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C H R O N O T R I G G E R
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Chrono Trigger Walkthrough and FAQ version 1.04
By: "A" Tadeo
Created: June 23, 2000
Date last Updated: August 5, 2000
Mail me at: aaron20@edsamail.com.ph
ICQ#: 12218741
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DISCLAIMER
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This Walkthrough/FAQ is created for personal use only. You must not use it
for anything that gains profit. Specifically Magazines, Game Guides,
Commercial Web Sites. You're also not allowed to rip off part/s of this
Walkthrough/FAQ and put it on your own Walkthrough/FAQ. Anyone doing this is
guilty of "plagiarism", the act of stealing and passing off of ideas and
words of another as one's own without crediting the source.
You also cannot use this Walkthrough/FAQ as a guide for you to make your own
Walkthrough/FAQ, you must do everything there is to do in the game yourself
or have others give info about your game and give them proper credit. You can
copy the layout though.
You can put this Walkthrough/FAQ on your non-commercial or non-profit web
site provided that not a single character has been edited or removed and you
MUST have permission from me in order to do so. You can also, print a copy of
the entire walkthrough or a part of it, provided you only use it for personal
purposes. Remember "You don't have to steal, just ask." ñ B.O.F.III
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INTRODUCTION
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Hello everyone! Welcome to my very first walkthrough/FAQ. I decided to create
one for myself for many reasons, I want to prove that I can beat a game
efficiently, I also want to prove that I can create a good Walkthrough/FAQ,
and I also want to share to others what I have done and what have I seen so
far regarding the game. I hope I can create this Walkthrough/FAQ well so that
you won't get lost in the game. Honestly, I prefer not to play a game from
the beginning to the end using a walkthrough. Just play the game and if you
somehow left yourself trapped or stuck in a particular place/event in the
game, use this guide to help you.
Let's talk about the game itself. In my opinion, Chrono Trigger is the best
RPG ever to appear in the Super Nintendo Entertainment System Console. It has
the best sound track of an RPG game in the SNES console. And the storyline of
the game is excellent. You'll feel you're a part of the game. Each character
has his/her own story, and time periods as well. The story might not be clear
at the beginning, but once you play through the game, you'll see how good the
story square came up with for Chrono Trigger.
In the game, you'll start off with Crono, a young boy from Truce Village.
You'll wake up at his house. He will go to Leene's Square to meet his friend
Lucca. When suddenly destiny calls upon him by receiving the pendant from a
girl named Marle. Thus, the adventures of Crono and his friends through time
begins. I won't spoil the rest of the story for you so you'll enjoy the game.
On last thing, if you find any error at all, wrong places, wrong
amount/item/equipments' descriptions, grammatical errors, etc., please e-mail
it to me so I can repair it and post it at once. Thank you and enjoy playing
Chrono Trigger.
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CONTENTS
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I. Updates/Revisions
II. Game Information
A. Game Controls
B. Game Menus
C. Game Basics
D. Character Status
E. Status Ailments/Abilities
F. Magic and the Elements
G. How to get/use Techs
III. Character Information
A. Main Characters
B. Supporting Characters
C. Arch-Enemies
IV. Walkthrough
V. Endings
VI. Techniques List
A. Single Techs
B. Dual Techs
C. Triple Techs
VII. Weapons
VIII. Armor
IX. Helmets
X. Accessories
XI. Items
A. Normal Items
B. Special Items
XII. Enemy List
XIII. Sealed Chests and Doors
XIV. Shops
XV. New Game+ Information
XVI. FAQs
XVII. Gameplay Tips
XVIII. Credits
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UPDATES/REVISIONS
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Version 1.04 (Started: August 5, 2000)
--------------------------------------
- New Dual and Triple Techs
- Armors List Updated
- New Accessories (Gold and Silver Rocks)
- Boss: MASA AND MUNE new strategy
- 300G in Mayor's Manor 1000 AD added
- Credits updated once more! (Thanks again to everyone!)
- Minor update on Special Items Section
- Corrected info about Robo's Magic affiliation
- Prizes by beating Spekkio included
- FAQ section updated
- Weapon List Updated
- New Gameplay Tip
Version 1.03 (Started: July 30, 2000)
-------------------------------------
- Finally, an info about Save Menu Cursor and Save Battle Cursor
- 2nd Arris Dome section updated (L+R+A Buttons)
- Boss: GOLEM TWINS new strategy
- Cleared minor confusion about Poyozo doll at Crono's House in
the beginning of the game.
- New FAQs
- Credits Section Updated (contributors and readers)
Version 1.02 (Started: July 23, 2000)
-------------------------------------
- credits section updated
- corrected major error on Side Quest 7
- Included the Black Omen (Side Quest 7)
- Updated the Monster, Weapons, Armor, Helms, Accessories lists
- Updated the Shop list
- New monsters in enemy list
Version 1.01 (Started: July 17, 2000)
-------------------------------------
- Finally included the 7 Side Quests info
- Credits Section updated
- Updated the Tech List
- Updated the Monster List
- Updated the Item List
- Updated the Shops List
- Updated the Weapon/Armor/Helmet/Accessory Lists
- Added some new Sealed Chest Location
- Updated the FAQs section
Check the FAQs, an important info is found there
Thanks to Carl Dexter for the info.
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GAME INFORMATION
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-----------------
A. GAME CONTROLS
-----------------
_______ _______
| L | | R |
--------- __ ---------
/ _ \___|__|___/ \
| _| |_ X |
| |_ _| Sel Start Y A |
| |_| __________ B |
\ / \ /
--------- ---------
Here's a not so perfect but efficient image of the Super Nintendo Controller.
Here are the descriptions about each button:
Start Button ñ Start the Game
- Pause the Game during play
Select Button ñ Toggle Map
L and R Buttons ñ Scroll down/up in menus respectively
- Move Time dial in Epoch
- There's a part in the game where you use
the L and R buttons to advance to the next
story/event
Directional Pad ñ Move the Characters about
- Browse Menus/Inventory
- Select Dialogue Options
X Button ñ Open the Game Menu
Y Button ñ Change/Arrange Party Members
A Button ñ Action button (talk, examine, view, etc.)
B Button ñ Cancel/Run
- Used in Race against Johnny (booster)
The XYAB buttons will also be used in various mini-games and events in the
game. If you have a turbo button capable Controller then you have an
advantage on the different mini-games. I.e. push "A" as fast as you can,
whereas in a turbo controller, you just have to hold it.
-------------
B. GAME MENUS
-------------
There are various menus that you can see in the game. Push the X button to
open the menu. Here are the images of these menus and what they contain and
do. It'll also explain to you how to use them.
MAIN MENU
- The main menu is the little horizontal bar in the middle.
___ ___ ___ ___ ___ ___
| A | B | C | D | E | F |
--- --- --- --- --- ---
A. Character/Party/Game Information (Picture of Crono)
B. Items
C. Techs (TEC)
D. Configuration (Image of a Window)
E. Exchange (picture like the ones denoting recycling)
F. Save Menu (Pen and Paper)
CHARACTER/PARTY/GAME MENU
- you can see here some information about your current party.
--------------------------------------
| Char1 LV99 | ---------- Element |
->| HP 999/999 | |Picture of| |
| MP 99/ 99 | |character | Name |
| A200 D210 | ---------- LEVEL99 |
|-------------| |
| Char2 LV10 | Weapon |
| HP 210/210 | Helmet |
| MP 18/ 18 | Armor |
| A120 D 89 | Accessory |
|-------------| |
| Char3 LV50 | pwr. 90 spd. 16 |
| HP 850/875 | hit 24 ev. 20 |
| MP 27/ 89 | mag 28 stam. 98 |
| A190 D101 | M def. 90 |
|-------------| |
| Time 11:11 | EXP 332124 |
| 12232G | NEXT 14344 |
--------------------------------------
The 3 boxes to the left are the 3 characters on your party. The arrow point
to the curently selected character. You can also view the other characters if
you scroll down. The bottom left box shows the time and the amount of money
you have. The large box contains information regarding the currently selected
character. It has information regarding the character's Level, Status,
Equipments currently equipped, elemental affiliation, and Experience.
If you select a character and pressed the A button, you can change the
equipments of that character. Just select between the weapon, helmet, armor,
accessory, what you want to change. After you've selected weapon, for
example. You'll be shown the different weapons you've acquired that are
compatible for the character you chose in the left window. You can select
from the weapon list which one you want to want to equip. As you browse
through the weapons, the box below will tell you of the abilities of the
weapons. Example, Crono's Red Katana. The horizontal box that appears below
will show "Magic + 2" which is an ability given to Crono. Therefore, Crono's
Magic stat will rise by 2. Also, when you scroll you'll see some stats of
that character become Blue or Gray. If you put the cursor beside a weapon and
a stat of your character turns to blue, it means that the weapon where your
cursor is, is stronger that the weapon currently equipped, so I advise
pressing A button to equip it. If it turns gray, it means the opposite. It is
weaker. To return back to the main menu, just press the B or Cancel button.
ITEMS MENU
- Here, you can see the list of items you currently have in your inventory
--------------------------------
| picture Use/Move Organize |
|--------------------------------|
| Restores 50 HP |
|--------------------------------|
| -> Tonic :70 ITEM |
| Mid-tonic :99 ITEM |
| Full Tonic :56 ITEM |
| Ether :59 ITEM |
| Mid-Ether :57 ITEM |
| Full Ether :53 ITEM |
| Elixir :24 ITEM |
| HyperEther :13 ITEM |
| MegaElixir :5 ITEM |
| Heal :99 ITEM |
--------------------------------
After you open the items menu, the cursor will point to the top item at once.
You can see in this menu the items and their quantities. You can see at
second horizontal bar the description about the item that is currently
selected. If you press the B or Cancel button, the cursor will move to the
Use/Move option on top. You can then choose beween Use/Move and Organize. If
you select organize, the items will be arranged in order from items, Weapons,
Armors, Helmets, Accessories. If you select the Use/Move option, you can
choose an item and arrange the items yourself. There are 3 kinds of items,
one that can be used only in battles, one that can be used only out of
battles, and the other one can be used anytime. There are also the special
items that are necessary to the story, like Marle's Pendant. To use an item,
you must press the A button twice. If you pushed the A button once, another
cursor will appear. If you move the second cursor to another item and pressed
A, those items will then exchange places. So, that's how the item menu works.
TECHS MENU
- In here you can view all the techniques your characters have learned so
far. You can use some healing techs out of battle also
---------------------------------
| char1 Lv99 | |
->| -P- HP 999/999 | 1 2 3 |
| MP 99/ 99 | |
| MP used |-------------|
| | |
| Char2 Lv99 | Cyclone |
| -P- HP 999/999 | Slash |
| MP 99/ 99 | *Lightning |
| MP used | Spincut |
| | *Lightning2 |
| Char3 Lv99 | *Life |
| -P- HP 999/999 | Confuse |
| MP 99/ 99 | *Luminaire |
| MP used | |
|---------------------------------|
| Single Tech |
---------------------------------
Once you've opened the Techs window, the cursor will point to a character. If
you press left or right on the directional pad, you can view the character's
Single, Dual and Triple Techs. 1,2,3 Respectively. If you press the A button,
the cursor will be brought to the Techs on the right box. You will be shown
the ability and the MP requirement of the currently selected Technique. By
the way, the ñP- before the character is the picture of that character.
You can also use some Techs out of battle. For example, Marle's Aura Tech.
Just select it from the Tech list of Marle and press A to use it. You will
know if you can use a Tech out of battle if it is colored Yellow.
A "*" before the Tech denotes that, that specific Tech uses Magic.
CONFIGURATION MENU
- you set set various configurations of the game.
-----------------------
| | 12345678 |
| A B | b Fast Slow |
| | 12345678 |
| C D | d 12345678 |
| | |
| E F | f Off 1 2 |
| | h Confirm A |
| G H | Cancel B |
| | Menu X |
| I J | Dash B |
| | Map S |
| | Warp Y |
|-----------------------|
| |
-----------------------
You can see many options here. Their description are as follows:
A. Stereo
- Toggle Stereo Sound On/Off
B. Battle Speed
- Set the Battle and Message Speed. The lower the number highlighted,
the faster it is.
- to set the Speed, select B from the left box and the cursor will
go to the b in the right box allowing you to modify the speed
C. Battle Mode
- Toggle Battle Mode to Wait/Active
- "Active" mode means that the computer will not wait for you to
finish your move. It will continue attacking you even while selecting
an item. Recommended for Expert players who move fast.
- "Wait" mode means that the computer will wait for you to finish your
move. While you're attacking, selecting Items/Magic/Techs, the enemy's
bar will stop.
D. Window Color
- Change the color of the Menu Window
E. Save Menu Cursor
- The save menu cursor means the cursor will be where you left it when you
exit the menu, when it is off and you exit the menus and then re-enter,
it will have the character menu selected, if it was on and you were in
another menu when you exited, it will then be that menu.
(Thanks to Razer107@aol.com for this info)
F. Battle Gauge
- Select Battle Guage type or turn it off.
G. Save Battle Cursor
- This is almost the same as the Save Menu Cursor. For example, you used a
Tech for Crono. In Crono's next turn, the cursor will be pointing at
Tech. In short, it will point to one of the selections in the battle
menu which you used in the previous turn.
(Thanks to Razer107@aol.com for this info)
H. Control Pad
- Toggle Standard/Custom Control Pad Configuration
- The Standard configuration for the Pad is
Confirm - A
Cancel - B
Menu - X
Dash - B
Map - S
Warp - Y
- if you select the Custom configuration, you specify your own set
of configuration
I. Save Skill/Item Cursor
- Almost the same as the Battle Cursor, except that it will copy the
items and Tech you used in the previous battle and it will be
used in the next battle. Again, please correct me if I'm wrong.
