Turok: Rage Wars FAQ For the Nintendo 64 Created by: IceLord E-mail @: DpthchrgeX@aol.com Last Updated: 2-29-00 Any questions, comments, or suggestions can be mailed to the above address. I'm pretty good about responding quickly. Hope you enjoy! I. Updates II. Introduction III. Start-Up -Controls- -Menus- IV. Characters -Who unlocks what- V. Weapons -Warhammer- -Bullet Weapons- -Energy Weapons- -Explosive Weapons- VI. Items -Pick-Ups- -Power Core- -Talismans- -Medals- -Other Methods- -Skins- -Ranks- VII. The Mission Tree -The Boards- VIII. Modes of Game Play -One Player Trials- -Two Player Trials- -Multiplayer- IX. Extra Modes of Game Play -Time Trial- -Frag Fest- X. Strategies -Bosses- -Multiplayer- -Raptor- -Mites- XI. Cheats XII. The Glitch XIII. Credits and Thanks XIV. Copyright Info -------------- I. UPDATES: -------------- 2-29: Well this FAQ is pretty much done. There's a new subsection of the "Items" section, titled "Other Methods". This is where I'll add any other successful ways you can think of to get medals. Check it out. Other than that I won't be updating this anymore. But feel free to email me with any comments, suggestions, or questions at firstname.lastname@example.org. See y'all later. 2-7: Finished the "Modes of Gameplay" section, added some new sections to the Table of Contents, they're not finished yet, but they soon will be. I don't know why, but I didn't have the Chestburster or the Warhammer under the "Weapons" section, so I added them. 2-1: Added a new rank table, since I realized my old information was screwed up. Started working on the "Modes of Gameplay" section. Just as an insight of what's to come, I'm going to make a "Glitch" section, a "Rumors" section, and something else I can't remember right now. 1-30: I fixed some things, so hopefully they will be easier to understand. I also added the last rank thanks to The 64 Chimp. 1-24: Ugh, I'm trying to finish up this really big "project", just so you know what's up... 1-23: Updated a whole bunch of little things. Sorry for the long wait, I had exams so I've been studying non-stop and my eyes are about to fall out. 1-22: Finished all the "coming soon" sections, listed the medals in their order, and also added some better information for medals and ranks, thanks to GtrGuy15. 1-12: Added some more sections, coming soon though... 1-8: Finished the basis of this FAQ, finally!! ------------------- II. INTRODUCTION: ------------------- "The Lost Land was born of chaos. Since the dawn of time, the Turok have maintained the balance between good and evil, order and chaos. The Turok control the "Light Burden," a sacred vessel that holds the last remnants of the pure energy source that created the Lost Land. Whoever controls the Light Burden controls the power of creation. Fierce battles were waged in an effort to wrestle control of the Light Burden from the line of Turok, and plunge the Lost Land into darkness. Now you must prove yourself worthy to wield the Light Burden. You must relive the challenge of your ancestors and survive The Rage Wars..." ----------------- III. START-UP: ----------------- This section is to get you familiar with Turok: Rage Wars. -CONTROLS- NORMAL- Turok Style A Button- Weapon Select (Hold to bring up weapon wheel) B Button- Fire Secondary Function L Button- Jump Z Button- Fire Primary Weapon C-Up Button- Move forward C-Right Button- Move Right C-Down Button- Move Backwards C-Left Button- Move Left Control Stick- Look Around ARCADE- Goldeneye Style A Button- Weapon Select (Hold to bring up weapon wheel) B Button- Fire Secondary Function L Button- Jump Z Button- Fire Primary Weapon C-Up Button- Look Up C-Right Button- Strafe Right C-Down Button- Look Down C-Left Button- Strafe Left Control Stick- Move (Up to go forward, down to go backwards) -MENUS- These are some menus I thought I should give some information about. CHARACTER SELECTION Pretty basic, choose the person you would like everyone to see you as. Please note that not all characters are available from the beginning you have to earn them. Also, when you highlight a character take a look at the number right below the picture of him or her. It should read 1, 2, or 3. These are your skins. Press C-Up to switch between them. For more information, check the "Characters" and the "Skins" sections. WEAPON SELECTION Also pretty basic, in Two Player Trials and Multiplayer modes, players can choose an arsenal of 5 weapons. Two Bullet Weapons (top two), two Energy Weapons(middle two), and one Explosive Weapon (very bottom). Move up and down to select the weapon type, then left and right to choose which weapon. When you're finished highlight the OK button and press A. BOT CONFIGURATION The coolest feature of any multiplayer game yet, have to be Bots. Bots are like Terminators, programmed to kill, take the health, get the Power Core, and take the ammo. But they're a lot of fun to kill. On the same screen as where you choose the Frag/Time/Tag/Flag limit, you'll see something labeled "Bot Configuration." When you select it, you'll see one, two, or three slots. Move up or down to choose a slot, left or right to pick a character and difficulty, and C-Up to choose what team the bot will be on. The purple skull is the default Bot team. ----------------- IV. CHARACTERS: ----------------- At first, there are only three characters to choose from, Turok, an Elite Guard, and Adon. As you progress, you will unlock more and more characters, each with an individual mission tree. We'll start with Turok and see why he's participating in The Rage Wars, shall we? The following information about each character is directly from Acclaim, so no, I'm not making all of this up. :) TUROK Joshua Fireseed. The "Coyote Knight". For generations, the first-born male of the Fireseed family has taken up the mantle of Turok. Now it is Joshua's turn to face his destiny and rise to the challenge of his ancestors. As the current Turok, Joshua wields the power of the "Light Burden," a sacred vessel that contains the last pure fragments of the energy of creation. The awesome power held within the "Light Burden" has been sought by the forces of evil since the dawn of time. The Rage Wars were born out of this lust for the power of creation. Now Joshua must prove himself worthy to take up the mantle and wield the "Light Burden". -During the trials, Turok unlocks the Scorpion Launcher and a minigame icon. The raptor is unlocked when Turok completes his trial. RAPTOR Lightning fast and able to attack with a deadly flurry of teeth and razor sharp claws, Velociraptors are one of Turok's most ancient enemies. Genetically enhanced intelligence makes the Velociraptors