******************************************************************************* S u p e r M a r i o B r o t h e r s World 1 Walkthrough for the NES version of Super Mario Brothers This document is Copyright (C)2000, Dallas Scott. All Rights Reserved. The latest version of this Walkthrough can always be found at GameFAQs: http://www.gamefaqs.com ******************************************************************************* For those of you readers who are familiar with my previous works, you will soon realize this Walkthrough is a bit what you would say "out of the norm." I honestly don't have the strength to type up a fully lengthed FAQ/Walkthrough for Super Mario Brothers, therefore I am sticking down to what gamers really need, the walkthrough. As you know, Super Mario Brothers is a very self- explanatory game, and a FAQ (I feel) is unncessary. If you are looking for controls, stories, characters, and all those other goodies, you won't have much trouble finding them. Consider this an introduction to a rather "straight forward" World 1 walkthrough for Super Mario Brothers. ******************************************************************************* Please note, this document only contains the walkthrough for the first world and all levels contained withing that world. Currently, I plan to create separate walkthroughs for each world, and eventually combine each of the world walkthroughs into one large walkthrough. Why? It's strictly for the purpose of easy on my part. I find this an easier way to put together such a walkthrough, and that's the way it's going to be. ******************************************************************************* Revision History: ----------------- V0.1 (07/07/2000): Initial Release. World Walkthrough Complete. Guide Complete. Find any errors, let me know. ******************************************************************************* =============== W O R L D 1 =============== Begin World Number 1 Walkthrough. --------------- L E V E L 1 --------------- Head right, and jump up to hit the "?" block for a coin. Jump up and land on top of the goomba (red enemy) to kill it. Continue forward a bit and hit the first "?" block to release a growing mushroom. Collect the mushroom and watch Mario's tiny body morph into one lean, mean, plumbing machine. First, jump up and hit the "?" block to the right, proceeding to do the same to the "?" block above the bricks. Once you've collected the coins, break the sets of brick blocks in between the empty "?" blocks for some extra points. Venture right, over the 2 warp pipes where you will land in front of a goomba, waddling along in front of a shrub. Kill it and hop over the next, tall warp pipe. Jump up and smash the 2 goombas into the ground. Now, coming up, you will be faced with 3 options. You can either: a.) get an extra life, and continue playing through the level, b.) warp through a pipe and collect a bunch of coins and then warp near the end of the level, or c.) get nothing and continue through the level. Your best bet would be the warp pipe and coins. By choosing this option, you will not only get coins, but you will knock a bunch of time off the clock, giving you even more points at the end of the level. Once you kill the 2 goombas, hop up onto the warp pipe ahead and press down to go inside into a hidden area with a bunch of coins. Collect them all and warp out and near the end of the level. If you decided to continue on, and get the extra life, pass this warp pipe. Once over the pipe, kill the goomba and jump into mid-air around this area. Continue to jump until you hit an invisible block containing an extra life. Collect it and continue right. Now, if you went inside the warp pipe, just hold off a bit, while I continue the walkthrough for the rest of the level for those who didn't choose to warp through the level. Move right, jumping over the gap. End the pathetic lives of the 2 goombas who drop off the brick blocks above. Now is your chance for Mario to collect fireballs, that is, unless Mario was hit by an enemy on his way, by which Mario will once again get a growing mushroom. Hit the "?" block above to collect either the fireball plant or the growing mushroom. Now, break some bricks for some extra points and continue right. Hop over the gap, and get rid of the goombas. You will now come to a solitary brick block, hovering in the air. First get rid of the oncoming turtle so it won't interfere. Once the turtle is out of the picture, go back and jump up to hit this mysterious block. Suprisingly, you will recieve a coin. Continue to jump up and hit this block as quickly as possible to get the maximum amount of coins out of it. If you do this task slowly, you won't get the full amount of coins this block has to offer, so be quick about it. If you feel it is necessary, jump up and hit the "?" block above the bricks for an extra coin. Continue right to come to a set of 3 blocks side by side and 1 block above. You will come to a series of 2 goombas. Kill them and start hitting the "?" blocks. The 3 blocks on the bottom contain coins and the one on top