J. Skill/Item Info
- Toggle Skill/Item Info box on/off
EXCHANGE MENU
- Here, all you can do is change the party members' arrangement in battle.
Hence, you can select here who will be the leader of your party.
------------------
| char1 LV99 |
| HP 999/999 ñp- |
| MP 99/ 99 |
| A100 D100 |
|------------------|
| char2 LV99 |
| HP 999/999 ñp- |
| MP 99/ 99 |
| A150 D 90 |
|------------------|
| char3 LV20 |
| HP 210/210 ñp- |
| MP 1/ 24 |
| A 75 D144 |
|------------------|
| EXCHANGE |
------------------
It easy to use, just select the character you want to replace and then select
the other chracter that you want to be exchanged with the first one.
SAVE MENU
- Besides from saving, you can see the details of the game. The total
elapsed time, the # of save you made and the party members that you have when
you last saved.
--- ------------------
->| 1 | Info 1 |
|--- ------------------
| 2 | Info 2 |
|--- ------------------
| 3 | Info 3 |
--- ------------------
------------------------------
| Era | character1 info |
| Time 10:10 | character2 info |
| 43544G | character3 info |
| Save #2300 | |
------------------------------
To save, just select from the 3 slots available which means that you can save
up to 3 different games. The info on the upper box tells you where you are in
the story now. Example, the info one save slot 1 says "The Final Battle", it
means that you are in the Final Battle of the game.
The box below will hold info about the save slot where the cursor is. You can
see the Era, or the time period where it was saved. You can also see the
Elapsed time, your money, and the number of saves for that particular game.
On the right hand part of the lower box, the 3 party members you are
currently using. That's how the save point works/looks.
--------------
C. GAME BASICS
--------------
Here are the basic things you have to do in Chrono Trigger to finish the
game.
Moving around the world
- Chrono Trigger is an RPG, so like other RPG, you have to go to places,
meet new people, seek help from people, defeat the bad guys and emerge
victorious. The story is so enticing that you may forget to sleep while
playing.
There are many ways to explore the land. You can walk, teleport, and fly.
Remember while exploring and moving on through the story, get all the items
you can see as every one of them will be of help to you. And last but not the
least, talk to everyone to gain information on what to do next. Do this if
you got stuck. If you're really stuck even after talking to everyone, use
this walkthrough.
Attacking/Battle Information
- Attacking is the most basic thing you have to do in almost every game
today. In Chrono Trigger there are 2 types of enemies. One that will attack
you only if you go near them and the other will attack you even if you don't
want to (i.e. bosses). When the battle menu appears, the battle gauge of each
character will slowly fill up. Once filled, the character who owns the bar
will have the opportuniy to attack the enemy (there are cases where you can't
control your character even the bar is full, refer to the status
ailments/abilities section later in the walkthrough. When the bar is full,
you can attack, use a Tech or use an item. After that character's turn,
his/her battle gauge will be emptied. Be aware that the enemy also has
his/her/it's own battle guage. Some enemies are so fast that they will attack
you right from the start of the battle.
- there are also many form of attacks that you can do. There are attacks
that damage only one enemy. There are damage that affects every enemy on
screen, examples are the Level 2 Magic Attacks. There are attacks that affect
only enemies in a line. Example, Crono's Slash Attack. It affect enemies
which form a stright light whatever direction it may be.
Equipments
- Equipments will determine how strong your character can attack, how can
your characters withstand an attack, and how your characters can inflict
status ailments at enemies. It is essential in beating the game. So, if you
happen to be in a Weapon Shop and have lots of Gs, then I suggest you buy
that item/equipment/accessories. Remember also that some equipments have
abilities (refer later to the Status Ailments/Abilities section). And the
most important thing to remember in equipping weapons, armors, helmets, is
that some of them are compatible to one character only. Example, Crono's
weapons cannot be used by anyone else.
Items
- Items are very important as they assist your battle when your HPs are
low and there's no healer around. Some items are so important that you can't
finish the game without it. Example, Marle's Pendant. It will be
automatically be in your inventory, but imagine if you don't have it. You
won't be able to reach some important places in the game.
-------------------
D. CHARACTER STATUS
-------------------
When you open the menu, select the Character/Party/Game Information menu.
You'll see here the Status of your character. Keep in mind that Character
Status is different from Status Ailments/Abilities. Refer to the Game Menu
section of this walkthrough regarding the different sub-menus.
Now, in the Character/Party/Game menu, you'll see the different numbers in
the lower right corner of the right box. You'll see the following:
Pwr. Spd.
Hit. Ev.
Mag. Stam.
M Def.
Pwr. Stands for Power. It determines the character's attacking power using
his/her weapon.
Spd. Stands for Speed. It determines how fast the Battle guage will fill up.
The faster the Battle gauge fills, the fast the charcter moves.
Hit. Stands for Hit Rate. It determines the probability of you character's
attack to hit the opponent. If it says "0", it means that there is 0% chance
of successfully hitting the enemy, therefore it's a miss.
Ev. Stands for Evade. It determines the chances of your character to evade
attacks. If it says "99", it means that your character has a 99% chance of
evading the attack.
Mag. Stands for Magic Power. It determines how strong your character's Magic
Spells are. The higher the Magic Power the bigger damage you inflict on
enemies using Magic.
Stam. Stands for Stamina. It determines the Physical Defense of your
character from a physical attack from the enemy.
M Def. Stands for Magic Defense. It determines the Magical Defense of your
character from a magic attack from an enemy.
Now, you know how strong your character is. Look at the EXP below. It tells
you the total amount of EXP your character has gained throughout the game.
Next, means the total no. of experience points needed by your character to
gain a level, making him/her stronger.
Take note that if any of these stats are at **. It means that it is already
in it's Maximum.
Here are the Maximum Character Status in the game.
Level: 99
HP: 999 MP: 99
Power: 99 Speed: 16
Hit: 99 Evade: 99
Magic: 99 Stamina: 99
Mg Defense: 99
Maximum of Character Status contributed by:
Brandon Boucher (TheDOORS66@aol.com)
----------------------------
E. STATUS AILMENTS/ABILITIES
----------------------------
Status Ailments can also be called Abnormal Status in the sense that it makes
your character do unnecessary moves or even lower the characters ability to
fight. Status abilities, on the other hand, raises the capabilities of your
characters during battle. Here are the list of Status Ailments and
Abilitites.
STATUS AILMENTS
these make your character's life miserable. Aiments will hinder you from
playing well, especially in battles.
Name Effect on Character Cure/Remedy/prevention
-----------------------------------------------------------------------------
Confuse / A star will show up on top of
Chaos The head of the confused party - Use the Heal item
member. You'll lose control of - Equip Status Ailment
your character but the Battle protective equipments
guage will continue filling up. ñ attack that party member
When it fills up, the confused to regain his sanity
Character will randomly pick
One of your characters, or even
The enemy, then it attacks.
Lock/All Lock, literally locks your - Use a memory cap to prevent
characters Techs and items it from happening.
making them unusable. Lock all,
will lock the Techs and items
of ALL your party members.
Slow Slows down the battle guage of - Cast Haste to negate it
Your character limiting his/her
Movements as well as his/her
Number of turns.
Stop It stops the battle guage from - Cast Haste on that character
filling halting your character's to regain his speed. (not
movement/turn. yet tested)
STATUS ABILITIES
Status abilities can help a lot during battle. It raises the Abilities of
your characters and some alter some aspects of the game to help you. Some of
them are Magics, but you can find most of them in weapons/armors/helmets and
especially the accessories.
Name Effect on Character
-----------------------------------------------------------------------------
Cuts "E" E stands for element. Example, Fire. If a fire attack is used
- by "%" against that character with the Cuts "Fire" by "50%", that
character will only obtain half, or 50% of the total damage.
Evade + x Increases the chances your characters can evade an attack by
x%
Haste Increases the Speed of your character making him/her, attack
and turn fast.
Magic + x Increases the character's Magic Power by x. For the kids, here's
An example. If you see Magic + 2 then x is equal to 2. It means
That x will hold the number 2 and therefore raises your
character's magic power by 2.
Power + x Increases the Physical Attack of your character by x.
Speed + x Increases the Speed of your character by x. This allow your
Character to attack fast. He/she will also gain more turns
Than the enemy.
Stamina + x Increses the Physical Defense of your character by x. This will
lower the damage from physical attacks of the enemies.
Vigor + x The same as Stamina + x
X Evade Evade is the ability of the character to make an enemy's attack
miss. If X is equal to 2, then the Evade Status of the character
will be doubled.
-------------------------
F. MAGIC AND THE ELEMENTS
-------------------------
As with most of the RPGs, Chrono Trigger also involves the Elements. There
are 4 elements in the game, Fire, Lightning, Water/Ice (counted as 1),
Shadow. Many enemies, especially bosses, are affiliated with a specific type
of element. You can beat the enemy easily by using the opposite element
against it. Example, a Fire elemental enemy, use Ice or Water against them to
beat them easily. The same also applies for defense, example, you have to use
a fire elemental armor to defend against a fire elemental attack. Be aware
that you'll see some enemies where you have to use the same element as they
have to damage them. And, last but absolutely not the least. There are
enemies that are impervious to Magic attacks.
Here's the list of elemental affiliations with the characters in the game.
Crono ñ Lightning
Marle ñ Ice
Lucca ñ Fire
Frog - Water
Magus ñ Shadow
Robo - Shadow-like (No Magic abilities)
Ayla - no Magic abilities, therefore no affiliation
You can learn how to use Magic when you first arrive at the End of Time. The
Old Man will tell you to visit the room behind him and you'll see Spekkio.
When you first meet him, he will give your characters' Magic. Then, he will
ask your party if you want to try your magic. If you want to, you can fight
him using magic only. Physical attacks are useless. He will have different a
different fighting level, depending on the level of your party. If the
highest level of your characters is 20 then, spekkio will be level 20 also
and will change form every 20th level. I.e. Level 1-19 he will Spekkio, Level
20-39 he will change into a different monster and will have much stronger
attacks and defense. Don't worry when you lose, the game will not be over.
Your HP/MP will be fully restored but you won't get a prize. The prize you
get depends on the level of Spekkio. I'll try to put up here the different
levels of Spekkio on the next update. I'll repeat the game again!
When you face an enemy with elemental attribute, you should always use the
magic which is the opposite of that enemy's element. Example, a monster which
is aligned to Fire Elemental, use an Ice Magic attack to deal a huge amount
of damage to it. It's opposite for Defense. If an enemy uses a certain
elemental magic, for example Ice, if you have an armor, a helmet or an
accessory that is also Water/Ice affiliated.
-----------------------
G. HOW TO GET/USE TECHS
-----------------------
Techs or Tecnhiques are different abilities you can use during battle which
use your MP. When you use a Tech, that character will launch a special attack
on the enemy but it requires MP to be used. Example, Crono's Luminaire which
uses up 20 MPs. If you have 19 MP left, you cannot use Luminaire. However, if
it is 20 and above, you can freely use the Tech.
Some techs are Magic attacks like Fire, Fire2, Ice , Ice2, etc. Each of the
characters has his/her own ultimate tech. Crono has Luminaire, Lucca has
Flare, Marle's is Life2, Magus has the DarkMatter, Frog has Frog Squash, Ayla
has Triple Kick, and Robo has Shock. I remind you also that majority of these
ultimate techs consume 20 MPs. Marle's and Frog's use 15 MP and Robo's uses
17 MP.
I you want to unlock a Tech of a character, you must do them in order of how
powerful the Tech is. Example, you cannot unlock fire2 without fire. And,
each of the Techs can be unlocked by gaining the requires number of TP or
Tech points during battles. If the TP required drops to 0, you're character
will learn that Tech right away.
There are techs that can be combined. 2 Characters can combine their powers
by using Dual Techs to deal more damage to the enemy. There are also Techs
that allows all 3 of your party members to combine their power to attack the
enemies. Some however require a certain item that will activate the Triple
Tech.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CHARACTER INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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A. MAIN CHARACTERS
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CRONO (weapon: Swords)
- the hero of the game. A young boy living peacefully with her mother at
Truce Village, Guardia Kingdom 1000 AD. Little does he know that his destiny
was to travel through time and save the world from a mysterious entity. On
this journey, he'll meet new friends as well as new enemies in his quest to
reveal the true purpose of this evil entity.
MARLE (weapon: Bow)
- Princess Nadia of Guardia Kingdom 1000 AD in real life, accidentally met
our hero at the festivities at Leene's Square. Her pendant, accidentally
created a time gate and brought her to another time. Together with Crono, our
hero, he vows to protect her people and her loved ones.
LUCCA (weapon: Gun)
- a very bright and brilliant young scientist. She made the Teleporter that
accidentally started the journey of our heroes.
FROG (weapon: Blade)
- a Noble Man.. Err.. Frog, from the Middle Ages. He was known as Glenn and
was transformed into a frog by Magus. He then vowed to protect the kingdom as
Cyrus the Knight is already dead.
AYLA (weapon: Fist)
- a very strong Woman from the Prehistoric Era. Always up for a challenge
even how hard it is to protect his people from the Ioka Village as their
chief. She joins Crono and his friends in fighting the Evil Lavos.
ROBO (weapon: Arms/Hand)
- Code name R-66Y, he was fixed by Lucca in the year 2300 AD. Lucca
modified his chips making him a good robot with emotions. He decides to join
your group as thanks for fixing him.
