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    / /    ___________\ \  |     \  /     |      /    \      /  ________\  |  |     |  |
   / /    /_____________ \ |  |\  \/  /|  |     /  /\  \    /  /_________  |  |_____|  |
  / /                   \ \|  | \    / |  |    /  /__\  \   \            \ |           |
  \ \_______________    / /|  |  \__/  |  |   /  ______  \   \__________  \|   _____   |
   \  _____________/   / / |  |        |  |  /  /      \  \  __________/  /|  |     |  |
    \ \               / /  |  |        |  | /  /        \  \ \           / |  |     |  |
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      \_______________/                         ####, ###, ,###, ,####
                                                #   # #  # #   # ##
    Faust's Super Smash Bros.                   ####  ###' #   # '###, 
    Samus Aran FAQ (Domestic N64)               #   # #'#, #   #    ## ##
    Version 1.11  6/26/99                       ####' # '# '###' ####' ##

     /////////////////////////////////////////////////////////////////////////////
     In this Update: Added trick to see Samus out of her suit!!!(Courtesy of
                     Reverend Raven<revraven@mindspring.com>)
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         E-Mail: kmfdm@technonet.com
         Web Page: http://www.gamingwest.com

             Welcome to my guide dedicated to one of the coolest video game
             heroines ever... and by far my favorite character in Super Smash
             Brothers! I've never written a character specific FAQ before, but
             hopefully I can make it in-depth enough to warrant reading...
             Anyways, enjoy!

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          ___  ___  ____  ___  ___  ___   ___  ___  ___  _    ___
         |   \/ _ \|    |/ _ \/  _\| __| |_ _|/ _ \| _ \| |  | __|
         | | ||   || \/ ||   || |/\| _|   | | |   || _ \| |_ | _|
         |___/|_|_||_||_||_|_|\___/|___|  |_| |_|_||___/|___||___|
        
          I will add more moves to this table later.

        Move          | Command | Damage
       -------------------------------------
        Charge Shot   | B       | 3%-26%
        Screw Attack  | U+B     | Up to 15%
        Bomb          | D+B     | 7%
       -------------------------------------
        Armor Punch   | F+A     | 18%
        Overhead Fire | U+A     | 10%-40%
        Jumping Fire  | (J)F+A  | Up to 10%
        Screw Kick    | (J)U+A  | 2%-10%
       -------------------------------------
        Throw         | R       | 16%


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          ____  ___  _ _  ___   _    _  __  ___
         |    |/ _ \| | || __| | |  | |/ _\|_ _| These are Samus's most important
         | \/ |||_||\ ^ /| _|  | |_ | |\_ \ | |  moves. If I have time, I may add
         |_||_|\___/ \_/ |___| |___||_|\__/ |_|  the useless ones here too.

            ___
           | _ \
           | _ \      CHARGE SHOT
           |___/
                  Basic Usage: Press "B" to start charging the shot up, then
                               press "B" again to shoot it off in the middle
                               of charging, or wait for it to finish charging
                               to get the max charged shot. Press "Z" to block
                               in the middle of charging, then start charging
                               again and you will pick up where you left off.
                  
                  Tips:
               1) Remember that a fully charged shot can knock an opponent a long way.

               2) When opponents are trying to make their way back on to the platforms
               use the small shot repeatedly to juggle them back off, after they have
               already used their 2nd jump. This is a good way to take out opponents
               who keep managing to make it back to the "mainland" of the level.

               3) Always keep a fully charged shot whenever possible, for use at the
               most opportune time.

               4) Never go head to head in a shoot out with characters with faster
               projectiles like Fox or Mario, the Charge Shot's strength lies in
               all out damage, and picking off those struggling to make it back to
               the platforms.
            ___
        /\ | _ \
       /  \| _ \      SCREW ATTACK
        || |___/
                  Basic Usage: Press "U+B" to spin into the air, doing damage
                               to any enemy that you hit. Also can be used as
                               a "Triple Jump" to get back onto a platform
                               when knocked away.
                  
                  Tips:
               1) This move is great to take out enemies on platforms above you.

               2) Be careful of any "explosive devices" around, if you hit them
               while spinning you will detonate them. This included all things
               like Bomb-Ombs, Motion Sensors, and any explosive Boxes or Barrels.

               3) Use this move on groups of weak enemies like the Yoshi, Kirby,
               and Polygon teams. It should knock them out on the first or second
               spin.

               4) Be careful when using this move around edges, if you go off you
               are gone, as while falling from this move you can not jump or preform
               another move.
            ___
        || | _ \
       \  /| _ \      BOMB
        \/ |___/      
                  Basic Usage: Press "D+B" to drop her classic bomb from
                               the famous Metroid series. Best used while in
                               air, and on slanted terrain which it will roll
                               down.
                  
