then press Up and any kick button. SOMERSAULT DRIVER - M. Bison jumps in the air and dives at the opponent head first. His fists glow. - Hold Down for about two seconds, then press Up and any punch button. When he starts to dive press punch again. BISON WARP (forward) - M. Bison teleports toward the opponent. - Forward, Down, Forward, in one continuous motion, then press any two punch buttons. BISON WARP (away) - M. Bison teleports away from the opponent. - Forward, Down, Forward, in one continuous motion, then press any two kick buttons. Rolento PATRIOT CIRCLE - Rolento spins his stick at the opponent. - Roll Down, Down-forward, Forward, in one continuous motion, then press any punch button. STINGER - Rolento jumps into the air and throws a knife at the opponent. - Forward, Down, Forward, in one continuous motion, then press any kick button. When you are in the air, press kick again. MEKON DELTA ATTACK - Rolento jumps away from his opponent, then rolls back towards them along the ground and hits them. - Press any two punch buttons simultaneously, then any punch again. MEKON DELTA AIR RAID - Rolento jumps away from his opponent, then rolls back towards them and hits them with his stick. - Roll Down, Down-back, Back, in one continuous motion, then press any punch button. Before he finishes his roll, press any punch again. MEKON DELTA ESCAPE - Rolento jumps off of the wall, then flies at his opponent with a kick. - Roll Down, Down-back, Back, in one continuous motion, then press any kick button. Just before he gets to the opponent, press punch or kick again. Unique Moves: HIGH JUMP - Rolento jumps over his opponents head. - Quickly press Down, then Up on the Control Pad. TRICK LANDING - Rolento jumps away from his opponent. - Press any two punch buttons at the same time. Rose SOUL REFLECT - Rose whips her opponent with her scarf. - Roll Down, Down-back, Back, in one continuous motion, then press any punch button. SOUL SPARK - Rose throws a green fireball from her scarf. - Roll Back, Down-back, Down, Down-forward, Forward, in one continuous motion, then press any punch button. SOUL THROW - Rose flies into the air with a super punch. - Forward, Down, Forward, in one continuous motion, then press any punch button. SOUL SPIRAL - Rose spins her scarf at the opponent. - Roll Down, Down-Forward, Forward, in one continuous motion, then press any kick button. Ryu COLLARBONE BREAKER - Ryu does a double punch that is stronger than his normal punch. - Press Forward and Medium Punch at the same time. WHIRLWIND KICK - Ryu jumps in the air and spins towards his opponent with a kick. - Press Forward and Medium Kick at the same time. Sagat TIGER SHOT - Sagat shoots a orange fireball towards the opponents head. - Roll Down, Down-Forward, Forward, in one continuous motion, then press any punch button. GROUND TIGER SHOT - Sagat shoots a orange fireball towards the opponents feet. - Roll Down, Down-Forward, Forward, in one continuous motion, then press any kick button. TIGER KNEE - Sagat flies at his opponent with his knees. - Forward, Down, Forward, in one continuous motion, then press any kick button. TIGER UPPERCUT - Sagat flies into the air with a punch. - Forward, Down, Forward, in one continuous motion, then press any punch button. Sakura FIREBALL - Sakura shoots a blue fireball from her hands. - Roll Down, Down-forward, Forward, in one continuous motion, then press any punch button. UPPERCUT - Sakura flies up into the air with a punch. - Forward, Down, Forward, in one continuous motion, then press any punch button. HURRICANE KICK - Sakura jumps in the air and spins towards her opponent with a kick. - Roll Down, Down-back, Back, in one continuous motion, then press any kick button. Zangief DOUBLE LARIAT - Zangief spins around with his arms extended. - Press any two punch or kick buttons at the same time. SPINNING PILEDRIVER - Zangief grabs his opponent, jumps into the air and spins them to the ground, head first. - Roll the Control Pad in a full circle, then press any punch button. FLYING POWER BOMB - Zangief grabs his opponent, jumps into the air, then slams them to the ground head first. - Roll the Control Pad in a full circle away from opponent, then press any kick button. ATOMIC SUPLEX - Zangief grabs his opponent, flips the over his head, then slams them to the ground. - Roll the Control Pad in a full circle away from the opponent, then press any kick button. BANISHING FIST - Zangief spins around and hits his opponent with a backfist. - Forward, Down, Forward, in one continuous motion, then press any punch button.


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