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                        C H R O N O   T R I G G E R 
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               Chrono Trigger Walkthrough and FAQ version 1.04              
                               By: "A" Tadeo
                           Created: June 23, 2000
                       Date last Updated: August 5, 2000
                    Mail me at: aaron20@edsamail.com.ph
                               ICQ#: 12218741


                           -=-=-=-=-=-=-=-=-=-=-=
                                 DISCLAIMER
                           =-=-=-=-=-=-=-=-=-=-=-

This Walkthrough/FAQ is created for personal use only. You must not use it 
for anything that gains profit. Specifically Magazines, Game Guides, 
Commercial Web Sites. You're also not allowed to rip off part/s of this 
Walkthrough/FAQ and put it on your own Walkthrough/FAQ. Anyone doing this is 
guilty of "plagiarism", the act of stealing and passing off of ideas and 
words of another as one's own without crediting the source.

You also cannot use this Walkthrough/FAQ as a guide for you to make your own 
Walkthrough/FAQ, you must do everything there is to do in the game yourself 
or have others give info about your game and give them proper credit. You can 
copy the layout though. 

You can put this Walkthrough/FAQ on your non-commercial or non-profit web 
site provided that not a single character has been edited or removed and you 
MUST have permission from me in order to do so. You can also, print a copy of 
the entire walkthrough or a part of it, provided you only use it for personal 
purposes. Remember "You don't have to steal, just ask." ñ B.O.F.III


                           -=-=-=-=-=-=-=-=-=-=-=
                                INTRODUCTION
                           =-=-=-=-=-=-=-=-=-=-=-

Hello everyone! Welcome to my very first walkthrough/FAQ. I decided to create 
one for myself for many reasons, I want to prove that I can beat a game 
efficiently, I also want to prove that I can create a good Walkthrough/FAQ, 
and I also want to share to others what I have done and what have I seen so 
far regarding the game. I hope I can create this Walkthrough/FAQ well so that 
you won't get lost in the game. Honestly, I prefer not to play a game from 
the beginning to the end using a walkthrough. Just play the game and if you 
somehow left yourself trapped or stuck in a particular place/event in the 
game, use this guide to help you.

Let's talk about the game itself. In my opinion, Chrono Trigger is the best 
RPG ever to appear in the Super Nintendo Entertainment System Console. It has 
the best sound track of an RPG game in the SNES console. And the storyline of 
the game is excellent. You'll feel you're a part of the game. Each character 
has his/her own story, and time periods as well. The story might not be clear 
at the beginning, but once you play through the game, you'll see how good the 
story square came up with for Chrono Trigger. 

In the game, you'll start off with Crono, a young boy from Truce Village. 
You'll wake up at his house. He will go to Leene's Square to meet his friend 
Lucca. When suddenly destiny calls upon him by receiving the pendant from a 
girl named Marle. Thus, the adventures of Crono and his friends through time 
begins. I won't spoil the rest of the story for you so you'll enjoy the game. 

On last thing, if you find any error at all, wrong places, wrong 
amount/item/equipments' descriptions, grammatical errors, etc., please e-mail 
it to me so I can repair it and post it at once. Thank you and enjoy playing 
Chrono Trigger.

                           -=-=-=-=-=-=-=-=-=-=-=
                                  CONTENTS
                           =-=-=-=-=-=-=-=-=-=-=-

                     I.     Updates/Revisions
           II.    Game Information
                            A. Game Controls         
                            B. Game Menus
                            C. Game Basics
                            D. Character Status
                            E. Status Ailments/Abilities
                            F. Magic and the Elements
                            G. How to get/use Techs
                    III.    Character Information
                            A. Main Characters
                            B. Supporting Characters
                            C. Arch-Enemies
                    IV.     Walkthrough 
                    V.      Endings
                    VI.     Techniques List
                            A. Single Techs
                            B. Dual Techs
                            C. Triple Techs
                    VII.    Weapons 
                    VIII.   Armor
                    IX.     Helmets
                    X.      Accessories
                    XI.     Items
                            A. Normal Items
                            B. Special Items
                    XII.    Enemy List 
                    XIII.   Sealed Chests and Doors
                    XIV.    Shops
                    XV.     New Game+ Information
                    XVI.    FAQs 
                    XVII.   Gameplay Tips
                    XVIII.  Credits  


                          -=-=-=-=-=-=-=-=-=-=-=-=-
                              UPDATES/REVISIONS
                          =-=-=-=-=-=-=-=-=-=-=-=-=

Version 1.04 (Started: August 5, 2000)
--------------------------------------
          - New Dual and Triple Techs
          - Armors List Updated
          - New Accessories (Gold and Silver Rocks)
          - Boss: MASA AND MUNE new strategy
          - 300G in Mayor's Manor 1000 AD added
          - Credits updated once more! (Thanks again to everyone!)
          - Minor update on Special Items Section
          - Corrected info about Robo's Magic affiliation
          - Prizes by beating Spekkio included
          - FAQ section updated
          - Weapon List Updated
          - New Gameplay Tip 

Version 1.03 (Started: July 30, 2000)
-------------------------------------
          - Finally, an info about Save Menu Cursor and Save Battle Cursor
          - 2nd Arris Dome section updated (L+R+A Buttons)
          - Boss: GOLEM TWINS new strategy
          - Cleared minor confusion about Poyozo doll at Crono's House in
            the beginning of the game.
          - New FAQs
          - Credits Section Updated (contributors and readers)

Version 1.02 (Started: July 23, 2000)
-------------------------------------
          - credits section updated
          - corrected major error on Side Quest 7
          - Included the Black Omen (Side Quest 7)
          - Updated the Monster, Weapons, Armor, Helms, Accessories lists
          - Updated the Shop list
          - New monsters in enemy list

Version 1.01 (Started: July 17, 2000)
-------------------------------------
          - Finally included the 7 Side Quests info
          - Credits Section updated
          - Updated the Tech List
          - Updated the Monster List       
          - Updated the Item List
          - Updated the Shops List
          - Updated the Weapon/Armor/Helmet/Accessory Lists
          - Added some new Sealed Chest Location
          - Updated the FAQs section
            Check the FAQs, an important info is found there
            Thanks to Carl Dexter for the info.


                          -=-=-=-=-=-=-=-=-=-=-=-=
                              GAME INFORMATION 
                          =-=-=-=-=-=-=-=-=-=-=-=-

-----------------
A. GAME  CONTROLS
-----------------
                        _______              _______
                       |   L   |            |   R   |
                       ---------     __     ---------
                      /    _    \___|__|___/         \
                     |   _| |_                  X     |
                     |  |_   _|  Sel  Start  Y     A  |
                     |    |_|    __________     B     |
                      \         /          \         /
                       ---------            ---------

Here's a not so perfect but efficient image of the Super Nintendo Controller. 
Here are the descriptions about each button:

     Start Button ñ Start the Game
- Pause the Game during play
     Select Button ñ Toggle Map
     L and R Buttons ñ Scroll down/up in menus respectively
                     - Move Time dial in Epoch
                     - There's a part in the game where you use
                       the L and R buttons to advance to the next
                       story/event
     Directional Pad ñ Move the Characters about
                     - Browse Menus/Inventory
                     - Select Dialogue Options
     X Button ñ Open the Game Menu
     Y Button ñ Change/Arrange Party Members
     A Button ñ Action button (talk, examine, view, etc.)
     B Button ñ Cancel/Run
              - Used in Race against Johnny (booster)

The XYAB buttons will also be used in various mini-games and events in the 
game. If you have a turbo button capable Controller then you have an 
advantage on the different mini-games. I.e. push "A" as fast as you can, 
whereas in a turbo controller, you just have to hold it. 

-------------
B. GAME MENUS
-------------

There are various menus that you can see in the game. Push the X button to 
open the menu. Here are the images of these menus and what they contain and 
do. It'll also explain to you how to use them.

MAIN MENU
   - The main menu is the little horizontal bar in the middle.

    ___ ___ ___ ___ ___ ___
   | A | B | C | D | E | F |
    --- --- --- --- --- --- 

A. Character/Party/Game Information (Picture of Crono)
B. Items 
C. Techs (TEC)
D. Configuration (Image of a Window)
E. Exchange (picture like the ones denoting recycling)
F. Save Menu (Pen and Paper)

CHARACTER/PARTY/GAME MENU
   - you can see here some information about your current party. 

   --------------------------------------
  | Char1  LV99 |   ----------   Element |
->| HP  999/999 |  |Picture of|          |
  | MP   99/ 99 |  |character |  Name    |
  |  A200  D210 |   ----------   LEVEL99 |
  |-------------|                        |
  | Char2  LV10 |        Weapon          |
  | HP  210/210 |        Helmet          |
  | MP   18/ 18 |        Armor           |
  |  A120  D 89 |        Accessory       |
  |-------------|                        |
  | Char3  LV50 |   pwr. 90      spd. 16 |
  | HP  850/875 |   hit  24      ev.  20 |
  | MP   27/ 89 |   mag  28     stam. 98 | 
  |  A190  D101 |   M def.            90 |
  |-------------|                        |
  | Time  11:11 |   EXP           332124 |
  |      12232G |   NEXT           14344 |
   --------------------------------------

The 3 boxes to the left are the 3 characters on your party. The arrow point 
to the curently selected character. You can also view the other characters if 
you scroll down. The bottom left box shows the time and the amount of money 
you have. The large box contains information regarding the currently selected 
character. It has information regarding the character's Level, Status, 
Equipments currently equipped, elemental affiliation, and Experience.

If you select a character and pressed the A button, you can change the 
equipments of that character. Just select between the weapon, helmet, armor, 
accessory, what you want to change. After you've selected weapon, for 
example. You'll be shown the different weapons you've acquired that are 
compatible for the character you chose in the left window. You can select 
from the weapon list which one you want to want to equip. As you browse 
through the weapons, the box below will tell you of the abilities of the 
weapons. Example, Crono's Red Katana. The horizontal box that appears below 
will show "Magic + 2" which is an ability given to Crono. Therefore, Crono's 
Magic stat will rise by 2. Also, when you scroll you'll see some stats of 
that character become Blue or Gray. If you put the cursor beside a weapon and 
a stat of your character turns to blue, it means that the weapon where your 
cursor is, is stronger that the weapon currently equipped, so I advise 
pressing A button to equip it. If it turns gray, it means the opposite. It is 
weaker. To return back to the main menu, just press the B or Cancel button.

ITEMS MENU
   - Here, you can see the list of items you currently have in your inventory

  --------------------------------
 | picture   Use/Move    Organize |
 |--------------------------------|
 | Restores 50 HP                 |
 |--------------------------------|
 | -> Tonic      :70  ITEM        |
 |    Mid-tonic  :99  ITEM        |
 |    Full Tonic :56  ITEM        |
 |    Ether      :59  ITEM        |
 |    Mid-Ether  :57  ITEM        |
 |    Full Ether :53  ITEM        |
 |    Elixir     :24  ITEM        |
 |    HyperEther :13  ITEM        |
 |    MegaElixir :5   ITEM        |
 |    Heal       :99  ITEM        |
  --------------------------------

After you open the items menu, the cursor will point to the top item at once. 
You can see in this menu the items and their quantities. You can see at 
second horizontal bar the description about the item that is currently 
selected. If you press the B or Cancel button, the cursor will move to the 
Use/Move option on top. You can then choose beween Use/Move and Organize. If 
you select organize, the items will be arranged in order from items, Weapons, 
Armors, Helmets, Accessories. If you select the Use/Move option, you can 
choose an item and arrange the items yourself. There are 3 kinds of items, 
one that can be used only in battles, one that can be used only out of 
battles, and the other one can be used anytime. There are also the special 
items that are necessary to the story, like Marle's Pendant. To use an item, 
you must press the A button twice. If you pushed the A button once, another 
cursor will appear. If you move the second cursor to another item and pressed 
A, those items will then exchange places. So, that's how the item menu works.

TECHS MENU
   - In here you can view all the techniques your characters have learned so 
far. You can use some healing techs out of battle also

   ---------------------------------
  |      char1  Lv99  |             |
->| -P-  HP  999/999  | 1    2    3 |
  |      MP   99/ 99  |             |
  |      MP used      |-------------|
  |                   |             |
  |      Char2  Lv99  | Cyclone     |
  | -P-  HP  999/999  | Slash       |
  |      MP   99/ 99  | *Lightning  |
  |      MP used      | Spincut     |
  |                   | *Lightning2 |
  |      Char3  Lv99  | *Life       |
  | -P-  HP  999/999  | Confuse     |
  |      MP   99/ 99  | *Luminaire  |
  |      MP used      |             |
  |---------------------------------|
  |           Single Tech           |
   ---------------------------------

Once you've opened the Techs window, the cursor will point to a character. If 
you press left or right on the directional pad, you can view the character's 
Single, Dual and Triple Techs. 1,2,3 Respectively. If you press the A button, 
the cursor will be brought to the Techs on the right box. You will be shown 
the ability and the MP requirement of the currently selected Technique. By 
the way, the ñP- before the character is the picture of that character. 

You can also use some Techs out of battle. For example, Marle's Aura Tech. 
Just select it from the Tech list of Marle and press A to use it. You will 
know if you can use a Tech out of battle if it is colored Yellow. 

A "*" before the Tech denotes that, that specific Tech uses Magic.

CONFIGURATION MENU
- you set set various configurations of the game. 