MAGUS (weapon: Sickle/Scythe)
- At first, he will be one of your formidable enemies. Mastered using
Magic, he will join your group in the later part of the game. Back then,
during the Dark Ages, 12,000 BC, he was formerly known as Janus. The son of
Queen Zeal. He was accidentally brought to the Middle Ages and became a
Villain known as Magus.
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B. SUPPORTING CHARACTERS
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KING GUARDIA XXI and XXIII
- King Guardia of the Guardia Kindom in the year 600 AD, 1000 AD
respectively.
QUEEN LEENE
- the Queen that was kidnapped back in the Middle Ages. Her abduction
almost cost Marle's demise.
MELCHIOR
- the Guru of Life. He is a master swordsmith able to forge the all-
powerful Masamune Blade.
GASPAR
- the Guru of time. He helps your characters by giving advice on where to
go next. He'll have a very important role concerning Crono near the end of
the game. I won't spoil it for you.
BELTHASAR
- the Guru of Reason. He was brought to the future by Queen Zeal. He
created the Blackbird and the almighty Epoch which can fly and travel through
time.
SCHALA
- she is a warm-hearted woman. The daughter of Queen Zeal. She will help
anyone who fights for the goodwill of others.
JANUS
- also known as Magus. He was brought by her mother, Queen Zeal, to the
Middle Ages and was known as a villain because of his magical powers.
DOAN
- a descendant of Marle in the year 2300 AD. He stands as the chief of the
people who survived the incident back in 1999 AD.
KINO
- we may call him Ayla's future husband. He tends to create mistakes but
will be of help to you during your journey through the Prehistoric era.
CYRUS
- the Brave and Gallant knight of Guardia Kingdom in the middle ages. Slain
by Magus and changed his friend into a Frog.
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C. ARCH-ENEMIES
---------------
LAVOS
- the ultimate evil in the game. He controls time and sucks up the energy
of the planet for himself withering the life out of it.
QUEEN ZEAL
- the evil minded Queen of Zeal Kingdom in the Dark Ages. He will wake up
Lavos in order to gain immortality. But of course, you won't allow it do you?
DALTON
- the Assistant of Queen Zeal. He likes stabbing persons in the back. He's
only waiting for the Queen to go so that he will own the kingdom.
AZALA
- the leader of the Reptites in the Prehistoric Era. He told every reptite
that they must destroy the apes/humans to prove that they are much more
superior.
OZZIE/SLASH/FLEA
- the generals of Magus in the middle ages. Loyal to magus, they are given
abilities strong enough even to match Cyrus.
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WALKTHROUGH
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BEGINNING
---------
At the title screen select a new game. Or, if you already finished the game
select the New Game+ Option (for more information about this, head to the New
Game+ Information section of this Walkthrough/FAQ). After selecting, you will
be asked what battle mode you want. Select active if you want challenge. The
enemies here will not wait for you to finish your move. If you want a more
strategic battle, select the Wait Battle Mode. This will allow you to make
your move first before the enemy does. After selecting the Battle Mode. Name
our Hero. For the sake of the Walkthrough, let's use his default name, Crono.
CRONO'S HOUSE (1000 AD)
-----------------------
Item/s:
200G
The start of the game will bring you to Crono's room. After Crono wakes up,
head down the stairs. Crono's Mom will forget your friends name. For this
walkthrough, let's use her default name, Lucca. Talk to Crono's Mom again
before leaving the house for 200G allowance. Exit Crono's House to the World
Map.
MAYOR'S MANOR (1000 AD)
-----------------------
Item/s:
100G
300G
Tonic
Go southwest a little to one of the houses, and enter the Mayor's Manor. You
can learn about Weapons and Items, save points, use of shelters, Techniques
or Techs, and tips about how the battle system works and how to use the
buttons by speaking to the different people here. Before leaving the manor,
take the Tonic in a chest in the lower floor and take the money (100G) inside
the chest on the second floor. Don't forget to talk to the man in the middle
TWICE and he'll give you 300G. (Thanks to Brandon Boucher for the info)
Return to World Map.
LEENE'S SQUARE (1000 AD)
------------------------
You may visit the other houses to gain more info or just talk. Then, head to
the north of Crono's house to Leene's Square.
There are A LOT of things that you can do here in Leene Square. Upon
entering, you may be wondering why you couldn't talk to a few characters who
are running around (they are busy racing against each other so they won't
bother talking to you). There are also stalls here that sell items,
equipment, and accessories. Also, remember that the currency that Leene
Square uses is silver points. You can obtain silver points by winning them
from the different fun mini-games.
First of all, don't talk to anyone yet and head north to the next section of
Leene Square. Walk up to the girl that is running around Leene's Bell. Upon
bumping into her, check up on her first then take the pendant. Talk to her
and let's name her Marle, which is the her default name. Return her pendant
and let her join you. Upon joining, you can now have fun in Leene Square.
Note: don't talk to anyone yet.
Here are the mini-games that you may play here at Leene's Square which
includes the rules and the requirements in playing.
1. Ring the Bell!
Found in the SouthWestern portion of the first section of Leene's
Square. Your goal is to time it right that Crono can ring the bell.
If you win, you'll receive 1 Silver Point. Note that this is the
second easiest game here at Leene's Square.
2. Guess the Winner!
It can be found in the first section of Leene's Square. Talk to the
person standing in the blue tent which is to the right of the fountain
In the middle. He will let you guess who will be the winner in the next
race. The racers' name are, G.I. Jogger (G.I. Joe), Steel Runner
(Armored Knight), Green Ambler (Alien), and Catalack (a Cat!). If you
try to talk to him while the race is going on, he will not entertain
you. Wait for the race to finish before talking to the man. If you win
the man will give you 20 Silver Points as a prize. It's hard to guess
who the winner is, right? Notice the old man near the Starting Line?
He will guess who the winner will be in the next race. He will sometimes
be wrong but most probably, he will make a correct guess. So, if you're
tired of guessing, talk to the old geezer BEFORE A RACE for a hint.
3. Norstein Bekkler's Lab
Located in the eastern portion of the first section of Leene's Square.
It is in a large pink tent with a skull at the entrance. This place is
pure fun. First, select the amount of silver points you want to bet.
10, 40, or 80 Silver Points can be placed as bet.
At 10 Silver Points, you get to play a game where you must find a
certain person among the 3. They are Vicks, Wedge, and Piette. They will
change places fast. To have an advantage, memorize 2 persons only.
Example, watch Vicks and Wedge's movement. When the clown asks you where
Vicks or Wedge, you'll be able to identify the 2. The one whom you
didn't follow his movement will be Piette. If you win, you'll get a
Poyozo Doll to use as decoration for Crono's House. Note that these
Poyozo Dolls play a major role in the late part of the game. It does not
necessarily mean that the Poyozo Dolls in Crono's house will play that
important part, you will eventually encounter more Poyozo Dolls on the
way. Note also, that the Poyozo Dolls on the second floor of Crono's
house will change the music if you examine it. Tip: Pick the Soldier
that is farthest from the two. Credit goes to Brandon Boucher.
At 40 Silver Points, you get to play a mimic game. All you have to do
is to Mimic or Copy the movement of the clone using the designated
buttons, L=Left Arm, R=Right Arm, Y=Laugh, A=Surprise. If you managed
to mimic everything, you'll win a Clone of Crono that you can use also
to decorate Crono's House. Take note that this Clone will play a MAJOR
role in the game. If you think hard you'll know it.
At 80 Silver Points, you get to play a Push the monster game. Your goal
in this game is to prevent your character, who is hanged just above a
flame, and push the 3 coins to be able to put monsters into the door at
the back. It's very challenging. You're pushing the coins at the same
time preventing your character from being fried. If you see a blue light
Appear at your left side, examine it to raise the rope a bit, then
continue pushing those monsters back. If you win, you'll get a cat.
These cats will be brought to Crono's House. You can win as many cats
as you want. When you go to Crono's house, you'll see all the cats
you've won roaming around the house.
4. Soda Guzzling Contest
This is found in the eastern portion of the second section of Leene's
Square. Your goal is to drink up 8 cans of Soda within a certain time
limit. Press the A button as fast as you can to drink the cans. Turbo
enabled controller have the advantage here. All they have to do is to
hold the A button, therefore making this game the easiest one. If you
managed to drink the 8 cans, you'll receive 5 Silver Points.
5. Beat Gato!
In the second section of Leene's Square, head all the way to the west
past the old man until you reach Lucca's Demo Robot, Gato. This mini-
game will train your characters in battle. If you managed to beat Gato,
which I'm sure you will, you'll receive 10 Experience Points and 15
Silver Points. All you have to do is to attack! If you lose, play
Another game! Just kidding. :)
Now, back to the walkthrough. After you've played these mini-games, you can
visit the Tribal Dance. It is located to the NorthEast of the second section
of Leene's Square. You can push the buttons to make your characters dance,
laugh, and even surprise them.
Now, there are certain things at Leene's Square that you can do that will
affect a certain event later in the game. You can do them in any order you
want, but this is the best way, I think.
1. Go to Melchior (Weapons Merchant and Swordsmith in the first section of
Leene's Square) who is near a woman. Talk to the woman first then talk to
Melchior. He'll sell his items to you then he will ask if you could persuade
Marle into selling her pendant. Say NO!
2. In the western area of the 2nd section, you'll see and old man walking and
a pack of lunch/food on a table. Don't ever take it. Just leave it there
because you might actually be tempted to get it.
3. Head to the Eastern area of the 2nd Section, you'll find a girl who lost
her cat. Remember a cat near the old man? Examine it and you'll hear a mew.
It will then follow you wherever you go. Lead it to the girl then talk to
girl and she'll be glad to have her cat back.
Back to the main story. Head to the fountain at the center of the 1st section
of Leene's Square. Talk to the girl sitting there. After talking to her, it
will be announced that Lucca and her dad finished their invention. Go north
to the 2nd section. Head north. Upon reaching the stairs to the 3rd section,
Marle will tell you that she wants to buy some candies. While she is buying
the candies, don't push a single button. In other words, don't even try to
move away from her while she is busy buying the candy. This certain event
will also affect the same event in the later part of the game (the one I
talked about a while ago regarding those 3 things you need to do). Then,
after buying the candies head north to the 3rd section. Upon reaching the 3rd
section, you'll see the introduction of Taban about their invention, the
teleportation device (wow! I ought to have one!). Upon regaining control of
your characters, talk to Lucca. You will be asked by her to try out their
invention. Step into the left pod. All goes well (by the way, you can try and
try the device to your hearts' content). Then talk to Marle. When Marle tries
the device something wrong happens. Her pendant reacts to the device and a
portal or a gate will appear and will suck her into it. Upon regaining
control of Crono, step into the left pod and take the pendant. Crono then
decides to follow Marle to find out what happened to her. Lucca tells Crono
that she will follow them later after she discovers what caused this event.
Crono will be sucked into the gate and will travel through time! Now the real
adventure of Crono will begin!
TRUCE CANYON (600 AD)
---------------------
Item/s:
Tonic
Power Glove
Upon exiting the gate, you will be greeted by 3 imps. You can easily beat
them w/ normal attacks. No problem at all. Head northwest to the next
section. You will meet a batch of 2 Imps. It's easy. There are also items
that can be found in this area. A Tonic and a PowerGlove. When you see imps
playing, just pass through them quietly. Don't go near them and they'll not
attack you. Just head south to exit to the World Map. You'll see that the
place is different from your time, 1000 AD because you're in 600 AD!
GUARDIA KINGDOM (600 AD)
------------------------
You can visit the residents of Truce Village. You can buy equipments/item
from the Market. You can also see Lucca's ancestors in one of the residences
here. You can see them forging Leene's Bell (w/c you saw at Leene's Square
1000 AD). After talking to the villagers and buying anything you want, head
to the Guardia Forest just south of the Castle.
NOTE: Don't go to the bridge as you can't pass through here yet. Also, don't
go to the cathedral yet.
GUARDIA FOREST (600 AD)
-----------------------
Item/s:
Power Tab
Shelter
There are also many item's here. At the first intersection, head left. At the
next intersection, w/c is almost right after the first one, head to the lower
path. There are two shining dots here. The Northern one contains a Power Tab
as for the southern one, you'll just invite 2 Roly riders. After getting the
Power Tab head back to the intersection and take the upper path. Don't mind
the left path of the first intersection, it will meet with the north path of
the second intersection. While walking, you'll notice 2 bushes that are
moving. The one on the right will house a monkey-like monster w/c will give
you a shelter. You can always exit to the World Map and return here and get
another shelter from him and as many time as you like. The other moving bush
has monster in it. So ignore it, or fight it for EXP. Next, continue on until
you come to another intersection where one path is to the north and the other
to the east. Head to the north, the east past only contains a sealed chest.
Exit to the World Map.
GUARDIA CASTLE (600 AD)
-----------------------
Item/s:
Tonic
Ether
100G
Bronze Mail
Upon entering the castle the guards will stop you when suddenly a familiar
person will come and lets you pass (it's so obvious who she is). In the
throne room, talk to King Guardia XXI. He will give you permission to sleep
in the Knight's Quarters which is to the left of the entrance then go down
the stairs you'll see. The other path will lead you to the kitchen. After
resting, if necessary, head to the throne room and take the right path up to
the Queen's Room. On your way up, you'll see a chest with a Tonic. Upon
reaching the Room of the Queen, talk to the guard and he will give you access
to the room. Take the chest with an Ether first then, head to the queen and
talk to her. Then, Marle will feel something then she will disappear! She
ceases to exists!