                  Tips:
               1) The Bomb is probably the best move for taking out computer opponents
               as they rarely try to dodge it.

               2) Use the Bomb to drop on enemies doing their "upwards" moves like
               Mario's Super Jump Punch, and Kirby's Final Cutter.

               3) Bombs roll down slopes, so grab high areas on stages like Sector Z.
            ___       
        /\ / _ \      
       /  \|   |      OVERHEAD FIRE
        || |_|_|      
                  Basic Usage: Tap U then A. It is difficult to pull off, as
                               your character tends to either jump or do the
                               standard upwards kick.
                  
                  Tips:
               1) Damage wise, the Overhead Fire is Samus's best move. Use it on
               enemies on the platform above you to do some serious damage(up to
               40% in one attack!).

               2) Use the Overhead Fire on the Master Hand whenever possible, you
               can beat him in under a minute on almost every difficulty if you 
               can pull off the move on a consistant basis.
            ___       
       _|\ / _ \      
  JUMP|_  >|   |      JUMPING FIRE
        |/ |_|_|
                  Basic Usage: Jump, then tap F+A. Samus will shoot out a
                               series of small explosions from her arm gun.
                  
                  Tips:
               1) While not that powerful compared to other moves, it is great for
               taking out a number of opponents in one attack.

               2) Jumping Fire is a great setup to combo a fully charged shot or
               Screw Attack.
            ___
        /\ / _ \
  JUMP /  \|   |      SCREW KICK
        || |_|_|
                  Basic Usage: Jump, then press U+A. Samus will do an upwards
                               aimed spinning attack.
                  
                  Tips:
               1) This is not quite as good as the Screw Attack, but it will hit
               enemies out of some attacks easier with it's longer range, and it
               works better on the Master Hand.
            ___
           | _ \
           |   /      THROW
           |_|_\
                  Basic Usage: Press R. Samus will throw out a grappling hook.
                               Press R again to throw them forward, or press
                               B+R to throw them backwards.
                  
                  Tips:
               1) Her throw has a good range, but unfourtunatly with that range
               comes a slow speed. Use it sparingly.

               2) With all characters, not just Samus, throw Kirby everytime he
               turns into a brick.

               3) In some stages you can use Samus's throw before the opponent has
               a chance to get away.

               4) Remember the enemy does not have to be standing on the ground for
               you to grab them, as long as they are in front of you. In other words,
               if you are sitting on a platform and an opponent jumps in front of you
               to get on the platform, go ahead and throw him, don't wait for him to
               land!

     /////////////////////////////////////////////////////////////////////////////

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          _  _  ___  _    _  __ ___  _ _  ___  ___  _ _  ___  _ _
         | || |/ _ \| |  | |/ /|_ _|| | || _ \/ _ \| | |/  _\| | | Strategy Guide
         | /\ ||   || |_ |   <  | | |   ||   /||_||| | || |/\|   | to beat the
         |____||_|_||___||_|\_\ |_| |_|_||_|_\\___/\___/\___/|_|_| computer.

         This walkthrough is made for people trying to go through the "Hard"
         difficulty, most likely to get Ness. The strategies should apply to
         all easier difficulties as well, but for "Very Hard" you are on your
         own!


         STAGE 1  -Link-                            Hyrule Castle
           At the start of the fight, hold him back as long as possible
           with smaller shots. Once he get close to you jump away and
           drop as many bombs as you can(D+B). Bombs are the best way
           to do damage to Link, as he never tries to block or dodge
           them. If a weapon appears don't give it too much thought, as
           they do little that Samus can't to Link. The best strategy,
           like stated above, is to simply keep dropping bombs on him
           until he is at about 150%, then try to knock him out with
           weapon or full-charged shots.

         STAGE 2  -Yoshi Team(x16)-                 Yoshi's Island
           All the team stages are easy, and this is the easiest. Just
           use the Screw Attack(U+B) and you should make short work of
           them.

         STAGE 3  -Fox-                             Sector Z
           Don't get into a fire fight with Fox, you usually can't win.
           He will either reflect your shots back, or simply take you
           out with his faster Laser. Instead, use the same Bomb strategy
           for Link, except with Fox, use the slanted terrain of Sector Z
           to try to land beneath him and then Screw Attack(U+B) him for
           extra damage. If possible, knock him off the left side, and
           charge up while he is trying to get back on land, stand just
           in front of the large upwards slant to the right(I belive it
           is called a "tail fin"... can't really remember if that is
           the proper term though) and as soon as he gets back on he will
           start running towards you, and blast him. I finish him off that
           way every time.