contains another fireball flower, or growing mushroom (depending on Mario's contact with enemies during his journey through this level). Collect the item and venture right. Smash the 2 sets of 2 goombas and collect the 2 coins in the "?" blocks above. Break the remaining bricks and then hop up the stairway of blocks. Jump over the gap and go down the stairway on the other side. Go past the hill and up the stairway, over the gap, and down the other side. You will come to a small warp pipe (which is where you would've ended up if you warped in the beginning of this level). From this point, we should be all caught up, no matter what action you decided to take in the beginning of the level. Kill the series of 2 goombas and hit the "?" above where they were for 2 coins. Break the bricks (if possible) and continue right. Hop over the small warp pipe and go up the large stairway of blocks. You have to run up these blocks to the top, where you will do a monster jump. Your goal is to try and land on the tip top of the flag pole, or close to it. In order to do so, you must generate enough speed when you jump. The closer you get to the top of the flag pole, the larger reward you will get in points. Mario will then jump off the pole and head into the castle. Mario will now be rewarded (in points) for the remaining time on the clock. The more time, the more points you get. That ends the World 1-1. --------------- L E V E L 2 --------------- From the start, Mario drops down from above faced with a double goomba. The double goomba is simply 2 goombas connected to each other. You can kill them both at the same time, one at a time, or none for that matter. Whatever you do, just get rid of them. There are now 5 "?" blocks. Hit them all to gain their contents. The first block contains a fireball plant or growing mushroom, and the remaining 4 contain coins. Once the blocks are empty, continue right and over the stacks of small blocks. You will land in a little ditch area with a goomba and a brick block above. First, get rid of the goomba and proceed to quickly jump and hit the brick block multiple times to drain it of all it's coins. The quicker you hit the brick block, the more coins you receive, so move those feet. Hop out of this area and jump down the remaining series of block stacks down to the ground again. Destroy the series of 2 turtles up ahead, followed by collecting as many coins and breaking as many bricks in this area as possible. Another turtle will try and get in Mario's way, so kill it before it does the same to Mario. The next area contains 2 sets of large blocks. If you are large Mario, you will have to break blocks and jump over and out onto the other side. However, if you are small Mario, you can just squeeze through the tight space below the blocks. Either way, you must destroy the 2 goombas that walk in Mario's path while doing this task. After making it to the other side, collect the coins above head and break any bricks you find for some extra points. You don't want to spend all day lingering around, smashing bricks, as that takes away time. Be quick about breaking any bricks, and only break them if necessary. Move right and break the blocks here. The end block contains several coins, so quickly hit it multiple times to rid it of it's treasure. Just a bit right ahead you will find a large stack of bricks. Break the first one or two on the right side to find another coin filled block. Hit it quickly to steal the coins and continue going right. Hop over the large gap and land either on ground or on top of the row of blocks. If you are on top of the row of blocks, jump up and hit one of the blocks on top to release an extra life. If you choose to do this, you must pace your movement according to the rate the extra life mushroom moves, that way you will catch it just in time when it falls up ahead. Go right, and get rid of the 3 stooges (goombas) up ahead. Now, hop over the warp pipes (which have flytraps in them) when safe. Move right over the next 2 pipes, killing the goomba in between the 2nd and 3rd pipes. Once on the other side, hop over the gap and on top of stack of blocks, and down the other side. You will soon come to a warp pipe with a gap to the right of it. Hop over the gap and on land on top of the bricks. Hop over the gap on the other side of the bricks and land on ground once again. Kill the 2 goombas coming down the steps and then proceed to climb the steps afterwards. At the top you will find moving platforms going downward. If you hit the extra life block, the mushroom will drop down here, time your jump so you collect it. Now, hop onto one of the downward moving platforms and quickly jump off to the right on ground. You will find a growing mushroom or fireball plant on the end block here, collect it if necessary and continue right to find some more platforms, this time moving upward. You can either go straight across through the warp pipe to end this level or you can go upward to the top and hop off the moving platform once you are level with the top bricks. Then walk to the back of this level to find a hidden