of the Lost Land far more deadly than their "pure" prehistoric ancestors. Centuries of defeat at the hands of the Turok have fanned the flames of their hatred, and driven them to new depths of evil. -The Raptor earns his secondary function, a jump claw attack, 3 minigame icons, a Bear Talisman, and the secondary function for the Warhammer. After successfully completing the Raptor's trials, you unlock the Lord of the Dead as a playable character. LORD OF THE DEAD Grotesque, rotting bodies are the vessels for evil spirits trapped in the place known as "Deadside." Desperate to escape their cold, lifeless prison and feast upon the luscious warmth of the living, the Lords of the Dead are one of Deadside's most terrifying inhabitants. A single warrior has been granted a reprieve from the land of the dead in order to participate in the battle for the "Light Burden." Should the Lord of the Dead emerge victorious, the power of the "Light Burden" would be used to shatter the netherscape that separates Deadside from the world of the living, and an age of untold terror and carnage would unfold. -The Lord of the Dead earns the Grenade Launcher, 4 minigame icons, the Boomerang's secondary function, the Shotgun's secondary function, and a Cougar Talisman. When he completes his trial he unlocks the Mites. MITES Though nearly harmless while alone, a pack of Mites is a dangerous and elusive foe. In the hive, the Mites serve as the cleaning crew. Scouring the hive 24 hours a day, the Mites remove any filth, decay, or foreign matter from the premises and ensure an optimal breeding environment. The Mites also tend to the larvae that brood in specialized chambers throughout the colony. The destruction of their Queen has awakened their dormant aggression, and the pack prowls the Rage Wars in search of quarry to destroy. -The Mantid Mites earn their secondary function, an acid spit attack, a Viper Talisman, a Bear Talisman, and 3 minigame icons. Unfortunately, the Mites don't unlock anyone when you complete their trial, so we'll move on to the next starting character, the Elite Guard. ELITE GUARD The formidable mainstay of the Primagen's defense system, the Bio Bots are a grotesque amalgamation of living tissue and state of the art electronics. The Primagen was defeated at the hands of Joshua Fireseed, but the young Turok failed to completely decimate his forces. At the moment of the Primagen's death, the Bio Bots' programming activated a "berserker" program, sending the remnants of his army on a bloody rampage with orders to destroy any life that they find. This was a last twisted act of revenge by the Primagen. The Bio Bots have tracked Joshua and his allies silently for nearly two years, slaughtering any innocent lifeforms unfortunate enough to cross their paths. In a series of frantic firefights, Joshua managed to destroy all but a single Bot. This lone survivor has tracked Joshua to the Rage Wars. -The Elite Guard earns the Flare Gun, 2 minigame icons, and a Viper Talisman. He unlocks the Blind One Guardian when he finishes his short trial. BLIND ONE GUARDIAN The Blind Ones are a primitive race of subterranean cave dwellers that are perhaps one of the most ancient races in all of the Lost Land. The Blind Ones are flesh eaters. They journey to the surface only in the deepest night to hunt for warm blooded prey, which they drag screaming into their underground chambers to be devoured by the hungry multitudes. Despite their blindness, the Blind Ones have developed a form of extra sensory perception that allows them to "feel" their surroundings, much as a bat navigates with radar. Having been nearly decimated by Joshua, the Blind Ones are now starving for vengeance and the desire to pluck the beating heart from Joshua's dead body. -Wow, they're pretty mean. The Guardian earns the Freeze Gun, the secondary function for the Mag 60, 3 minigame icons, the Minigun, and a Coyote Talisman. He unlocks the Pur-Linn Juggernaut. PUR-LINN JUGGERNAUT The Purr-Linn are an ancient race of primitive, ape-like creatures that have inhabited the Lost Land since it birth. Deeply resentful of any species that are their intellectual or technical superiors, the Purr- Linn take what they cannot create, and destroy which they cannot possess. Pur-Linn society is based on strength and ferocity. The Juggernauts are the very essence of Pur-Linn brutality and raw power. The Pur-Linn regard humankind as weak, squeaking insects. They are particularly resentful at the progress that the human race has made in such a relatively short time. The Pur-Linn believe that if they can crush the mighty Turok, the rest of mankind would soon fall. -The Juggernaut earns secondary functions for the Inflator, Grenade Launcher, and the Freeze Gun. Also, he earns 4 minigame icons and a Bear Talisman. After a seemingly endless trial, the Oblivion Spawn is unlocked. OBLIVION SPAWN The dark spawn of an unknown terror known only as "Oblivion," attempted to destroy Joshua during his assault on the Primagen. Though they failed, the presence of the Oblivion Spawn at the Rage Wars has left Joshua searching for a meaning to their attacks, and the purpose of their evil. Adon warned Joshua that her scientific readings of the Oblivion energy signal bore a remarkable similarity to elements of the Turok signature. Specifically, Adon discovered that trace remnants of the same energy that the "Light Burden" contains, an energy controlled by the Turok lineage since the Lost Land was related, were present in the Oblivion signature. Though he does not know how the Turok line is connected to this "Oblivion," Joshua is fearful that the connection may indeed spell doom for the Fireseed family. -The Oblivion warrior earns a secondary function for the Scorpion Launcher, the Flare gun, and the Emaciator. Three minigame icons and a Coyote Talisman are also earned. And after that exhausting trial no character is unlocked, so we'll move to the third starting character, Adon. ADON Scholar, vizier, sorceress, warrior. Born of a noble family, and raised under the scrutiny of her mother's watchful eye, Adon was prepared since birth to take up the mantle of "Speaker of Forever Light." The "Speaker of Forever Light" serves as a liaison between the people of Galyanna and the "Council of Voices," the disembodied consciences of the Lost Land's greatest leaders. The Council have lived and ruled Galyanna as immortals for thousands of years. Having uploaded their conscious minds into massive computer systems centuries ago, the Council lives on though their bodies have long since died. As the only Governess of Galyanna permitted to speak directly with the Council, Adon's