After Marle disappears, head down to the throne room. On the way, you'll meet
with Lucca. She will tell you that Marle is actually Princess Nadia of the
Guardia Kingdom in 1000 AD. And she was mistaken as Queen Leene therefore the
King stopped the search for the real Queen Leene w/c is actually held captive
somewhere. Lucca explains that Marle disappeared because Queen Leene will be
killed by the hostage-takers because they will think that the King has no
more interest in rescuing the Queen in which the king only mistook Marle for
her. So Marle do not exist anymore (whaaa!). So your mission now is to look
for the missing Queen Leene to save both her and Marle. Before leaving the
castle, be sure to take a rest at the Knight's Quarters. Also, to the left of
the throne room, there's a set of stairs leading to the Kings room. On the
way, you'll find a chest with 100G, then you'll see a sealed chest w/c you
can't do anything right now, and finally a bronzemail in the King's room. You
may now exit to the World Map.
GUARDIA FOREST (600 AD)
-----------------------
Item/s:
Shelter
There nothing much here as you have been here already. Just take another
shelter then head south and exit to the World Map.
CATHEDRAL (600 AD)
------------------
Item/s:
Revive Power Tab Shelter
3 Tonics 100G Iron Sword
Maiden Suit Speed Belt Mid-Ether
2 Ethers Defender
Steel Saber Heal
In the World Map, head west to another forest which, fortunately, you can
pass freely. Enter the Cathedral. Upon entering, it seems like the ordinary
church with nuns. But observe the statements of those nuns, they're not nun-
like at all. Speak to them all then examine the shining dot at the altar
which is the coral pin of the real Queen Leene. Then, the nuns reveal
themselves as Naga-ettes and will attack your party. After you beat them,
another will come in to surprise Lucca. A Frog will then come to Lucca's
rescue. Go with him and name him Frog. After joining, check the organ to open
a passageway. Upon entering, ignore the door to your north and head left. Get
the 2 chests with Revive and Tonic. Enter the next door you see then head up
the stairs and enter the room right after the stairs. Get the MaidenSuit,
Tonic, and Ether. Then examine the egg-like thing on the left of the room w/c
is a Naga-Ette Bromide. 3 Henches will attack you. Beat them then exit the
room. Don't go down the stairs, head right then up to a chest with
SteelSaber. Head left to the spikes and examine the skull to the left. The
spikes will be removed and you can now enter the door. Talk to the guard then
take the Shining Power Tab. Exit the room then head back the stairs and go
down. Don't enter the door, go left past the Main Hall Way. Head up the next
set of stairs. Enter the first door you see and talk to all 3 of the
creatures here. Talk to them until the Diablos leaves the room to go to
Magus' Statue. Follow it. Upon entering a room, talk to the king, the
soldier, and the queen. After talking to them, get the chests for 100G and
Ether.
Head to the right door to enter Magus' statue. Get the chests for SpeedBelt
and Defender Accessories. Leave the 2 rooms. If you try to leave the room of
the king, they'll turn to Gnashers and attacks you. Head down the stairs and
pass through the Main Hallway and enter the dor on top. In the next room, use
the Save Point. Head up the stairs, don't enter the door and head left. Get
the Chest for a shelter then use the stairs down. Enter the door. In the next
room, (with bats) don't examine the Skull because it will invite 2 more bats.
Enter the north door. Move on and get the Tonic and Heal inside the chests.
Continue left then down one room wherein you'll see another room with a
skull. Examine it to lower the spikes. Then, head down one room and go up the
stairs. Take the door in the middle (I suggest you save). Defeat the monsters
and take the chest for an Iron Sword. Examine the organ to reveal a room on
the north side of this area which is beside a note. You can take any of the 2
stairs to reach that door. Upon entering the door, you'll reach another
hallway. Follow it then use the Save Point. Enter the Door. Meet the first
boss:
Boss: YAKRA
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HP: 900-1000
EXP: 50
TP: 5
G: 600
To Beat him, use Crono and Frog's Dual Tech X Strike to deal a big damage to
him. Use items with Lucca to heal everyone. If everyone's HP goes down, Let
everyone use Tonics then continue on with X Strike until he dies.
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/ Please take note that the HP of the bosses are my estimates only, I \
/ computed the total damage I did to the boss until it died. So, these \
/ HPs are enough to beat that particular boss. \
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After beating him, get the right chest for a Mid-Ether. Check the other chest
which contains the real Chancellor. Talk to Queen Leene Afterwards then
you'll be back automatically to Guardia Castle.
GUARDIA CASTLE (600 AD)
-----------------------
You'll start off in the throne room with the King, Queen, and the Chancellor.
After Frog leaves, talk to Queen Leene. She'll ask you about Marle. Return to
where Marle disappeared. After Marle reappears, answer her back with the
"Wrong!" Option. I think it also affects a future event. After Marle joins
you, go back to the throne room and talk to everyone to hear their reactions
about Marle. Then, exit and you'll see Frog. After Frog leaves (again), take
a time to rest in the Knight's Quarters for free. Then, exit the Castle to
the World Map.
GUARDIA FOREST (600 AD)
-----------------------
Item/s:
Shelter
Again, take the Shelter from the monster! Exit to World Map. It's now time to
return to the present time.
TRUCE CANYON (600 AD)
---------------------
Go to Truce Canyon and go to where the portal is. Lucca will show off his
gate key that can open these portals so it can be used if needed. You'll then
teleport back to Leene's Square 1000 AD.
LEENE'S SQUARE (1000 AD)
------------------------
Once back, Lucca will leave and Marle will ask you if you can escort her
home. After regaining control of your chacaters, you can play with the games
as much as you want, then afterwards exit to the World Map.
MARKET (TRUCE VILLAGE 1000 AD)
------------------------------
You'll find new equipments here to buy them if you have the G. Exit to the
World Map.
MAYOR'S MANOR (1000 AD)
-----------------------
Item/s:
300 G
Head to the Mayor's Manor and talk to the Mayor on the second floor. He will
not only give you hints but also a small amount of 300G. Return to World Map
and go to Guardia Forest.
GUARDIA FOREST (1000 AD)
------------------------
Items/s:
Power Tab
Here, you'll not see the Monster that carries a shelter. You'll face some new
enemies here also. There some new items here also. In the place where you
found 2 shining dots, a new Power Tab can be found shimmering near the trees
to the left. You can now exit to north because there aren't any more items
here.
GUARDIA CASTLE (1000 AD)
------------------------
Item/s:
3 Ethers 1500G
3 Mid-Tonics
Bronze Mail
2 Shelters
Lode Sword
Upon entering you'll be greeted with a very cold greeting from the Chancellor
of this castle. He will think that you kidnapped the princess. You will be
detained and taken to court. In this court scene, your verdict will be based
on what you did to the princess and the people at Leene's Square. Remember
those things that would affect a future event? This is that particular event.
Again, your verdict will be based on a couple of things:
1. After you bump into Marle, check on her first before taking the pendant.
2. Don't talk Marle into selling her pendant to Melchior (equipment shop).
3. Don't take the old man's pack of food.
4. Bring the kitty back to the young girl.
5. Wait for Marle to finish buying her candies.
When the Chancellor asks you who started it, tell him it was you. Then when
he asks you if you were tempted with her fortunes, tell him "no" and "not at
all". With this, you'll be proven innocent. But it's just the same if you
were guilty. Here's what will happen. If you are innocent you'll be given a
maximum penalty of 3 Days Solitary Confinement (the Chancellor with stir up
the system and tells the guard that you will be executed even if you are
innocent. He wants Crono dead). If you are proven guilty you'll be detained
and executed within 3 days.
In the detention cell, you'll find a cup which will restore your all your HP
and MP. If you are innocent, there will be a pack which will contain an
ether. You can also use the Save Point. Now, don't go near the door. Just
stand still and WAIT for three days to pass. If you irritate the guards they
will attack you and you're free but you will only be able to meet Lucca
before the Boss. If you wait for 3 days, you will be brought to the execution
room. When the guillotine is ready, Lucca will come in and save you. You can
now use Lucca until you reach the boss. She can gain EXP so the boss will
become easier. Here's the description of the 2 ways on how you can reach the
boss:
1. If you break you way out
After defeating the Guards, leave the detention hall. You'll arrive at a
place where there are 4 stairs. First, don't mind the 2 enemies here just
pass by them. Just head to the lower right stairs the continue on until you
see a guard. Beat him and examine the switch to open the room. You'll find
Mid-Tonic x2, Ether x2. Leave the area and return to the 4-stair room. On
your way out, you'll see Omnicrone. Just deal a certain amount of damage (218
HP) to him and he'll escape. Then, move on and beat those 2 Blue Shields to
gain access to the 2 stairs. The strategy is simple, wait for them to show
their bodies then slash away with your sword. Don't go to the upper left
stairs because you'll only have a fight here. So, head to the upper right
stairs. On the small bridge, you'll be attacked by 2 guards. They're easy.
Beat them and move on until you reach an intersection. Head left and beat
another Guard to enter the execution room. Help the man in the Guillotine and
he'll tell you about his shop at Truce Village. Then, get the chest (Mid
Tonic) and examine the switch to the north to open the door. Move north and
get the chest for a Bronzemail. You will be attacked by 2 Decedents. Beat
them then return to the intersection and head north. Move on until you reach
the second 4-stair room. Head to the lower-left stair first and get the chest
with a shelter in the right room. Head back to the 4-stair room and beat the
Blue Shields again. Head to the upper left stair and exit through the hole in
the second room. You'll now be at the walls of the castle. You can now reach
the chest, in which its room cannot be opened, for a shelter. There will be
another hole in the ground. Get in and get the chests below for a Lode Sword
and 1500G. You can return up by examining the wall where you climbed down.
After getting the chests, return to the second 4-stair room. Head to the
upper right exit now. Move on until you are saved by Lucca. You can now see a
save point and the Manual which gives info about your next boss. Read it then
SAVE. Go to "Continuation (Trial)"..
2. If you waited for 3 days to pass
If you waited for 3 days, you will be taken to the execution room. Just
before you are executed, Lucca comes and saves the day. Upon regaining
control of your characters, get the chest for a BronzeMail. Head down to the
next room and save the man from the Guillotine. He'll tell you about his shop
at Truce Village. Next, get the chest for a Mid tonic then leave the
execution room. In the intersection, head left first. Move on until you reach
a 4-stair room. Don't worry about the upper left stairs. You'll only see an
enemy there. Now, beat those 2 Blue Shields. The lower left stairs will lead
you to the detention cell of Crono. You can restore your HP/MP by using the
cup and save the game! Next, return to the 4-stair room and head down the
lower-right stairs. Move on until you see a door. Beat the guard and open the
door. Inside, you'll see 4 chests with Mid-Tonic x2, Ether x2. Return all
the way to the execution room. On the way, you'll have to fight Omnicrone.
Just deal exactly 218 HP damage to him and he'll escape. When you reach the
intersection near the execution room, head north. Move on until you reach the
second 4-stair room. Head to the lower-left stair first and get the chest
with a shelter in the right room. Head back to the 4-stair room and beat the
Blue Shields again. Head to the upper left stair and exit through the hole in
the second room. You'll now be at the walls of the castle. You can now reach
the chest in which its room cannot be opened for a shelter. There will be
another hole in the ground. Get in and get the chests below for a Lode Sword
and 1500G. You can return up by examining the wall where you climbed down.
After getting the chests, return to the second 4-stair room. Head to the
upper right exit now. Move on until you see a save point and the Manual which
gives info about your next boss. Read it then SAVE.
Continuation (Trial)...
After saving and using a Shelter if necessary, head up the stairs you see. On
the way, the ground will shake. Move on and meet the Boss:
Boss: DRAGON TANK
#############################################################################
Dragon Tank HP: 300
Head HP: 700
Grinder HP: 700
EXP: 40
G : 500
Destroy the head first as it has the ability to restore HP to all parts of
the Tank. Destroying will will ease the battle. Kill the grinder then the
body. You cannot use Lucca's Fire Techs as it will be use if the head is
still there. You can use Crono's Cyclone to damage every part of the Tank
making it a bit easier to beat.
#############################################################################
After destroying the tank, the bridge will collapse. Don't worry, the
chancellor will lend you a hand. Move on. Get the chest along the way, it
contains shelter. When you see 2 guards, walk past them then head to the
entrance of the castle. The guards will stop you, but eventually Marle will
reason out to her father and joins you in leaving the castle.
GUARDIA FOREST (1000 AD)
------------------------
After entering the forest, the guards will quickly catch up with you. They
got you cornered and there's no way out except to the right. Run to the right
and you'll see a gate. Just before you get captured again, examine the gate
and you be able to escape.
BANGOR DOME (2300 AD)
---------------------
You'll arrive at an unfamiliar place which is advanced in Technology. Your
party will notice that you're now in the future. There's nothing to do here
so leave the Dome and exit to the World Map. And head south and enter Trann
Dome. Take into consideration that if you stay too long on the world map,
your characters' HP will slowly deteriorate until it becomes 1. So, if you
think you already spent too much time on the World Map, go inside into any of
the domes then come back out to prevent HP loss.
TRANN DOME (2300 AD)
--------------------
You can buy items and equipments here. You can also use the Enertron which
will recover your HP and MP completely. Use it as you please. After doing
these, there's nothing else left to do so leave the Dome.
LAB 16 (2300 AD)
----------------
Item/s:
Berserker
Lode Sword
Lode Bow
Ether
Head north in the world map past Bangor Dome and enter Lab 16. There are a
few items here. Just beware of the rats, they will steal Tonics from you if
it touches Crono while running/walking. You can get a Berserker when you go
all the way to the left after entering the Lab entrance near Bangor Dome. On
the way, you'll see a chest containing another Lode Sword. Now, move on.