     -----------------------
    |        |    12345678  |
    | A    B | b  Fast Slow |
    |        |    12345678  |
    | C    D | d  12345678  |
    |        |              |
    | E    F | f  Off  1  2 |
    |        | h  Confirm A |
    | G    H |    Cancel  B |
    |        |    Menu    X |
    | I    J |    Dash    B |
    |        |    Map     S |
    |        |    Warp    Y |
    |-----------------------|
    |                       |
     -----------------------

You can see many options here. Their description are as follows:

A. Stereo
   - Toggle Stereo Sound On/Off
B. Battle Speed
   - Set the Battle and Message Speed. The lower the number highlighted,
     the faster it is. 
   - to set the Speed, select B from the left box and the cursor will
     go to the b in the right box allowing you to modify the speed
C. Battle Mode
   - Toggle Battle Mode to Wait/Active
   - "Active" mode means that the computer will not wait for you to 
     finish your move. It will continue attacking you even while selecting
     an item. Recommended for Expert players who move fast.
   - "Wait" mode means that the computer will wait for you to finish your
     move. While you're attacking, selecting Items/Magic/Techs, the enemy's
     bar will stop. 
D. Window Color
   - Change the color of the Menu Window
E. Save Menu Cursor
   - The save menu cursor means the cursor will be where you left it when you 
     exit the menu, when it is off and you exit the menus and then re-enter,
     it will have the character menu selected, if it was on and you were in
     another menu when you exited, it will then be that menu.
     (Thanks to Razer107@aol.com for this info)
F. Battle Gauge
   - Select Battle Guage type or turn it off.
G. Save Battle Cursor
   - This is almost the same as the Save Menu Cursor. For example, you used a 
     Tech for Crono. In Crono's next turn, the cursor will be pointing at 
     Tech. In short, it will point to one of the selections in the battle 
     menu which you used in the previous turn. 
     (Thanks to Razer107@aol.com for this info)
H. Control Pad
   - Toggle Standard/Custom Control Pad Configuration
   - The Standard configuration for the Pad is
     Confirm    - A  
     Cancel     - B
     Menu       - X
     Dash       - B
     Map        - S
     Warp       - Y
   - if you select the Custom configuration, you specify your own set
     of configuration
I. Save Skill/Item Cursor
   - Almost the same as the Battle Cursor, except that it will copy the
     items and Tech you used in the previous battle and it will be
     used in the next battle. Again, please correct me if I'm wrong.
J. Skill/Item Info
   - Toggle Skill/Item Info box on/off

EXCHANGE MENU
   - Here, all you can do is change the party members' arrangement in battle. 
Hence, you can select here who will be the leader of your party. 
 
    ------------------
   |  char1  LV99     |
   |  HP  999/999 ñp- |
   |  MP   99/ 99     |
   |   A100  D100     |
   |------------------|
   |  char2  LV99     |
   |  HP  999/999 ñp- |
   |  MP   99/ 99     |
   |   A150  D 90     |
   |------------------|
   |  char3  LV20     |
   |  HP  210/210 ñp- |
   |  MP    1/ 24     |
   |   A 75  D144     |
   |------------------|
   |   EXCHANGE       |
    ------------------

It easy to use, just select the character you want to replace and then select 
the other chracter that you want to be exchanged with the first one.

SAVE MENU
   - Besides from saving, you can see the details of the game. The total 
elapsed time, the # of save you made and the party members that you have when 
you last saved.

    --- ------------------
 ->| 1 |  Info 1          |
   |--- ------------------
   | 2 |  Info 2          |
   |--- ------------------
   | 3 |  Info 3          |
    --- ------------------

    ------------------------------
   | Era        | character1 info |
   | Time 10:10 | character2 info |
   |     43544G | character3 info |
   | Save #2300 |                 |
    ------------------------------

To save, just select from the 3 slots available which means that you can save 
up to 3 different games. The info on the upper box tells you where you are in 
the story now. Example, the info one save slot 1 says "The Final Battle", it 
means that you are in the Final Battle of the game. 

The box below will hold info about the save slot where the cursor is. You can 
see the Era, or the time period where it was saved. You can also see the 
Elapsed time, your money, and the number of saves for that particular game. 
On the right hand part of the lower box, the 3 party members you are 
currently using. That's how the save point works/looks.

--------------
C. GAME BASICS
--------------

Here are the basic things you have to do in Chrono Trigger to finish the 
game.
 
Moving around the world

   - Chrono Trigger is an RPG, so like other RPG, you have to go to places, 
meet new people, seek help from people, defeat the bad guys and emerge 
victorious. The story is so enticing that you may forget to sleep while 
playing. 
   There are many ways to explore the land. You can walk, teleport, and fly. 
Remember while exploring and moving on through the story, get all the items 
you can see as every one of them will be of help to you. And last but not the 
least, talk to everyone to gain information on what to do next. Do this if 
you got stuck. If you're really stuck even after talking to everyone, use 
this walkthrough.

Attacking/Battle Information

   - Attacking is the most basic thing you have to do in almost every game 
today. In Chrono Trigger there are 2 types of enemies. One that will attack 
you only if you go near them and the other will attack you even if you don't 
want to (i.e. bosses). When the battle menu appears, the battle gauge of each 
character will slowly fill up. Once filled, the character who owns the bar 
will have the opportuniy to attack the enemy (there are cases where you can't 
control your character even the bar is full, refer to the status 
ailments/abilities section later in the walkthrough. When the bar is full, 
you can attack, use a Tech or use an item. After that character's turn, 
his/her battle gauge will be emptied. Be aware that the enemy also has 
his/her/it's own battle guage. Some enemies are so fast that they will attack 
you right from the start of the battle. 
   - there are also many form of attacks that you can do. There are attacks 
that damage only one enemy. There are damage that affects every enemy on 
screen, examples are the Level 2 Magic Attacks. There are attacks that affect 
only enemies in a line. Example, Crono's Slash Attack. It affect enemies 
which form a stright light whatever direction it may be.    

Equipments

   - Equipments will determine how strong your character can attack, how can 
your characters withstand an attack, and how your characters can inflict 
status ailments at enemies. It is essential in beating the game. So, if you 
happen to be in a Weapon Shop and have lots of Gs, then I suggest you buy 
that item/equipment/accessories. Remember also that some equipments have 
abilities (refer later to the Status Ailments/Abilities section). And the 
most important thing to remember in equipping weapons, armors, helmets, is 
that some of them are compatible to one character only. Example, Crono's 
weapons cannot be used by anyone else. 

Items

   - Items are very important as they assist your battle when your HPs are 
low and there's no healer around. Some items are so important that you can't 
finish the game without it. Example, Marle's Pendant. It will be 
automatically be in your inventory, but imagine if you don't have it. You 
won't be able to reach some important places in the game. 

-------------------
D. CHARACTER STATUS
-------------------

When you open the menu, select the Character/Party/Game Information menu. 
You'll see here the Status of your character. Keep in mind that Character 
Status is different from Status Ailments/Abilities. Refer to the Game Menu 
section of this walkthrough regarding the different sub-menus. 

Now, in the Character/Party/Game menu, you'll see the different numbers in 
the lower right corner of the right box. You'll see the following:

Pwr.     Spd.
Hit.     Ev.
Mag.     Stam.
M Def.

Pwr. Stands for Power. It determines the character's attacking power using 
his/her weapon.

Spd. Stands for Speed. It determines how fast the Battle guage will fill up. 
The faster the Battle gauge fills, the fast the charcter moves.

Hit. Stands for Hit Rate. It determines the probability of you character's 
attack to hit the opponent. If it says "0", it means that there is 0% chance 
of successfully hitting the enemy, therefore it's a miss. 

Ev. Stands for Evade. It determines the chances of your character to evade 
attacks. If it says "99", it means that your character has a 99% chance of 
evading the attack.

Mag. Stands for Magic Power. It determines how strong your character's Magic 
Spells are. The higher the Magic Power the bigger damage you inflict on 
enemies using Magic. 

Stam. Stands for Stamina. It determines the Physical Defense of your 
character from a physical attack from the enemy.

M Def. Stands for Magic Defense. It determines the Magical Defense of your 
character from a magic attack from an enemy.

Now, you know how strong your character is. Look at the EXP below. It tells 
you the total amount of EXP your character has gained throughout the game. 
Next, means the total no. of experience points needed by your character to 
gain a level, making him/her stronger. 

Take note that if any of these stats are at **. It means that it is already 
in it's Maximum. 

Here are the Maximum Character Status in the game.

Level: 99
HP: 999        MP: 99

Power: 99      Speed: 16
Hit: 99        Evade: 99
Magic: 99      Stamina: 99
Mg Defense: 99

Maximum of Character Status contributed by: 
Brandon Boucher (TheDOORS66@aol.com)

----------------------------
E. STATUS AILMENTS/ABILITIES
----------------------------

Status Ailments can also be called Abnormal Status in the sense that it makes 
your character do unnecessary moves or even lower the characters ability to 
fight. Status abilities, on the other hand, raises the capabilities of your 
characters during battle. Here are the list of Status Ailments and 
Abilitites.

STATUS AILMENTS
these make your character's life miserable. Aiments will hinder you from 
playing well, especially in battles.

Name        Effect on Character               Cure/Remedy/prevention
-----------------------------------------------------------------------------
Confuse /   A star will show up on top of     
Chaos       The head of the confused party    - Use the Heal item
            member. You'll lose control of    - Equip Status Ailment
            your character but the Battle       protective equipments
            guage will continue filling up.   ñ attack that party member
            When it fills up, the confused      to regain his sanity
            Character will randomly pick 
            One of your characters, or even
            The enemy, then it attacks.

Lock/All    Lock, literally locks your        - Use a memory cap to prevent
            characters Techs and items          it from happening.
            making them unusable. Lock all,
            will lock the Techs and items
            of ALL your party members.

Slow        Slows down the battle guage of    - Cast Haste to negate it
            Your character limiting his/her
            Movements as well as his/her
            Number of turns.

Stop        It stops the battle guage from    - Cast Haste on that character
            filling halting your character's  to regain his speed. (not
            movement/turn.                    yet tested)

STATUS ABILITIES
Status abilities can help a lot during battle. It raises the Abilities of 
your characters and some alter some aspects of the game to help you. Some of 
them are Magics, but you can find most of them in weapons/armors/helmets and 
especially the accessories.

Name        Effect on Character
-----------------------------------------------------------------------------
Cuts "E"    E stands for element. Example, Fire. If a fire attack is used 
- by "%"  against that character with the Cuts "Fire" by "50%", that 
            character will only obtain half, or 50% of the total damage.
Evade + x   Increases the chances your characters can evade an attack by
            x%
Haste       Increases the Speed of your character making him/her, attack
            and turn fast.
Magic + x   Increases the character's Magic Power by x. For the kids, here's
            An example. If you see Magic + 2 then x is equal to 2. It means
            That x will hold the number 2 and therefore raises your 
            character's magic power by 2.
Power + x   Increases the Physical Attack of your character by x.
Speed + x   Increases the Speed of your character by x. This allow your 
            Character to attack fast. He/she will also gain more turns 
            Than the enemy.
Stamina + x Increses the Physical Defense of your character by x. This will
            lower the damage from physical attacks of the enemies.
Vigor + x   The same as Stamina + x
X Evade     Evade is the ability of the character to make an enemy's attack 
            miss. If X is equal to 2, then the Evade Status of the character
            will be doubled.
 
-------------------------  
F. MAGIC AND THE ELEMENTS
-------------------------

As with most of the RPGs, Chrono Trigger also involves the Elements. There 
are 4 elements in the game, Fire, Lightning, Water/Ice (counted as 1), 
Shadow. Many enemies, especially bosses, are affiliated with a specific type 
of element. You can beat the enemy easily by using the opposite element 
against it. Example, a Fire elemental enemy, use Ice or Water against them to 
beat them easily. The same also applies for defense, example, you have to use 
a fire elemental armor to defend against a fire elemental attack. Be aware 
that you'll see some enemies where you have to use the same element as they 
have to damage them. And, last but absolutely not the least. There are 
enemies that are impervious to Magic attacks. 

Here's the list of elemental affiliations with the characters in the game.
Crono ñ Lightning
Marle ñ Ice
Lucca ñ Fire
Frog  - Water
Magus ñ Shadow
Robo  - Shadow-like (No Magic abilities)
Ayla  - no Magic abilities, therefore no affiliation

You can learn how to use Magic when you first arrive at the End of Time. The 
Old Man will tell you to visit the room behind him and you'll see Spekkio. 
When you first meet him, he will give your characters' Magic. Then, he will 
ask your party if you want to try your magic. If you want to, you can fight 
him using magic only. Physical attacks are useless. He will have different a 
different fighting level, depending on the level of your party. If the 
highest level of your characters is 20 then, spekkio will be level 20 also 
and will change form every 20th level. I.e. Level 1-19 he will Spekkio, Level 
20-39 he will change into a different monster and will have much stronger 
attacks and defense. Don't worry when you lose, the game will not be over. 
Your HP/MP will be fully restored but you won't get a prize. The prize you 
get depends on the level of Spekkio. I'll try to put up here the different 
levels of Spekkio on the next update. I'll repeat the game again!

When you face an enemy with elemental attribute, you should always use the 
magic which is the opposite of that enemy's element. Example, a monster which 
is aligned to Fire Elemental, use an Ice Magic attack to deal a huge amount 
of damage to it. It's opposite for Defense. If an enemy uses a certain 
elemental magic, for example Ice, if you have an armor, a helmet or an 
accessory that is also Water/Ice affiliated.

-----------------------
G. HOW TO GET/USE TECHS
-----------------------

Techs or Tecnhiques are different abilities you can use during battle which 
use your MP. When you use a Tech, that character will launch a special attack 
on the enemy but it requires MP to be used. Example, Crono's Luminaire which 
uses up 20 MPs. If you have 19 MP left, you cannot use Luminaire. However, if 
it is 20 and above, you can freely use the Tech. 

Some techs are Magic attacks like Fire, Fire2, Ice , Ice2, etc. Each of the 
characters has his/her own ultimate tech. Crono has Luminaire, Lucca has 
Flare, Marle's is Life2, Magus has the DarkMatter, Frog has Frog Squash, Ayla 
has Triple Kick, and Robo has Shock. I remind you also that majority of these 
ultimate techs consume 20 MPs. Marle's and Frog's use 15 MP and Robo's uses 
17 MP. 

I you want to unlock a Tech of a character, you must do them in order of how 
powerful the Tech is. Example, you cannot unlock fire2 without fire. And, 
each of the Techs can be unlocked by gaining the requires number of TP or 
Tech points during battles. If the TP required drops to 0, you're character 
will learn that Tech right away. 

There are techs that can be combined. 2 Characters can combine their powers 
by using Dual Techs to deal more damage to the enemy. There are also Techs 
that allows all 3 of your party members to combine their power to attack the 
enemies. Some however require a certain item that will activate the Triple 
Tech. 


                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          CHARACTER INFORMATION
                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------
A. MAIN CHARACTERS
------------------

CRONO (weapon: Swords)
  - the hero of the game. A young boy living peacefully with her mother at 
Truce Village, Guardia Kingdom 1000 AD. Little does he know that his destiny 
was to travel through time and save the world from a mysterious entity. On 
this journey, he'll meet new friends as well as new enemies in his quest to 
reveal the true purpose of this evil entity. 

