-------------------------------------------------------------------------------- NO$GMB SNA Save State Hacking Guide for "Final Fantasy Legend 3" Written and Researched by Ragnarosen (ragnarosen@aol.com) ICQ #52579581 Final Fantasy, Final Fantasy Legend, and SaGa are trademarks of Squaresoft. Copyright 1992, 1993 by Squaresoft. Gameboy is a registered trademark of Nintendo. NO$GMB is a trademark of Martin Korth. "Save State Hacking Guide" is a trademark of Ragnarosen. Special thanks to Ted, Val, Nathan, Dennis, and Rich. Whoever they are. To alter the statistics of your characters through hacking into your save state (or *.SNA file), you'll need to go to Break Point Software (http://www.bpsoft.com) and download a program called "Hex Workshop." Once you're finished downloading and the program is finished running SETUP.EXE automatically, open Hex Workshop and use it to open any save files you may have. -------------------------------------------------------------------------------- Those new to hex and hex editors can read the following: - Typical hex editors display a file with "offsets" on the left of the screen, "hex values" in the middle, and the "printed garbage" on the right of the screen. - Offsets are the addresses. It may appear like this: 00000000 - Hex values are the values. They may appear like this: E6 03 20 20 FF - The printed garbage is there only so humans can look at it. It's not very pretty; it won't help you in most cases; don't worry about it. - This guide will represent the offsets in this format: #B9 - The last number (0-9, A-F) in an offset is the COLUMN you need to go to. So for the offset of #B9, go to the line "000000B0" and the 9th column to the right. -------------------------------------------------------------------------------- - For the different offsets, here's a Quick List of the most commonly used values: HEX VALUE DECIMAL VALUE USES ----------------------------------------------------------------------- "63" for "99" used for levels and statistics "FF" for "255" used for statistics "E7 03" for "999" used for HP/MP, Max HP, Max MP "3F 42 0F" for "999,999" used for money or experience -------------------------------------------------------------------------------- NOTE: For the two- or three-column HEX VALUES ("E7 03"), the numbers must be entered "backward" as shown above to work properly. - When saving large numbers to computer language, the order of the hex values are reversed. If you open Windows Calculator and enter "999" in decimal form and convert it to hexedicimal form, it will show "3E7" (note that Calculator will remove any leading zeros). To use this multi-column hex value, add any necessary leading zeros (in this case, in front of the "3") to make even pairs ("03 E7"). Put the number pairs in reverse order ("E7 03") in the FFL3 *.SNA files. - THIS DOES NOT MEAN TO REVERSE THE VALUES! "03 E7" must be entered as "E7 03", not "30 7E"! For the basic rule of thumb, number pairs are entered like this: #2 #1 (or #3 #2 #1 for very large numbers) -------------------------------------------------------------------------------- ------------------------------------------------------------------- ----------------------MONEY RESERVE HACKING------------------------ ------------------------------------------------------------------- "Tha G Code": 2E3F, 2E3E, 2E3D Input "3F" in Offset 2E3D, "42" in Offset 2E3E, and "0F" in Offset 2E3F to give yourself 999,999 G! ------------------------------------------------------------------- ------------------CHARACTER STATISTICS HACKING--------------------- ------------------------------------------------------------------- <Arthur> Level: 2C60 Experience: 2C63, 2C62, 2C61 Name: 2C64-2C69 Current HP: 2C6E, 2C6D Maximum HP: 2C70, 2C6F Current MP: 2C72, 2C71 Maximum MP: 2C74, 2C73 Strength: 2C75 Defense: 2C76 Agility: 2C77 Magic: 2C78 Hit: 2CB4 Evade: 2C9A M. Def: 2C9B M. Evade: 2C9C Talents: 2CA5-2CAC Level 1-4 White Magic: 2CAF Level 5-8 White Magic: 2CAE Level 1-4 Black Magic: 2CB1 Level 5-8 Black Magic: 2CB0 Level 1-4 Lost Magic: 2CB3 Level 5-8 Lost Magic: 2CB2 <Curtis> Level: 2CC0 Experience: 2CC3, 2CC2, 2CC1 Name: 2CC4-2CC9 Current HP: 2CCE, 2CCD Maximum HP: 2CD0, 2CCF Current MP: 2CD2, 2CD1 Maximum MP: 2CD4, 2CD3 Strength: 2CD5 Defense: 2CD6 Agility: 2CD7 Magic: 2CD8 Hit: 2D14 Evade: 2CFA M. Def: 2CFB M. Evade: 2CFC Talents: 2D05-2D0C Level 1-4 White Magic: 2D0F Level 5-8 White Magic: 2D0E Level 1-4 Black Magic: 2D11 Level 5-8 Black Magic: 2D10 Level 1-4 Lost Magic: 2D13 Level 5-8 Lost Magic: 2D12 <Gloria> Level: 2D20 Experience: 2D23, 2D22, 2D21 Name: 2D24-2D29 Current HP: 2D2E, 2D2D Maximum HP: 2D30, 2D2F Current MP: 2D32, 2D31 Maximum MP: 2D34, 2D33 Strength: 2D35 Defense: 2D36 Agility: 2D37 Magic: 2D38 Hit: 2D74 Evade: 2D5A M. Def: 2D5B M. Evade: 2D5C Talents: 2D65-2D6C Level 1-4 White Magic: 2D6F Level 5-8 White Magic: 2D6E Level 1-4 Black Magic: 2D71 Level 5-8 Black Magic: 2D70 Level 1-4 Lost Magic: 2D73 Level 5-8 Lost Magic: 2D72 <Sharon> Level: 2D80 Experience: 2D83, 2D82, 2D81 Name: 2D84-2D89 Current HP: 2D8E, 2D8D Maximum HP: 2D90, 2D8F Current MP: 2D92, 2D91 Maximum MP: 2D94, 2D93 Strength: 2D95 Defense: 2D96 Agility: 2D97 Magic: 2D98 Hit: 2DD4 Evade: 2DBA M. Def: 2DBB M. Evade: 2DBC Talents: 2DC5-2DCC Level 1-4 White Magic: 2DCF Level 5-8 White Magic: 2DCE Level 1-4 Black Magic: 2DD1 Level 5-8 Black Magic: 2DD0 Level 1-4 Lost Magic: 2DD3 Level 5-8 Lost Magic: 2DD2 <Fifth Character (Myron, Lara, Dion, Faye, or Borgin)> Level: 2DE0 Experience: 2DE3, 2DE2, 2DE1 Name: 2DE4-2DE9 Current HP: 2DEE, 2DED Maximum HP: 2DF0, 2DEF Current MP: 2DF2, 2DF1 Maximum MP: 2DF4, 2DF3 Strength: 2DF5 Defense: 2DF6 Agility: 2DF7 Magic: 2DF8 Hit: 2E34 Evade: 2E1A M. Def: 2E1B M. Evade: 2E1C Talents: 2E25-2E2C Level 1-4 White Magic: 2E2F Level 5-8 White Magic: 2E2E Level 1-4 Black Magic: 2E31 Level 5-8 Black Magic: 2E30 Level 1-4 Lost Magic: 2E33 Level 5-8 Lost Magic: 2E32 ------------------------------------------------------------------- -------------------CHARACTER ABILITIES HACKING--------------------- ------------------------------------------------------------------- ------------------------------TALENTS------------------------------ Talent Hacking Finally, you can give Talents normally reserved for Monster/Beast/ Cyborg/Robot classes to your Human/Mutant characters! Unlike Magic, Talents cost no MP. However, each character can only hold up to eight skills. "Power" Rating: The relative power (or damage potential) of a skill is equal to the targeted enemy's "Defense" rating subtracted from the number in the "Power" rating multiplied by the user's "Attack" rating, or (SkillPower * UserAttack) - EnemyDefense. For example, if your Attack rating is 99 and you use a skill with a Power of 1.50 on an enemy with a Defense rating of 