*** BEST VIEWED WITH NOTEPAD *** DRAGON WARRIOR IV HACKER'S COMPANION Written & researched by Ragnarosen (email@example.com) Revised by BlankMemoryMan (...) - To alter the statistics of your characters through hacking into your NESticle Save State (*.STA, *.ST1 - *.ST9) files, you'll need to get a hex editor. Try "Hex Workshop" from http://www.bpsoft.com or "UltraEdit" from http://www.ultraedit.com and open the Dragon Warrior 4 *.STA files you wish to work with. - For the different offsets, here's a Quick List of the most commonly used values: HEX VALUE DECIMAL VALUE USES ----------------------------------------------------------- "63" for "99" use for levels "FF" for "255" use for statistics "E7 03" for "999" use for HP/MP, Max HP, Max MP "0F 69 18" for "99,999" use for COINS "3F 42 0F" for "999,999" \ ...or... - use for EXPERIENCE "7F 96 98" for "9,999,999" / - NOTE: For the two- or three-column HEX VALUES ("E7 03"), the numbers must be entered "backward" as shown above to work properly. - When saving large numbers to computer language, the order of the hex values are reversed. If you open Windows Calculator and enter "999" in decimal form and convert it to hexadecimal form, it will show "3E7" (note that Calculator will remove any leading zeros). To use this multi-column hex value, add any necessary leading zeros (in this case, in front of the "3") to make even pairs ("03 E7"). Put the number pairs in reverse order ("E7 03") in the Dragon Warrior IV *.STA files. THIS DOES NOT MEAN TO REVERSE THE VALUES! "03 E7" must be entered as "E7 03", not "30 7E"! For the basic rule of thumb, number pairs are entered like this: #2 #1 (or #3 #2 #1 for very large numbers). - Each character has a default STATUS of 80 (normal health, not cursed or poisoned). Changing this value can cripple or kill your character. - Menu and Battle Spells are determined on a BINARY basis; here's a Quick List: HEX VALUE SPELLS POSITION(S) ----------------------------------------- "00" none learned none "01" 1st 1st "03" 1st, 2nd 1st, 2nd "07" 1st - 3rd 1st - 3rd "0F" 1st - 4th 1st - 4th "1F" 1st - 5th 1st - 5th "3F" 1st - 6th 1st - 6th "7F" 1st - 7th 1st - 7th "FF" 1st - 8th 1st - 8th This means that a value of "01" will give the character the first spell (ie "Heal") in the first slot. A value of "03" will give the character the first two spells (ie "Heal" and "Zap"). If a value of "02" is used, the character will have only the second spell in the second position (ie "..." and "Zap"). More detail is given later in this guide, under "Binary Reference". Characters who cannot learn magic will not have any spells available even if the hex value is changed. - "...blank..." offset locations (such as 00 and 2A) mean that neither Ragnarosen nor BlankMemoryMan have figured out their purpose. If anyone has, email um... Ragnarosen. BlankMemoryMan thinks they are simply placeholder buffers so the different stats don't accidentally merge. Ragnarosen might have different views. - An item list, arranged by hex value, is provided at the end of this text file. - Those new to hex and hex editors can read the following: - Typical hex editors display a file with "offsets" on the left of the screen, "hex values" in the middle, and the "printed garbage" on the right of the screen. - Offsets are the addresses. One may appear like this: 00000000h - Hex values are the values. They may appear like this: E6 03 20 20 FF - The printed garbage is there only so humans can look at it. It's not very pretty; it won't help you in most cases; don't worry about it. - The last number (0-9, A-F) in an offset is the COLUMN you need to go to. - This guide will represent the offsets in this format: #B9 - For