Again, you'll see another chest which is in the way of a running rat. Time it
right that you reach the chest right after the rat runs the opposite way.
You'll get a Lode Bow for Marle. Move on and you'll meet a group of shadows.
After you beat the 3 Shadows, ignore the big plant-like creature and head
south to get the chest for an ether. Now, move on and head North East. You'll
have to fight the Mutant that you'll see here. After beating it, exit to the
World Map.
ARRIS DOME (2300 AD)
--------------------
Item/s:
2 Mid-Ethers
Head to the Arris dome and enter. You'll see a small group of people inside.
Their leader is the Old Man Doan. After talking to the people, save and buy
from the kid if necessary. You may also use the Enertron to save shelters.
Now, speak to Doan and he'll tell you that they cannot get the food from
below because of the robots. Head to the ladder you see which is in the
middle of the room. Upon entering, you'll see 2 consoles wherein the one to
the right is shining. Ignore it for now and climb up the ladder to the left.
There's a very simple maze here. You have to cross the steel planks to get to
the other side. When you see a rat, ignore it for now. Here's the direction
where you should go through the planks to reach the top if ever you didn't
get it. First intersection, right. second Intersection, up. Third
intersection, right then fourth intersection, up. On the fifth, turn left.
Sixth Intersection, left. Seventh intersection, head up. Eighth intersection,
head right then finally, head north. You'll reach a room with an alarm.
Continue walking/running north and you will be stopped by another boss:
Boss: GUARDIAN and 2 BITS
#############################################################################
Guardian HP: 1300
Bit HP: 200 each
EXP: 300
*TP: -
G: 1000
Try to kill the 2 bits first as they will launch massive attacks like the
Ampli Fire attack. When you beat the 2 bits, the Guardian will start a
countdown. When it reaches 0, the 2 bits will re revived. He's not easy at
the same time not hard. In short, average dificulty. You can beat them by
physical attacks and Single or Dual Techs.
* - because my party members have complete Single Techs therefore the amount of
TP gained is not shown. I'll include this in the next update.
#############################################################################
After beating the Guardian, head north. Your party will see a deceased man.
After regaining control of your characters, examine the man again and you
will now know that the rat which was at the Steel Planks is not a statue. Get
the chest for a Mid-Ether. Head back to the Planks. You'll see the rat. Now,
try to run as fast as you can and catch it. When you think it's near enough,
hit the A button to catch it. He will tell you that, to gain access to the
door way back in the entrance (the place with 2 consoles), stand in front of
the shining console, hold the L and R buttons then press A. Now, go back
there and do it. When the new path comes up, you can now enter the right
door. Upon entering, don't go up to niether of the ladders instead, head
north past the monsters to reach a chest with a Mid-Ether. Now head back and
walk down the stairs to the left. At the end, walk down the stairs. Move on
until you see another set of stairs. Walk up the stairs and head north to a
door. In here, you can actually take any path you like whether take the
stairs or take the right route. When you reach the first Proto 2 (the robot,
not the spider looking ones), head left and walk up the stairs. Move on until
you enter a room with a monitor and a console. Lucca will operate it and
you'll see the location of the other gate. You will also be shown the Day of
Lavos 1999. When the characters talk to each other, select "Okay!". Once
outside the monitor room, you'll see another console to your right. To reach
it, head to the place where you saw the first Proto 2 then go north ignoring
the ladder. Upon reaching it, use the LR + A button code you used to enter
this place. It will make a path to the sealed door but you can't do anything
as of now but when you come back here later, you won't have to do it anymore.
Now, head back to where Doan was. He'll be amazed that you survived below.
You will give him the seeds you found from the deceased man and he will give
you a Bike key you can use later at Lab 32. Use the enertron, save or buy
items if necessary, then head out to the World Map.
SEWER ACCESS (2300 AD)
----------------------
Item/s:
600G
Rage Band
Bolt Sword
If you want to make it easier when you come back here later I suggest you
head left to the Sewer Access. You have to activate the bridge here so that
you can have easy access later. Inside, a guard will pass by. After regaining
control, head left, defeat the enemies and get the chest for 600G. Then, head
all the way to the left until you see a scene with two frogs talking to each
other. Follow them down the ladder. Below, head right. You will see a cat. If
you examine it, you'll have to fight 3 Nereids. Move on. You'll then see a
can and a trash bin. If you examine either of them, you'll fight 4 Nereids.
Next, you'll see a slice of cheese. If you examine it, you'll have to fight 2
Nerieds and a rat. Move on. Next, you'll see a save spot. If you examine it,
you'll fight 3 Nereids. Finally, climb up the stairs. Above, you'll see a gap
between a bridge and another bridge to your left. Ignore the bridges and head
north. You'll see a slight opening in between the wall. Go through here to
reach a switch which will open the opposite door. Head back then up. Continue
pressing the Up Key until Crono Stops. You'll now be able to head right. When
you see that Crono stops, head down through that door. You'll see another
scene with the 2 frogs. Anyway, just head right then up to get a Rage Band
from the chest. Now head right to meet:
Mini-Boss: KRAWLIE
#############################################################################
HP: 550
EXP: 100
*TP: -
G: 500
Item: Mid-Ether
He is so easy. You can beat him with your eyes closed while pressing the A
button continuosly.
* - Because my party members have complete Single Techs, the amount of TP
gained is not shown. I'll include this in the next update.
#############################################################################
After beating Krawlie, move on until you see a ladder. Go past it fast and
get the chest for a Bolt Sword. Then, press the switch to fill the gap and
the bridge will now be accessible. Now, don't go back to climb the ladder.
Instead, cross the bridge you just activated and you'll notice that you've
been here already. Now head all the way back to the ladder which you used to
enter this area and exit to the World Map. Note: The ladder at the end will
send you to the World Map but it is on a remote island. You can find the
Keeper's Dome and the Death Peak there. But you don't have to go there yet.
LAB 32 (2300 AD)
----------------
Item:
Race Log
Now, head north to Lab 32. In the lab, head north and examine the Jet Bike
(you will automatically use Doan's Bike key on it). You will be attacked by 4
Proto 2s. fortunately, Johnny will come and stop the robots from attacking.
Instead, he'll challenge you to a race through Lab 32. you must beat him in
order to reach the end of Lab 32. Here's a tip. You can just sit back and
watch until you are close enough to the finish line and push that B Button
for a speed boost. You only have 3 boosts and you must use it only if you are
in front of Johnny. He will always try to stay in front of you so watch out.
Again, if you win, you'll be at the end of Lab 32. but if you lose, don't
worry. You can always challenge him to the race or you can ignore him and
just walk/run through Lab 32. I recommend walking because you'll gain
experience in the process and an item along the way. You can get the race Log
item which will record the scores you get every time you race Johnny. At the
start of the race your score will start from 0 and will increase during the
race. But, if you managed to stay in front and not allow Johnny to even get
beside you, when he bumps your back you'll receive points. But if Johnny is
in your front and you bump into him, you'll lose points. Anyway, once you
reach the end in any manner you like, exit to the World Map.
PROTO DOME (2300 AD)
--------------------
In the World Map, don't go to the factory yet. Head to Proto Dome first.
Inside just move on and use the Enertron if you like. When you see a Robot,
Lucca will repair it. Then, you can name R66-Y as Robo (any name will do,
we'll just use Robo for the sake of the walkthrough). Then, you'll tell him
that you need to get to the gate to be transported back to 1000 AD. He will
agree to help you in turn for fixing him. Choose from Marle or Lucca who will
stay behind. As for me, I left Lucca the first time I played because Marle
has Curative Magic. Once Robo joins your party, leave Proto Dome and head to
the Factory up north.
FACTORY (2300 AD)
-----------------
Item/s:
Shelter
Titan Vest
Hammer Arm
Plasma Gun
Inside, examine the console that you'll see there and Robo will deactivate
the laser in front of the conveyor belts so that you can continue on. Kill
the acid that shows up. Use the conveyor belt and use the left elevator.
Below, there is a save point. You can also head north to a chest containing a
shelter. After beating the Acid and Alkalines, examine the computer to open
the hatch right below the chest and reveal a ladder. Head down. Move on until
you see a laser. Enter the door that you see. You can pass through the wall
on the left to reach the chest containing another Titan Vest. Then, head
right for another chest containing a more powerful arm for Robo, the Hammer
Arm. Now, examine the computer beside the 4 lasers. It will deactivate all
lasers in the factory. But you have to survive the fight against acids and
alkalines. Now head to the elevator to the right of this area. If you select
up, you'll be brought to the floor with the save point you saw earlier. Save
if you want to then head to the lowest floor. Here, ignore the ladder to your
left. It will lead you back to the computer room where you turned off the
lasers. So follow the hallway north. There is a locked door. There is also a
chest containing a Plasma Gun for Lucca. To open the door you have to press a
sequence of buttons. The clue is "Zabie". If you pronounce it, you'll see
that it is equivalent to the buttons "XABY". So punch X,A,B,Y. The door will
open. Head north then push the switch. The emergency system will activate.
You're so lucky that you weren't trapped in. After regaining control of your
characters, use the ladder as the elevetors are shut down. On the way, you
will encounter robo's past friends. These robots will beat up robo pretty
badly. Now you have to fight all 6 of them. Together, they are a single boss.
Boss: R SERIES
#############################################################################
HP: 300 each
EXP: 480
*TP: -
G: 600
It's not that hard. Just use Crono's Cyclone to damage more Robots in one
turn. If you have Marle, have her attack but let her heal the both of them if
their HP runs low. If you have Lucca, use her flame attacks and if your HPs
are low, let her use Tonics or Mid Tonics.
* - Because my party members have complete Single Techs, the amount of TP
gained is not shown. I'll include this in the next update.
#############################################################################
After you beat them, whoever is in your party will get robo and you will
automatically go to Proto Dome. You'll actually see you party members carry
Robo to Proto Dome.
PROTO DOME (2300 AD)
--------------------
Lucca will repair Robo once more then Robo will officially join your party.
The door is now open and your party will now use the Gate.
END OF TIME
-----------
You will arrive in an eerie and dark place. Move on through the door and
you'll meet up with the an Old Man. He'll tell you that you are at the end of
time. And that happened because you are in a group of 4. Only a group of 3
can use the gate at a time. He'll also tell you that the pillars of light you
saw a while ago connects to different times. After regaining control of your
characters, you may restore you HP/MP if you examine the shining dot near the
save point. Don't try to use the other shining dot as this one leads directly
to the last boss of the game, LAVOS. I'm absolutely, perfectly, undoubtedly
sure that you are not prepared to fight him (unless you're in the New Game+
mode or you played for DAYS leveling up your characters to 99). Let's move
on. Head back to the pillars of light. On the way, the Old Man will call your
attention. Talk to him and he'll tell you to take a peek on the next room.
Inside, you'll find Spekkio the Master of War. His form will depend entirely
upon your levels, more to that later. Talk to him and if he asks you a
question, answer "Strong!". He'll the tell you more about Magic. That it was
used years before Crono's time. He'll teach you how to use Magic if you WALK
around the room clockwise 3 times. WALK, don't hold the run button. After
walking around 3 times, talk to him again and he'll give you the power of
magic. Crono/Lightning, Lucca/Fire, Marle/Ice, Robo can't use Magic but
Spekkio will tell him that his laser attacks have a little Shadow Magic. Then
he'll ask you if you want to try it out. If you win, you'll receive items.
Here are the items you can get by beating him:
Level 1 ñ 19 Special Refresher: 1 Magic Tab, 5 Ethers
Level 20 ñ 29 Choice: 1 Magic Tab, 5 Mid Ethers
Level 30 ñ 39 Healthy Choice: 1 Magic Tab, 5 Full Ethers
Level 40 ñ 98 Graceful: 1 Magic Tab, 1 Speed Tab, 1 Power Tab
Level 99 Cheerful: 10 Magic Tabs, 10 Speed Tabs, 10 Power Tabs,
and 10 MegaElixirs
(Thanks to Brandon Boucher: TheDOORS66@aol.com for the info)
If you didn't win, don't worry, your HP/MP will be restored. After fighting
him, return to the Old Man and talk to him. He'll tell you that you have to
go to your own time first to be able to change what you want. So go to the
light pillars and go to Pillar #6 to Medina Village 1000AD. Here's the sketch
of the Pillars:
#1 #2 #3
#4 #5 #6
#7 #8 #9
Locations and Time:
1 - ?
2 ñ Tyran Fortress (65,000,000 BC)
3 ñ Truce Canyon (600 AD)
4 ñ Mystic Mountains (65,000,000 BC)
5 ñ Proto Dome (2300 AD)
6 ñ Medina Village (1000 AD)
7 ñ Leene's Square (1000 AD)
8 ñ Earth Bound Island (12,000 BC)
9 - ?
MEDINA VILLAGE (RESIDENCE 1000 AD)
-----------------------------------
You'll be transported to a residence of a Mystic in Medina village. When you
try to exit, the Mystic will tell you that there is a man who lives west of
their place. So head out to the World Map.
MEDINA SQUARE (1000 AD)
-----------------------
Go to Medina Square in the middle of the village. Here you'll learn fact
about what happened years ago in the war of the Mystics vs. humans. Just came
here to learn, that's all. The game won't be exciting without the story
right? Go back to World Map again.
EDLER'S HOUSE ñMEDINA VILLAGE(1000 AD)
--------------------------------------
Item/s:
Speed Tab
Magic Tab
Go to the Elder's House. First, get the shining speed Tab in the kitchen.