30, the total damage will be around 120. If the enemy is strong against your attack, it will cause 60 damage, but if the enemy is weak against your attack, it will cause 240 damage. Also, double damage will occur whenever you get the "A mighty blow!" message. For skills that target one enemy group: You're given the choice to use it on either one enemy or a group of enemies of the same type. If you target a group of enemies, divide the total damage (Power) by 2. Note To Readers: The skills Barrier, Multiply, Repair, and Selfix have effects unknown as of the time I write this FAQ. If you know what the effects of any of these four skills are, e-mail me at ragnarosen@aol.com or ICQ #52579581. Talent List: Name Power Effect Target 00: Nail 1.50 1 Enemy 01: Tusk 1.50 1 Enemy 02: Tongue 1.50 1 Enemy 03: Horn 1.50 1 Enemy 04: Beak 1.50 1 Enemy 05: Tail 1.50 1 Enemy 06: Fin 1.50 1 Enemy 07: Tentacle 1.50 1 Enemy 08: Acid 1.50 1 Enemy 09: Sunburst 1.50 Fire 1 Enemy 0A: D-Beam 1.50 1 Enemy 0B: P-Blast 1.50 1 Enemy 0C: Rocket 1.50 1 Enemy 0D: Drill 1.50 1 Enemy 0E: Slicer 1.50 1 Enemy 0F: SpinCut 1.50 1 Enemy 10: Laser 1.50 1 Enemy 11: Beam 1.50 1 Enemy 12: Punch 1.75 1 Enemy 13: Kick 2.00 1 Enemy 14: Upper 2.50 1 Enemy 15: Stab 1.75 1 Enemy 16: Headbut 2.00 1 Enemy 17: WindUp 2.50 1 Enemy 18: Crash 2.50 1 Enemy 19: Bash 2.75 1 Enemy 1A: Dive 2.75 1 Enemy 1B: Breath 1.00 Paralyze 1 Enemy 1C: Bite 1.75 Paralyze 1 Enemy 1D: Sneer 2.00 Confuse 1 Enemy 1E: Dispel 2.00 Death 1 Enemy 1F: Scream 1.50 Confuse 1 Enemy 20: Knife 1.50 Sleep 1 Enemy 21: Dash 2.00 1 Enemy 22: LowKick 2.00 1 Enemy 23: Drop 2.50 Tornado 1 Enemy 24: Freeze 2.00 Ice 1 Enemy Group 25: Dance 3.75 Death 1 Enemy 26: Tromp 1.50 Mute 1 Enemy Group 27: W-Attack 1.75 2 Hits 1 Enemy 28: 2-Swords 1.75 2 Hits 1 Enemy 29: 2-XKick 1.75 2 Hits 1 Enemy 2A: 2-Tusks 0.75 2 Hits 1 Enemy 2B: 3-Heads 0.75 3 Hits 1 Enemy 2C: 4-Heads 0.75 4 Hits 1 Enemy 2D: 6-Arms 0.75 6 Hits 1 Enemy 2E: 8-Legs 2.00 1 Enemy 2F: Twice 0.75 2 Hits 1 Enemy 30: 6times 0.75 6 Hits 1 Enemy 31: Quake 1.50 Quake All Enemies 32: Squirt 1.50 Ice 1 Enemy 33: Frost 1.50 Ice 1 Enemy Group 34: Whirl 1.50 Ice All Enemies 35: Flame 1.50 Fire 1 Enemy Group 36: Burning 1.50 Fire 1 Enemy (Counter) 37: Glow 1.50 Fire All Enemies 38: Storm 1.50 Tornado 1 Enemy Group 39: Cyclone 1.50 Tornado All Enemies 3A: Thunder 1.75 Thunder 1 Enemy 3B: Explode - Damages 1 Enemy for Caster's Current HP, Kills Caster 3C: Barrier - If someone knows what this does, e-mail me. 3D: Swallow 1.50 Drain HP 1 Enemy Group 3E: Dk-Virus - 2 Random Status Ailments on All Enemies 3F: Dk-Force 1.50 1 Enemy 40: Fluid 0.33 Poison All Enemies 41: Touch 1.50 Drain HP 1 Enemy 42: Dissolv 1.50 Drain HP 1 Enemy 43: Absorb 1.50 Drain HP 1 Enemy 44: Drain 1.50 Drain HP 1 Enemy 45: Remedy (1) - Restores an ally's HP by 30 46: Remedy (2) - Restores an ally's HP by 50 47: XPowder - Death 1 Enemy 48: X-Gaze - Death 1 Enemy 49: X-Flash - Death 1 Enemy 4A: X-Heat - Death 1 Enemy 4B: StonSkin - Stone 1 Enemy (Counter) 4C: StonGaze - Stone 1 Enemy 4D: StoneGas - Stone 1 Enemy 4E: Petrify - Stone 1 Enemy 4F: Mute - Mute 1 Enemy 50: Silence - Mute 1 Enemy 51: Blind - Blind 1 Enemy 52: Ink - Blind 1 Enemy Group 53: Flash - Blind All Enemies 54: Poison (1) - Poison 1 Enemy 55: Poison (2) - Poison 1 Enemy 56: P-Skin - Poison 1 Enemy (Counter) 57: Gaze (1) - Curse 1 Enemy 58: CursSong - Curse 1 Enemy