MARLE (weapon: Bow)
  - Princess Nadia of Guardia Kingdom 1000 AD in real life, accidentally met 
our hero at the festivities at Leene's Square. Her pendant, accidentally 
created a time gate and brought her to another time. Together with Crono, our 
hero, he vows to protect her people and her loved ones. 

LUCCA (weapon: Gun)
  - a very bright and brilliant young scientist. She made the Teleporter that 
accidentally started the journey of our heroes. 

FROG (weapon: Blade)
  - a Noble Man.. Err.. Frog, from the Middle Ages. He was known as Glenn and  
was transformed into a frog by Magus. He then vowed to protect the kingdom as 
Cyrus the Knight is already dead.

AYLA (weapon: Fist)
  - a very strong Woman from the Prehistoric Era. Always up for a challenge 
even how hard it is to protect his people from the Ioka Village as their 
chief. She joins Crono and his friends in fighting the Evil Lavos. 

ROBO (weapon: Arms/Hand)
  - Code name R-66Y, he was fixed by Lucca in the year 2300 AD. Lucca 
modified his chips making him a good robot with emotions. He decides to join 
your group as thanks for fixing him.

MAGUS (weapon: Sickle/Scythe)
  - At first, he will be one of your formidable enemies. Mastered using 
Magic, he will join your group in the later part of the game. Back then, 
during the Dark Ages, 12,000 BC, he was formerly known as Janus. The son of 
Queen Zeal. He was accidentally brought to the Middle Ages and became a 
Villain known as Magus. 

------------------------
B. SUPPORTING CHARACTERS
------------------------

KING GUARDIA XXI and XXIII
  - King Guardia of the Guardia Kindom in the year 600 AD, 1000 AD 
respectively. 

QUEEN LEENE
  - the Queen that was kidnapped back in the Middle Ages. Her abduction 
almost cost Marle's demise.

MELCHIOR
  - the Guru of Life. He is a master swordsmith able to forge the all-
powerful Masamune Blade. 

GASPAR
  - the Guru of time. He helps your characters by giving advice on where to 
go next. He'll have a very important role concerning Crono near the end of 
the game. I won't spoil it for you.

BELTHASAR
  - the Guru of Reason. He was brought to the future by Queen Zeal. He 
created the Blackbird and the almighty Epoch which can fly and travel through 
time. 

SCHALA
  - she is a warm-hearted woman. The daughter of Queen Zeal. She will help 
anyone who fights for the goodwill of others.

JANUS
  - also known as Magus. He was brought by her mother, Queen Zeal, to the 
Middle Ages and was known as a villain because of his magical powers.

DOAN
  - a descendant of Marle in the year 2300 AD. He stands as the chief of the 
people who survived the incident back in 1999 AD.

KINO
  - we may call him Ayla's future husband. He tends to create mistakes but 
will be of help to you during your journey through the Prehistoric era.

CYRUS
  - the Brave and Gallant knight of Guardia Kingdom in the middle ages. Slain 
by Magus and changed his friend into a Frog.

---------------
C. ARCH-ENEMIES
---------------

LAVOS
  - the ultimate evil in the game. He controls time and sucks up the energy 
of the planet for himself withering the life out of it.  

QUEEN ZEAL
  - the evil minded Queen of Zeal Kingdom in the Dark Ages. He will wake up 
Lavos in order to gain immortality. But of course, you won't allow it do you?

DALTON
  - the Assistant of Queen Zeal. He likes stabbing persons in the back. He's 
only waiting for the Queen to go so that he will own the kingdom. 

AZALA
  - the leader of the Reptites in the Prehistoric Era. He told every reptite 
that they must destroy the apes/humans to prove that they are much more 
superior. 

OZZIE/SLASH/FLEA
  - the generals of Magus in the middle ages. Loyal to magus, they are given 
abilities strong enough even to match Cyrus. 



        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               WALKTHROUGH
        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



BEGINNING
---------
At the title screen select a new game. Or, if you already finished the game 
select the New Game+ Option (for more information about this, head to the New 
Game+ Information section of this Walkthrough/FAQ). After selecting, you will 
be asked what battle mode you want. Select active if you want challenge. The 
enemies here will not wait for you to finish your move. If you want a more 
strategic battle, select the Wait Battle Mode. This will allow you to make 
your move first before the enemy does. After selecting the Battle Mode. Name 
our Hero. For the sake of the Walkthrough, let's use his default name, Crono.

CRONO'S HOUSE (1000 AD)
-----------------------
Item/s:
   200G

The start of the game will bring you to Crono's room. After Crono wakes up, 
head down the stairs. Crono's Mom will forget your friends name. For this 
walkthrough, let's use her default name, Lucca. Talk to Crono's Mom again 
before leaving the house for 200G allowance. Exit Crono's House to the World 
Map.

MAYOR'S MANOR (1000 AD)
-----------------------
Item/s:
   100G
   300G
   Tonic

Go southwest a little to one of the houses, and enter the Mayor's Manor. You 
can learn about Weapons and Items, save points, use of shelters, Techniques 
or Techs, and tips about how the battle system works and how to use the 
buttons by speaking to the different people here. Before leaving the manor, 
take the Tonic in a chest in the lower floor and take the money (100G) inside 
the chest on the second floor. Don't forget to talk to the man in the middle 
TWICE and he'll give you 300G. (Thanks to Brandon Boucher for the info) 
Return to World Map.

LEENE'S SQUARE (1000 AD)
------------------------

You may visit the other houses to gain more info or just talk. Then, head to 
the north of Crono's house to Leene's Square.

There are A LOT of things that you can do here in Leene Square. Upon 
entering, you may be wondering why you couldn't talk to a few characters who 
are running around (they are busy racing against each other so they won't 
bother talking to you). There are also stalls here that sell items, 
equipment, and accessories. Also, remember that the currency that Leene 
Square uses is silver points. You can obtain silver points by winning them 
from the different fun mini-games.

First of all, don't talk to anyone yet and head north to the next section of 
Leene Square. Walk up to the girl that is running around Leene's Bell. Upon 
bumping into her, check up on her first then take the pendant. Talk to her 
and let's name her Marle, which is the her default name. Return her pendant 
and let her join you. Upon joining, you can now have fun in Leene Square. 
Note: don't talk to anyone yet.

Here are the mini-games that you may play here at Leene's Square which 
includes the rules and the requirements in playing.

1. Ring the Bell!
     Found in the SouthWestern portion of the first section of Leene's 
     Square. Your goal is to time it right that Crono can ring the bell.
     If you win, you'll receive 1 Silver Point. Note that this is the 
     second easiest game here at Leene's Square.

2. Guess the Winner!
     It can be found in the first section of Leene's Square. Talk to the
     person standing in the blue tent which is to the right of the fountain
     In the middle. He will let you guess who will be the winner in the next
     race. The racers' name are, G.I. Jogger (G.I. Joe), Steel Runner 
     (Armored Knight), Green Ambler (Alien), and Catalack (a Cat!). If you 
     try to talk to him while the race is going on, he will not entertain
     you. Wait for the race to finish before talking to the man. If you win
     the man will give you 20 Silver Points as a prize. It's hard to guess
     who the winner is, right? Notice the old man near the Starting Line?
     He will guess who the winner will be in the next race. He will sometimes
     be wrong but most probably, he will make a correct guess. So, if you're
     tired of guessing, talk to the old geezer BEFORE A RACE for a hint. 

3. Norstein Bekkler's Lab
     Located in the eastern portion of the first section of Leene's Square.
     It is in a large pink tent with a skull at the entrance. This place is 
     pure fun. First, select the amount of silver points you want to bet.
     10, 40, or 80 Silver Points can be placed as bet.

     At 10 Silver Points, you get to play a game where you must find a 
     certain person among the 3. They are Vicks, Wedge, and Piette. They will
     change places fast. To have an advantage, memorize 2 persons only. 
     Example, watch Vicks and Wedge's movement. When the clown asks you where
     Vicks or Wedge, you'll be able to identify the 2. The one whom you
     didn't follow his movement will be Piette. If you win, you'll get a 
     Poyozo Doll to use as decoration for Crono's House. Note that these
     Poyozo Dolls play a major role in the late part of the game. It does not
     necessarily mean that the Poyozo Dolls in Crono's house will play that
     important part, you will eventually encounter more Poyozo Dolls on the
     way. Note also, that the Poyozo Dolls on the second floor of Crono's 
     house will change the music if you examine it. Tip: Pick the Soldier
     that is farthest from the two. Credit goes to Brandon Boucher.

     At 40 Silver Points, you get to play a mimic game. All you have to do     
     is to Mimic or Copy the movement of the clone using the designated
     buttons, L=Left Arm, R=Right Arm, Y=Laugh, A=Surprise. If you managed
     to mimic everything, you'll win a Clone of Crono that you can use also   
     to decorate Crono's House. Take note that this Clone will play a MAJOR
     role in the game. If you think hard you'll know it. 

     At 80 Silver Points, you get to play a Push the monster game. Your goal
     in this game is to prevent your character, who is hanged just above a
     flame, and push the 3 coins to be able to put monsters into the door at
     the back. It's very challenging. You're pushing the coins at the same
     time preventing your character from being fried. If you see a blue light
     Appear at your left side, examine it to raise the rope a bit, then 
     continue pushing those monsters back. If you win, you'll get a cat.
     These cats will be brought to Crono's House. You can win as many cats 
     as you want. When you go to Crono's house, you'll see all the cats 
     you've won roaming around the house.

4. Soda Guzzling Contest
     This is found in the eastern portion of the second section of Leene's
     Square. Your goal is to drink up 8 cans of Soda within a certain time
     limit. Press the A button as fast as you can to drink the cans. Turbo
     enabled controller have the advantage here. All they have to do is to
     hold the A button, therefore making this game the easiest one. If you
     managed to drink the 8 cans, you'll receive 5 Silver Points.

5. Beat Gato!
     In the second section of Leene's Square, head all the way to the west
     past the old man until you reach Lucca's Demo Robot, Gato. This mini-
     game will train your characters in battle. If you managed to beat Gato,
     which I'm sure you will, you'll receive 10 Experience Points and 15
     Silver Points. All you have to do is to attack! If you lose, play 
     Another game! Just kidding. :)   

Now, back to the walkthrough. After you've played these mini-games, you can 
visit the Tribal Dance. It is located to the NorthEast of the second section 
of Leene's Square. You can push the buttons to make your characters dance, 
laugh, and even surprise them.

Now, there are certain things at Leene's Square that you can do that will 
affect a certain event later in the game. You can do them in any order you 
want, but this is the best way, I think.

1. Go to Melchior (Weapons Merchant and Swordsmith in the first section of 
Leene's Square) who is near a woman. Talk to the woman first then talk to 
Melchior. He'll sell his items to you then he will ask if you could persuade 
Marle into selling her pendant. Say NO! 

2. In the western area of the 2nd section, you'll see and old man walking and 
a pack of lunch/food on a table. Don't ever take it. Just leave it there 
because you might actually be tempted to get it.

3. Head to the Eastern area of the 2nd Section, you'll find a girl who lost 
her cat. Remember a cat near the old man? Examine it and you'll hear a mew. 
It will then follow you wherever you go. Lead it to the girl then talk to 
girl and she'll be glad to have her cat back.

Back to the main story. Head to the fountain at the center of the 1st section 
of Leene's Square. Talk to the girl sitting there. After talking to her, it 
will be announced that Lucca and her dad finished their invention. Go north 
to the 2nd section. Head north. Upon reaching the stairs to the 3rd section, 
Marle will tell you that she wants to buy some candies. While she is buying 
the candies, don't push a single button. In other words, don't even try to 
move away from her while she is busy buying the candy. This certain event 
will also affect the same event in the later part of the game (the one I 
talked about a while ago regarding those 3 things you need to do). Then, 
after buying the candies head north to the 3rd section. Upon reaching the 3rd 
section, you'll see the introduction of Taban about their invention, the 
teleportation device (wow! I ought to have one!). Upon regaining control of 
your characters, talk to Lucca. You will be asked by her to try out their 
invention. Step into the left pod. All goes well (by the way, you can try and 
try the device to your hearts' content). Then talk to Marle. When Marle tries 
the device something wrong happens. Her pendant reacts to the device and a 
portal or a gate will appear and will suck her into it. Upon regaining 
control of Crono, step into the left pod and take the pendant. Crono then 
decides to follow Marle to find out what happened to her. Lucca tells Crono 
that she will follow them later after she discovers what caused this event. 
Crono will be sucked into the gate and will travel through time! Now the real 
adventure of Crono will begin!

TRUCE CANYON (600 AD)
---------------------
Item/s:
   Tonic
   Power Glove

Upon exiting the gate, you will be greeted by 3 imps. You can easily beat 
them w/ normal attacks. No problem at all. Head northwest to the next 
section. You will meet a batch of 2 Imps. It's easy. There are also items 
that can be found in this area. A Tonic and a PowerGlove. When you see imps 
playing, just pass through them quietly. Don't go near them and they'll not 
attack you. Just head south to exit to the World Map. You'll see that the 
place is different from your time, 1000 AD because you're in 600 AD!

GUARDIA KINGDOM (600 AD)
------------------------

You can visit the residents of Truce Village. You can buy equipments/item 
from the Market. You can also see Lucca's ancestors in one of the residences 
here. You can see them forging Leene's Bell (w/c you saw at Leene's Square 
1000 AD). After talking to the villagers and buying anything you want, head 
to the Guardia Forest just south of the Castle.

NOTE: Don't go to the bridge as you can't pass through here yet. Also, don't 
go to the cathedral yet.

GUARDIA FOREST (600 AD)
-----------------------
Item/s:
   Power Tab
   Shelter

There are also many item's here. At the first intersection, head left. At the 
next intersection, w/c is almost right after the first one, head to the lower 
path. There are two shining dots here. The Northern one contains a Power Tab 
as for the southern one, you'll just invite 2 Roly riders. After getting the 
Power Tab head back to the intersection and take the upper path. Don't mind 
the left path of the first intersection, it will meet with the north path of 
the second intersection. While walking, you'll notice 2 bushes that are 
moving. The one on the right will house a monkey-like monster w/c will give 
you a shelter. You can always exit to the World Map and return here and get 
another shelter from him and as many time as you like. The other moving bush 
has monster in it. So ignore it, or fight it for EXP. Next, continue on until 
you come to another intersection where one path is to the north and the other 
to the east. Head to the north, the east past only contains a sealed chest. 
Exit to the World Map.