Now, go to the second floor of the house to get a shining Magic Tab on the
desk. Then, head back out to the World Map. If you want to sleep at Medina
Inn, you have to fight the hench and the diablos first. Pay 200 G afterwards.
MARKET ñMEDINA VILLAGE(1000 AD)
-------------------------------
When you enter the Market, the Mystics will attack you then they will allow
you to buy from them. But look at that Price, it's unbelievable. I've got
outrageous prices. All the Equipments are at Maximum, 65,000G EACH. The Tonic
is at 2,440G, Revive at 48,800G! I guess this is random, or the battle might
have an effect. If you're so strong that you can beat the two with one slash
each (i.e. New Game+), the higher the price will be. If you're quite weak and
took a few hits, the price will be loewr. I've seen also some of the prices.
The Tonic is at 470G, 1100G. I suggest that you don't buy anything because
you can't afford it. Just head back out to the World Map.
FOREST RUINS (1000 AD)
----------------------
Item:
Mid Ether
Go to the Forest ruins, which is like a triangle to the north. Just get the
chest with a Mid Ether then head back out to the world map.
MELCHIOR'S HUT (1000 AD)
------------------------
Go all the way to the east to Melchior's Hut. You'll notice that he is the
weapons merchant at Leene's Square when you started the game, if you don't
know him. You can buy weapons from him at reasonable prices. After buying
weapons, if necessary, go north to Heckran Cave.
HECKRAN CAVE (1000 AD)
----------------------
Item/s:
2 Ethers
Magic Scarf
Mid Ether
Upon entering, 2 henches will attack you. After beating them, move on until
you see a ladder. Climb down the ladder and get the Ether inside the chest.
Continue heading down then move on. On the way, you'll be attacked by a Jinn
Bottle and 3 Octoblushes. After beating them, move on. 2 Tempurites will
attack you on the way. If you observe carefully, you'll notice that most of
them are insusceptible to physical attacks so use Magic instead. When the
path splits in to 2, head to the south. Fight 3 RolyPolys and get the chest
but just before you do that, you'll be attacked by 3 Cave Bats. Get that
Magicscarf after beating them. Return back to the intersection and take the
upper path. Take another chest that contains a Mid Ether. Move norht until
you reach another chest which contains an Ether. Now head south. Defeat the 4
Tempurites and head south to the next area. Now fight agianst 4 more
Rolypolys. Now head left and fight those Cave Bats. Now enter the passageway
you see. Fight another batch of enemies with a Jinn Bottle and 3 Octoblushes.
Move on. You'll see a black chest here but you can't do anything to it now so
enter the passageway to the north. When you reach the waterway, head right.
You'll eventually reach a ladder. Climb up and use that save point. Prepare
yourself to battle against:
Boss: HECKRAN
#############################################################################
HP: 2200
EXP: 250
TP: 10
G: 1500
He's a little hard. Physical attacks won't do good so stick to your magic.
When he tells you to attack him, don't. Just stall for a moment until he
stops that attacking pose. If you attack him during his pose, he will counter
attack with Water Wave which you don't want to happen. You can beat him on
your first try though. Just keep on healing.
#############################################################################
After beating him, Lucca suggests that you use the Gate at Leene Square. So
head north until you see a small pool of water. Jump in. You will be
transported near Lucca's House through a giant whirlpool. Go to Lucca's
House.
LUCCA'S HOUSE (1000 AD)
-----------------------
Item:
Taban Vest
Go to the second floor of the house using the right stairs. Talk to Lucca's
Mom. Wait until Taban comes in and gives his earnings to Lucca's Mom. After
he leaves, return to the Living room and talk to Taban. He will give Lucca a
special armor he made himself. The Taban Vest. Return to the World Map.
LEENE'S SQUARE (1000 AD)
------------------------
Go to Leene's Square and use the Gate where Lucca's invention is. You'll end
up at the End of time. Note that you will always pass through here whenever
you use ANY of the gates.
END OF TIME
-----------
Here, you can retore your HP/MP, Save and change party members. You will also
notice that pillars #3 and #7 are now accessible. Use pillar #3 to Truce
Canyon 600 AD.
ZENAN BRIDGE (600 AD)
---------------------
Item:
Shelter
Leave Truce Canyon. In the World Map, you'll notice that Zenan Bridge is now
complete. But there seems to be a problem so enter Zenan Bridge. Here, talk
to the Knight Captain and he'll ask you if the rations from the castle are on
the way. So, go to Guardia Castle. Remember to take that free Shelter on
Guardia Forest.
GUARDIA CASTLE (600 AD)
-----------------------
Item/s:
Ether
Jerky
Power Tab
Shelter
Upon entering, head to the right at once and down the stairs to the Kitchen.
Find the chef who is running all around. Talk to him then take the somewhat
camouflaged chest beside the pot for an ether. Now head back to the entrance.
On the way, the chef will call you and will give you the Jerky so that you
can give it to the army fighting at Zenan Bridge. You'll also be given a
power tab! Now head back out to the world map and head to Zenan Bridge.
Again, get that shelter from the monster in the forest. This will be the last
time I shall remind of this. You can stock up on as many shelters as you
want, just keep on leaving and coming right back in the forest.
ZENAN BRIDGE (600 AD)
---------------------
Item:
Gold Helm
Once there, give the Jerky to the Knight Captain. Suddenly, one of the
soldiers will come and tell the Captain that Magus' troops are breaking
through. After regaining your characters, talk to the Captain and tell him
that you agree to help them. He will give you a Gold Helm after agreeing. Now
head left to the bridge and prepare for battle. Here, you'll be introduced to
Ozzie, Magus' general. He'll summon 2 deceased and you'll have to fight them.
To make the battle short, attack Ozzie instead. He'll loose his control over
the deceased and will run away. After that, head left for another fight, now
with 3 Deceased. Beat them, and prepare yourself for a boss.
Boss: ZOMBOR
#############################################################################
Upper Body HP: 1300
Lower Body HP: 1000
EXP: 350
TP: 10
G: 1500
He's not that hard. I simply attacked the upper part of his body. But beware!
After you beat the upper body, he'll use MP Buster which will steal ALL MPs
from one of your party members. For the lower body, it can tolerate physical
attacks better than the upper body. So, use Marle's Ice Magic to deal a good
amount of damage. After you beat both of the parts, you win! Duh!
#############################################################################
After beating Zombor, continue moving left and you'll exit to the world map
in the Village of San Dorino. You can but items from the Market also if you
need them. Go to the Elder's House.
ELDER'S HOUSE ñSAN DORINO(600 AD)
---------------------------------
After you enter, you'll eavesdrop on the chief and a man named Toma talking
about a "Rainbow Shell" which can create reflective armors that are very
strong against magic. Now, return to the World Map and head to the
residence.
RESIDENCE ñSAN DORINO(600 AD)
-----------------------------
Talk to the people here if you like. You'll find a shining dot in the drawer
but it is locked. Remember this place. Exit to the World Map for now.
FIONA'S VILLA (600 AD)
----------------------
Item/s:
2 Mid Ether
Go to Fiona's Village in the middle of the desert. Talk to her then take the
2 chests for 2 Mid-Ethers. Return to the World Map again.
CURSED WOODS (600 AD)
---------------------
Item/s:
Shelter
Mid Tonic
Magic Scarf
Now go south a bit then head left through the trees and enter the Cursed
Woods. In Cursed woods, you can find a Mid-Tonic, a Shelter inside 2 chests.
Now, head all the way to the north and move behind the bush where a frog came
out. Enter it, it is a ladder. Below, you'll see Frog. Talk to him a couple
of times until he says "The hero I am not, I can do naught". Now go to the
pot on the upper right portion of Frog's place. Examine it go get another
MagicScarf. Head back out to the World Map.
MARKET ñPORRE(600 AD)
---------------------
Item:
Power Tab
You can go to the Market which is right beside the Inn. You can buy an armor
and a helmet here. You can also find a shining Power Tab to the left. Get it
then head back out to the World Map.
PORRE VILLAGE (600 AD)
----------------------
You can also head to the different houses to learn more info about Tata, the
supposed Legendary Hero with the Medal. After learning that he moved north,
return to the World Map and head north to Denadoro Mountains. Note, don't go
to the Magic Cave yet because you don't have the Masamune. We'll go there
later.
DENADORO MOUNTAINS (600 AD)
---------------------------
Item/s:
Ether 600G
2 Revives 2 Mid Tonics
500G Silver Stud
4 Mid Ethers Silver Erng
300G Magic Tab
Shelter Broken Masamune
Hero Medal
Bring Lucca with you. You'll need her fire magic in this place. Upon reaching
a ladder, you'll see a kid who is being chased by a Goblin. After beating the
goblin an Ogan will come and attack you. With the hammer, his defenses rises
both physically and magically, but if you use any of Lucca's Fire Magic, the
hammer will burn and you now have a helpless little goblin. Climb the ladder.
In this area, there's a sleeping goblin. Don't come near him. Instead, move
up slowly until the Goblin is lined up with Crono so you can get the chest to
the left. Here's the diagram if you need it:
Chest ----------- Crono ----------- Sleeping Goblin
|
|
ladder
After aligning the three, push the left button on the Direction-pad to reach
the chest on the left for an ether. Now, head to the top of the ladder and do
not go down. Walk left then head south until you reach the area where you saw
the kid. You'll now be able to get that chest on the ledge for a Revive. Now
head north again. Fight the goblin if you like. If you examine the Goblin he
will continue to sleep, but when go continue north, a free lancer with throw
a stone to the goblin to wake him up. You have to fight them now. After
beating them, head north and cross the wooden bridge you see. Then, climb up
the next ladder you see. Defeat the 2 Goblins and take the chest for 500G.
Cross the wooden bridge to your right. Now, walk doen SLOWLY and when you see
a goblin running, time it right that you don't get caught by it. Head up the
ladder and continue to the next area. When the path splits into two, take the
upper path first and take the chest for a Mid-Ether. Return to the
intersection and head right. Take the chest you see for a Revive. Now, head
up the ladder. Get another chest for a Gold Helm. Head up the ladder and
continue heading left. When the path splits into 2, head to the lower path
first, climb down the ladder and get the chest for a Mid-Tonic. Head all the
way up the left to enter the area with a big waterfall. Climb up the two
ladders here onto the next area. Don't forget to get that Mid-Ether on the
way. Btw, the free lancer that throws stones at you will give you an
accessory. Take a look at the accessories section. In this new area, head up
another ladder and get the chest for 600G. Now prepare you characters for 4
continuous fight. It means that, right after you beat a batch of enemies,
you'll have to fight the next batch right away. First batch, Ogan and Goblin.
Second Batch, Ogan and Free Lancer. Third batch, Ogan and Goblin again.
Fourth Batch, Ogan and 2 Free Lancers. After that fight, head left to the
next area. Here, get the chest right away for 300G. Head north. After beating
the Free Lancers and the Bell bird, get the chest you see for a Mid-Tonic.
Now if you want, you can get a few extra, but VERY HELPFUL items. In the
river, if you head south, you'll see a large waterfall. If you're washed away
by the waterfall, you'll end up in a new area with one chest. But, there is
another way to get an extra chest. So follow, my instructions carefully.
First, go to the center of the river. WALK down slowly, little by little and
head to the waterfall. When the huge waterfall starts to pull you in, push
the left button on the Directional-pad and run until you are pulled in by a
small waterfall. Let this small waterfall pull you in and Jump in the
waterfall. You'll reach a chest with the SilverStud w/c will Cut the MP usage
of any Magic/Tech of the character it is equipped with. Example, if Crono can
use Luminaire, the Ultimate magic, he uses 20 MPs which is 20% of the MAX MP
he can have. But if you equip him with the SilverStud, he will use only 10 MP
or 10% of the MAX MP he can have w/c is 99. If you you're thinking that
there's a GoldStud, you're correct, it can be obtained later in the game. It
cuts MP use by 75%. Now, back to the Walkthrough.
After getting the SilverStud, head towards the cliff and jump off the ledge.
You'll land on another area and you can get a chest for a SilverErng. It will
increase your Maximum HP by 25%. Example:
If Crono has 500 HPs, if you equip him with the SilverErng, his Maximum HP
will be raised by 25%, w/c is 125. So, his Maximum HP will become 625.
After getting these accessories, head north through the woods and you'll be
brought to another area. Then, in this area head north right away. You'll be
back to the place where you fought 4 times in a row. Fortunately, you don't
have to fight them again. When you reach the river where you jumped off the
waterfall, head north and all the way to the left, and get the chest past the
ladder for a Mid-Ether. Climb down the ladder and head to the next Area.
Here, cross the wooden bridge and you'll see a monster that look like
Spekkio. Talk to him 4 times and he'll give you a Magic Tab. Move on to the
next area. Here, you'll finally find a Save Point. Save and Restore HP/MP
then head down the ladder on the left. Get another chest for a Mid-Ether then
continue heading down. Head down another set of ladders and go right to
another area. Here, you'll see a short ladder. Climb down and they will jump
once you reach the end of the ladder. Get the chest you see for a Shelter.
After beating the enemies, head north through a cave-like opening. Head north
towards the sword and the kid will stop you. If he asks you if you want the
Masamune, tell him yes. He'll call his brother Masa. Then, Masa and Mune will
test you and will engage your party.
Boss: MASA and MUNE
#############################################################################
Masa HP: 1000
Mune HP: 1000
Exp: 400
TP: 4
G: 400
They are easy. Just keep on attacking them using physical attacks and Techs
that do physical damage. If one of them goes down, so is the other. After you
beat them you'll have to fight:
Strategy by: Brandon Boucher (TheDOORS66@aol.com)
Just concentrate on attacking one of them. It will save your characters HP as
well as it will save you time. You don't have to attack the other one at all.