the offset of #B9, go to the line "000000B0h" and the 9th column to the right. BINARY REFERENCE To put everything simply, binary is the simplest way of "checking" something. You have two values: TRUE and FALSE. FALSE values are represented with 0's. TRUE values are represented with 1's. If I have 2 ducks and I ask the computer if I have 2 ducks, the computer responds with 1; TRUE. If I don't have 2 ducks and ask the computer the same question, it responds with 0; FALSE. Simple. If you need to find out more about binary than that, consult online guides or books. In the *.STA files, the Spells are saved in binary. Here's another Quick List: HEX 0 1 2 3 4 ... 7 BINARY 0000 0001 0010 0011 0100 ... 0111 When the spells are checked in Dragon Warrior IV, it checks if that binary value is set. For hex values of 2, for example, you will have the 2nd spell but no others. For hex values of 3, you will have both the 1st AND 2nd spells. For hex values of 4, you will have the 3rd spell but not the 1st or 2nd. And for hex values of 7, you will have the 1st through 3rd spells (but not the fourth... try "8" for the fourth spell only, or "F" for all four spells). Since hex works in pairs, there are 255 combinations of spells you can have by using anything from "01" to "FF" ("00" of course will not yield any spells). "FF" will allow you to have all 8 spells, but if the character has more than 8 spells available (most commonly in the Battle Spells), a double hex pair ("00 00") will be used. Please note again that when changing these, you need to put them in reverse order. (See the NOTE under the first Quick List for more information.) - When you start a new game (Chapter 1 with Ragnar) and save it to a *.STA file, you will only see Ragnar's stats in the #B5 - #D2 offsets, but nothing for the other characters. If you edit the other characters' stats now, they will be replaced by the character's defaults when you come to their particular level. It is best to wait for a character's chapter to begin or wait until the character rejoins your party (on Chapter 5) before you modify their stats. ============================================================================== HERO (????) [Chap 5]: Status: Offset #01 Current HP: Offsets #02, #03 Current MP: Offsets #04, #05 Level: Offset #06 Strength: Offset #07 Agility: Offset #08 Vitality: Offset #09 Intelligence: Offset #0A Luck: Offset #0B ...blank... Offset #0C Maximum HP: Offsets #0D, #0E Maximum MP: Offsets #0f, #10 Experience: Offsets #11 - #13 Items: Offsets #14 - #1B *Battle Spells: Offsets #1C, #1D *Menu Spells: Offset #1E * NOTE: for Hero only, Battle and Menu spells are combined CRISTO (Cris) [Chap 2]: Status: Offset #1F Current HP: Offsets #20, #21 Current MP: Offsets #22, #23 Level: Offset #24 Strength: Offset #25 Agility: Offset #26 Vitality: Offset #27 Intelligence: Offset #28 Luck: Offset #29 ...blank... Offset #2A Maximum HP: Offsets #2B, #2C Maximum MP: Offsets #2D, #2E Experience: Offsets #2F - #31 Items: Offsets #32 - #39 Battle Spells: Offsets #3A, #3B Menu Spells: Offset #3C NARA (Nara) [Chap 4]: Status: Offset #3D Current HP: Offsets #3E, #3F Current MP: Offsets #40, #41 Level: Offset #42 Strength: Offset #43 Agility: Offset #44 Vitality: Offset #45 Intelligence: Offset #46 Luck: Offset #47 ...blank... Offset #48 Maximum HP: Offsets #49, #4A Maximum MP: Offsets #4B, #4C Experience: Offsets #4D - #4F Items: Offsets #50 - #57 Battle Spells: Offsets #58, #59 Menu Spells: Offset #5A MARA (Mara) [Chap 4]: Status: Offset #5B Current HP: Offsets #5C, #5D Current MP: Offsets #5E, #5F Level: Offset #60 Strength: Offset #61 Agility: Offset #62 Vitality: Offset #63 Intelligence: Offset #64 Luck: Offset #65 ...blank... Offset #66 Maximum HP: Offsets #67, #68 Maximum MP: Offsets #69, #6A Experience: Offsets #6B - #6D Items: Offsets #6E - #75 Battle Spells: Offsets #76, #77 Menu Spells: Offset #78 BREY (Brey) [Chap 2]: Status: Offset #79 Current HP: Offsets #7A, #7B Current MP: Offset #7C, #7D Level: Offset #7E Strength: Offset #7F Agility: Offset #80 Vitality: Offset #81 Intelligence: Offset #82 Luck: Offset #83 ...blank... Offset #84 Maximum HP: Offsets #85, #86 Maximum MP: Offsets #87, #88 Experience: Offsets #89 - #8B Items: Offsets #8C - #93 Battle Spells: Offsets #94, #95 Menu Spells: Offset #96 TALOON (Talo) [Chap 3]: Status: Offset #97 Current HP: Offsets #98, #99 Current MP: Offsets #9A, #9B Level: Offset #9C Strength: Offset #9D Agility: Offset #9E Vitality: Offset #9F Intelligence: Offset #A0 Luck: Offset #A1 ...blank... Offset #A2 Maximum HP: Offsets #A3, #A4 Maximum MP: Offsets #A5, #A6 Experience: Offsets #A7 - #A9 Items: Offsets #AA - #B1 Battle Spells: Offsets #B2, #B3 Menu Spells: Offset #B4 RAGNAR (Ragn) [Chap 1]: Status: Offset #B5 Current HP: Offsets #B6, #B7 Current MP: Offsets #B8, #B9 Level: Offset #BA Strength: Offset #BB Agility: Offset #BC Vitality: Offset #BD Intelligence: Offset #BE Luck: Offset #BF ...blank... Offset #C0 Maximum HP: Offsets #C1, #C2 Maximum MP: Offsets #C3, #C4 Experience: Offsets #C5 - #C7 Items: Offsets #C8 - #CF Battle Spells: Offsets #D0, #D1 Menu Spells: Offset #D2 ALENA (Alen) [Chap 2]: Status: Offset #D3 Current HP: Offsets #D4, #D5 Current MP: Offsets #D6, #D7 Level: Offset #D8 Strength: Offset #D9 Agility: Offset #DA Vitality: Offset #DB Intelligence: Offset #DC Luck: Offset #DD ...blank... Offset #DE Maximum HP: Offsets #DF, #E0 Maximum MP: Offsets #E1, #E2 Experience: Offsets #E3 - #E5 Items: Offsets #E6 - #ED Battle Spells: Offsets #EE, #EF Menu Spells: Offset #F0 EXTRA #1 (????) [All Chapters?]: Status: Offset #10F Current HP: Offsets #110, #111 Current MP: Offsets #112, #113 *Type / Name: Offset #114 EXTRA #2 (????) [All Chapters?]: Status: Offset #115 Current HP: Offsets #116, #117 Current MP: Offsets #118, #119 *Type / Name: Offset #11A ... (there may be more) ... * Type / Name: Designates which "extras" are on your party. A Quick List of some examples are: HEX CHAR CHAP NOTES ----------------------------------------------------- C5 Healie 1 Has the ability to heal C6 Orin 4 Can break locks C7 Laurent 3 Follows Taloon 5 days for $600.00 C8 Strom 3 Follows Taloon 5 days for $400.00 C9 Hector 5 Gives you the wagon CA Panon 5 Jester CB Lucia 5 Zenithian with broken wings CC Doran 5 Baby Dragon from Zenithia The extras' statistics are automatically calculated when they become part of your party (either through gameplay or changing their "Type / Name" with the Quick List above) and BlankMemoryMan has not yet discovered how to change them. No other "Type / Name" values are suggested for the extras as they cause the game to glitch. (Note: some values, like "E1" can produce a "glitch" character that has tremendous battle abilities [strength / attack power, agility, luck, etc.] even though the character does not display correctly. A few "glitch characters" are actually helpful, but several values can lock your game and you will need to *F7* after you remove the "glitch character" values to continue normal gameplay.) You will get no effect if you change these values and you do not have at least one EXTRA in your team already. COINS: Party's gold: Offsets #157 - #159 Casino coins: Offsets #2AD - #2AF ============================================================================== Item List (For descriptions, consult a DW4 FAQ, walkthrough, or the poster that came with the game.) 00 / 80 Cypress