Final Fantasy I Red Mage Solo Walkthrough Version 0.40, Copyrighted by Patrick Goncalves 2000, All rights reserved. Mail me at Patbuns17@cs.com Visit my website, | V www.tightsite.iturfpages.com I'll update more as I go along! Revision History- Version 0.35 Did everything up to Chapter 5 Version 0.40 Chapter 6 and fixed up a few bugs in it Contents - 1 - Getting Started 1.1 - This isn't for wimps! 1.2 - What you are up against 2 - The challenge begins 2.1 - What to buy 2.2 - Getting ready 2.3 - Level up! 2.4 - Your first boss 3 - The Ship 3.1 - Getting to Provoka 3.2 - Bikke and his crew 3.3 - The Ship 4 - The Peninsula 4.1 - Get Fir2 if you want to live 4.2 - Build up for a while 4.3 - Some more spells 5 - Elfland and Astos 5.1 - The Marsh Cave 5.2 - Astos 5.3 - The Herb 5.4 - The Mystic key 6 - The Earth Cave 6.1 - A new town 6.2 - The Vampire 6.3 - The Rod and the Cookie 6.4 - Lich 1 - Getting started This part of the walkthrough is going to tell you what you will be up against. 1.1 - This isn't for wimps. Once you have played FF1 As much as I have, everything gets too easy, so you think "What can make this game harder?" The answer is to go through the game with one person. Of course, the white or black mages would have no chance...think of them trying to beat a horde of pirates! A thief would have no chance until he got to become a ninja, but he would die in the earth cave so quickly. A fighter or black belt would be possible, but I wanted a better challenge..... I thought a Red mage would be hard but possible to win with, so I began! 1.2 - What you are up against Well, what would be harder than a single red mage trying to take out Tiamat, or Chaos, or another strong foe? A white or black mage, of course. But the odds are still very slim. you will have pretty crummy armor from the earth cave until you get the opal bracelet, and worse weapons from then until the masmune. Good Luck! 2 - The Challenge begins! Now you'll actually start the game! 2.1 - What to buy Pick the Red mage you want to play the game with. Buy him a rapier and some chain armor. Now buy him FIRE, LIT, and CURE. Now go outside. 2.2 - Getting Ready Now, get into battle with some imps(with your main guy in the 4th slot).Let them attack and hit your mages. Have your 3 unarmed guys attack different imps each turn, and your 4th one cast cure on himself for two turns. After, have him attack as well. Now try to have the imps kill all red mages but your main one. Finish them off, then never revive them again. Now you are ready to 2.3 - Level Up! You should now go into a battle with some imps around the castle(in the forest area) and keep going until you reach about 10 hp. If you do, after battle, cast a cure spell, Then continue. If you have no cure spells, go back to town and rest at the inn. Do this until you are level 3.Once you are level 3, you can begin building up levels up northwest in forest right next to the ToF(Temple of Fiends).Here, you will fight stronger enemies. Now, cure if you go under 20 hp, as the enemies can hit you for more. Do this until you are at level 5.Now, buy a tent and 3 heal potions. go up to the ToF, and use the tent right before entering. This will save your game and give you 30 hit points. Now enter the ToF and go west, to a small little room. Open the chest. You will find a cap. Equip it. Now go north a bit, and go inside that room. Open the two chests, revealing a heal potion and a cabin. The hard part about here is some of the monsters. Fire is effective against creeps, ghouls, and zombies(but I don't know why you'd ever need to use it against them, unless you are really losing).Use the Heal potion to regain 30 hp. Only use it outside of battle, unless you really need it in battle. After going in the second room, leave the ToF and use your Cabin. The other rooms require the mystic key, which you haven't acquired yet. Now enter the ToF again. Go north into the large, center room and talk to the guy there. He is Garland, 2.4 - Your first boss Garland - Hp - About 100 Toughness - 2 of 5 Strategy - This boss is pretty easy. If you have more than 2 lvl. 1 spell points left, cast fire or lit until you are at 1 spell point left. Use that last spell point to cast cure, when you need it. Then, slap him around with your rapier. After beating Garland, talk to the princess, and you'll then be in the castle. Talk to both the princess and the King. 3 - The ship Get ready to get the ship! 3.1 - Getting to Provoka The King has ordered to build a bridge to the north of Corneria. Through here, you can get to Provoka. Buy about 5 heal potions and a tent. Now go north of Corneria, through the bridge, then eastward, then south. There will be tough monsters along the way and you will need to use those heal potions. Use the tent about halfway through (when you reach the bluish marsh part).Continue through, until you reach Provoka. Inside of Provoka, rest at the inn, then go left to a pirate. Talk to him and then fight 3.2 - Bikke and his crew Pirates - Hp - About 3 - 5 each Toughness - 2 