#############################################################################
Boss: MASA and MUNE (combined)
#############################################################################
HP: 3500
Exp: 500
TP: 10
G: 1500
He is pretty tough. You MUST have a healer in your party. Use items with one
of your characters or if you have Marle, make her the healer. Use your 2
other members to attack and use dual techs if possible.
#############################################################################
After you proved your worth to the 2, you can now retrieve the broken
Masamune. You now have to find who will fix it then. After retrieveing it,
Masa and Mune will transport you to the Base of the Mountain. I'm just so
glad I will not have to go through the entire mountain again. You'll be
transported to the World Map. If you think carefully, you'll remember that
Melchior, the Swordsmith in Medina Village 1000 AD, is good a sword
craftsmanship. But first, go to Tata's House in Porre. Talk to Tata, the kid
you saw in Denadoro Mts., and he'll tell you that he only got it from FROG
who dropped the Medal. Everybody called him hero so he kept it. After talking
to him, he'll give it to you. Now return the Medal to the rightful owner,
Frog.
CURSED WOODS (600 AD)
---------------------
Go to Cursed woods and talk to Frog. He'll recognize the Medal. After telling
you that he has no right to wield the Masamune, he'll move and you shall
notice the pot is now glittering. Examine it and you'll see the other half of
the Masamune Blade. You will then discover that the word "roichlem" is
written. It's Melchior! :) Now leave the cursed woods and go to Truce Canyon
and teleport to the End of Time.
END OF TIME
-----------
Now, do what you should always do here. Restore HP/MP, change party members
if necessary and save. After that, use pillar #6 to Medina Village 1000 AD.
When you reach 1000 AD, head to Melchior's Hut.
MELCHIOR'S HUT (1000 AD)
------------------------
Talk to Melchior. He'll be surprised that you have the Masamune Blade. He
will then tell you to get Dreamstones which is not around anymore for a long
time. Did you guess it? Yup. You have to go to the prehistoric era to get it.
So go to the Residence and use the gate. Do the thing you normally do at the
End of time then finally, use pillar #4 to Mystic Mountains 65,000,000 BC.
MYSTIC MOUNTAIN (65,000,000 BC)
-------------------------------
Item/s:
Berserker
Third Eye
Right after you are teleported, you'll fall right away. There will be
reptites roaming around and they will attack your patry. The technique in
beating these reptites is for you to use Lightning Attacks. After beating
these Reptites, more will come your way. But then, a cave-woman will come and
beat some of the reptites. All leftovers are for you to deal with. After
beating them, the woman will return and introduce herself. Her name is Ayla.
After some talking, she tell's you to follow her to her village, Ioka.
Quickly, follow Ayla. On the way, you'll see a green chest. Take the first
one for a Berserker. When you have returned to the World Map, head east to
see the village. You'll see 4 huts. Enter the Lower Right Hut first. You can
talk to the woman here if you want to drink some sweet water which will
replenish your HP and MP. Next, you can visit the Upper right hut and trade
your G and your items (specifically the petals, fangs, horns, and feather)
here are the items you can trade for and the quantity you need. Remember that
you must have Ayla join your party first.
Item/Equipment Requirements
Ruby Gun = 3 Petals and 3 Fangs
Sage Bow = 3 Petals and 3 Horns
Stone Arm = 3 Petals and 3 Feathers
Flint Edge = 3 Fangs and 3 Horns
Ruby Vest = 3 Fangs and 3 Feathers
Rock Helm = 3 Horns and 3 Feathers
Note: If you are in need of these items, head to the hunting Range North of
Ioka Village. If it rains, quickly roam around the Hunting Range and find
that Nu (Blue Monster) it'll give you a good quantity of all items. All
enemies here have items here are the items that you can get from a certain
monster:
Group of Amphibite, Croaker, Rain Frog = 2 Feathers, 2 Fangs and 2 Horns
Group of Ion and Anion = 2 Petals and 2 Feathers
Nu = 3 of every trading item (as a bonus, he'll give you a Third Eye)
Let's Continue. One of the people in this hut will sell you a Tonic, Mid-
tonic, and Heal. Now, head to the chief's hut. Talk to Ayla and the scene
will automatically be brought to the Jurrasic Party! You can talk to anyone
here. To continue the story. Speak to your party members, including Ayla,
until Ayla offers you the Jurrasic Soup. When you regain control of Crono,
talk to your party members and drink the soup. Talk to your party members
again until Ayla bring up the topic regarding the Red rock. She will then
challenge you to a soup race. Gulp as many soup as many you can by tapping
the A button as fast as you can. If you lose to her, start again until you
win. After you win you'll a good night sleep. But when you wake up, you'll
notice that your Gate Key is missing. The footprints on the ground suggest
that Reptites are the crooks. Your party will then agree to meet Ayla. In
Ayla's hut, wake her up. She'll join you in your search of the Gate Key. When
you leave, you can now trade your petals, etc. for equipments. The items and
their requirements are written above. You can go to the lower right hut and
the man in the middle will give you a Tonic. Now, go to the lower left hut
and talk to everyone here to know where to go next. Now, head south of the
village and enter the Forest Maze.
FOREST MAZE (65,000,000 BC)
---------------------------
Item/s:
3 Mid Tonics
2 Revives
2 Mid Ethers
Shelter
Heal
After entering the Forest Maze, you'll see Kino. He'll tell you that he took
the Gate Key because he is jealous. Then, he'll also tell you that the
Reptites took it away from him. So, to get to the Reptites Lair, follow the
footsteps and go through any path available to get extra items. If you
somehow isn't able to cross to another part, use a vine as a ladder if you
see one or use the fallen trees as bridges. Just follow the footsteps and
you'll never be lost. On the way, you'll find chests which contain, Mid-Tonic
x3, Revive x2, Mid-Ether x2, Shelter, Heal. After Following the footsteps,
you'll exit to the world map near the Reptite Lair. Enter the Lair.
REPTITE LAIR (65,000,000 BC)
----------------------------
Item/s:
2 Mid Ethers
Ruby Vest
2 Full Tonics
Rock Helm
Full Ether
Inside, head through the cave to the right to the next area. In this area,
you'll see evilweevils raoming around and digging holes. If you want
treasure, wait until all Evilweevils, the blue shark-like monsters, have
finished digging. For your information, once an Evilweevil digs, he'll
disappear from the area mainly because it fell down the hole. Now, after
waiting for them to finish. There will be 5 holes in the ground. Don't worry
about it because these are at random. The holes lead to different rooms/route
below, but the ultimate goal here is to arrive in a big room filled with
reptites running crazy around. There are 4 routes to take. Example, if you
take route 1, you'll be passing through a set of rooms unique to route 1. It
means that, the hole in route 1 leads to a different path from the holes in
route 2, 3, and 4 and vice-versa. In short, you can take any route you like
to reach the big room. Each route has different treasures in it. Here's
something interesting, you can actually get ALL of the treasures and pass
through ALL routes. It means that you can pass through route 1 and after you
reached the big room, you can actually go back to the room where the
evilweevils are digging and take another route. I'll exlpain how later.
Here's the graph of the routes you can oass through. So, if you want to use
route #2, jump in the hole created by the EvilWeevils which is to the North
Easternmost. If you want to use route 3, jump in the hole which is on the
South Westernmost. I you don't know which route is which, I have a graph of
the rooms of the routes after you jump in from the first holes. Note that if
the EvilWeevils didn't dig the holes properly, i.e. They dug holes wherein
the holes they created can't give you access to the route you want to take.
If this happens, head out to the world map and re-enter the Lair.
------------- -------------
| | |
| Route 1 | Route 2 |
| | |
------------- -------------
| | |
| Route 3 | Route 4 |
| | |
------------- -------------
Here are the different infos about each route, refer to this mini-guide about
the enemies and treasures you can get:
Route 1:
In the first room, you'll have to fight 2 EvilWeevils in order to jump down
the hole. Take note that you always have to defeat the enemies first before
jumping down the holes. In the next room, you'll face a Megasaur. To weaken
it, use Crono's Lightning magic. Then attack it continuously until it dies.
Head down the hole. You've now reached the big room! Skip routes 2, 3, and 4
and Go to The Big Room.
Route 2:
In this room, you'll have to fight 2 EvilWeevils and 2 Fly Traps. After
beating them, get the chest for a Mid-Ether then jump down the hole. Here,
you'll have to fight a Fly trap and 2 EvilWeevils. Get the chest for a Ruby
Vest. Head down the hole to reach the Big room! Skip routes 3 and 4 and go to
the Big Room.
Route 3:
In the first room, fight an Evilweevil and a flytrap. Get the chest for a
Mid-Ether afterwards. Jump down the hole. In here, another pair of EvilWeevil
and a Fly Trap. Get the chest for a Full Tonic and jump down the hole. Voila!
The Big room! Skip route 4 and go to the Big Room.
Route 4:
I the first room, you'll fight an EvilWeevil and a Fly Trap. Then, get the
chest for a Full-Tonic. Jump down the hole. You may be familiar to this
room. It is the same as the second room in route #2. The enemies here are 2
EvilWeevils and a Fly Trap, and the chest contains the Ruby Vest. Jump down
the hole to the Big Room!
The Big Room:
Here in the Big room, you'll see those running Reptites, defeat them for EXP.
Then, there are 2 Reptites guarding 2 chests. The lower chest contains a Rock
Helm and the upper ones contains a Full Ether. After getting the treasures,
leave through the north east exit. Here, you'll have to fight the Winged Ape
and a Shitake. After beating them, head north. You'll have to fight another
batch of monsters. After beating them, you can take the left cave-like
opening and it will bring you back to where the Evilweevils dug holes. You
can therefore, take another one of the routes. You can always use any route
as many times as you like to gain exp or G. But remember that, on the way,
you'll meet up with a winged ape and you must beat him in order to jump the
hole to reach the EvilWeevil room.
If you want to go to the exit of the Reptite lair, move straight ahead and
don't enter the cave that will bring you back to the evilweevil room. You'll
encounter a Megasaur and 2 Reptites. After beating them, a save point will
show up to the right. Save and use a shelter if necessary then head up the
stairs to the north. You'll meet Azala, the leader of the Reptites. You can
answer him with any choice when he asks you. Then, he will call..
Boss: NIZBEL
#############################################################################
HP: 4000
Exp: 500
TP: 10
G: 0
He is hard. First, you have to shock him with Crono's Lightning Magic. Then,
pummel him with Ayla's Techs and Crono's Attacks/Techs. Have the other
character heal. After a while, he will release his electrocution to your
party doing big damage. Heal right away and repeat all the steps and you'll
beat him eventually.
#############################################################################
After beating Nizbel, Azala will give you back your Gate Key. After receiving
the key, you will automatically be taken back to Ayla's Hut. After saying
goodbye, return to the Mystic Mountains.
MYSTIC MOUNTAINS (65,000,000 BC)
--------------------------------
In the mountains, all you have to do is to go all the way up until you see
the Gate in the middle. So, stand to the edge of the cliff, right over the
gate, and jump down. You'll automatically be brought again to the End of
Time. Do what you usually do here and use pillar #6 to Medina Village 1000
AD. Then go to Melchior's Hut.
MELCHIOR'S HUT (1000 AD)
------------------------
Melchior will be shocked to see you holding the Masamune and a Dreamstone.
After giving these to him, he will make the sword. Lucca will also help
Melchior. After the Masamune is done, it will be given to you. Then, head
back to the residence and use the Gate. At the End of time, use pillar #3 to
truce Canyon 600 AD. When you arrive at Truce Canyon, exit to the World Map
and go directly to the Cursed Woods.
CURSED WOODS (600 AD)
---------------------
Here, go to Frog's place. After giving him the Masamune, there will be some
Flashbacks about Cyrus. You'll see what happened to Cyrus way back with
glenn. They will also give you a clue who really Frog was. But you probably
know it right now :) Anyway, the next morning, Frog will wake your party up.
You'll then decide to go straight to Magus' Castle. Now return to the world
map and head directly to the mountain, west of Fiona's Villa. Enter the Magic
Cave.
MAGIC CAVE (600 AD)
-------------------
Here, you'll see another flashback about Cyrus and Frog, errÖ Glenn. You'll
see the actual incident that made Glenn into Frog. After the flashback, Frog
will use the Masamune to open a path to the Magic Cave. You'll be
automatically brought inside the Magic Cave. You'll see a small bat following
you. Don't worry about it.. for now. Here, just move on until you fight 5
Gremlins. To kill these Gremlins, which are nearly impervious to physical
attacks, use Level 2 Magic attacks to kill them instantly. Remember also that
they are absolutely fast. After killing them, a second batch will appear.
Now, head up the ladder you see. Examine the dead soldier. A note will give
clues on the ability of the Juggler in Magus' Castle. Exit north. You'll now
be in a different place in the World Map. Use a shelter to prepare you for
the battles to come. Save, then enter Magus' Lair.
MAGUS' LAIR (600 AD)
--------------------
Item/s:
4 Mid Ethers 2 Mist Robes Magic Scarf
2 Shelters Dark Mail
Slasher Doom Finger
2 Barriers Speed Belt
2 Magic Tabs Revive
Once inside the actual castle itself, you'll see 2 paths to take. One to the
left and one to the right. Take the left one first. Note that you can already
take the chest here without worrying about the enemies around. So, on the
way, get the Mid-Ether, then at the end, get another Mid-Ether and a shelter.