GUARDIA CASTLE (600 AD)
-----------------------
Item/s:
   Tonic
   Ether
   100G
   Bronze Mail

Upon entering the castle the guards will stop you when suddenly a familiar 
person will come and lets you pass (it's so obvious who she is). In the 
throne room, talk to King Guardia XXI. He will give you permission to sleep 
in the Knight's Quarters which is to the left of the entrance then go down 
the stairs you'll see. The other path will lead you to the kitchen. After 
resting, if necessary, head to the throne room and take the right path up to 
the Queen's Room. On your way up, you'll see a chest with a Tonic. Upon 
reaching the Room of the Queen, talk to the guard and he will give you access 
to the room. Take the chest with an Ether first then, head to the queen and 
talk to her. Then, Marle will feel something then she will disappear! She 
ceases to exists!

After Marle disappears, head down to the throne room. On the way, you'll meet 
with Lucca. She will tell you that Marle is actually Princess Nadia of the 
Guardia Kingdom in 1000 AD. And she was mistaken as Queen Leene therefore the 
King stopped the search for the real Queen Leene w/c is actually held captive 
somewhere. Lucca explains that Marle disappeared because Queen Leene will be 
killed by the hostage-takers because they will think that the King has no 
more interest in rescuing the Queen in which the king only mistook Marle for 
her. So Marle do not exist anymore (whaaa!). So your mission now is to look 
for the missing Queen Leene to save both her and Marle. Before leaving the 
castle, be sure to take a rest at the Knight's Quarters. Also, to the left of 
the throne room, there's a set of stairs leading to the Kings room. On the 
way, you'll find a chest with 100G, then you'll see a sealed chest w/c you 
can't do anything right now, and finally a bronzemail in the King's room. You 
may now exit to the World Map.

GUARDIA FOREST (600 AD)
-----------------------
Item/s:
   Shelter

There nothing much here as you have been here already. Just take another 
shelter then head south and exit to the World Map.

CATHEDRAL (600 AD)
------------------
Item/s:
   Revive           Power Tab       Shelter
   3 Tonics         100G            Iron Sword
   Maiden Suit      Speed Belt      Mid-Ether
   2 Ethers         Defender
   Steel Saber      Heal

In the World Map, head west to another forest which, fortunately, you can 
pass freely. Enter the Cathedral. Upon entering, it seems like the ordinary 
church with nuns. But observe the statements of those nuns, they're not nun-
like at all. Speak to them all then examine the shining dot at the altar 
which is the coral pin of the real Queen Leene. Then, the nuns reveal 
themselves as Naga-ettes and will attack your party. After you beat them, 
another will come in to surprise Lucca. A Frog will then come to Lucca's 
rescue. Go with him and name him Frog. After joining, check the organ to open 
a passageway. Upon entering, ignore the door to your north and head left. Get 
the 2 chests with Revive and Tonic. Enter the next door you see then head up 
the stairs and enter the room right after the stairs. Get the MaidenSuit, 
Tonic, and Ether. Then examine the egg-like thing on the left of the room w/c 
is a Naga-Ette Bromide. 3 Henches will attack you. Beat them then exit the 
room. Don't go down the stairs, head right then up to a chest with 
SteelSaber. Head left to the spikes and examine the skull to the left. The 
spikes will be removed and you can now enter the door. Talk to the guard then 
take the Shining Power Tab. Exit the room then head back the stairs and go 
down. Don't enter the door, go left past the Main Hall Way. Head up the next 
set of stairs. Enter the first door you see and talk to all 3 of the 
creatures here. Talk to them until the Diablos leaves the room to go to 
Magus' Statue. Follow it. Upon entering a room, talk to the king, the 
soldier, and the queen. After talking to them, get the chests for 100G and 
Ether.

Head to the right door to enter Magus' statue. Get the chests for SpeedBelt 
and Defender Accessories. Leave the 2 rooms. If you try to leave the room of 
the king, they'll turn to Gnashers and attacks you. Head down the stairs and 
pass through the Main Hallway and enter the dor on top. In the next room, use 
the Save Point. Head up the stairs, don't enter the door and head left. Get 
the Chest for a shelter then use the stairs down. Enter the door. In the next 
room, (with bats) don't examine the Skull because it will invite 2 more bats. 
Enter the north door. Move on and get the Tonic and Heal inside the chests. 
Continue left then down one room wherein you'll see another room with a 
skull. Examine it to lower the spikes. Then, head down one room and go up the 
stairs. Take the door in the middle (I suggest you save). Defeat the monsters 
and take the chest for an Iron Sword. Examine the organ to reveal a room on 
the north side of this area which is beside a note. You can take any of the 2 
stairs to reach that door. Upon entering the door, you'll reach another 
hallway. Follow it then use the Save Point. Enter the Door. Meet the first 
boss:

Boss:  YAKRA
#############################################################################
HP:  900-1000 
EXP: 50
TP:  5
G:   600

To Beat him, use Crono and Frog's Dual Tech X Strike to deal a big damage to 
him. Use items with Lucca to heal everyone. If everyone's HP goes down, Let 
everyone use Tonics then continue on with X Strike until he dies.
#############################################################################

////////////////////////////////////////////////////////////////////////
/ Please take note that the HP of the bosses are my estimates only, I  \
/ computed the total damage I did to the boss until it died. So, these \
/ HPs are enough to beat that particular boss.                         \
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

After beating him, get the right chest for a Mid-Ether. Check the other chest 
which contains the real Chancellor. Talk to Queen Leene Afterwards then 
you'll be back automatically to Guardia Castle.

GUARDIA CASTLE (600 AD)
-----------------------

You'll start off in the throne room with the King, Queen, and the Chancellor. 
After Frog leaves, talk to Queen Leene. She'll ask you about Marle. Return to 
where Marle disappeared. After Marle reappears, answer her back with the 
"Wrong!" Option. I think it also affects a future event. After Marle joins 
you, go back to the throne room and talk to everyone to hear their reactions 
about Marle. Then, exit and you'll see Frog. After Frog leaves (again), take 
a time to rest in the Knight's Quarters for free. Then, exit the Castle to 
the World Map.

GUARDIA FOREST (600 AD)
-----------------------
Item/s:
   Shelter

Again, take the Shelter from the monster! Exit to World Map. It's now time to 
return to the present time.

TRUCE CANYON (600 AD)
---------------------

Go to Truce Canyon and go to where the portal is. Lucca will show off his 
gate key that can open these portals so it can be used if needed. You'll then 
teleport back to Leene's Square 1000 AD.

LEENE'S SQUARE (1000 AD)
------------------------

Once back, Lucca will leave and Marle will ask you if you can escort her 
home. After regaining control of your chacaters, you can play with the games 
as much as you want, then afterwards exit to the World Map.

MARKET (TRUCE VILLAGE 1000 AD)
------------------------------

You'll find new equipments here to buy them if you have the G. Exit to the 
World Map.

MAYOR'S MANOR (1000 AD)
-----------------------
Item/s:
   300 G

Head to the Mayor's Manor and talk to the Mayor on the second floor. He will 
not only give you hints but also a small amount of 300G. Return to World Map 
and go to Guardia Forest.

GUARDIA FOREST (1000 AD)
------------------------
Items/s:
   Power Tab

Here, you'll not see the Monster that carries a shelter. You'll face some new 
enemies here also. There some new items here also. In the place where you 
found 2 shining dots, a new Power Tab can be found shimmering near the trees 
to the left. You can now exit to north because there aren't any more items 
here.

GUARDIA CASTLE (1000 AD)
------------------------
Item/s:
   3 Ethers         1500G
   3 Mid-Tonics
   Bronze Mail
   2 Shelters
   Lode Sword

Upon entering you'll be greeted with a very cold greeting from the Chancellor 
of this castle. He will think that you kidnapped the princess. You will be 
detained and taken to court. In this court scene, your verdict will be based 
on what you did to the princess and the people at Leene's Square. Remember 
those things that would affect a future event? This is that particular event. 
Again, your verdict will be based on a couple of things:

1. After you bump into Marle, check on her first before taking the pendant.
2. Don't talk Marle into selling her pendant to Melchior (equipment shop).
3. Don't take the old man's pack of food.
4. Bring the kitty back to the young girl.
5. Wait for Marle to finish buying her candies.

When the Chancellor asks you who started it, tell him it was you. Then when 
he asks you if you were tempted with her fortunes, tell him "no" and "not at 
all". With this, you'll be proven innocent. But it's just the same if you 
were guilty. Here's what will happen. If you are innocent you'll be given a 
maximum penalty of 3 Days Solitary Confinement (the Chancellor with stir up 
the system and tells the guard that you will be executed even if you are 
innocent. He wants Crono dead). If you are proven guilty you'll be detained 
and executed within 3 days. 

In the detention cell, you'll find a cup which will restore your all your HP 
and MP. If you are innocent, there will be a pack which will contain an 
ether. You can also use the Save Point. Now, don't go near the door. Just 
stand still and WAIT for three days to pass. If you irritate the guards they 
will attack you and you're free but you will only be able to meet Lucca 
before the Boss. If you wait for 3 days, you will be brought to the execution 
room. When the guillotine is ready, Lucca will come in and save you. You can 
now use Lucca until you reach the boss. She can gain EXP so the boss will 
become easier. Here's the description of the 2 ways on how you can reach the 
boss:

1. If you break you way out
   After defeating the Guards, leave the detention hall. You'll arrive at a 
place where there are 4 stairs. First, don't mind the 2 enemies here just 
pass by them. Just head to the lower right stairs the continue on until you 
see a guard. Beat him and examine the switch to open the room. You'll find 
Mid-Tonic x2, Ether x2. Leave the area and return to the 4-stair room. On 
your way out, you'll see Omnicrone. Just deal a certain amount of damage (218 
HP) to him and he'll escape. Then, move on and beat those 2 Blue Shields to 
gain access to the 2 stairs. The strategy is simple, wait for them to show 
their bodies then slash away with your sword. Don't go to the upper left 
stairs because you'll only have a fight here. So, head to the upper right 
stairs. On the small bridge, you'll be attacked by 2 guards. They're easy. 
Beat them and move on until you reach an intersection. Head left and beat 
another Guard to enter the execution room. Help the man in the Guillotine and 
he'll tell you about his shop at Truce Village. Then, get the chest (Mid 
Tonic) and examine the switch to the north to open the door. Move north and 
get the chest for a Bronzemail. You will be attacked by 2 Decedents. Beat 
them then return to the intersection and head north. Move on until you reach 
the second 4-stair room. Head to the lower-left stair first and get the chest 
with a shelter in the right room. Head back to the 4-stair room and beat the 
Blue Shields again. Head to the upper left stair and exit through the hole in 
the second room. You'll now be at the walls of the castle. You can now reach 
the chest, in which its room cannot be opened, for a shelter. There will be 
another hole in the ground. Get in and get the chests below for a Lode Sword 
and 1500G. You can return up by examining the wall where you climbed down. 
After getting the chests, return to the second 4-stair room. Head to the 
upper right exit now. Move on until you are saved by Lucca. You can now see a 
save point and the Manual which gives info about your next boss. Read it then 
SAVE. Go to "Continuation (Trial)"..

2. If you waited for 3 days to pass
   If you waited for 3 days, you will be taken to the execution room. Just 
before you are executed, Lucca comes and saves the day. Upon regaining 
control of your characters, get the chest for a BronzeMail. Head down to the 
next room and save the man from the Guillotine. He'll tell you about his shop 
at Truce Village. Next, get the chest for a Mid tonic then leave the 
execution room. In the intersection, head left first. Move on until you reach 
a 4-stair room. Don't worry about the upper left stairs. You'll only see an 
enemy there. Now, beat those 2 Blue Shields. The lower left stairs will lead 
you to the detention cell of Crono. You can restore your HP/MP by using the 
cup and save the game! Next, return to the 4-stair room and head down the 
lower-right stairs. Move on until you see a door. Beat the guard and open the 
door. Inside, you'll see 4 chests with Mid-Tonic x2, Ether x2.  Return all 
the way to the execution room. On the way, you'll have to fight Omnicrone. 
Just deal exactly 218 HP damage to him and he'll escape. When you reach the 
intersection near the execution room, head north. Move on until you reach the 
second 4-stair room. Head to the lower-left stair first and get the chest 
with a shelter in the right room. Head back to the 4-stair room and beat the 
Blue Shields again. Head to the upper left stair and exit through the hole in 
the second room. You'll now be at the walls of the castle. You can now reach 
the chest in which its room cannot be opened for a shelter. There will be 
another hole in the ground. Get in and get the chests below for a Lode Sword 
and 1500G. You can return up by examining the wall where you climbed down. 
After getting the chests, return to the second 4-stair room. Head to the 
upper right exit now. Move on until you see a save point and the Manual which 
gives info about your next boss. Read it then SAVE.

Continuation (Trial)...
After saving and using a Shelter if necessary, head up the stairs you see. On 
the way, the ground will shake. Move on and meet the Boss:

Boss:  DRAGON TANK
#############################################################################
Dragon Tank HP: 300 
Head HP:        700 
Grinder HP:     700 
EXP: 40
G :  500

Destroy the head first as it has the ability to restore HP to all parts of 
the Tank. Destroying will will ease the battle. Kill the grinder then the 
body. You cannot use Lucca's Fire Techs as it will be use if the head is 
still there. You can use Crono's Cyclone to damage every part of the Tank 
making it a bit easier to beat.
#############################################################################

After destroying the tank, the bridge will collapse. Don't worry, the 
chancellor will lend you a hand. Move on. Get the chest along the way, it 
contains shelter. When you see 2 guards, walk past them then head to the 
entrance of the castle. The guards will stop you, but eventually Marle will 
reason out to her father and joins you in leaving the castle.

GUARDIA FOREST (1000 AD)
------------------------

After entering the forest, the guards will quickly catch up with you. They 
got you cornered and there's no way out except to the right. Run to the right 
and you'll see a gate. Just before you get captured again, examine the gate 
and you be able to escape.