position is one of the highest respect, and ultimate sacrifice. The Speaker must serve only the needs of the Council and the people of Galyanna. Although she has served the council faithfully since her Mother's untimely death, Adon often longs to be free of her bonds. Adon participates in the Rage Wars as a representative of Galyanna, seeking to uphold the honor of her House and prevent the "Light Burden" from falling into evil hands. -Adon earns the Plasma Rifle, Napalm Gel Launcher, Boomerang, 2 minigame icons, and unlocks the Mantid Drone after finishing with her trial. MANTID DRONE The Mantids are a highly evolved race of insect warriors. They live only to see that the hive may grow, and devour anything that stands in their way. Their presence in the Lost Land has been contained due to the valiant efforts of Joshua Fireseed. Having vanquished their Queen and her brood, the Turok have all but destroyed the Mantid colony in the Lost Land. Without their precious Queen to propagate a new generation, the Mantid colony is doomed to extinction. The "Light Burden" could bridge the gap between the Lost Land and the Mantid homeworld, allowing a full scale Mantid invasion and sealing the fate of all life in the Lost Land. The Mantid drones are the colony's most numerous protectors. Fearless and cunning, they feel no pity or remorse for their victims- only the cold, indifferent resolve of a species that feels nothing but the need to multiply and destroy. -The Mantid Drone earns the Assault Rifle and the secondary function for it and the Plasma Rifle, 3 minigame icons, and a Cougar Talisman. The Campaigner is unlocked after completing the trial. CAMPAIGNER An evil cybernetic Tyrant, the Campaigner once ruled over the Lost Land with an iron fist. The Campaigner's reign of terror was cut short in a dramatic battle with Tal'Set, the greatest warrior the Turok lineage has ever produced. When he was younger, and more human than machine, the Campaigner battled Tal'Set in the Rage Wars and nearly triumphed, only to be crushed at the last moment by a devastating blow. The injuries were so terrible that much of the Campaigner's body had to be replaced by cybernetic limbs and synthetic organs. -Two minigame icons, a Cougar Talisman, the Tek Bow's secondary function, and the Emaciator weapon. The Fireborn (my favorite) is unlocked next. FIREBORN The Dinosoids are genetically engineered dinosaur hybrids. They are utterly evil and extraordinarily dangerous. Their ferocity is matched only by their capacity to inflict suffering and death upon the weak. The Dinosoids share the Velociraptor's hatred of Turok, and will stop at nothing to see the "Light Burden" ripped from Joshua Fireseed's cold, dead hands. -The Fireborn earns two minigame icons, a Viper and Coyote Talisman, the Inflator, and the secondary function for the Minigun. The Mantid Soldier (not to be confused by the Mantid Drone) is unlocked next. MANTID SOLDIER The most highly evolved of the Mantid warriors, the Soldier is a heavily armored nightmare. Huge and swift, the Soldier is one of the most formidable opponents that the Rage Wars have ever seen. The nervous system has evolved beyond the need to feel pain. A Soldier's place is to defend the colony from the invasion or die trying. Nothing else is of concern. Together, with their brethren the Drones, the Mantid Soldiers will fight to see the future of their colony restored. -After a long, painful wait, you finally receive the legendary Chestburster, plus 4 minigame icons. -BOSSES- BASTILLE Deposed Lord and General of a once mighty army, Bastille was sentenced to death when he and his honor guard attempted to assassinate the King. His standing as a Lord revoked, Bastille was on the precipice of death when a temporal distortion in his home world pulled him through a fracture in the netherscape and deposited him in the Lost Land. Bastille found himself in a land ripe the taking. A world full of technological marvels and a host of "lesser" races that could be easily controlled. Bastille's shield-generating armor was worn by a great Warlord whom he poisoned after winning hi trust. Although Bastille soon amassed a sizable following of warriors, he failed to attain recognition as anything more than a roving thug, commanding a host of rabble and thieves. Determined to win back his honor, and be regaled as a true leader, Bastille has set his eyes on the "Light Burden." With it, he could rule the Lost Land and exact his revenge on his former King. -To unlock Bastille in multiplayer, successfully beat the Raptor, Mantid Drone, and the Blind One Guardian's Trials. SYRA Syra began her life as the child of an arms maker. Her father crafted the finest weapons the Lost Land had ever seen. Having forged weapons for the famed army of Araissi, her father's skills were unmatched in his day. Syra felt a great kinship with her father, and the fine blades and rifles he created felt natural in her hands. Practicing in the predawn darkness with every manner of weapon she could obtain, Syra quietly honed her skills and perfected the art of killing. On a cold winter's morning, Syra was awakened by the sound of a raised voices. As she peered through the window of her room, Syra saw a band of armor-clad men beating her father and demanding entry to his armory. When her father spat in the face of the man in charge of the mercenaries, he was cut down. In a blind fury, Syra burst through the window. A girl of only fourteen, she waded into the band like deadly whirlwind of lead and steel. Three of the men fell, before their comrades knew what had happened. The rest fled for their lives. Syra buried her father and burned the house she was raised in. Armed with her father's weapons, Syra set out to hunt for her father's murderers. As time passed, and the last of the killers fell from a bullet fired too far away to hear, Syra's heart grew even more cold. The grief that she had felt for her father festered into raw hatred. Syra's tragic childhood loss had birthed in her the seed of a cold hearted and lonely woman. Syra travels the Lost Land as a hired gun. The song of her long rifle, her only companion; the money she earns, her only solace. She has accepted a bounty on Joshua Fireseed, and has entered the Rage Wars to collect her trophy. -If you want to select Syra in multiplayer you have to beat the Campaigner, Lord of the Dead, and the Purr-Linn Juggernaut's Trials. SYMBIONT The Symbiont are a large, highly intelligent Arachnid parasites. Using the bodies of their hosts as vehicles, the Symbiont are able not only to control the physical actions of their host organism, but to tap into their minds and