Stick 01 / 81 Club 02 / 82 Copper Sword 03 / 83 Iron Claw 04 / 84 Chain Sickle 05 / 85 Iron Spear 06 / 86 Broad Sword 07 / 87 Battle Axe 08 / 88 Silver Tarot Cards 09 / 89 Thorn Whip 0A / 8A Morning Star 0B / 8B Boomerang 0C / 8C Abacus of Virtue 0D / 8D Iron Fan 0E / 8E Metal Babble Sword 0F / 8F Poison Needle 10 / 90 Staff of Force 11 / 91 Staff of Thunder 12 / 92 Demon Hammer 13 / 93 Multi-Edge Sword 14 / 94 Zenithian Sword (Attack +65) 15 / 95 Dragon Killer 16 / 96 Stilleto Earrings 17 / 97 Staff of Punishment 18 / 98 Sword of Lethargy 19 / 99 Venomous Dagger 1A / 9A Fire Claw 1B / 9B Ice Blade 1C / 9C Sword of Miracles 1D / 9D Staff of Antimagic 1E / 9E Magma Staff 1F / 9F Sword of Decimation 20 / A0 Staff of Healing 21 / A1 Zenithian Sword (Attack +110) 22 / A2 Staff of Jubilation 23 / A3 Sword of Malice 24 / A4 Basic Clothes 25 / A5 Wayfarer's Clothes 26 / A6 Leather Armor 27 / A7 Chain Mail 28 / A8 Half Plate Armor 29 / A9 Iron Apron 2A / AA Full Plate Armor 2B / AB Silk Robe 2C / AC Dancer's Costume 2D / AD Bronze Armor 2E / AE Metal Babble Armor 2F / AF Fur Coat 30 / B0 Leather Dress 31 / B1 Pink Leotard 32 / B2 Dragon Mail 33 / B3 Cloak of Evasion 34 / B4 Sacred Robe 35 / B5 Water Flying Clothes 36 / B6 Mysterious Bolero 37 / B7 Zenithian Armor 38 / B8 Swordedge Armor 39 / B9 Robe of Serenity 3A / BA Zombie Mail 3B / BB Dress of Radiance 3C / BC Demon Armor 3D / BD Leather Shield 3E / BE Scale Shield 3F / BF Iron Shield 40 / C0 Shield of Strength 41 / C1 Mirror Shield 42 / C2 Aeolus' Shield 43 / C3 Dragon Shield 44 / C4 Zenithian Shield 45 / C5 Metal Babble Shield 46 / C6 Leather Hat 47 / C7 Wooden Hat 48 / C8 Iron Helmet 49 / C9 Iron Mask 4A / CA Feather Hat 4B / CB Zenithian Helm 4C / CC Mask of Corruption 4D / CD Golden Barrette 4E / CE Hat of Happiness 4F / CF Metal Babble Helm 50 / D0 Meteorite Armband 51 / D1 ...BLANK SPACE... 52 / D2 Baron's Horn 53 / D3 Medical Herb 54 / D4 Antidote Herb 55 / D5 Fairy Water 56 / D6 Wing of Wyvern 57 / D7 Leaf of World Tree 58 / D8 Full Moon Herb 59 / D9 Wizard's Ring 5A / DA Magic Potion 5B / DB Dew of World Tree 5C / DC Flute of Uncovering 5D / DD Sphere of Silence 5E / DE Scent Pouch 5F / DF Sandglass of Regression 60 / E0 Sage's Stone 61 / E1 Strength Seed 62 / E2 Agility Seed 63 / E3 Luck Seed 64 / E4 Lifeforce Nuts 65 / E5 Mystic Acorns 66 / E6 Mirror of Ra 67 / E7 Lamp of Darkness 68 / E8 Staff of Transform 69 / E9 Small Medal 6A / EA Stone of Drought 6B / EB Iron Safe 6C / EC Flying Shoes 6D / ED Silver Statuette 6E / EE Treasure Map 6F / EF Symbol of Faith 70 / F0 Gunpowder Jar 71 / F1 Thief's Key 72 / F2 Magic Key 73 / F3 Final Key 74 / F4 Lunch 75 / F5 Birdsong Nectar 76 / F6 Golden Bracelet 77 / F7 Prince's Letter 78 / F8 Royal Scroll 79 / F9 Gum Pod 7A / FA Boarding Pass 7B / FB Padequia Root 7C / FC Fire of Serenity 7D / FD Gas Canister 7E / FE Padequia Seed 7F / FF ...BLANK SPACE... 80-FF are essentially the same as 00-7F, but 80-FF have "E" (equipped) symbols next to them, including the items. This has a few advantages because you can equip a weapon or armor on someone who normally can't be equipped with it (equipping Mara and Brey with heavy armor, giving Alena a sword, etc.). Remember that you cannot re-equip this character with any new weapons or armor without losing the "E" status. (This is if you EQUIP them in the game. You can still do it through the hex editor). One note on the Zenithian Swords: Item #14 is the sword you get on the top of the World Tree. It has an AP of 65. When you go to Zenithian Castle and speak with Master Dragon, he will amplify the power of your sword so its AP goes to 110 (Item #21).
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