BANGOR DOME (2300 AD)
---------------------

You'll arrive at an unfamiliar place which is advanced in Technology. Your 
party will notice that you're now in the future. There's nothing to do here 
so leave the Dome and exit to the World Map. And head south and enter Trann 
Dome. Take into consideration that if you stay too long on the world map, 
your characters' HP will slowly deteriorate until it becomes 1. So, if you 
think you already spent too much time on the World Map, go inside into any of 
the domes then come back out to prevent HP loss. 

TRANN DOME (2300 AD)
--------------------

You can buy items and equipments here. You can also use the Enertron which 
will recover your HP and MP completely. Use it as you please. After doing 
these, there's nothing else left to do so leave the Dome.

LAB 16 (2300 AD)
----------------
Item/s:
   Berserker
   Lode Sword
   Lode Bow
   Ether

Head north in the world map past Bangor Dome and enter Lab 16. There are a 
few items here. Just beware of the rats, they will steal Tonics from you if 
it touches Crono while running/walking. You can get a Berserker when you go 
all the way to the left after entering the Lab entrance near Bangor Dome. On 
the way, you'll see a chest containing another Lode Sword. Now, move on. 
Again, you'll see another chest which is in the way of a running rat. Time it 
right that you reach the chest right after the rat runs the opposite way. 
You'll get a Lode Bow for Marle. Move on and you'll meet a group of shadows. 
After you beat the 3 Shadows, ignore the big plant-like creature and head 
south to get the chest for an ether. Now, move on and head North East. You'll 
have to fight the Mutant that you'll see here. After beating it, exit to the 
World Map.

ARRIS DOME (2300 AD)
--------------------
Item/s:
   2 Mid-Ethers

Head to the Arris dome and enter. You'll see a small group of people inside. 
Their leader is the Old Man Doan. After talking to the people, save and buy 
from the kid if necessary. You may also use the Enertron to save shelters. 
Now, speak to Doan and he'll tell you that they cannot get the food from 
below because of the robots. Head to the ladder you see which is in the 
middle of the room. Upon entering, you'll see 2 consoles wherein the one to 
the right is shining. Ignore it for now and climb up the ladder to the left. 
There's a very simple maze here. You have to cross the steel planks to get to 
the other side. When you see a rat, ignore it for now. Here's the direction 
where you should go through the planks to reach the top if ever you didn't 
get it. First intersection, right. second Intersection, up. Third 
intersection, right then fourth intersection, up. On the fifth, turn left. 
Sixth Intersection, left. Seventh intersection, head up. Eighth intersection, 
head right then finally, head north. You'll reach a room with an alarm. 
Continue walking/running north and you will be stopped by another boss:

Boss:  GUARDIAN and 2 BITS
#############################################################################
Guardian HP: 1300
Bit HP:      200 each
EXP:   300
*TP:   -
G:     1000

Try to kill the 2 bits first as they will launch massive attacks like the 
Ampli Fire attack. When you beat the 2 bits, the Guardian will start a 
countdown. When it reaches 0, the 2 bits will re revived. He's not easy at 
the same time not hard. In short, average dificulty. You can beat them by 
physical attacks and Single or Dual Techs.

* - because my party members have complete Single Techs therefore the amount of 
TP gained is not shown. I'll include this in the next update.
#############################################################################

After beating the Guardian, head north. Your party will see a deceased man. 
After regaining control of your characters, examine the man again and you 
will now know that the rat which was at the Steel Planks is not a statue. Get 
the chest for a Mid-Ether. Head back to the Planks. You'll see the rat. Now, 
try to run as fast as you can and catch it. When you think it's near enough, 
hit the A button to catch it. He will tell you that, to gain access to the 
door way back in the entrance (the place with 2 consoles), stand in front of 
the shining console, hold the L and R buttons then press A. Now, go back 
there and do it. When the new path comes up, you can now enter the right 
door. Upon entering, don't go up to niether of the ladders instead, head 
north past the monsters to reach a chest with a Mid-Ether. Now head back and 
walk down the stairs to the left. At the end, walk down the stairs. Move on 
until you see another set of stairs. Walk up the stairs and head north to a 
door. In here, you can actually take any path you like whether take the 
stairs or take the right route. When you reach the first Proto 2 (the robot, 
not the spider looking ones), head left and walk up the stairs. Move on until 
you enter a room with a monitor and a console. Lucca will operate it and 
you'll see the location of the other gate. You will also be shown the Day of 
Lavos 1999. When the characters talk to each other, select "Okay!". Once 
outside the monitor room, you'll see another console to your right. To reach 
it, head to the place where you saw the first Proto 2 then go north ignoring 
the ladder. Upon reaching it, use the LR + A button code you used to enter 
this place. It will make a path to the sealed door but you can't do anything 
as of now but when you come back here later, you won't have to do it anymore. 
Now, head back to where Doan was. He'll be amazed that you survived below. 
You will give him the seeds you found from the deceased man and he will give 
you a Bike key you can use later at Lab 32. Use the enertron, save or buy 
items if necessary, then head out to the World Map.

SEWER ACCESS (2300 AD)
----------------------
Item/s:
   600G
   Rage Band
   Bolt Sword

If you want to make it easier when you come back here later I suggest you 
head left to the Sewer Access. You have to activate the bridge here so that 
you can have easy access later. Inside, a guard will pass by. After regaining 
control, head left, defeat the enemies and get the chest for 600G. Then, head 
all the way to the left until you see a scene with two frogs talking to each 
other. Follow them down the ladder. Below, head right. You will see a cat. If 
you examine it, you'll have to fight 3 Nereids. Move on. You'll then see a 
can and a trash bin. If you examine either of them, you'll fight 4 Nereids. 
Next, you'll see a slice of cheese. If you examine it, you'll have to fight 2 
Nerieds and a rat. Move on. Next, you'll see a save spot. If you examine it, 
you'll fight 3 Nereids. Finally, climb up the stairs. Above, you'll see a gap 
between a bridge and another bridge to your left. Ignore the bridges and head 
north. You'll see a slight opening in between the wall. Go through here to 
reach a switch which will open the opposite door. Head back then up. Continue 
pressing the Up Key until Crono Stops. You'll now be able to head right. When 
you see that Crono stops, head down through that door. You'll see another 
scene with the 2 frogs. Anyway, just head right then up to get a Rage Band 
from the chest. Now head right to meet:

Mini-Boss:  KRAWLIE
#############################################################################
HP:    550
EXP:   100
*TP:   - 
G:     500
Item:  Mid-Ether

He is so easy. You can beat him with your eyes closed while pressing the A 
button continuosly.

* - Because my party members have complete Single Techs, the amount of TP 
gained is not shown. I'll include this in the next update.
#############################################################################

After beating Krawlie, move on until you see a ladder. Go past it fast and 
get the chest for a Bolt Sword. Then, press the switch to fill the gap and 
the bridge will now be accessible. Now, don't go back to climb the ladder. 
Instead, cross the bridge you just activated and you'll notice that you've 
been here already. Now head all the way back to the ladder which you used to 
enter this area and exit to the World Map. Note: The ladder at the end will 
send you to the World Map but it is on a remote island. You can find the 
Keeper's Dome and the Death Peak there. But you don't have to go there yet.

LAB 32 (2300 AD)
----------------
Item:
   Race Log

Now, head north to Lab 32. In the lab, head north and examine the Jet Bike 
(you will automatically use Doan's Bike key on it). You will be attacked by 4 
Proto 2s. fortunately, Johnny will come and stop the robots from attacking. 
Instead, he'll challenge you to a race through Lab 32. you must beat him in 
order to reach the end of Lab 32. Here's a tip. You can just sit back and 
watch until you are close enough to the finish line and push that B Button 
for a speed boost. You only have 3 boosts and you must use it only if you are 
in front of Johnny. He will always try to stay in front of you so watch out. 
Again, if you win, you'll be at the end of Lab 32. but if you lose, don't 
worry. You can always challenge him to the race or you can ignore him and 
just walk/run through Lab 32. I recommend walking because you'll gain 
experience in the process and an item along the way. You can get the race Log 
item which will record the scores you get every time you race Johnny. At the 
start of the race your score will start from 0 and will increase during the 
race. But, if you managed to stay in front and not allow Johnny to even get 
beside you, when he bumps your back you'll receive points. But if Johnny is 
in your front and you bump into him, you'll lose points. Anyway, once you 
reach the end in any manner you like, exit to the World Map.

PROTO DOME (2300 AD)
--------------------

In the World Map, don't go to the factory yet. Head to Proto Dome first. 
Inside just move on and use the Enertron if you like. When you see a Robot, 
Lucca will repair it. Then, you can name R66-Y as Robo (any name will do, 
we'll just use Robo for the sake of the walkthrough). Then, you'll tell him 
that you need to get to the gate to be transported back to 1000 AD. He will 
agree to help you in turn for fixing him. Choose from Marle or Lucca who will 
stay behind. As for me, I left Lucca the first time I played because Marle 
has Curative Magic. Once Robo joins your party, leave Proto Dome and head to 
the Factory up north.

FACTORY (2300 AD)
-----------------
Item/s:
   Shelter
   Titan Vest
   Hammer Arm
   Plasma Gun

Inside, examine the console that you'll see there and Robo will deactivate 
the laser in front of the conveyor belts so that you can continue on. Kill 
the acid that shows up. Use the conveyor belt and use the left elevator. 
Below, there is a save point. You can also head north to a chest containing a 
shelter. After beating the Acid and Alkalines, examine the computer to open 
the hatch right below the chest and reveal a ladder. Head down. Move on until 
you see a laser. Enter the door that you see. You can pass through the wall 
on the left to reach the chest containing another Titan Vest. Then, head 
right for another chest containing a more powerful arm for Robo, the Hammer 
Arm. Now, examine the computer beside the 4 lasers. It will deactivate all 
lasers in the factory. But you have to survive the fight against acids and 
alkalines. Now head to the elevator to the right of this area. If you select 
up, you'll be brought to the floor with the save point you saw earlier. Save 
if you want to then head to the lowest floor. Here, ignore the ladder to your 
left. It will lead you back to the computer room where you turned off the 
lasers. So follow the hallway north. There is a locked door. There is also a 
chest containing a Plasma Gun for Lucca. To open the door you have to press a 
sequence of buttons. The clue is "Zabie". If you pronounce it, you'll see 
that it is equivalent to the buttons "XABY". So punch X,A,B,Y. The door will 
open. Head north then push the switch. The emergency system will activate. 
You're so lucky that you weren't trapped in. After regaining control of your 
characters, use the ladder as the elevetors are shut down. On the way, you 
will encounter robo's past friends. These robots will beat up robo pretty 
badly. Now you have to fight all 6 of them. Together, they are a single boss.

Boss:  R SERIES
#############################################################################
HP:   300 each
EXP:  480
*TP:  -
G:    600

It's not that hard. Just use Crono's Cyclone to damage more Robots in one 
turn. If you have Marle, have her attack but let her heal the both of them if 
their HP runs low. If you have Lucca, use her flame attacks and if your HPs 
are low, let her use Tonics or Mid Tonics.

* - Because my party members have complete Single Techs, the amount of TP 
gained is not shown. I'll include this in the next update.
#############################################################################

After you beat them, whoever is in your party will get robo and you will 
automatically go to Proto Dome. You'll actually see you party members carry 
Robo to Proto Dome. 

PROTO DOME (2300 AD)
--------------------

Lucca will repair Robo once more then Robo will officially join your party. 
The door is now open and your party will now use the Gate.

END OF TIME
-----------

You will arrive in an eerie and dark place. Move on through the door and 
you'll meet up with the an Old Man. He'll tell you that you are at the end of 
time. And that happened because you are in a group of 4. Only a group of 3 
can use the gate at a time. He'll also tell you that the pillars of light you 
saw a while ago connects to different times. After regaining control of your 
characters, you may restore you HP/MP if you examine the shining dot near the 
save point. Don't try to use the other shining dot as this one leads directly 
to the last boss of the game, LAVOS. I'm absolutely, perfectly, undoubtedly 
sure that you are not prepared to fight him (unless you're in the New Game+ 
mode or you played for DAYS leveling up your characters to 99). Let's move 
on. Head back to the pillars of light. On the way, the Old Man will call your 
attention. Talk to him and he'll tell you to take a peek on the next room. 
Inside, you'll find Spekkio the Master of War. His form will depend entirely 
upon your levels, more to that later. Talk to him and if he asks you a 
question, answer "Strong!". He'll the tell you more about Magic. That it was 
used years before Crono's time. He'll teach you how to use Magic if you WALK 
around the room clockwise 3 times. WALK, don't hold the run button. After 
walking around 3 times, talk to him again and he'll give you the power of 
magic. Crono/Lightning, Lucca/Fire, Marle/Ice, Robo can't use Magic but 
Spekkio will tell him that his laser attacks have a little Shadow Magic. Then 
he'll ask you if you want to try it out. If you win, you'll receive items. 

Here are the items you can get by beating him:

Level 1 ñ 19     Special Refresher: 1 Magic Tab, 5 Ethers
Level 20 ñ 29    Choice: 1 Magic Tab, 5 Mid Ethers
Level 30 ñ 39    Healthy Choice: 1 Magic Tab, 5 Full Ethers
Level 40 ñ 98    Graceful: 1 Magic Tab, 1 Speed Tab, 1 Power Tab 
Level 99         Cheerful: 10 Magic Tabs, 10 Speed Tabs, 10 Power Tabs,
                 and 10 MegaElixirs
(Thanks to Brandon Boucher: TheDOORS66@aol.com for the info)

If you didn't win, don't worry, your HP/MP will be restored. After fighting 
him, return to the Old Man and talk to him. He'll tell you that you have to 
go to your own time first to be able to change what you want. So go to the 
light pillars and go to Pillar #6 to Medina Village 1000AD. Here's the sketch 
of the Pillars:

  #1    #2    #3

  #4    #5    #6
  
  #7    #8    #9

Locations and Time:
1 - ?
2 ñ Tyran Fortress (65,000,000 BC)
3 ñ Truce Canyon (600 AD)
4 ñ Mystic Mountains (65,000,000 BC)
5 ñ Proto Dome (2300 AD)
6 ñ Medina Village (1000 AD)
7 ñ Leene's Square (1000 AD)
8 ñ Earth Bound Island (12,000 BC)
9 - ?

MEDINA VILLAGE (RESIDENCE  1000 AD)
-----------------------------------

You'll be transported to a residence of a Mystic in Medina village. When you 
try to exit, the Mystic will tell you that there is a man who lives west of 
their place. So head out to the World Map.