rob them of their collective knowledge, memories and will. Once the Symbiont has drained the mind of its host, it can create a psychic tether between itself and its host organism. By using the psychic tether, the Symbiont can essentially control the hapless body as if it were its own. The Symbiont remains hidden while it's "other" body does its bidding. The Symbiont can push its host body beyond its normal limits, canceling out the effects of pain or injury, and driving onward as if the poor creature were a tank or automation. Should the body that the Symbiont is riding become too damaged to function, the Symbiont will detach itself and scurry after a fresh body to usurp. However, the Symbiont cannot animate a dead body. A Symbiont on its own is nearly helpless and unable to defend itself from all but the least skilled adversaries. The Symbiont wish to destroy Turok so that they may begin assimilating the Lost Land unchallenged. -Symbiont is unlocked when you beat the Fireborn, Mantid Mites, and the Oblivion Spawn's Trials. TAL'SET The first man to take up the mantle of Turok, Tal'Set is the greatest champion mankind has ever known, and the greatest Turok that has ever lived. Having witnessed the death of his wife and child, and the subsequent destruction of most of his tribe, Tal'Set was pulled into the Lost Land through a fissure in the netherscape. When it was made known to him that the fate of mankind rested on his shoulders, Tal'Set was torn between the apathy the death of his people had fueled, and the sense of honor and courage that he had lived by his whole life. Ultimately, honor and courage triumphed. Tal'Set embraced the mantle and came to be known as "Turok: Son of Stone," the "Valiant One" and the "Fury of Hope." Tal'Set is the veteran of more battles than can be counted, and has made the name "Turok" feared by all that is black- hearted and evil. -Tal'Set is available in multiplayer when you complete the Mantid Soldier's Trial. Tal'Set has access to all the weapons, but they appear at random. ------------- V. WEAPONS ------------- All information (except the notes) is based on the Official Strategy Guide from Acclaim. As any of you Turok-lovers know the Turok series is known for it's grotesque and awesome weapons. And with the new Secondary Function option, this game does everything but disappoint. -WARHAMMER- Warhammer Primary Fire: Who's your daddy? Damage: 20 points (if hit directly) Ammo: N/A Accuracy: Depends on where you are Speed: Good Secondary: Powered Swing Damage: 46-50 points Ammo: N/A Accuracy: Good Speed: Good Notes: It really sucks being stuck with this weapon, but it's awesome when you get a kill with it. -BULLET WEAPONS- Mag60 Primary Fire: Burst Shot Damage: 12 points (if all 3 bullets connect, 36 points) Ammo: 3 bullets Accuracy: Good Speed: Good Secondary: Laser Sight Damage: 50 points Ammo: 25 bullets Accuracy: Perfect Speed: Slow Notes: The Mag60 is a semi-automatic, handgun with a laser sight; an effective weapon for both close range fighting and sniping. Assault Rifle Primary Fire: Single Shot Damage: 17 points Ammo: 1 bullet Accuracy: Good Speed: Average Secondary: Rapid Fire Damage: 5 points Ammo: 1 bullet Accuracy: Poor Speed: Fast Notes: Using the least ammo of all weapons, the Assault Rifle will gradually whittle your opponents health down to nothing. Shotgun Primary Fire: Burst Shot Damage: 36 points (at close) Ammo: 6 bullets Accuracy: Poor Speed: Average Secondary: Streetsweeper Damage: Up to 100 points (if all shots connect) Ammo: 48 bullets Accuracy: Poor Speed: Slow Notes: It's secondary fire, the Streetsweeper, can obliterate any target if it's full force is applied. Minigun Primary Fire: Rapid Fire Damage: 5 points Ammo: 2 bullets Accuracy: Average Speed: Fast Secondary: Personal Shield Damage: N/A Ammo: EATS UP ENERGY AMMO Accuracy: N/A Speed: Fast Notes: No shooter would be complete without this fast and fierce weapon. Try using the shield while you have infinite ammo on, you'll be unstoppable!! Also, this I just noticed, if you keep your shield on while you get a power core, you will attain that power until you take the shield off. -ENERGY WEAPONS- Tek Crossbow Primary Fire: Single Arrow Damage: 20 points Ammo: 10 energy Accuracy: Perfect Speed: Average Secondary: Sniping Shot Damage: 65 points Ammo: 25 energy Accuracy: Perfect Speed: Slow Notes: A weapon from Turok's past, the Tek Crossbow is best used as a sniper's dream. Flare Gun Primary Fire: Green Flare Damage: 20 points Ammo: 10 energy Accuracy: Average Speed: Slow Secondary: Pink Flare Damage: Constant Ammo: 50 energy Accuracy: Poor Speed: Very Slow Notes: Brighten the halls with your own personal light show and take down a few wandering opponents at the same time. Plasma Rifle Primary Fire: Plasma Shot Damage: 35 points Ammo: 10 energy Accuracy: Perfect Speed: Average Secondary: Sniping Shot Damage: Constant Ammo: 5 energy Accuracy: Perfect Speed: Fast Notes: Snipe from afar, or get up close and personal with rounds of heated liquid plasma. Boomerang Primary Fire: Throw Damage: 35 points Ammo: 10 energy Accuracy: Poor Speed: Slow Secondary: Slow Throw Damage: 35 points Ammo: 20 energy Accuracy: Poor Speed: Slow Notes: An unwieldy, but powerful weapon, useful for taking out a foe who doesn't see you coming. Also, the secondary throw puts the target in slow motion for a short period of time. Emaciator Primary Fire: Emaciate Damage: 7 points Ammo: 10 energy Accuracy: Perfect Speed: Fast Secondary: Charged Shot Damage: 65 points Ammo: 100 energy Accuracy: Perfect Speed: Very Slow Notes: Good for shriveling up opponents. Inflator Primary Fire: Inflate Damage: 10 points Ammo: 10 energy Accuracy: Good Speed: Good Secondary: Fully Inflate Damage: Anywhere from 100-80 points Ammo: 50 energy Accuracy: Good Speed: Slow Notes: The Emaciator's evil twin. Pop your enemies like balloons, or turn them into the biggest targets around! Freeze Gun Primary Fire: Freeze Shot Damage: 1 point Ammo: 3 energy Accuracy: Perfect Speed: Fast Secondary: Freeze Blob Damage: 0 points Ammo: 50 energy Accuracy: Perfect Speed: Good Notes: Useful as a backup weapon, but don't expect to get a kill from it alone. Chestburster Primary Fire: Dart Damage: 5 points Ammo: 5 energy Accuracy: Perfect Speed: Fast Secondary: Chest-Burster Damage: 100 point (if it works) Ammo: 50 energy Accuracy: Perfect Speed: Fast Notes: This is an awesome weapon, good for killing and finishing off opponents. -EXPLOSIVE WEAPONS- Napalm Gel Primary Fire: Gel Capsule Damage: 30+ points Ammo: 1 explosive Accuracy: Average Speed: Average Secondary: Detonate Damage: N/A Ammo: N/A Accuracy: N/A Speed: N/A Notes: Remotely detonated explosives. You may only release 3 gel capsules at a time. Grenade Launcher Primary Fire: Bouncing Grenade Damage: High Ammo: 1 explosive Accuracy: Poor Speed: Average Secondary: Contact Grenade Damage: High Ammo: 1 explosive Accuracy: Average Speed: Average Notes: Lob explosives around corners and off ledges, scattering your opponents. Scorpion Launcher Primary Fire: Missile Damage: High Ammo: 1 explosive Accuracy: Perfect Speed: Slow Secondary: Magnet Damage: N/A Ammo: N/A Accuracy: N/A Speed: N/A Notes: Powerful, try aiming at feet, and be careful when using Magnet. I just noticed this, there's also something called a Repulse Magnet, found by holding B and pressing Z at the same time, which your rocket stays away from. Cool. ----------- VI. ITEMS ----------- -PICK-UPS- Health (+) can be found in quantities of 25 or 50 points. Bullet ammo boxes (Blue) refill 50 bullets of your ammo supply. Explosive ammo boxes (Red) refill 5 explosives in your ammo supply. Energy ammo containers (Green) refill 100 energy rounds of your ammo. PFM Mines- Gives you three proximity mines to use. Iron Claw- Acts like a bear trap. Takes 30 points damage. Sentry Turret- Locks on to opponents and continually fires at them. Cerebral Bore- Locks on and fires a drill into opponents head. Leaves little to no health. -POWER CORE- Most boards have one power core, some have two. The power core is a glowing pink and blue orb that grants one out of 13 powers. These powers are in effect as long as the lightning bolt is displayed in the lower left corner of your screen. Here are the effects: Teleportation: When hit hard, you will be teleported to a random place around the board. Invisibility: Grants temporary invisibility, so no one can see you. Bullet Shield: Bullets have no effect on you. Energy Absorption: Being hit by energy weapons raises your health. Blast Shield: Explosives have no effect on your player. Slow Time: Players move in slow motion. Speed Burst: Your running speed is enhanced. Invulnerability: No weapon can damage you. Petrify: When you hit an opponent they freeze in their tracks. Massive Damage: Your weapons cause extreme amounts of damage. Life Force Vampire: Hurting another person gives you back health. Damage Reversal: When an enemy hits you, they feel part of the pain. Regeneration: Your health slowly regenerates. -TALISMANS- Talismans are earned by completing a level in 1 Player Trial Mode. Each Talisman represents a different power that upgrades a player during the game. There are 5 Talismans: an Eagle, Bear, Coyote, Cougar, and a Snake Talisman. Take note that the upgrades are only available during the 1 Player Trials. EAGLE TALISMAN: Every two of these you receive, an extra life is granted to you. BEAR TALISMAN: Receiving one of these will allow you to carry 5 more explosive rounds than you already have (maximum of 20 explosive rounds). COYOTE TALISMAN: The Coyote Talisman ups your bullet ammunition by 50, to a maximum of 200 bullets. COUGAR TALISMAN: This Talisman upgrades your energy ammunition by 50, for a maximum of 200 rounds. VIPER TALISMAN: The Viper Talisman will upgrade your health by 5 points. -MEDALS- All medals (except for Single Player medals) must have at least 2 human controlled players and must have a frag and time limit. BOSS MEDALS: In 1 Player Trials, the first time you defeat a boss you will receive a medal. There are 4 medals; one for beating Bastille, Syra, Symbiont, and Tal'Set. ACHIEVEMENT MEDALS: There are 36 Achievement Medals available to earn during a multiplayer game. There are 36 multiplayer levels, therefor 36 medals to be earned. In order to get an Achievement Medal, use the default setting, have a bot, and an extra player playing,(if no one's around you can put a rubberband around the second controller's Z button) then beat the level that you want the medal for twice. CERTAIN TASKS MEDALS: These medals are earned by, yup, you guessed it, performing certain tasks during a multiplayer game. There's 10 of them, but you can only receive 9 of them for the time being. Use the default settings unless listed otherwise. Here they are... SNIPING MEDAL, for getting 10 kills by sniping, set kills to 20. SUICIDE MEDAL, for killing your self 5 times NOT BEING KILLED MEDAL, for not being killed, set frags to 20 COMING IN LAST MEDAL, for coming in last place in a 4 player match, being 10 away from the next highest player, set kills to at least 20 NOT GETTING ANY FRAGS MEDAL, for being a good friend and not killing anyone, set to 20 frags GETTING 15 FRAGS IN 5 MINUTES, set kills to 15, GETTING 25 FRAGS IN 10, set to 25 frags TOTAL FRAG MEDAL for getting over 1000 frags TOTAL DEATHS MEDAL for getting over 1000 deaths Now that's only 9, right? Well there's a 10th one, the CO-OP MEDAL, for beating all the bosses in Co-Op mode, which the people in America can't get because of the glitch in the game. And that's all of them. On the Player Stats screen, the medals can be found in this order... Top Row: Medal 1- Achievement on Proving Grounds Medal 2- Achievement on Basic Training Medal 3- Achievement on Cross Roads Medal 4- Achievement on Grim Retreat Medal 5- Achievement on Cathedral Medal 6- Achievement on Fallout Second Row: Medal 7- Achievement on Boxed Set Medal 8- Achievement on Dire Straight Medal 9- Achievement on Prey Medal 10- Achievement on Warehouse Medal 11- Achievement on Water Temple Medal 12- Achievement on Bomb Shelter Third Row: Medal 13- Achievement on Tempered Medal 14- Achievement on Earth Temple Medal 15- Achievement on Fire Temple Medal 16- Achievement on Mystic Medal 17- Achievement on Bottleneck Medal 18- Achievement on Tightrope Fourth Row: Medal 19- Achievement on The Pit Medal 20- Achievement on Leap of Faith Medal 21- Achievement on Wicked Dance Medal 22- Achievement on Bunker Medal 23- Achievement on Amphitheater Medal 24- Achievement on Fire Walker Fifth Row: Medal 25- Achievement on Crypts Medal 26- Achievement on Breakdown Medal 27- Achievement on Retaliation Medal 28- Achievement on Hopeless Medal 29- Achievement on Matrix Medal 30- Achievement on Fathom Sixth Row: Medal 31- Achievement on Pedestal Medal 32- Achievement on Defcon 5 Medal 33- Achievement on Spirit Temple Medal 34- Achievement on Stronghold Medal 35- Achievement on Courtyard Medal 36- Achievement on Starlight Seventh Row: Medal 37- Attained 15 Frags in 5 Minutes Medal 38- Attained 25 Frags in 10 Minutes Medal 39- Not Getting Any Frags Medal 40- Killing Yourself 5 Times Medal 41- Coming in Last Medal 42- Total Frag Award Eighth Row: Medal 43- Total Death Award Medal 44- Sniping 10 People in a Round Medal 45- Not Being Killed in a Round Medal 46- Defeated Bastille (Cathedral) Medal 47- Defeated Syra (Warehouse) Medal 48- Defeated Symbiont (Amphitheater) Last Row: Medal 49- Defeated Tal'Set (Starlight) Medal 50- Co-Op Award (Beating Two Player Trials) -OTHER METHODS- This is a place where I'll list any methods that you found successful in getting medals. Send 'em in to email@example.com. -SKINS- Skins are extra looks for the characters. They are unlocked when players earn medals. For every two medals you earn, a player skin is unlocked. Each character can earn 2 additional skins, besides the one they already have, for a total of three. Except for the Lord of the Dead, he only gets two skins. Dunno why. Oh, well. They're opened in this order... 