of 5 Strategy - This(these) boss(es) are pretty annoying, seeing how there are nine. If you don't have the chain armor, you WILL die, no matter what. If you do have the chain armor, they won't deal much more damage than 2 or 3 hp. They will all take 1 slash, but if you miss too much, this can be a problem. After beating Bike and his motorcycles...er..Bikke and his Crew, talk to them again to get the ship. And now, with the 360 gold you mad in this fight, try to buy a level 2 spell(Ice, Invs, and mute are the best spells for this spell level) then rest. 3.3 - The Ship Now that you have the ship, go outside and fight for a while. If you are low on hp, go back to Provoka and rest. Buy a lvl 2 spell when you can. Level up to level 10 about. If you have all the level 2 spells you can have, and if you have at least 1500 gold, go south of Corneria(there's a port right under it) until you reach another port. Go in and go south a bit to the town there. The three spells for this spell level are Fir2, Lit2, and Cur2.Rest if you can. After buying the 3 spells, if you have 4000 gold, buy a silver sword at the Elfland weapon shop. It'll give you a tremendous strength increase. Once you are level 10, visit the 4 - Peninsula Now you will really level up! 4.1 - Get Fir2 if you want to live. You will fight enemies from a lot later in the game. The only way to win will be with Fir2, because many of them are weak against fire. 4.2 - Build up for a while Well...before building up, get about 5 heal potions and 2 tents. Now go east of Provoka, through the mountains, then north. You will see a peninsula. The top 2x2 squares of the peninsula contain evil monsters that will kick you around. Once you get there, use a tent and save before getting in a battle. If you fight Giants, reset. If you fight Zombulls, cast fir2 a bunch of times. Same thing for trolls. You will probably level up right away. After the battle, use your second tent then run back to Provoka. Repeat this process until you are level 13. At level 13, Buy 3 tents and 10 heals. Now fight 2 battles, and use a tent in between the battles. Heal with potions if you need to. Once you get about 4000 gold or more, go to Elfland, because they have level 4 spells as well. 4.3 - Some more spells The spells for level four are Fast, Ice2, and Pure. Now, you will be able to defeat giants and a few other enemies like tyros. Use Ice2 against giants, and layer your self with as many invs spells you can against tyros, then cast fast on your self and blow the tyro into smitherenes! Be careful, though. they can still hit you with 6 or 7 layers of the spell. Build up to level 21 with the tents. If you think you can, use more tents and heals! 5 - Elfland and Astos This part of the game will be hard! 5.1 - The marsh cave Once at level 21, get 99 heals(5960 gold) and about 5 pures(375 gold), then buy gloves in Provoka(60 gold).Lastly, buy a house(3000 gold) and 4 tents(300 gold).This all ads up to 9695 gold. Now rest at the Elfland inn. Now go to the marsh cave and use a tent right outside. Enter and rush to the wizards (column 2, row 3) and try to nail them with Lit2.Only fight scorpions, mucks, gargoyles, and shadows. All other enemies you should run from. They will either poison or stun you and not give you a chance to recover. After beating the wizards, get the crown from the chest, and rush out as fast you came in. Use a tent when you leave. It took me about 5 or 6 tries. Now go north to a castle and use a house then a tent. Now, enter and battle Astos for Matoyas Crystal. Wizards - Hp - About 90-95 each Toughness - 4 of 5 Strategy - These guys are quick attackers, so it wont be likely that you get a quick attack in. You only need to survive two turns of attacks, because two Lit2 spells is all it takes. Be careful, they can even kill you in one turn. Heal to full hp before fighting them. 5.2 - Astos Astos - Hp - About 170 Toughness - 3 of 5 Strategy - Astos will cast Rub on the first turn. If it works, it kills you. Cast Fast, first of all, then bash him. If he hits you with slow, cast fast again then continue. He'll be killed in a few turns. 5.3 - The Herb After defeating the dark elf, Astos, Use a tent outside. Now go to Corneria, then go north through the bridge and keep going north. You will reach a cave. In there you will find Matoya and her magic brooms. Talk to Matoya and trade her the crystal for the herb(why don't people just keep taking her crystal and getting things in return?). Now go back to Elfland(the castle, not the town) and enter the prince's room. Talk to his...guy and give him the herb, then talk to the prince and get the mystic key! 5.4 - The Mystic key The MK will open a bunch of doors that couldn't be opened before. You don't really need any of the items(with the exception of the TNT), because you either won't be able to equip the weapons or armors you get, or they will be weaker than the ones you already have, though you can sell the weapons for a bunch of money (over 20000 altogether, I think).If you don't want to waste