Group 59: ParaSkin - Paralyze 1 Enemy (Counter) 5A: ParaNail - Paralyze 1 Enemy 5B: Gaze (2) - Paralyze 1 Enemy 5C: Paralyze - Paralyze 1 Enemy 5D: Lullaby - Sleep 1 Enemy 5E: SleepGas - Sleep 1 Enemy 5F: Hypnosis - Sleep 1 Enemy 60: Sleep - Sleep 1 Enemy 61: Decoy - Confuse 1 Enemy 62: Riddle - Confuse 1 Enemy 63: Charm - Confuse 1 Enemy 64: Psych 0.20 Magic Down 1 Enemy 65: Numb 0.20 Att. Down 1 Enemy 66: Stench 0.20 Def. Down 1 Enemy Group 67: Sand 0.20 Agil. Down 1 Enemy Group 68: Blitz 0.40 Agil. Down 1 Enemy 69: Soften 0.40 Def. Down 1 Enemy 6A: Multiply - If someone knows what this does, e-mail me. 6B: Steal - Steal Gold from 1 Enemy 6C: Avenge 1.50 1 Enemy (Counter) 6D: Counter 1.50 1 Enemy (Counter) 6E: Repair - If someone knows what this does, e-mail me. 6F: Selfix - If someone knows what this does, e-mail me. 70: ()All - User is immune to all status ailments 71: ()Fatal - User is immune to instant death attacks 72: ()Stone - User is immune to Stone 73: ()Mute - User is immune to Mute 74: ()Blind - User is immune to Blind 75: ()Poison - User is immune to Poison 76: ()Curse - User is immune to Curse 77: ()Para - User is immune to Paralyze 78: ()Sleep - User is immune to Sleep 79: ()Confuse - User is immune to Confuse 7A: ()Damage - User is strong against physical damage 7B: ()Change - User is strong against all elementals 7C: ()Quake - User is strong against Quake 7D: ()Ice - User is strong against Ice 7E: ()Fire - User is strong against Fire 7F: ()Tornado - User is strong against Tornado 80: ()Thunder - User is strong against Thunder/Ice/Tornado 81: (Blank Space) 82: (Blank Space) 83: (Blank Space) 84: (Blank Space) 85: (Blank Space) 86: ><Quake - User is weak against Quake 87: ><Ice - User is weak against Ice 88: ><Fire - User is weak against Fire 89: ><Tornado - User is weak against Tornado 8A: ><Thunder - User is weak against Thunder/Ice/Tornado 8B: (Blank Space) 8C: (Blank Space) FF: (Blank Space) NOTE: 8D through FE are random symbols and cannot be used. -------------------------------MAGIC------------------------------- Each character can hold a maximum of 24 spells. There are three types of magic (White, Black, and Lost) and six offsets representing a character's magic list. Each of the six offsets contain the data for eight magic spells, which can be added together. For example, Arthur's offsets for White Magic are 2CAE and 2CAF. 2CAF contains the data for the eight lower-level White Magic spells, and 2CAE contains the data for the eight higher-level White Magic spells. After reading the chart, decide which spells from each of the six offsets you want, and then add their values. For example, if you want Arthur to have Cure3, White, Magma, Wall, Aero, Fire2, Erase, Lit 2, Lit X, Shake, Cycle, Flare, Wind, Flood, Venom, Drain, Life, LifeB, CureB, and CureA, add the values for each spell to get: 2CAE: 01+80+40+20+10 = F1 2CAF: 04 = 04 2CB0: 01+02+04+20 = 27 2CB1: 08 = 08 2CB2: 20+04+02+80+40 = E6 2CB3: 80+10+40+08 = D8 And heeeeeere's the chart! Value ***E ***F ***0 ***1 ***2 ***3 01: Cure3 Cure1 Fire2 Ice 1 FireX Dive 02: Fast Shell Erase Sleep Cycle Float 04: Weak Aero Lit 2 Fire1 Shake Pure 08: Heal Spark Exit Venom LifeA CureA 10: Life Cure2 Virus Lit 1 Exit2 Flood 20: Wall Conf Drain Para Lit X Morph 40: Magma Quake Nuke Ice 2 LifeB CureB 80: White Stone Fatal Mute Flare Wind ------------------------------------------------------------------- ---------------------------ITEM