2 Medals- Turok's Second Skin 4 Medals- Adon's Second Skin 6 Medals- Mantid Drone's Second Skin 8 Medals- Pur-Linn Juggernaut's Second Skin 10 Medals- Campaigner's Second Skin 12 Medals- Fireborn's Second Skin (IceLord!!) 14 Medals- Oblivion Spawn's Second Skin 16 Medals- Lord of the Dead's Second Skin 18 Medals- Raptor's Second Skin 20 Medals- Elite Guard's Second Skin 22 Medals- Mantid Soldier's Second Skin 24 Medals- Blind One Guardian's Second Skin 26 Medals- Mantid Mites Second Skin 28 Medals- Turok's Third Skin 30 Medals- Adon's Third Skin 32 Medals- Mantid Soldier's Third Skin 34 Medals- Pur-Linn Juggernaut's Third Skin 36 Medals- Campaigner's Third Skin 38 Medals- Fireborn's Third Skin 40 Medals- Oblivion Spawn's Third Skin 42 Medals- Raptor's Third Skin 44 Medals- Elite Guard's Third Skin 46 Medals- Mantid Soldier's Third Skin 48 Medals- Blind One Guardian's Third Skin 50 Medals- Mantid Mites Third Skin -RANKS- Ranks depend on how many medals you achieve and tell you how good you are. Very useful for rubbing in your friends' faces. You can be anywhere from a Novice (lowest) to a Godhand (highest known). At first you earn a rank everytime you receive two medals, but when you hit the Warlord Rank, it takes three medals to up your rank. Then when you hit the Warslave rank it takes 5 to up it. Here they are from lowest to highest. 0 -Novice 2 -Newcomer 4 -Grunt 6 -Scout 8 -Brave 10 -Tracker 12 -Hunter 14 -Warrior 16 -Darkling 18 -Seeker 20 -Assassin 22 -Bane 24-26 -Warlord 27-30 -Deathwind 31-33 -Conqueror 34-36 -Master 37-39 -Tyrant 40-44 -Warslave 45-49 -Godhand 50 -Chieftain ---------------------- VIII. THE MISSION TREE ---------------------- -THE BOARDS- BLOODLUST TEAM BLOODLUST FRAG TAG CAPTURE THE FLAG Amphitheater Breakdown Boxed Set Bottleneck Basic Training Defcon 5 Bunker Dire Straight Bomb Shelter Earth Temple Courtyard Fire Walker Crossroads Matrix Fathom Stronghold Crypts Prey Mystic Fallout Spirit Temple Retaliation Fire Temple The Pedestal Grim Retreat Water Temple Hopeless Wicked Dance Leap of Faith Proving Grounds Tempered The Pit Tightrope ----------------------- IX. MODES OF GAMEPLAY ----------------------- -ONE PLAYER TRIALS- The One Player Trials take you through a sort of learning process to prepare you for the Multiplayer Mode, or at least that's what it seems like to me. You start off with three characters, Turok, Adon, and an Elite Guard; each with their own relatively easy trial. After completing one of these character's trials, another character becomes available. Make sure you unlock all the characters to reveal all the hidden items and rewards. Take note that only one character's progress can be saved at a time; therefore, once you begin a trial as one character, you must see it through. The levels are included in what is called "The Mission Tree". The Mission Tree shows you where you can go next after successfully beating one of the levels. The Mission Tree is set up to be an interconnected map of "nodes" (levels). Depending on which character is chosen, the journey path changes, with different path choices and opponents. Each level has a requirement (example: get 10 frags), which must be met in order to proceed and exit the level. As you progress and successfully meet the requirements of each level, you'll get choices of warp exits to leave the level. These exits dictate the path you take in your mission tree. The requirements and skill level of the bots get increasingly harder (although not hard enough) as you progress. To see what each character unlocks, check the "Character" section. To see info about the levels, check the "Mission Tree" section. -TWO PLAYER TRIALS- When you think of Two Player Trials you think of a Co-Op Mode, right? Well this isn't. The majority of the boards you'll be facing off against your buddy, so be prepared. Other than having an extra player by your side, the Two Player Trials aren't that different from the One Player Trials. You'll notice everytime you beat a boss you acquire a sort of trophy like thing with two players standing on a platform. After you get all four of these (save after each one), you'll receive the Co-Operative Medal. Before you find out the hard way, you can't complete any of the Frag Tag levels why you're playing the Two Player Trials. To find out more about this glitch, go to the "Glitch" section. -MULTIPLAYER- Probably my favorite mode of gameplay, and the place where you earn the majority of your medals, is the Multiplayer portion of the game. In Multiplayer, you can face off against three of your friends or three bots with a difficulty of your choice. To sum it up, if you have one player, you can have three bots; if you have four players, you can't add any. When you go to the level select screen, you'll notice that there's four icons at the top: a skull (Bloodlust), two skulls (Team Bloodlust), a monkey head (Frag Tag), and an eagle (Capture the Flag). If you click on one of the icons, it'll take you through what's known as Gauntlet Mode. Gauntlet Mode takes you through each board of that type of gameplay. Hmm...well I can't think of anything else. To find some skills to keep in mind, check the "Strategies" section. ------------------------------ X. EXTRA MODES OF GAME PLAY ------------------------------ -TIME TRIAL MODE- Time Trial Mode is unlocked by finding 18 minigame icons. In this mode you have to play against the clock. In order to move to the next board, you have to fulfill the requirements within the time limit. You don't have a certain amount of lives, but dying wastes valuable seconds, so try not to do it. And also, avoid killing yourself. You'll lose a frag and it'll suck really bad for ya. Also keep moving, if you just stay in one place you're not going to win. -FRAG FEST MODE- By unlocking all 36 minigame icons, you'll be able to test your skill against the Frag Fest Mode. There is no time limit, but there is a frag limit with certain amount of lives and