the time and effort, just skip this section and go to the next part of the guide. Ok, first of all, since you are here already, go to the bottom of the castle and go to the right then you can barely walk past the wall. Now open the door that leads to the room you see. Get some things here. Now go to Elfland (the town) and buy a 4 cabins. Go to Astos castle and use a cabin before going in. Use the mystic key to the leftmost room there(or the only other room) and use the key. You will probably end up fighting images. If you want to avoid a pretty hard battle, just don't step under the middle chest. Instead, open it from the side. Use a cabin after leaving, then go back to the Marsh Cave (Yikes!).Use a cabin before entering, then go to the bottom floor (where you fought the wizards) and go to the bottom row of rooms. You'll find a Silver Bracelet in one of these, equip it; it has a high evade percentage. Careful, you may fight a few rounds of wizards, cobras, scorpions, or the latter of the 3 together. When you get out, if you get out, use a cabin and rush back to Elfland and rest. Now go to Corneria(The first town, in case you've forgotten) Castle and open the 2 NW most doors. One has TNT, which will be important later in the game. Now go to the town and buy a tent, then head up to the ToF and use a tent before entering. Now you can open those doors on the right side of the ToF! You will fight battles with gargoyles in each room, I think, but they are wimps so don't worry. After getting all this stuff, get on the ship and sail westward to the Dwarf Cave. Inside, go and get the two treasure chests in the first room for about 1000 gold. Now go southward through the small passage to find a room and an dwarf. You're going to loot the room, so there can't be anyone watching. Go and use your TNT on the dwarf to open up a canal, and to take out the only witness. Go in the room and take all the stuff. Now go into your ship and cruise a bit SW until you see a tiny gap and a dead dwarf. Go through and go west to the next town. 6 - The Earth Cave You Should now be about level 22 before trying to come to the earth cave! 6.1 - A new town The town of Melmond has been attacked by a Vampire, and has no item shop or Clinic to revive your characters!(But who would you want to revive??)Get the spells Fir3 and Cur3.Now buy and equip silver armor Then go to Lefein and get 2 Houses and 4 tents(or cabins).Now go back to Melmond and go south to a cave. Use a tent outside. Enter and go north to a treasure room. Be careful if you fight an Earth Elemental. They have about 300 hps. Use Fir3 then attack the rest of the time. Make sure you save at least one Fir3 spell for the end, though. After going through this treasure room, go south from the huge intersection to another room or two. Take the treasure from these rooms. Now go through the east room. This second floor has two treasure rooms, I think. One is in the south part of the floor, then the other if in the northeast part. After getting these, go to the Southeast side of the floor. If you need, just leave and restock your items then come back. In the third floor, get all the treasure, except one that is all the way on the east side. It has something crummy like a wooden staff, and its a long trek to get there. Also, don't get the one from a very small room.(Don't worry, you'll know which one)There is a earth elemental there, and the treasure isn't worth it. After you go all the way, you will reach a fairly large room. Inside is the vampire. 6.2 - The Vampire Vampire - Hp - About 180 Toughness - 3 of 5 Strategy - The Vampire can use dazzle and stun your character, while he nails you hard with strong attacks. Use a Fir3 spell. If he survived, attack him. After beating him, take the cookie from his chest. Leave the Earth cave as fast as you can, then use a house and tent. 6.3 - The Rod and the Cookie After leaving the Earth cave, go west and north a bit to another cave. Give the cookie to the cookie monster then take its treasure. Go to the northwest side of the cave to take the stairs up and leave. Now go around to find the next cave and talk to the sage, his name is either Lard-a or Sard-a. Get the rod from him. Now go back to the earth cave and use a house then tent before entering. Once inside, go back to where the vampire was. Go through the back and go to the block and use the rod on it, revealing the next floor. Go in and take treasure as you go along. After another floor or two, you will find Lich. 6.4 - Lich Lich - Hp - About 400 Toughness - 4 of 5 Strategy - Lich has strong attacks, but his weak point is easy to exploit. Use Fir3 2 or 3 time and he'll be toast. Just hope he doesn't nail you with a strong spell. After beating the unholy abomination, step forward and watch a light pass right through the screen. One of your four orbs are now lit. Step forward a bit more to be transported back outside of the cave. That's all I have got now, and I'll update it as soon as I get farther!
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