         STAGE 4  -Mario Brothers(Mario and Luigi)- Peach's Castle
           Don't rely on your ally too much here. Even on the higher
           difficulties you seem to get "Very Easy" AI allies... At
           the very beginning of the match, immediatly press "R" to
           throw Mario, then start charging up a shot. Mario should
           land on the top platform from the throw, and then jump up
           and shoot whichever of the brothers is open. For the rest
           of the match, whenever you are on the bottom platform, come
           up beneath one of the two brothers with a Screw Attack or
           if you are on the top platform Bomb them while jumping, then
           try to Screw Attack them while they are still on fire. This
           battle can either be really easy, or really hard depending
           on how lucky your ally gets, so don't worry if you lose a
           life here. This is one of the harder fights if your ally 
           acts like a moron, and the following fights are all easy in
           comparison(except the Samus battle that is...).

         STAGE 5  -Pikachu-                         Saffron City
           Pikachu can be pretty annoying, but he acts like an idiot
           and will often kill himself by Quick Attacking off the
           edge. Just avoid getting above him, because Thunder is
           not a friendly move... Try to Screw Attack as much as
           possible, as he can not Thunder you immediatly afterwards.
           Just avoid Thunder and you can get hit almost as much as
           you want, as he rarely does any move aside from Thunder
           which can kill you.

         STAGE 6  -Giant DK-                        Congo Jungle
           Let your allies do most of the work here. Just sit back
           and shoot him with a fully charged shot to kill him.
           If he does manage to kill off both your allies however,
           bomb him while jumping between the platforms at the top
           and after he hits about 300%-400% try to get a Slam
           attack on him(F+A).

         STAGE 7  -Kirby Team(x8)-                  Dream Land
           Do spin attack till they are between 30%-50% and then
           throw repeatedly. If possible, grab a weapon and do it's
           slam attack(F+A) as it should knock the little puff balls
           far enough even they can't "puff" their way back...

         STAGE 8  -Samus-                           Planet Zebes
           This can be the hardest fight in the game without a doubt...
           At the very beginning jump up to the top platform and start
           charging. Whenever she comes after you, run, jump, and bomb.
           Only the best players will be able to out shoot the computer,
           and if you stay on the upper platforms like I suggest Screw
           Attack is near useless. The one saving grace about this fight
           is she does not seem to calculate the rising lava into her
           strategy and will often do a move right into it, or go for
           an item that is submerged... in fact, I'm pretty sure that
           every time I have beaten this fight is either by her killing
           herself with the lava, or getting a Hammer...           

         STAGE 9  -Metal Mario-                     Metal Cap Cavern
           This guy can be annoying, but he is not much of a threat.
           The main thing to do here is to jump above him and bomb him.
           As soon as you land jump up and do it again. Continue this
           until a weapon appears, then grab the weapon and beat him
           as much as you can and try to knock him off with it's slam
           attack(F+A). He should be dead pretty easily if you stick to
           the pattern of bombing, then grabbing a weapon.

         STAGE 10 -Fighting Polygon Team(x30)-      ???
           Again use the Screw Attack to whipe them out as much as
           possible. These guys can get pretty hard, but the level seems
           to spawn a lot of Maxim Tomatoes, so life shouldn't be too
           much of a problem. If you are going for Ness, this is another
           level you shouldn't worry too much about losing a life on. It
           can get pretty unfair when you are taking out two people with
           Screw Attack then a Mario clone Jump Punches you from below.

         FINAL    -Master Hand-                     ???
           The Master Hand is pretty easy with Samus if fought right.
           Use Samus's overhead kicks and Overhead Fire(U+A) to do the
           most damage, don't bother with her "B" attacks, except when
           the hand goes to shoot his own projectile(s) pump a charged
           shot into him. Block whenever the hand tries to do an
           overhead attack, and when he comes from the side to slap or
           any of his other side ways attacks, just jump over him. If
           you do the appropriate counter to each move, he should prove
           one of the easiest fights in the game. 

     /////////////////////////////////////////////////////////////////////////////

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          ___  ___  _  _  _ _  __   ___  ___  _ _  _  _  ___  __
         | _ \/ _ \| \| || | |/ _\ | _ \/ _ \| | || \| ||   \/ _\
         | _ \||_|||    || | |\_ \ |   /||_||| | ||    || | |\_ \
         |___/\___/|_|\_|\___/\__/ |_|_\\___/\___/|_|\_||___/\__/