a chosen character with chosen weapons. Unlike Time Trial Mode, staying in one place may lead you to victory. Restock and look for health whenever you need it. Also, the best tip I can give you is to know your weapons and their secondary functions. The game chooses the weapons for you so you have to know how to use it, if you want to win. ---------------- XI. STRATEGIES ---------------- I have many, many, many, many strategies so I'm not going to list them all. Check Gergall's FAQ for some good strategies. -BOSSES- BASTILLE: Cathedral First thing you should do is notice that Bastille has two energy bars. The top is his shield, the bottom his health. No harm will come to Bastille until his shield is down to nothing. You're going to have to get used to using hit and run tactics in order to beat this bad man. Use your most powerful weapon from afar to weaken his shield, preferably an explosive if you have it. Once his shield drops, Bastille will fall to his knees for a few moments. Unload everything you got on him, and eventually he will get up, his shield will recharge, and you'll have to do it all over again. The way that I accomplish all of this is to run into the corridors on either side of the level. Follow the hallway up and behind the arena. Turn around and wait here until Bastille turns the corner at the bottom of the ramp. Unload everything you have and hopefully his shield will drop. Fire at him until you see his shield recharge, then haul butt down the corridor until you see the crate with a health pickup on it. Jump down and get it, then repeat. After doing so a few times, Bastille will fall. SYRA: Warehouse The first time I played this I was fighting Syra and all of a sudden a Warclub came up behind me and was throwing me around so I thought I should warn you. Syra does NOT fight alone. Hehe. Syra tends to snipe at you from the upper levels of the level, and the Purr-Linn Warclub tends to be an up-in-your-face fighter. Go after Syra first, weakening her until she barely has any health left, but DON'T kill her. Go after the Warclub now, and be sure and kill him. The moment he drops , go after the fatally wounded Syra and defeat her, ending the battle. This level is filled with places to ambush, or be ambushed. If you're running low on health, head into the two connecting rooms in one of the corners. They contain ammo as well as two 25 point health packs. SYMBIONT: Amphitheater Gack, this level is very confusing. At any given time, there are four Symbionts running around. One of them is the boss, the three others, his clones. If you shoot one, and his health doesn't decrease, than don't waste anymore time on him. Keep moving from opponent to opponent, until you find the real Symbiont. It doesn't take much to finish him off, just keep strafing while firing and he'll die pretty quickly. TAL'SET: Starlight He is one bad dude. I don't get why we're actually fighting him, Turok vs. Turok, ya know? But whatever...Tal'Set carries every weapon in the game, and he knows how to use them. Keep moving, and try and stay far away at all times. Hit him with long-range weapons like the Plasma Rifle and Scorpion Launcher. Once you've got him down to about 2/3 of his health, he'll vanish and several bots will come after you. Blow them away and Tal'Set will reappear. Use the same tactics as before, until he vanishes again. Destroy the bots, and he'll return for his final attack. When he returns, you'll be forced to face him AND the bots all at once. Focus your attacks on Tal'Set and run for the health often, located on the two platforms extending from the level. -MULTIPLAYER- GENERAL The most important tip I can give you is to know your weapons. Their strengths, their weaknesses, and most importantly, learn how to use their secondary functions. Also, learn their sounds. If you hear somebody cocking back a shotgun for the Streetsweeper, run. Or at least go find some health. Knowing the sounds of the weapons helps to know what kind of guns your enemies are carrying, whether they be bot or human. I know this sounds kinda cheap, but know the levels and their item locations. Knowing where the Sentry Turret is and where the health locations are can be a matter of life and death. Know when to fight, and when to run your ass off. There's no shame in running off, just as long as you return and kick the snot outta the guy that caused you to flee. BLOODLUST Remember this rule above all others...Keep Moving!! Moving targets are much harder to hit, especially with the slower weapons. Be on the lookout for fire fights, and be a sneak and take out the participants. Let them finish with each other so you know they're all weakened, then jump in and take them out. One of my favorite things to do, and my friends will tell you this, is to form alliances...and then break them. Say you and your friend, or whoever, both want to frag the same guy, form a truce with him, but when the guy you're going after is defeated, turn on your ex-ally and shoot him in the back. It's very, VERY fun to do. NOTE: I do not take responsibility for the black eye that your friend gave you. LoL. If you've played any multiplayer shoot-em-up, you'll know that mercy is for the weak. DON'T let wounded enemies escape, they'll only come back stronger and with a vengeance. If you've been firing at someone for about two minutes non-stop, you know they've gotta be hurting. If they try to run, switch to your Mag-60 and drop him where he stands. TEAM BLOODLUST Be sure during Team Bloodlust that you set the "Kill Friend" option to "No". Just in case your buddy gets pissed because you're taking all the kills. The most important rule, above all the rest, is to remember that you are a team. Start acting like it. If you take a few bullets for your friend, because you have full health and he doesn't, expect him to do the same for you. If you sit there and pull out the Freeze Gun on him, just so he can't fight back against his shooter, trust me, he'll get you back. Be sure and let your buddy know if you've laid an Iron Claw anywhere around him, or any other traps, just as a precaution. As always, if you know the boards, and you and a friend are chasing after a fleeing opponent, split up and surprise your enemy from different directions. FRAG TAG Guard the pads. There's only one pad lit at a time, so the monkey will eventually have to come there, unless...he's smart enough to look for the Retaliation Box. Guard the Retaliation Box. If the pad is blocked, you can bet that little chimp will make a run for the box of bananas. Be there to say hey. When the picture of the monkey's head flashes on your screen, that means that the monkey