MEDINA SQUARE (1000 AD)
-----------------------

Go to Medina Square in the middle of the village. Here you'll learn fact 
about what happened years ago in the war of the Mystics vs. humans. Just came 
here to learn, that's all. The game won't be exciting without the story 
right? Go back to World Map again.

EDLER'S HOUSE ñMEDINA VILLAGE(1000 AD)
--------------------------------------
Item/s:
   Speed Tab
   Magic Tab

Go to the Elder's House. First, get the shining speed Tab in the kitchen. 
Now, go to the second floor of the house to get a shining Magic Tab on the 
desk. Then, head back out to the World Map. If you want to sleep at Medina 
Inn, you have to fight the hench and the diablos first. Pay 200 G afterwards.

MARKET ñMEDINA VILLAGE(1000 AD)
-------------------------------

When you enter the Market, the Mystics will attack you then they will allow 
you to buy from them. But look at that Price, it's unbelievable. I've got 
outrageous prices. All the Equipments are at Maximum, 65,000G EACH. The Tonic 
is at 2,440G, Revive at 48,800G! I guess this is random, or the battle might 
have an effect. If you're so strong that you can beat the two with one slash 
each (i.e. New Game+), the higher the price will be. If you're quite weak and 
took a few hits, the price will be loewr. I've seen also some of the prices. 
The Tonic is at 470G, 1100G. I suggest that you don't buy anything because 
you can't afford it. Just head back out to the World Map.

FOREST RUINS (1000 AD)
----------------------
Item:
   Mid Ether

Go to the Forest ruins, which is like a triangle to the north. Just get the 
chest with a Mid Ether then head back out to the world map.

MELCHIOR'S HUT (1000 AD)
------------------------

Go all the way to the east to Melchior's Hut. You'll notice that he is the 
weapons merchant at Leene's Square when you started the game, if you don't 
know him. You can buy weapons from him at reasonable prices. After buying 
weapons, if necessary, go north to Heckran Cave.

HECKRAN CAVE (1000 AD)
----------------------
Item/s:
   2 Ethers
   Magic Scarf
   Mid Ether

Upon entering, 2 henches will attack you. After beating them, move on until 
you see a ladder. Climb down the ladder and get the Ether inside the chest. 
Continue heading down then move on. On the way, you'll be attacked by a Jinn 
Bottle and 3 Octoblushes. After beating them, move on. 2 Tempurites will 
attack you on the way. If you observe carefully, you'll notice that most of 
them are insusceptible to physical attacks so use Magic instead. When the 
path splits in to 2, head to the south. Fight 3 RolyPolys and get the chest 
but just before you do that, you'll be attacked by 3 Cave Bats. Get that 
Magicscarf after beating them. Return back to the intersection and take the 
upper path. Take another chest that contains a Mid Ether. Move norht until 
you reach another chest which contains an Ether. Now head south. Defeat the 4 
Tempurites and head south to the next area. Now fight agianst 4 more 
Rolypolys. Now head left and fight those Cave Bats. Now enter the passageway 
you see. Fight another batch of enemies with a Jinn Bottle and 3 Octoblushes. 
Move on. You'll see a black chest here but you can't do anything to it now so 
enter the passageway to the north. When you reach the waterway, head right. 
You'll eventually reach a ladder. Climb up and use that save point. Prepare 
yourself to battle against:

Boss:  HECKRAN
#############################################################################
HP:   2200
EXP:  250
TP:   10 
G:    1500

He's a little hard. Physical attacks won't do good so stick to your magic. 
When he tells you to attack him, don't. Just stall for a moment until he 
stops that attacking pose. If you attack him during his pose, he will counter 
attack with Water Wave which you don't want to happen. You can beat him on 
your first try though. Just keep on healing.
#############################################################################

After beating him, Lucca suggests that you use the Gate at Leene Square. So 
head north until you see a small pool of water. Jump in. You will be 
transported near Lucca's House through a giant whirlpool. Go to Lucca's 
House.

LUCCA'S HOUSE (1000 AD)
-----------------------
Item:
   Taban Vest

Go to the second floor of the house using the right stairs. Talk to Lucca's 
Mom. Wait until Taban comes in and gives his earnings to Lucca's Mom. After 
he leaves, return to the Living room and talk to Taban. He will give Lucca a 
special armor he made himself. The Taban Vest. Return to the World Map.

LEENE'S SQUARE (1000 AD)
------------------------

Go to Leene's Square and use the Gate where Lucca's invention is. You'll end 
up at the End of time. Note that you will always pass through here whenever 
you use ANY of the gates.

END OF TIME
-----------

Here, you can retore your HP/MP, Save and change party members. You will also 
notice that pillars #3 and #7 are now accessible. Use pillar #3 to Truce 
Canyon 600 AD.

ZENAN BRIDGE (600 AD)
---------------------
Item:
   Shelter

Leave Truce Canyon. In the World Map, you'll notice that Zenan Bridge is now 
complete. But there seems to be a problem so enter Zenan Bridge. Here, talk 
to the Knight Captain and he'll ask you if the rations from the castle are on 
the way. So, go to Guardia Castle. Remember to take that free Shelter on 
Guardia Forest.

GUARDIA CASTLE (600 AD)
-----------------------
Item/s:
   Ether
   Jerky
   Power Tab
   Shelter

Upon entering, head to the right at once and down the stairs to the Kitchen. 
Find the chef who is running all around. Talk to him then take the somewhat 
camouflaged chest beside the pot for an ether. Now head back to the entrance. 
On the way, the chef will call you and will give you the Jerky so that you 
can give it to the army fighting at Zenan Bridge. You'll also be given a 
power tab! Now head back out to the world map and head to Zenan Bridge. 
Again, get that shelter from the monster in the forest. This will be the last 
time I shall remind of this. You can stock up on as many shelters as you 
want, just keep on leaving and coming right back in the forest.

ZENAN BRIDGE (600 AD)
---------------------
Item:
   Gold Helm

Once there, give the Jerky to the Knight Captain. Suddenly, one of the 
soldiers will come and tell the Captain that Magus' troops are breaking 
through. After regaining your characters, talk to the Captain and tell him 
that you agree to help them. He will give you a Gold Helm after agreeing. Now 
head left to the bridge and prepare for battle. Here, you'll be introduced to 
Ozzie, Magus' general. He'll summon 2 deceased and you'll have to fight them. 
To make the battle short, attack Ozzie instead. He'll loose his control over 
the deceased and will run away. After that, head left for another fight, now 
with 3 Deceased. Beat them, and prepare yourself for a boss.

Boss:  ZOMBOR
#############################################################################
Upper Body HP:  1300
Lower Body HP:  1000
EXP:   350
TP:    10
G:     1500

He's not that hard. I simply attacked the upper part of his body. But beware! 
After you beat the upper body, he'll use MP Buster which will steal ALL MPs 
from one of your party members. For the lower body, it can tolerate physical 
attacks better than the upper body. So, use Marle's Ice Magic to deal a good 
amount of damage. After you beat both of the parts, you win! Duh!
#############################################################################

After beating Zombor, continue moving left and you'll exit to the world map 
in the Village of San Dorino. You can but items from the Market also if you 
need them. Go to the Elder's House.

ELDER'S HOUSE ñSAN DORINO(600 AD)
---------------------------------

After you enter, you'll eavesdrop on the chief and a man named Toma talking 
about a "Rainbow Shell" which can create reflective armors that are very  
strong against magic.  Now, return to the World Map and head to the 
residence.

RESIDENCE ñSAN DORINO(600 AD)
-----------------------------

Talk to the people here if you like. You'll find a shining dot in the drawer 
but it is locked. Remember this place. Exit to the World Map for now.

FIONA'S VILLA (600 AD)
----------------------
Item/s:
   2 Mid Ether

Go to Fiona's Village in the middle of the desert. Talk to her then take the 
2 chests for 2 Mid-Ethers. Return to the World Map again.

CURSED WOODS (600 AD)
---------------------
Item/s:
   Shelter
   Mid Tonic
   Magic Scarf

Now go south a bit then head left through the trees and enter the Cursed 
Woods. In Cursed woods, you can find a Mid-Tonic, a Shelter inside 2 chests. 
Now, head all the way to the north and move behind the bush where a frog came 
out. Enter it, it is a ladder. Below, you'll see Frog. Talk to him a couple 
of times until he says "The hero I am not, I can do naught". Now go to the 
pot on the upper right portion of Frog's place. Examine it go get another 
MagicScarf. Head back out to the World Map.

MARKET ñPORRE(600 AD)
---------------------
Item:
   Power Tab

You can go to the Market which is right beside the Inn. You can buy an armor 
and a helmet here. You can also find a shining Power Tab to the left. Get it 
then head back out to the World Map.

PORRE VILLAGE (600 AD)
----------------------

You can also head to the different houses to learn more info about Tata, the 
supposed Legendary Hero with the Medal. After learning that he moved north, 
return to the World Map and head north to Denadoro Mountains. Note, don't go 
to the Magic Cave yet because you don't have the Masamune. We'll go there 
later.

DENADORO MOUNTAINS (600 AD)
---------------------------
Item/s:
   Ether          600G
   2 Revives      2 Mid Tonics
   500G           Silver Stud
   4 Mid Ethers   Silver Erng
   300G           Magic Tab
   Shelter        Broken Masamune
   Hero Medal

Bring Lucca with you. You'll need her fire magic in this place. Upon reaching 
a ladder, you'll see a kid who is being chased by a Goblin. After beating the 
goblin an Ogan will come and attack you. With the hammer, his defenses rises 
both physically and magically, but if you use any of Lucca's Fire Magic, the 
hammer will burn and you now have a helpless little goblin. Climb the ladder. 
In this area, there's a sleeping goblin. Don't come near him. Instead, move 
up slowly until the Goblin is lined up with Crono so you can get the chest to 
the left. Here's the diagram if you need it:

    Chest ----------- Crono ----------- Sleeping Goblin
                        |
                        |
                      ladder

After aligning the three, push the left button on the Direction-pad to reach 
the chest on the left for an ether. Now, head to the top of the ladder and do 
not go down. Walk left then head south until you reach the area where you saw 
the kid. You'll now be able to get that chest on the ledge for a Revive. Now 
head north again. Fight the goblin if you like. If you examine the Goblin he 
will continue to sleep, but when go continue north, a free lancer with throw 
a stone to the goblin to wake him up. You have to fight them now. After 
beating them, head north and cross the wooden bridge you see. Then, climb up 
the next ladder you see. Defeat the 2 Goblins and take the chest for 500G. 
Cross the wooden bridge to your right. Now, walk doen SLOWLY and when you see 
a goblin running, time it right that you don't get caught by it. Head up the 
ladder and continue to the next area. When the path splits into two, take the 
upper path first and take the chest for a Mid-Ether. Return to the 
intersection and head right. Take the chest you see for a Revive. Now, head 
up the ladder. Get another chest for a Gold Helm. Head up the ladder and 
continue heading left. When the path splits into 2, head to the lower path 
first, climb down the ladder and get the chest for a Mid-Tonic. Head all the 
way up the left to enter the area with a big waterfall. Climb up the two 
ladders here onto the next area. Don't forget to get that Mid-Ether on the 
way. Btw, the free lancer that throws stones at you will give you an 
accessory. Take a look at the accessories section. In this new area, head up 
another ladder and get the chest for 600G. Now prepare you characters for 4 
continuous fight. It means that, right after you beat a batch of enemies, 
you'll have to fight the next batch right away. First batch, Ogan and Goblin. 
Second Batch, Ogan and Free Lancer. Third batch, Ogan and Goblin again. 
Fourth Batch, Ogan and 2 Free Lancers. After that fight, head left to the 
next area. Here, get the chest right away for 300G. Head north. After beating 
the Free Lancers and the Bell bird, get the chest you see for a Mid-Tonic.

Now if you want, you can get a few extra, but VERY HELPFUL items. In the 
river, if you head south, you'll see a large waterfall. If you're washed away 
by the waterfall, you'll end up in a new area with one chest. But, there is 
another way to get an extra chest. So follow, my instructions carefully. 
First, go to the center of the river. WALK down slowly, little by little and 
head to the waterfall. When the huge waterfall starts to pull you in, push 
the left button on the Directional-pad and run until you are pulled in by a 
small waterfall. Let this small waterfall pull you in and Jump in the 
waterfall. You'll reach a chest with the SilverStud w/c will Cut the MP usage 
of any Magic/Tech of the character it is equipped with. Example, if Crono can 
use Luminaire, the Ultimate magic, he uses 20 MPs which is 20% of the MAX MP 
he can have. But if you equip him with the SilverStud, he will use only 10 MP 
or 10% of the MAX MP he can have w/c is 99. If you you're thinking that 
there's a GoldStud, you're correct, it can be obtained later in the game. It 
cuts MP use by 75%. Now, back to the Walkthrough.

After getting the SilverStud, head towards the cliff and jump off the ledge. 
You'll land on another area and you can get a chest for a SilverErng. It will 
increase your Maximum HP by 25%. Example:

If Crono has 500 HPs, if you equip him with the SilverErng, his Maximum HP 
will be raised by 25%, w/c is 125. So, his Maximum HP will become 625.

After getting these accessories, head north through the woods and you'll be 
brought to another area. Then, in this area head north right away. You'll be 
back to the place where you fought 4 times in a row. Fortunately, you don't 
have to fight them again. When you reach the river where you jumped off the 
waterfall, head north and all the way to the left, and get the chest past the 
ladder for a Mid-Ether. Climb down the ladder and head to the next Area. 
Here, cross the wooden bridge and you'll see a monster that look like 
Spekkio. Talk to him 4 times and he'll give you a Magic Tab. Move on to the 
next area. Here, you'll finally find a Save Point. Save and Restore HP/MP 
then head down the ladder on the left. Get another chest for a Mid-Ether then 
continue heading down. Head down another set of ladders and go right to 
another area. Here, you'll see a short ladder. Climb down and they will jump 
once you reach the end of the ladder. Get the chest you see for a Shelter. 
After beating the enemies, head north through a cave-like opening. Head north 
towards the sword and the kid will stop you. If he asks you if you want the 
Masamune, tell him yes. He'll call his brother Masa. Then, Masa and Mune will 
test you and will engage your party.