               BONUS ROUND 1 - BREAK THE TARGETS
    _____________________
   |                     |
   |  8*                 | 1 & 2 - If you can't get these, stop reading this FAQ
   |          4*         |     and go to the hospital, you must be bleeding from
   |                   5*|     the head or something.
   |       3*            | 3 - Triple Jump(C,C,U+B) up onto the platform and hit it.
   |       ===           | 4 - Jump off the platform 3 was on, and hit it.
   |                     | 5 - Jump and shoot it from the platform to the right of
   | ## ##     ##  ##    |     6.
   |  7*#       #*6      | 6 & 7 - Stand on one side of the holes, and jump over
   |    #       #        |     dropping bombs(D+B) on them.
   |    #       #        | 8 - Stand beneath it then Jump twice then screw attack(U+B).
   |    #  2*   #        | 9 - Jump down above it, and either bomb it on the way down
   |    #  ---  #        |     or do any other attack to it.
   |    #       #    9*  | 10 - From the platform beneath 9, shoot it.
   |    #    1* #        |
   |    #########        |
   |        10*          |
   |                 ### |
   |_____________________|

               BONUS ROUND 2 - BOARD THE PLATFORMS
    _______________________
   |                       | 1 - Just step out on to it...
   | 8**                10 | 2 - Jump up here from 1.
   |            #       ** | 3 - Triple Jump over to here from 2.
   |            #          | 4 - Jump down on this, but be careful because it moves.
   |  @##----#  #          | 5 - Here is where it gets tricky. When 4 reaches the
   |  @##9** :  #          |     farthest point on it's route to the left, jump off
   | 7@##    ####          |     as far to the left as you can, then double jump, then
   |  @########## **2  3** |     triple jump(U+B) on to 5. Easier than it looks.
   | 6@##                  | 6 & 7 - 6 and 7 are part of a series of platforms that
   |  @########## **1      |     go through a rotation on the wall. Before you worry
   |   \########/    **4   |     about getting them, jump up onto the platforms and
   |      **5              |     keep on jumping your way to the top to get onto the
   |_______________________|     stable ledge, then from there drop on 6 and 7 as they
                                 come out of the wall.
                             8 - Triple Jump up to here from the ledge right of the
                                 rotating platforms.
                             9 - To get in here, stand just outside the bumbers and
                                 hold "Z" and press "F,F" to roll underneath them.
                                 Then just jump on the platform, then jump out the top.
                             10 - This one is hard to get... it will take lots of
                                 practice. You have to triple jump over to the platform
                                 from the high ledge. Unlike 5, this one is harder than
                                 it looks and sounds... good luck!
                   ALTERNATE WAY TO GET #10, SENT IN BY PAUL PACE<wario_pace@knology.net>
                                 Stand on the high ledge and charge a fully charged up
                                 shot. Face away from the direction you want to shoot.
                                 do a backflip towards the platform and at the apex of
                                 your jump fire off your blast. The recoil sends you a
                                 little further. Then do your double and triple jump.
                                 The recoil really helps.

     /////////////////////////////////////////////////////////////////////////////

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          ___  ___  ___  ___  _  __ __
         |_ _|| _ \|_ _|/ __\| |/ // _\
          | | |   / | | ||__ |   < \_ \
          |_| |_|_\|___|\___/|_|\_\\__/

         -- SEE SAMUS OUT OF HER SUIT --
          Sent in by: Reverend Raven<revraven@mindspring.com>

         "You can see Samus out of her suit. To do this you must get her electrically
         damaged(like from her spin attack, Pikachu's electric attack, being hit
         from the blaster, etc.). As soon as she is hit, pause it, the first frame
         of the electric damage animation is a shadow of Samus, and then you see
         Samus out of her suit. You have to be quick with the pausing and it might
         take a few tries to do. I'd recommend going into training and setting Samus's
         AI to Jump, and do Pikachu's spin attack. It's interesting to note the
         difference between this Samus and the polygon model used in the Fighting
         Polygon Team. After you view her, you'll see that this model's addition had
         to be intentional."

          (NOTE: I have not personally confirmed this trick, as I do not have
                 access to Smash Brothers at this point in time. I will try to
                 confirm it at a later date. Also know that these are the exact
                 words from Reverand Raven, with very slight editing.)

     /////////////////////////////////////////////////////////////////////////////

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          ___  ___  ___  ___  ___  ___  __
         / __\| _ \| __||   \|_ _||_ _|/ _\
         ||__ |   /| _| | | | | |  | | \_ \
         \___/|_|_\|___||___/|___| |_| \__/

        Me, Faust: kmfdm@technonet.com
           
          Thanks to:

         Reverend Rave<revraven@mindspring.com> - Trick to see Samus outside of her
             suit!

         Paul Pace<wario_pace@knology.net> - Alternate way to get Platform #10 in
             Bonus Stage 2. Much easier than triple jumping alone. :)

         Metrnome@aol.com - For the name of Metal Mario's stage. If you are reading
             this I tried to respond to your mail but it kept getting sent back to
             me saying "metrnome@aol.com" was an invalid address.


                         END OF FAQ


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