has reached the pad, and the game is deciding a new monkey. Use this time to find the new, lit pad, so in case you turn into the monkey, you'll know where to go. CAPTURE THE FLAG In any game mode that you play, knowing the board is vital to winning. This is especially so in Capture The Flag. Knowing the fastest way to the capture points, or the path with least resistance, is a very good thing. If someone is shooting you while you have the flag, you may be tempted to turn around and frag him, but don't. Trying to kill him won't get you any closer to getting a capture, and may result in the loss of your life. Instead, just weave and weave until you reach the capture point. If you're playing on a team, and your teammate has the flag, be a friend and protect him with your life. If he dies, the flag is returned, but if you die, he still has a chance to get a capture. On some boards, you can set a defense, such as a Sentry Turret, by the capture points, to insure that your foes do not make it there. -RAPTOR STRATEGIES- AS THE RAPTOR: Along with the Mantid Mites, the Raptor provides an entirely different approach for battle, which is why I'm giving strategies for using them. The Raptor's greatest weakness is his lack of any long range weapons. Since he has no weapons, the Raptor must rely on stealth. If you're spotted the best thing you can do is run or duck away into a nearby corridor. You have to try to sneak up and attack from behind, because if you try and attack from the front, you're gonna end up splattered all over a wall. Never, ever, ever ever ever, try and attack going uphill. It doesn't work. Trust me. Also, know when to use the Raptor's different attacks. The Jumping Claw attack is slow, but incredibly powerful, and is best used from behind. Press the Z button about a second before you want to hit the opponent. And don't try charging your adversary. Try getting close, circling them, while holding down the attack button. When an injured foe tries to run away, RUN THEM DOWN. You're faster, stronger, and well that's it. And if there already injured, it'll only take one or two slashes to finish them off. AGAINST THE RAPTOR: Make use of sniping points. Raptors cannot attack when you are above them. Actually it depends on how high you are above them. Just get as high as you can. LoL. Anyways, use whatever weapons you have until you lose sight of him. Most likely that means he's gonna try and sneak up on you. If a Raptor is chasing you, run backwards (but facing him) and detonate explosives at the ground just in front of him. This will weaken him tremendously, allowing you to switch to a faster weapon to finish him off. Also, two very important words to remember when dealing with a stealthy Raptor, rapid fire. The Minigun is a very proper weapon to use. -MANTID MITES STRATEGIES- AS THE MANTID MITES: Unlike the Raptor, the Mites do have a long range weapon, an acid spit attack. The acid spit attack is...well, effective in long range fire fights. The Mites' small size helps hide you as you spit acid in an opponents eyes. You'll find yourself using the spit attack much more than the Mites bite. If you can get the drop on an opponent, however, stay close, forcing them to look down to aim, keeping them at a disadvantage. AGAINST THE MANTID MITES: Counter the Mites' small size by using weapons with a dispersal. Explosive weapons, the Flare Gun, and the Assualt Rifle will register more hits than the more concentrated weapons. ------------ XI. CHEATS ------------ Not that you really need cheats in this game, but running around with infinite ammo is a lot of fun. To pull up the cheat menu, press Z on the main menu and a screen will come up with the cheats you can access. To get the other cheats, you have to have a certain amount of medals. If you don't have any medals, the only one that will be accessible is the credits. Here's how to unlock the others. I don't know the exact requirements, but once you get 16 medals you have all cheats available to use. CREDITS: No medals needed to open this "cheat." ALL CHARACTERS: Attain at least 6 medals to unlock all playable characters. ALL WEAPONS: Attain at least 10 medals to unlock all weapons. UNLIMITED AMMO: Attain at least 12 medals to get infinite ammo. EXTRA MODES: Attain around 14 medals to get Frag Fest and Time Trial. ---------------- XII. THE GLITCH ---------------- I've gotten so many emails about this subject, so I figured I should make a section about it. As you probably have found out, there is a glitch in the American version of the game that prevents you from completing any of the Frag Tag boards in the Two Player Trial Mode. It also prevents you from getting the Co-Operative Medal. The good news is Acclaim is actually doing something about it. If you email them at firstname.lastname@example.org and tell them you'd like to have your glitchy Turok: Rage Wars game replaced with a non-glitchy one, they will email you back telling you how it can be done. If you don't want to wait about three weeks to get it back, I've heard (this is just a rumor) that Acclaim will be releasing the fixed versions to stores around mid-March. Hope this helps everybody a little. ------------------------ XIII. CREDITS AND THANKS ------------------------ First I want to give thanks and give credit to Acclaim for making an awesome game and some of the information that they provided in their Strategy Guide that is used in this FAQ. The weapon info and character bios in this FAQ are from their Turok: Rage Wars Strategy Guide. Also, I want to thank Gergall, for helping me out with some information on how to get some medals. Thanks to Azianpride who also helped me out with some medal information. Credit goes to SaiyajinGoten for giving me the idea for holding down the Z button with a rubberband. Much thanks goes to Gtrguy15@aol.com for helping me out with some medal info, and for setting me straight on the rank orders. Much thanks goes to The 64 Chimp, for helping me with the last rank. Acclaim (www.acclaim.net) Nintendo (www.nintendo.com) TurokZone (www.turokzone.com) GameFaqs (www.gamefaqs.com) Check here for the most updated version -------------------- XIV. COPYRIGHT INFO -------------------- Everything in this FAQ (excluding the Weapons and Character Bios) are copyright © 2000 of me, IceLord, but if anybody wants to use anything, please show some respect and give credit where it's due. Please email me just to let me know who and what you will be using. I am in no way affiliated with anyone. Turok: Rage Wars is property of Acclaim and Acclaim Studios Austin. This FAQ is property of me.
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