HACKING---------------------------- ------------------------------------------------------------------- The party can hold a maximum of 24 items. Type of item in 1st Position: 2E5C Type of item in 2nd Position: 2E5E Type of item in 3rd Position: 2E60 Type of item in 4th Position: 2E62 Type of item in 5th Position: 2E64 Type of item in 6th Position: 2E66 Type of item in 7th Position: 2E68 Type of item in 8th Position: 2E6A Type of item in 9th Position: 2E6C Type of item in 10th Position: 2E6E Type of item in 11st Position: 2E70 Type of item in 12nd Position: 2E72 Type of item in 13rd Position: 2E74 Type of item in 14th Position: 2E76 Type of item in 15th Position: 2E78 Type of item in 16th Position: 2E7A Type of item in 17th Position: 2E7C Type of item in 18th Position: 2E7E Type of item in 19th Position: 2E80 Type of item in 20th Position: 2E82 Type of item in 21st Position: 2E84 Type of item in 22nd Position: 2E86 Type of item in 23rd Position: 2E88 Type of item in 24th Position: 2E8A Quantity of item in 1st Position: 2E5D Quantity of item in 2nd Position: 2E5F Quantity of item in 3rd Position: 2E61 Quantity of item in 4th Position: 2E63 Quantity of item in 5th Position: 2E65 Quantity of item in 6th Position: 2E67 Quantity of item in 7th Position: 2E69 Quantity of item in 8th Position: 2E6B Quantity of item in 9th Position: 2E6D Quantity of item in 10th Position: 2E6F Quantity of item in 11st Position: 2E71 Quantity of item in 12nd Position: 2E73 Quantity of item in 13rd Position: 2E75 Quantity of item in 14th Position: 2E77 Quantity of item in 15th Position: 2E79 Quantity of item in 16th Position: 2E7B Quantity of item in 17th Position: 2E7D Quantity of item in 18th Position: 2E7F Quantity of item in 19th Position: 2E81 Quantity of item in 20th Position: 2E83 Quantity of item in 21st Position: 2E85 Quantity of item in 22nd Position: 2E87 Quantity of item in 23rd Position: 2E89 Quantity of item in 24th Position: 2E8B Item Modifier Digits: 00: Cure1 01: Shell 02: Aero 03: Spark 04: Cure2 05: Conf 06: Quake 07: Stone 08: Cure3 09: Fast 0A: Weak 0B: Heal 0C: Life 0D: Wall 0E: Magma 0F: White 10: Ice 1 11: Sleep 12: Fire1 13: Venom 14: Lit 1 15: Para 16: Ice 2 17: Mute 18: Fire2 19: Erase 1A: Lit 2 1B: Exit 1C: Virus 1D: Drain 1E: Nuke 1F: Fatal 20: Dive 21: Float 22: Pure 23: CureA 24: Flood 25: Morph 26: CureB 27: Wind 28: FireX 29: Cycle 2A: Shake 2B: LifeA 2C: Exit2 2D: Lit X 2E: LifeB 2F: Flare 30: Long Sword 31: Battle Sword 32: Silver Sword 33: Gold Sword 34: Laser Sword 35: Psi-Sword (Good weapon for Mutants) 36: Defence Sword 37: Drain Sword 38: Emperor (MYSTIC SWORD!) 39: Xcalibr (MYSTIC SWORD!) 3A: Durend (MYSTIC SWORD!) 3B: Masmune (MYSTIC SWORD!) 3C: Muramas Sword 3D: X-Plane Sword 3E: Dragon Sword 3F: Sun Sword 40: Adamant Knife 41: Psi-Knife (Good weapon for Mutants) 42: Iron Nunchaku 43: Gold Nunchaku 44: Rune Axe 45: Tomhawk 46: Battle Axe 47: Para Axe 48: CatClaw 49: Poison Claw 4A: Petrify Hammer 4B: Battle Hammer 4C: Gungnir 4D: White Lance 4E: Thunder Staff 4F: X-Plane Staff 50: Gold Staff 51: Bronze Staff 52: Fire Staff 53: Fast Staff (Good weapon for Mutants) 54: X-Fire Staff 55: Wall Staff 56: Razor (Whip Symbol) 57: B-Jack (Whip Symbol) 58: Blitz (Whip Symbol) 59: Saw (Whip Symbol) 5A: )Boomrang 5B: )Ninja 5C: Poison Gun 5D: Magnum 5E: SMG 5F: Laser Gun 60: Psi-Gun 61: Fire (Fire Symbol) 62: Punch 63: Kick 64: Headbut 65: X-Kick 66: Smother 67: Kneebut 68: Jyudo 69: Karate 6A: Long Bow 6B: Gold Bow 6C: Elven Bow 6D: Samurai Bow 6E: TearGas (Fire Symbol) 6F: Star (Fire Symbol) 70: Nuke (Dynamite Symbol) 71: TNT (Dynamite Symbol) 72: Grenade (Dynamite Symbol) 73: Napalm (Dynamite Symbol) 74: ATM (Cannon Symbol) 75: Missile (Cannon Symbol) 76: Vulkan (Cannon Symbol) 77: Laser (Cannon Symbol) 78: Bronze Shield 79: Silver Shield 7A: Gold Shield 7B: Speed Shield 7C: X-Plane Shield 7D: Dragon Shield 7E: Fire Shield 7F: Ice Shield 80: Diamond Shield 81: Mirror Shield 82: Samurai Shield 83: Aegis Shield (Protects against ALL elementals) 84: Bronze Helmet 85: Silver Helmet 86: Gold Helmet 87: Leather Helmet 88: X-Plane Helmet 89: Dragon Helmet 8A: Speed Helmet 8B: SandMan Helmet 8C: Diamond Helmet 8D: Mirror Helmet 8E: Samurai Helmet 8F: Hecate Helmet 90: Leather Armor 91: Bronze Armor 92: Silver Armor 93: Gold Armor 94: Psi-Armor 95: Fur Armor 96: Speed Armor 97: Battle Armor 98: Mage Armor 99: Dragon Armor 9A: Diamond Armor 9B: Mirror Armor 9C: Wizard Armor 9D: Samurai Armor 9E: Power Armor 9F: Light Armor A0: Leather Gauntlet A1: Iron Gauntlet A2: Silver Gauntlet A3: Gold Gauntlet A4: Bronze Gauntlet A5: Dragon Gauntlet A6: Diamond Gauntlet A7: Mirror Gauntlet A8: Samurai Gauntlet A9: Power Gauntlet AA: Leather Boots AB: Iron Boots AC: Gold Boots AD: Bronze Boots AE: Speed Boots AF: Dragon Boots B0: Geta Boots B1: Diamond Boots B2: Hecate Boots B3: Hermes Boots B4: Scarf B5: Ribbon (Protects against ALL status ailments) B6: Bangle B7: Armlet B8: Belt B9: Pendant BA: Plume BB: Brooch BC: Earring BD: Shades BE: Cool BF: Warm C0: Cure1 Potion C1: Cure2 Potion C2: Cure3 Potion C3: Soft Potion C4: Throat Potion C5: EyeDrop Potion C6: Antedot Potion C7: Relax Potion C8: Awake Potion C9: Calm Potion CA: Elixir CB: Tent CC: (Blank Space) CD: HP Capsule CE: Attack Capsule CF: Defence Capsule D0: Speed Capsule D1: Magic Potion D2: Earth Crystal D3: Water Crystal D4: Fire Crystal D5: Air Crystal D6: Dark Crystal D7: Light Crystal D8: Cannon D9: Missile DA: Laser DB: E-Ray DC: Berth DD: Flushex DE: Rover DF: Hover E0: Soar E1: Past E2: Future E3: X-Plane E4: Shield E5: (Blank Space) E6: Radar E7: Remote E8: Rocket E9: Radio EA: Tower Key EB: Chaos Key EC: Ifram Seed ED: (Blank Space) EE: Tablet EF: (Blank Space) F0: Katana (Used for Emperor Sword) F1: Emblem (Used for Emperor Sword) F2: Crystal (Used for Emperor Sword) F3: Metal (Used for Aegis Shield) F4: Oil (Used for Aegis Shield) F5: Catnip Seed F6: (Blank Space) F7: Prison Key F8: Pass Key F9: (Blank Space) FA: (Blank Space) FB: Buji (Dummy item) FC: Shar (Dummy item) FD: Juba (Dummy item) FE: Masa (Dummy item) FF: (Blank Space) -------------------------------------------------------------------------------- RAGNAROSEN HAS ALSO WROTE HACKING GUIDES FOR: Brain Lord Breath of Fire (In Progress) Breath of Fire 2 Dragon Quest I + II Reprise Dragon Quest III Reprise Dragon Warrior III Dragon Warrior IV EarthBound Final Fantasy IV Mystic Ark (Sequel to "The 7th Saga") Paladin's Quest Pokemon (Red/Blue USA Versions Only) Secret of Evermore Seiken Densetsu 3 Terranigma (PAR Codes Only) Ultima: Exodus (In Progress) Ultima: Quest of the Avatar (In Progress) --------------------------------------------------------------------------------
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