Boss:  MASA and MUNE
#############################################################################
Masa HP: 1000
Mune HP: 1000
Exp:  400
TP:   4
G:    400

They are easy. Just keep on attacking them using physical attacks and Techs 
that do physical damage. If one of them goes down, so is the other. After you 
beat them you'll have to fight:

Strategy by: Brandon Boucher (TheDOORS66@aol.com)

Just concentrate on attacking one of them. It will save your characters HP as 
well as it will save you time. You don't have to attack the other one at all. 
#############################################################################

Boss:  MASA and MUNE (combined)
#############################################################################
HP:  3500
Exp: 500
TP:  10 
G:   1500

He is pretty tough. You MUST have a healer in your party. Use items with one 
of your characters or if you have Marle, make her the healer. Use your 2 
other members to attack and use dual techs if possible.
#############################################################################

After you proved your worth to the 2, you can now retrieve the broken 
Masamune. You now have to find who will fix it then. After retrieveing it, 
Masa and Mune will transport you to the Base of the Mountain. I'm just so 
glad I will not have to go through the entire mountain again. You'll be 
transported to the World Map. If you think carefully, you'll remember that 
Melchior, the Swordsmith in Medina Village 1000 AD, is good a sword 
craftsmanship. But first, go to Tata's House in Porre. Talk to Tata, the kid 
you saw in Denadoro Mts., and he'll tell you that he only got it from FROG 
who dropped the Medal. Everybody called him hero so he kept it. After talking 
to him, he'll give it to you. Now return the Medal to the rightful owner, 
Frog.

CURSED WOODS (600 AD)
---------------------

Go to Cursed woods and talk to Frog. He'll recognize the Medal. After telling 
you that he has no right to wield the Masamune, he'll move and you shall 
notice the pot is now glittering. Examine it and you'll see the other half of 
the Masamune Blade. You will then discover that the word "roichlem" is 
written. It's Melchior! :) Now leave the cursed woods and go to Truce Canyon 
and teleport to the End of Time.

END OF TIME
-----------

Now, do what you should always do here. Restore HP/MP, change party members 
if necessary and save. After that, use pillar #6 to Medina Village 1000 AD. 
When you reach 1000 AD, head to Melchior's Hut.

MELCHIOR'S HUT (1000 AD)
------------------------

Talk to Melchior. He'll be surprised that you have the Masamune Blade. He 
will then tell you to get Dreamstones which is not around anymore for a long 
time. Did you guess it? Yup. You have to go to the prehistoric era to get it. 
So go to the Residence and use the gate. Do the thing you normally do at the 
End of time then finally, use pillar #4 to Mystic Mountains 65,000,000 BC.

MYSTIC MOUNTAIN (65,000,000 BC)
-------------------------------
Item/s:
   Berserker
   Third Eye
 
Right after you are teleported, you'll fall right away. There will be 
reptites roaming around and they will attack your patry. The technique in 
beating these reptites is for you to use Lightning Attacks. After beating 
these Reptites, more will come your way. But then, a cave-woman will come and 
beat some of the reptites. All leftovers are for you to deal with. After 
beating them, the woman will return and introduce herself. Her name is Ayla. 
After some talking, she tell's you to follow her to her village, Ioka. 
Quickly, follow Ayla. On the way, you'll see a green chest. Take the first 
one for a Berserker. When you have returned to the World Map, head east to 
see the village. You'll see 4 huts. Enter the Lower Right Hut first. You can 
talk to the woman here if you want to drink some sweet water which will 
replenish your HP and MP. Next, you can visit the Upper right hut and trade 
your G and your items (specifically the petals, fangs, horns, and feather) 
here are the items you can trade for and the quantity you need. Remember that 
you must have Ayla join your party first.

Item/Equipment   Requirements
Ruby Gun         = 3 Petals and 3 Fangs
Sage Bow         = 3 Petals and 3 Horns
Stone Arm        = 3 Petals and 3 Feathers
Flint Edge       = 3 Fangs and 3 Horns
Ruby Vest        = 3 Fangs and 3 Feathers
Rock Helm        = 3 Horns and 3 Feathers

Note: If you are in need of these items, head to the hunting Range North of 
Ioka Village. If it rains, quickly roam around the Hunting Range and find 
that Nu (Blue Monster) it'll give you a good quantity of all items. All 
enemies here have items here are the items that you can get from a certain 
monster:

Group of Amphibite, Croaker, Rain Frog = 2 Feathers, 2 Fangs and 2 Horns
Group of Ion and Anion = 2 Petals and 2 Feathers
Nu = 3 of every trading item (as a bonus, he'll give you a Third Eye)

Let's Continue. One of the people in this hut will sell you a Tonic, Mid-
tonic, and Heal. Now, head to the chief's hut. Talk to Ayla and the scene 
will automatically be brought to the Jurrasic Party! You can talk to anyone 
here. To continue the story. Speak to your party members, including Ayla, 
until Ayla offers you the Jurrasic Soup. When you regain control of Crono, 
talk to your party members and drink the soup. Talk to your party members 
again until Ayla bring up the topic regarding the Red rock. She will then 
challenge you to a soup race. Gulp as many soup as many you can by tapping 
the A button as fast as you can. If you lose to her, start again until you 
win. After you win you'll a good night sleep. But when you wake up, you'll 
notice that your Gate Key is missing. The footprints on the ground suggest 
that Reptites are the crooks. Your party will then agree to meet Ayla. In 
Ayla's hut, wake her up. She'll join you in your search of the Gate Key. When 
you leave, you can now trade your petals, etc. for equipments. The items and 
their requirements are written above. You can go to the lower right hut and 
the man in the middle will give you a Tonic. Now, go to the lower left hut 
and talk to everyone here to know where to go next. Now, head south of the 
village and enter the Forest Maze.

FOREST MAZE (65,000,000 BC)
---------------------------
Item/s:
   3 Mid Tonics
   2 Revives
   2 Mid Ethers
   Shelter
   Heal

After entering the Forest Maze, you'll see Kino. He'll tell you that he took 
the Gate Key because he is jealous. Then, he'll also tell you that the 
Reptites took it away from him. So, to get to the Reptites Lair, follow the 
footsteps and go through any path available to get extra items. If you 
somehow isn't able to cross to another part, use a vine as a ladder if you 
see one or use the fallen trees as bridges. Just follow the footsteps and 
you'll never be lost. On the way, you'll find chests which contain, Mid-Tonic 
x3, Revive x2, Mid-Ether x2, Shelter, Heal. After Following the footsteps, 
you'll exit to the world map near the Reptite Lair. Enter the Lair.

REPTITE LAIR (65,000,000 BC)
----------------------------
Item/s:
   2 Mid Ethers
   Ruby Vest
   2 Full Tonics
   Rock Helm
   Full Ether

Inside, head through the cave to the right to the next area. In this area, 
you'll see evilweevils raoming around and digging holes. If you want 
treasure, wait until all Evilweevils, the blue shark-like monsters, have 
finished digging. For your information, once an Evilweevil digs, he'll 
disappear from the area mainly because it fell down the hole. Now, after 
waiting for them to finish. There will be 5 holes in the ground. Don't worry 
about it because these are at random. The holes lead to different rooms/route 
below, but the ultimate goal here is to arrive in a big room filled with 
reptites running crazy around. There are 4 routes to take. Example, if you 
take route 1, you'll be passing through a set of rooms unique to route 1. It 
means that, the hole in route 1 leads to a different path from the holes in 
route 2, 3, and 4 and vice-versa. In short, you can take any route you like 
to reach the big room. Each route has different treasures in it. Here's 
something interesting, you can actually get ALL of the treasures and pass 
through ALL routes. It means that you can pass through route 1 and after you 
reached the big room, you can actually go back to the room where the 
evilweevils are digging and take another route.  I'll exlpain how later. 
Here's the graph of the routes you can oass through. So, if you want to use 
route #2, jump in the hole created by the EvilWeevils which is to the North 
Easternmost. If you want to use route 3, jump in the hole which is on the 
South Westernmost. I you don't know which route is which, I have a graph of 
the rooms of the routes after you jump in from the first holes. Note that if 
the EvilWeevils didn't dig the holes properly, i.e. They dug holes wherein 
the holes they created can't give you access to the route you want to take. 
If this happens, head out to the world map and re-enter the Lair.

 ------------- -------------
|             |             |
|   Route 1   |   Route 2   |
|             |             |
 ------------- -------------
|             |             |
|   Route 3   |   Route 4   |
|             |             |
 ------------- -------------

Here are the different infos about each route, refer to this mini-guide about 
the enemies and treasures you can get:

Route 1:

In the first room, you'll have to fight 2 EvilWeevils in order to jump down 
the hole. Take note that you always have to defeat the enemies first before 
jumping down the holes. In the next room, you'll face a Megasaur. To weaken 
it, use Crono's Lightning magic. Then attack it continuously until it dies. 
Head down the hole. You've now reached the big room! Skip routes 2, 3, and 4 
and Go to The Big Room.

Route 2:

In this room, you'll have to fight 2 EvilWeevils and 2 Fly Traps. After 
beating them, get the chest for a Mid-Ether then jump down the hole. Here, 
you'll have to fight a Fly trap and 2 EvilWeevils. Get the chest for a Ruby 
Vest. Head down the hole to reach the Big room! Skip routes 3 and 4 and go to 
the Big Room.

Route 3:

In the first room, fight an Evilweevil and a flytrap. Get the chest for a 
Mid-Ether afterwards. Jump down the hole. In here, another pair of EvilWeevil 
and a Fly Trap. Get the chest for a Full Tonic and jump down the hole. Voila! 
The Big room! Skip route 4 and go to the Big Room.

Route 4:

I the first room, you'll fight an EvilWeevil and a Fly Trap. Then, get the 
chest for a Full-Tonic. Jump down the hole.  You may be familiar to this 
room. It is the same as the second room in route #2. The enemies here are 2 
EvilWeevils and a Fly Trap, and the chest contains the Ruby Vest. Jump down 
the hole to the Big Room!

The Big Room:

Here in the Big room, you'll see those running Reptites, defeat them for EXP. 
Then, there are 2 Reptites guarding 2 chests. The lower chest contains a Rock 
Helm and the upper ones contains a Full Ether. After getting the treasures, 
leave through the north east exit. Here, you'll have to fight the Winged Ape 
and a Shitake. After beating them, head north. You'll have to fight another 
batch of monsters. After beating them, you can take the left cave-like 
opening and it will bring you back to where the Evilweevils dug holes. You 
can therefore, take another one of the routes. You can always use any route 
as many times as you like to gain exp or G. But remember that, on the way, 
you'll meet up with a winged ape and you must beat him in order to jump the 
hole to reach the EvilWeevil room.

If you want to go to the exit of the Reptite lair, move straight ahead and 
don't enter the cave that will bring you back to the evilweevil room. You'll 
encounter a Megasaur and 2 Reptites. After beating them, a save point will 
show up to the right. Save and use a shelter if necessary then head up the 
stairs to the north. You'll meet Azala, the leader of the Reptites. You can 
answer him with any choice when he asks you. Then, he will call..

Boss:  NIZBEL
#############################################################################
HP:  4000
Exp: 500
TP:  10
G:   0

He is hard. First, you have to shock him with Crono's Lightning Magic. Then, 
pummel him with Ayla's Techs and Crono's Attacks/Techs. Have the other 
character heal. After a while, he will release his electrocution to your 
party doing big damage. Heal right away and repeat all the steps and you'll 
beat him eventually.
#############################################################################

After beating Nizbel, Azala will give you back your Gate Key. After receiving 
the key, you will automatically be taken back to Ayla's Hut. After saying 
goodbye, return to the Mystic Mountains.

MYSTIC MOUNTAINS (65,000,000 BC)
--------------------------------

In the mountains, all you have to do is to go all the way up until you see 
the Gate in the middle. So, stand to the edge of the cliff, right over the 
gate, and jump down. You'll automatically be brought again to the End of 
Time. Do what you usually do here and use pillar #6 to Medina Village 1000 
AD. Then go to Melchior's Hut.

MELCHIOR'S HUT (1000 AD)
------------------------

Melchior will be shocked to see you holding the Masamune and a Dreamstone. 
After giving these to him, he will make the sword. Lucca will also help 
Melchior. After the Masamune is done, it will be given to you. Then, head 
back to the residence and use the Gate. At the End of time, use pillar #3 to 
truce Canyon 600 AD. When you arrive at Truce Canyon, exit to the World Map 
and go directly to the Cursed Woods.

CURSED WOODS (600 AD)
---------------------

Here, go to Frog's place. After giving him the Masamune, there will be some 
Flashbacks about Cyrus. You'll see what happened to Cyrus way back with 
glenn. They will also give you a clue who really Frog was. But you probably 
know it right now :) Anyway, the next morning, Frog will wake your party up. 
You'll then decide to go straight to Magus' Castle. Now return to the world 
map and head directly to the mountain, west of Fiona's Villa. Enter the Magic 
Cave.

MAGIC CAVE (600 AD)
-------------------

Here, you'll see another flashback about Cyrus and Frog, errÖ Glenn. You'll 
see the actual incident that made Glenn into Frog. After the flashback, Frog 
will use the Masamune to open a path to the Magic Cave. You'll be 
automatically brought inside the Magic Cave. You'll see a small bat following 
you. Don't worry about it.. for now. Here, just move on until you fight 5 
Gremlins. To kill these Gremlins, which are nearly impervious to physical 
attacks, use Level 2 Magic attacks to kill them instantly. Remember also that 
they are absolutely fast. After killing them, a second batch will appear. 
Now, head up the ladder you see. Examine the dead soldier. A note will give 
clues on the ability of the Juggler in Magus' Castle. Exit north. You'll now 
be in a different place in the World Map. Use a shelter to prepare you for 
the battles to come. Save, then enter Magus' Lair.