Don't forget to talk to EVERYONE here. Now, return back to the intersection
and take the right path. You'll see 4 kids surrounding the chest. Just like
in the other path talk to EVERYONE again. You can't get the chest yet so move
on. On the way, you'll get another mid-ether. After talking to everyone,
return to the intersection. You'll notice that a Save Point suddenly
appeared. Examine it and Ozzie will appear. He then informs you about Slash,
the swordsman, and Flea, the Magician. And he'll also tell you that you have
to beat all 100 monsters in the castle. The first batch contains of 2 Vamps
and 4 Henches. By the way, these henches are much more stronger that the
Henches you fought at the Cathedral. After beating the first batch, you have
2 choices. The left path leads to Slash and the right ones lead to Flea. For
this walkthrough, let's head for Slash first so go left.
As Ozzie have told you, you have to defeat ALL 100 monsters so exterminate
any enemies that you see. The first batch in the left path consists of an
Omnicrone and 4 Decedents. (monster count = 11) I'm adding this monster count
so that we can count how many monsters you have terminated so far and will
also serve as a guide to the completion of 100 monsters. Let's continue.
After beating this batch, head north and fight another batch consisting of
the same monsters as before. (monster count = 16). After beating them, head
north. Talk to the woman in the middle and it will initiate a fight with 5
Decedents (monster count = 21). After beating them, you'll face:
Boss: SLASH
#############################################################################
First Part HP: 3000
Second Part HP: 5000
Exp: 500
TP: 10
G: 1500
Item: Slasher
He has two parts you have to deal with. His first form is not that hard. Your
attacks will deal a decent amount of damage whether if it is a physical or a
magical attack. After dealing about 3000 HP of damage to him, he'll get his
sword. This is the second part of the fight. With the sword, his physical
defense will greatly rise almost making him invulnerable to physical attacks.
So, use magic! But beware, he has an attack called "Yes Indeed!" which
slashes one of your party members dealing a huge amount of damage. To beat
him, use the 2 most powerful magic users in your party and have the other one
heal. Be patient ;)
#############################################################################
After beating him, get his sword, the Slasher, and use the Save Point that
appears. Now, head back to the intersection (you don't have to fight those
monsters on your way back, they are not counted) and take the right path. If
you can evade the enemies, go on.
In this path, talk to kids around the chest. Tell them that you want the
treasure. They will transform into 4 shadows. (monster count = 25). After
beating them, you can get the chest for a Barrier. Next, you'll find Taban
and it will attack your party. It consists of 2 Henches (purple), 2 Vamps and
a sorcerer. The sorcerer drains any magical attack you use so stick to
physical attacks. (monster count = 30). Head north and you'll meet Leene. It
will turn into a batch of monsters again which consists of the same monsters
as the previous one. (monster count = 35). Head north again and meet Crono's
Mom. Talk to her and she'll turn into another batch of monsters which
consists of the same monsters as the previous batch. (monster count = 40).
After beating the monsters, continue north. In here, you'll meet up with
Flea? Hmm.. something fishy going on around here.
Boss: FLEA?
#############################################################################
HP, EXP, TP, G: 0
This flea is almost pathetic, in the sense that, he is so weak. But when you
defeat it, it will cast MP buster on the one who killed it therefore reducing
that party member's MP to 0. Now meat the real Flea! The one flying around
you all the time.
#############################################################################
Boss: FLEA
#############################################################################
HP: 3500
EXP: 500
TP: 10
G: 1000
This is the real flea and don't under estimate him, I mean her, whatever. As
you know he/she is a magician, magic attacks is inefficient, so stick to
Crono and Frog's Techs. She'll also confuse your party members so use the
item Heal to cure it. Have your other character heal.
#############################################################################
After beating flea, she'll leave behind a shining Magic Tab. Now, return to
the intersection and you'll notice that another save point appeared. Touch it
and you'll be transported to another part of the castle. In here, you'll a
barrage of enemies. The first batch consists of 2 purple henches. (Monster
count = 42). The next batch consists of 2 Purple Henches and 2 Grimalkins.
(monster count = 46). The Third batch consists of 2 Purple Henches and 2
Sorcerers. (monster count = 50). The fourth batch consists of 2 Purple
Henches, 2 Grimalkins and 2 Sorcerers. (monster count = 56). Then, you'll see
Ozzie. Get the chest first for a Mist Robe. Then, talk to Ozzie. He'll call
Slash and flea but realized that you already dumped them. He'll then escape.
Follow him. In this room, you'll see falling blades. Time it so that you run
or walk past them right after they are lifted from the ground. After passing
through 2 blades, get the chest for a Dark Mail. Move on. When you reach
Ozzie, he will escape again. Get the chest for a Doomfinger. Now head north.
You'll see a couple of monsters here. Beat them all. The first batch of
enemies consists of 3 vamps, a Roly, and a juggler. The next one, with a Roly
and a Juggler. (monster count = 63). In the next room, you'll see Ozzie but
beware! The ground here has so many holes. When you fall on one of them,
you'll reach a large room. You'll have to fight all 6 of the decedents here.
There are also chest here which contain a Barrier, Shelter, Mid-Ether, and a
Lapis. There is also a Magic Tab in the Lower Right corner of the room. Now,
for the Save Points. 2 of these Save points will actually attack you! I think
it's the only game that you are able to fight Save Points. They only have 10
HP so it's a piece of cake. The other one of the Save point will be a real
one. And the last one will transport you back to the room with holes. If you
fall down for the second time onwards, you don't have to fight the decedents
anymore. But the Save Points will be randomly arranged so it's up to your
luck to find out which is the real save point and the teleporter. Be reminded
that right in front of Ozzie is one of the holes. After you reach Ozzie,
he'll run away again. Head north. In this area, you'll fight roly Bombers,
Outlaws and the Jugglers. If you attack the Jugglers, it's Physical defense
will be activated, you should then use magic. After that, it's magical
defense will be activated and you can use physical attacks and vice versa.
There are 7 monsters here. (monster count = 70). Head north. You'll be
fighting 2 batches of monsters here. The first batch consists of 2 Groupies
and 2 Outlaws. Next, 2 Outlaws and 2 Jugglers. Finally, 4 Jugglers. (monster
count = 82). Ozzie will escape again, but get the chest first for a Speed
Belt. Follow Ozzie. In here, you'll fight another barrage of monsters. The
first batch has 2 Outlaws. The second one has a Juggler and 2 Outlaws. The
next one has a Juggler, 2 Outlaws and 2 Flunkys. (monster count = 92). Move
on and get the chest for a Revive. In the next screen, you'll see Ozzie. Take
the chests first for a Mist Robe and a MagicScarf to be sure. During your
fight with him, his protection cannot be pierced so attack the chains one by
one and he'll eventually fall to his doom. After that 2 save points will
appear. The one to the right is a real save point, and the one to the left
will transport you to Magus' Place. On the stairs, you'll fight 6 Vamps. Beat
them and go through the door below. (monster count=98!). Where did the 2 go?
They are Slash and Flea! Making it 100 all in all! Ozzie was right! Anyway,
Magus' room will be dark. Just move forward and the blue flames will light up
and you'll reach Magus at the end.
Boss: MAGUS
#############################################################################
HP: 6500
EXP: 1500
TP: 15
G: 3000
Magus is really hard. Everytime you attack him, his Magic Barrier will
change. Example, you have Crono, Frog and Lucca in your party and his barrier
is Lightning. All you have to do is to use any Lightning Magic and it will
deal a good amount of damage to Magus. His barrier will then change. Just use
the element of his barrier against him. If he uses a barrier wherein you're
party members doesn't have, just use physical attack to force him to change
his barrier. After you've dealt a certain amount of damage, he will start
risking to cast a spell. It's now time to KILL him with any attack you wish.
You'll beat him in a short while.
#############################################################################
After beating Magus, a large Gate will appear. After getting sucked by it,
you'll end up in Crono's House with Marle. I don't understand yet why this
happened. But, Crono and the party was actually sent to the Mystic Mountains
and was rescued by Ayla and taken to Ayla's Hut in 65,000,000 BC. The next
morning, Kino will come in. Then suddenly, one of the villagers will come and
tell Kino that the North woods is burning. So head out to the World Map. Save
and Restore your HP/MP is if necessary and head north to Laruba Ruins. It is
the ruins surrounded by trees and is directly west of the Hunting Range.
You'll see Ayla and an Elder there. Ayla asked permission to use the Dactyls
so head out to the world map again after regaining control of your characters
and head further north to the Dactyl's Nest. But before you go there, visit
the Ioka Trading Hut if you have enough trading items. They have new
equipments now.
IOKA TRADING HUT (65,000,000 BC)
--------------------------------
There are new equipments that can be traded here for the Petals, Fangs, Horns
and Feathers:
Item/Equipment Requirements
Dream Gun = 3 Petals and 3 Fangs
Dream Bow = 3 Petals and 3 Horns
Magma Hand = 3 Petals and 3 Feathers
Aeon Blade = 3 Fangs and 3 Horns
Ruby Vest = 3 Fangs and 3 Feathers
Rock Helm = 3 Horns and 3 Feathers
After trading, head to the Dactyl's Nest.
DACTYL'S NEST (65,000,000 BC)
-----------------------------
Item/s:
Mid Ether
Mid Tonic
Meso Mail
Inside, just continue heading north until you see a ladder made of wood. Get
the chest you see for a Mid-Ether. Move on and on the way you'll find another
chest containing a Mid-tonic. Continue and climb another set of Wooden ladder
and turn right to the next screen. In here, move along and climb all wooden
ladders. Get the chest on the way for a Meso Mail. When you reach the top of
Dactyl's Nest, you'll see Ayla. Go talk to her. You'll voluntarily help her
at Tyrano Lair then after that, she'll call in 2 more Dactyl's for you.
Select the character you wish to join you and Ayla. You'll now be able to fly
in the world Map using the Dactyl's. The controls are simple. Push Right,
Left, Down, Up on the Direction-pad and you will move Right, Left, Down, Up
respectively. To land, just push the A button on a clear surface. You'll
can't land on trees and mountains, the same goes for bodies of water too. To
ride it, just walk towards it then push the A button. Let's continue. Land
first and restore your HP/MP and then save. To get to the Tyrano Lair, go to
Ioka village and head directly to the east. You'll see a structure on top of
a small mountain. Land on the clearing on top of the mountain and enter the
Tyrano Lair.
TYRANO LAIR (65,000,000 BC)
---------------------------
Item/s:
Mid Ether 2 Full Ethers
Full Tonic Cerra Topper
Tonic
Revive
Meso Mail
Inside, move forward and you'll see 2 skulls. The one to the right is open so
go there first. Head down the ladder to the next screen. In here, beat the
Purple reptites then push the switch to the right of the door to free Ayla's
Villagers. Head to the right and go down the ladder. Beat the reptites and
you'll see Kino inside the Cell. The switch is not woprking so talk to Kino.
Ayla will desperately try to break the door and fails. She will actually open
it later. When you regain control of your characters, return first to Kino's
Cell and talk the Egg which contains a Mid-Ether. Now, follow Kino. He will
open the previously closed Skull in the room where you first came in. Go
through the newly opened skull and climb up the ladder. In here, you'll see 2
switches. When you step on them, the monsters will drop in the holes. There
are 2 doors here. The left door is slightly to the lowerleft of the left
switch and the right door is slightly to the lower right of the right switch.
Take the door on the right. Move on until you come to a room with 2 eggs.
Inspect the left one first and you'll receive a Full-tonic. The, inspect the
right one and you'll fall to the room. Beat the enemies then head outside,
you'll notice that you're inside the cell where the Villagers you saved
where. Head to the left and back up to the room with 2 skulls and go through
the left skull again. Above, push the switches again to trap the enemies that
are here. Now, head to the lower left door. You'll arrive in a dark room.
There are a couple of trasure eggs here to get. First, head north and you'll
see 2 eggs. Get the one to the left first for a Tonic. Now head south and
you'll see another 2 eggs. Get the one at the lower right to get the
CerraTopper. Now, you can get the upper left one this way, it's the best way
I can guide you to get it. You can see that the ground has squares in it
right? Now, head all the way to the north until you see the 2 eggs again.
Stand in the square just below the egg where you got the Tonic. Push the
right button until Crono can't get any further. Move 7 squares to the south
then walk/run to the right. You'll be teleported a bit south of the egg. Get
the egg for a Revive. Now for the upper right most egg. Stand to the square
just below the Egg where you got the Revive. Move south 1 square, then east 3
squares. Now, run/walk to the south and you'll be teleported to the upper
rightmost chest for another Meso Mail. After getting all the treasures, head
to the upper left of the room and climb up the steps. In the next screen,
head south to the door. Outside, head to the right. Go in the open door.
Inside, you'll find 2 switches. The one to the left will open the skull but
will also summon 2 monsters. The one to the right will open the Skull only.
After opening the skull, head north and push the switch. Head back outside
and you can now enter the middle door. Inside the middle door, you'll find
Nizbel at the entrance. You won't have to fight him yet. After talking to
him, pass through him. You can pass by him through his left or right side.
I'm sure you'll get it. Now, save and restore HP/MP is necessary. Head north
and Nizbel will come up to you and attack.
Boss: NIZBEL II
#############################################################################
HP: 6500
EXP: 880
TP: 15
G: 0
When you use lightning attacks, Nizbel's defenses will decrease. But, if you
attack him physically, his defenses will rise again. Beware also if he
releases his electrocution energy. It deal a very big damage to all of your
chacters. One strategy is to have Crono use lightning attacks, then let the
strongest of the two remaining characters attack physically. It would
probably be Ayla. Now, have the third one heal you party. Just continue
alternating between Crono and your attacker. You'll kill him efficiently that
way. Important Note. Don't attack him physically continuously. His defenses
will rise and rise if you do that.