area which contains warp pipes to other worlds and levels. I am only covering the normal path here, so if you are following this walkthrough, I suggest you just exit this level as normal. Once you go through the exiting warp pipe, Mario will appear at the bottom of a stairway of blocks. Run up the stairway and super jump to the top of the pole if you can. You will once again be rewarded with points for your time and end the 2nd level. --------------- L E V E L 3 --------------- This level contains many platforms raised high in the air, so it creates somewhat of a high hazard, just a fair warning ahead of time. Start right, and hop onto the first platform, eventually climbing up the next 2 platforms to find a turtle and some coins. Kill the turtle and collect the coins. Hop down to the bottom platform for a coin, then jump up to the middle platform. 2 goombas will drop down from the high platform above, so get rid of them before proceeding. Now, hop up to the high platform and back down to a lower platform. There will be a moving platform here, so be careful, hop over the moving platform when safe, over to another low platform. Hit the "?" block for a fireball plant of growing mushroom. Venture right, and hop up to the middle platform where you will find a flying turtle hovering. Throw a fireball at it (if possible) otherwise you can either hop on it to destroy it's wings or you can just all out avoid the sucker. When the coast is clear, hop up to the high platform. Just to the right is a horizontal moving platform with coins above it. Hop on for a free ride, and collect the coins if you can do so without falling to your death. This platform leads to another, similar platform to the right. Take this one to the low platform to the right. Hop down onto the platform down below and then up to the middle platform where a turtle is pacing back and forth. Use this little creature as ammo. to kill the flying turtle to the right. Now, hop down a bit to the 2 middle platforms, cross these and jump up onto the horizontal moving platform which leads to a giant stack of ground blocks creating a stairway effect for Mario to climb. Climb the blocks to the top to find the closing flag pole. Do a running jump and land as high as possible on the top of the pole for some extra points to add to your score. Mario will then enter a large castle and the remaining time will be added to your score, closing out the 3rd level. --------------- L E V E L 4 --------------- This is the boss level for World one, as you will face the World 1 boss at the end of this level. This firey, molten filled level will surely cause interference with Mario meeting up with the World 1 boss, due to the low celing above. Move right from the start and jump over the molten pit to the other side. Go past the empty block, and make a death jump over the molten pit. This is a high hazard because there is a fireball chainsaw on the platform in the middle. You will also find a "?" block here, but I advise not to try and get it because you will most likely be killed. If you were successful enough to bypass that chainsaw, hop right onto the ground again. Continue right to find another chainsaw mounted to the celing. Carefully pass it and continue right past the next 2 chainsaws, also mounted to the celing. At the end you will find a chainsaw on the ground, down a small step. Be careful of this one and only jump when it isn't going upward. Once you pass this, venture right and do the same to the next chainsaws you find on the celing and ground ahead. After the 3 chainsaws are out of the way, you will begin to have fire shot at you by the boss of this world. Continue right, and down into the ditch. Jump up and into the next ditch, which avoiding the oncoming fire. You will see the bridge the boss is standing on just ahead. When there is no fire in sight, jump up onto the bridge to face off against the World 1 boss, who is a cinch to defeat. You simply must jump up onto the moving platform above to go over the boss and hit the bridge key on the other side, which will cause the bridge to collapse and the boss to fall into the molten pit. Mario will then head right into the next area to find Toad (who has a mushroom on his head). Toad will thank Mario for defeating the boss, but he unfortunately informs Mario that the princess is in another castle. This will close out the last level in this first world, as well as finish off World 1. Congratulations, you've just completed World 1! Please check back at http://www.gamefaqs.com for walkthroughs on other levels in Super Mario Brothers. This now concludes this World 1 Walkthrough. For Walkthroughs on other worlds, please check back at www.gamefaqs.com frequently. Questions? Comments? Suggestions? Contributions? Send them to Dallas@DodgerStats.com, and please don't send crap, that just delays my time of helping out other needy gamers all across the world. I give you my thanks, and a quick visit to my website (http://www.dodgerstats.com) would be appreciated. Thank you for reading. - Dallas - -EOF-
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