MAGUS' LAIR (600 AD)
--------------------
Item/s:
   4 Mid Ethers   2 Mist Robes   Magic Scarf
   2 Shelters     Dark Mail
   Slasher        Doom Finger
   2 Barriers     Speed Belt   
   2 Magic Tabs   Revive

Once inside the actual castle itself, you'll see 2 paths to take. One to the 
left and one to the right. Take the left one first. Note that you can already 
take the chest here without worrying about the enemies around. So, on the 
way, get the Mid-Ether, then at the end, get another Mid-Ether and a shelter. 
Don't forget to talk to EVERYONE here. Now, return back to the intersection 
and take the right path. You'll see 4 kids surrounding the chest. Just like 
in the other path talk to EVERYONE again. You can't get the chest yet so move 
on. On the way, you'll get another mid-ether. After talking to everyone, 
return to the intersection. You'll notice that a Save Point suddenly 
appeared. Examine it and Ozzie will appear. He then informs you about Slash, 
the swordsman, and Flea, the Magician. And he'll also tell you that you have 
to beat all 100 monsters in the castle. The first batch contains of 2 Vamps 
and 4 Henches. By the way, these henches are much more stronger that the 
Henches you fought at the Cathedral. After beating the first batch, you have 
2 choices. The left path leads to Slash and the right ones lead to Flea. For 
this walkthrough, let's head for Slash first so go left.

As Ozzie have told you, you have to defeat ALL 100 monsters so exterminate 
any enemies that you see. The first batch in the left path consists of an 
Omnicrone and 4 Decedents. (monster count = 11) I'm adding this monster count 
so that we can count how many monsters you have terminated so far and will 
also serve as a guide to the completion of 100 monsters. Let's continue. 
After beating this batch, head north and fight another batch consisting of 
the same monsters as before. (monster count = 16). After beating them, head 
north. Talk to the woman in the middle and it will initiate a fight with 5 
Decedents (monster count = 21). After beating them, you'll face:

Boss:  SLASH
#############################################################################
First Part HP:  3000
Second Part HP: 5000
Exp:  500
TP:   10
G:    1500
Item: Slasher

He has two parts you have to deal with. His first form is not that hard. Your 
attacks will deal a decent amount of damage whether if it is a physical or a 
magical attack. After dealing about 3000 HP of damage to him, he'll get his 
sword. This is the second part of the fight. With the sword, his physical 
defense will greatly rise almost making him invulnerable to physical attacks. 
So, use magic! But beware, he has an attack called "Yes Indeed!" which 
slashes one of your party members dealing a huge amount of damage. To beat 
him, use the 2 most powerful magic users in your party and have the other one 
heal. Be patient ;)
#############################################################################

After beating him, get his sword, the Slasher, and use the Save Point that 
appears. Now, head back to the intersection (you don't have to fight those 
monsters on your way back, they are not counted) and take the right path. If 
you can evade the enemies, go on.

In this path, talk to kids around the chest. Tell them that you want the 
treasure. They will transform into 4 shadows. (monster count = 25). After 
beating them, you can get the chest for a Barrier. Next, you'll find Taban 
and it will attack your party. It consists of 2 Henches (purple), 2 Vamps and 
a sorcerer. The sorcerer drains any magical attack you use so stick to 
physical attacks. (monster count = 30). Head north and you'll meet Leene. It 
will turn into a batch of monsters again which consists of the same monsters 
as the previous one. (monster count = 35). Head north again and meet Crono's 
Mom. Talk to her and she'll turn into another batch of monsters which 
consists of the same monsters as the previous batch. (monster count = 40). 
After beating the monsters, continue north. In here, you'll meet up with 
Flea? Hmm.. something fishy going on around here.

Boss:  FLEA?
#############################################################################
HP, EXP, TP, G:  0

This flea is almost pathetic, in the sense that, he is so weak. But when you 
defeat it, it will cast MP buster on the one who killed it therefore reducing 
that party member's MP to 0. Now meat the real Flea! The one flying around 
you all the time.
#############################################################################

Boss:  FLEA
#############################################################################
HP:   3500
EXP:  500
TP:   10
G:    1000

This is the real flea and don't under estimate him, I mean her, whatever. As 
you know he/she is a magician, magic attacks is inefficient, so stick to 
Crono and Frog's Techs. She'll also confuse your party members so use the 
item Heal to cure it. Have your other character heal.
#############################################################################

After beating flea, she'll leave behind a shining Magic Tab. Now, return to 
the intersection and you'll notice that another save point appeared. Touch it 
and you'll be transported to another part of the castle. In here, you'll a 
barrage of enemies. The first batch consists of 2 purple henches. (Monster 
count = 42). The next batch consists of 2 Purple Henches and 2 Grimalkins. 
(monster count = 46). The Third batch consists of 2 Purple Henches and 2 
Sorcerers. (monster count = 50). The fourth batch consists of 2 Purple 
Henches, 2 Grimalkins and 2 Sorcerers. (monster count = 56). Then, you'll see 
Ozzie. Get the chest first for a Mist Robe. Then, talk to Ozzie. He'll call 
Slash and flea but realized that you already dumped them. He'll then escape. 
Follow him. In this room, you'll see falling blades. Time it so that you run 
or walk past them right after they are lifted from the ground. After passing 
through 2 blades, get the chest for a Dark Mail. Move on. When you reach 
Ozzie, he will escape again. Get the chest for a Doomfinger. Now head north. 
You'll see a couple of monsters here. Beat them all. The first batch of 
enemies consists of 3 vamps, a Roly, and a juggler. The next one, with a Roly 
and a Juggler. (monster count = 63). In the next room, you'll see Ozzie but 
beware! The ground here has so many holes. When you fall on one of them, 
you'll reach a large room. You'll have to fight all 6 of the decedents here. 
There are also chest here which contain a Barrier, Shelter, Mid-Ether, and a 
Lapis. There is also a Magic Tab in the Lower Right corner of the room. Now, 
for the Save Points. 2 of these Save points will actually attack you! I think 
it's the only game that you are able to fight Save Points. They only have 10 
HP so it's a piece of cake. The other one of the Save point will be a real 
one. And the last one will transport you back to the room with holes. If you 
fall down for the second time onwards, you don't have to fight the decedents 
anymore. But the Save Points will be randomly arranged so it's up to your 
luck to find out which is the real save point and the teleporter. Be reminded 
that right in front of Ozzie is one of the holes. After you reach Ozzie, 
he'll run away again. Head north. In this area, you'll fight roly Bombers, 
Outlaws and the Jugglers. If you attack the Jugglers, it's Physical defense 
will be activated, you should then use magic. After that, it's magical 
defense will be activated and you can use physical attacks and vice versa. 
There are 7 monsters here. (monster count = 70). Head north. You'll be 
fighting 2 batches of monsters here. The first batch consists of 2 Groupies 
and 2 Outlaws. Next, 2 Outlaws and 2 Jugglers. Finally, 4 Jugglers. (monster 
count = 82). Ozzie will escape again, but get the chest first for a Speed 
Belt. Follow Ozzie. In here, you'll fight another barrage of monsters. The 
first batch has 2 Outlaws. The second one has a Juggler and 2 Outlaws. The 
next one has a Juggler, 2 Outlaws and 2 Flunkys. (monster count = 92). Move 
on and get the chest for a Revive. In the next screen, you'll see Ozzie. Take 
the chests first for a Mist Robe and a MagicScarf to be sure. During your 
fight with him, his protection cannot be pierced so attack the chains one by 
one and he'll eventually fall to his doom. After that 2 save points will 
appear. The one to the right is a real save point, and the one to the left 
will transport you to Magus' Place. On the stairs, you'll fight 6 Vamps. Beat 
them and go through the door below. (monster count=98!). Where did the 2 go? 
They are Slash and Flea! Making it 100 all in all! Ozzie was right! Anyway, 
Magus' room will be dark. Just move forward and the blue flames will light up 
and you'll reach Magus at the end.

Boss:  MAGUS
#############################################################################
HP:   6500
EXP:  1500
TP:   15
G:    3000

Magus is really hard. Everytime you attack him, his Magic Barrier will 
change. Example, you have Crono, Frog and Lucca in your party and his barrier 
is Lightning. All you have to do is to use any Lightning Magic and it will 
deal a good amount of damage to Magus. His barrier will then change. Just use 
the element of his barrier against him. If he uses a barrier wherein you're 
party members doesn't have, just use physical attack to force him to change 
his barrier. After you've dealt a certain amount of damage, he will start 
risking to cast a spell. It's now time to KILL him with any attack you wish. 
You'll beat him in a short while.
#############################################################################

After beating Magus, a large Gate will appear. After getting sucked by it, 
you'll end up in Crono's House with Marle. I don't understand yet why this 
happened. But, Crono and the party was actually sent to the Mystic Mountains 
and was rescued by Ayla and taken to Ayla's Hut in 65,000,000 BC. The next 
morning, Kino will come in. Then suddenly, one of the villagers will come and 
tell Kino that the North woods is burning. So head out to the World Map. Save 
and Restore your HP/MP is if necessary and head north to Laruba Ruins. It is 
the ruins surrounded by trees and is directly west of the Hunting Range. 
You'll see Ayla and an Elder there. Ayla asked permission to use the Dactyls 
so head out to the world map again after regaining control of your characters 
and head further north to the Dactyl's Nest. But before you go there, visit 
the Ioka Trading Hut if you have enough trading items. They have new 
equipments now.

IOKA TRADING HUT (65,000,000 BC)
--------------------------------

There are new equipments that can be traded here for the Petals, Fangs, Horns 
and Feathers:

Item/Equipment   Requirements
Dream Gun        = 3 Petals and 3 Fangs
Dream Bow        = 3 Petals and 3 Horns
Magma Hand       = 3 Petals and 3 Feathers
Aeon Blade       = 3 Fangs and 3 Horns
Ruby Vest        = 3 Fangs and 3 Feathers
Rock Helm        = 3 Horns and 3 Feathers

After trading, head to the Dactyl's Nest.

DACTYL'S NEST (65,000,000 BC)
-----------------------------
Item/s:
   Mid Ether
   Mid Tonic
   Meso Mail

Inside, just continue heading north until you see a ladder made of wood. Get 
the chest you see for a Mid-Ether. Move on and on the way you'll find another 
chest containing a Mid-tonic. Continue and climb another set of Wooden ladder 
and turn right to the next screen. In here, move along and climb all wooden 
ladders. Get the chest on the way for a Meso Mail. When you reach the top of 
Dactyl's Nest, you'll see Ayla. Go talk to her. You'll voluntarily help her 
at Tyrano Lair then after that, she'll call in 2 more Dactyl's for you. 
Select the character you wish to join you and Ayla. You'll now be able to fly 
in the world Map using the Dactyl's. The controls are simple. Push Right, 
Left, Down, Up on the Direction-pad and you will move Right, Left, Down, Up 
respectively. To land, just push the A button on a clear surface. You'll 
can't land on trees and mountains, the same goes for bodies of water too. To 
ride it, just walk towards it then push the A button. Let's continue. Land 
first and restore your HP/MP and then save. To get to the Tyrano Lair, go to 
Ioka village and head directly to the east. You'll see a structure on top of 
a small mountain. Land on the clearing on top of the mountain and enter the 
Tyrano Lair.

TYRANO LAIR (65,000,000 BC)
---------------------------
Item/s:
   Mid Ether    2 Full Ethers
   Full Tonic   Cerra Topper
   Tonic
   Revive
   Meso Mail

Inside, move forward and you'll see 2 skulls. The one to the right is open so 
go there first. Head down the ladder to the next screen. In here, beat the 
Purple reptites then push the switch to the right of the door to free Ayla's 
Villagers. Head to the right and go down the ladder. Beat the reptites and 
you'll see Kino inside the Cell. The switch is not woprking so talk to Kino. 
Ayla will desperately try to break the door and fails. She will actually open 
it later. When you regain control of your characters, return first to Kino's 
Cell and talk the Egg which contains a Mid-Ether. Now, follow Kino. He will 
open the previously closed Skull in the room where you first came in. Go 
through the newly opened skull and climb up the ladder. In here, you'll see 2 
switches. When you step on them, the monsters will drop in the holes. There 
are 2 doors here. The left door is slightly to the lowerleft of the left 
switch and the right door is slightly to the lower right of the right switch. 
Take the door on the right. Move on until you come to a room with 2 eggs. 
Inspect the left one first and you'll receive a Full-tonic. The, inspect the 
right one and you'll fall to the room. Beat the enemies then head outside, 
you'll notice that you're inside the cell where the Villagers you saved 
where. Head to the left and back up to the room with 2 skulls and go through 
the left skull again. Above, push the switches again to trap the enemies that 
are here. Now, head to the lower left door. You'll arrive in a dark room. 
There are a couple of trasure eggs here to get. First, head north and you'll 
see 2 eggs. Get the one to the left first for a Tonic. Now head south and 
you'll see another 2 eggs. Get the one at the lower right to get the 
CerraTopper. Now, you can get the upper left one this way, it's the best way 
I can guide you to get it. You can see that the ground has squares in it 
right? Now, head all the way to the north until you see the 2 eggs again. 
Stand in the square just below the egg where you got the Tonic. Push the 
right button until Crono can't get any further. Move 7 squares to the south 
then walk/run to the right. You'll be teleported a bit south of the egg. Get 
the egg for a Revive. Now for the upper right most egg. Stand to the square 
just below the Egg where you got the Revive. Move south 1 square, then east 3 
squares. Now, run/walk to the south and you'll be teleported to the upper 
rightmost chest for another Meso Mail. After getting all the treasures, head 
to the upper left of the room and climb up the steps. In the next screen, 
head south to the door. Outside, head to the right. Go in the open door. 
Inside, you'll find 2 switches. The one to the left will open the skull but 
will also summon 2 monsters. The one to the right will open the Skull only. 
After opening the skull, head north and push the switch. Head back outside 
and you can now enter the middle door. Inside the middle door, you'll find 
Nizbel at the entrance. You won't have to fight him yet. After talking to 
him, pass through him. You can pass by him through his left or right side. 
I'm sure you'll get it. Now, save and restore HP/MP is necessary. Head north 
and Nizbel will come up to you and attack.

Boss:  NIZBEL II
#############################################################################
HP:   6500
EXP:  880
TP:   15
G:    0

When you use lightning attacks, Nizbel's defenses will decrease. But, if you 
attack him physically, his defenses will rise again. Beware also if he 
releases his electrocution energy. It deal a very big damage to all of your 
chacters. One strategy is to have Crono use lightning attacks, then let the 
strongest of the two remaining characters attack physically. It would 
probably be Ayla. Now, have the third one heal you party. Just continue 
alternating between Crono and your attacker. You'll kill him efficiently that 
way. Important Note. Don't attack him physically continuously. His defenses 
will rise and rise if you do that.