Soulblazer walkthrough version 0.001a First of all, im not going to cover the first area of this game, as someone already did and they did an excellent job of covering it. Second, all the items and stuff were in with the first area walkthrough, so those will also not be covered. Third, this is my first official walkthrough on something so be patient and email me with suggestions, questions, etc. yadda yadda, i may not have time to answer your question, etc... This walkthrough is available in DOC or TXT format, let me know. I am assuming you know what to do after killing all the monsters in a lair. If you dont, i cant help you, leave me alone. now, starting where the first walkthrough left off... AREA 2 - GREENWOOD The first thing you will notice when you get to this area is another shrine much like the first, with all the usual options like save and travel to other areas. Step on the tile on the left and you find yourself in Greenwood (interesting side note: there is a japanese anime named koko wa greenwood, anyone know if this is a reference to it?). Look around if you want before proceeding to the right and the first shrine (yes i said shrine, pay attention). To be technical, the area to the right of Greenwood is called Lostside, and its a marsh...eh.. Water Shrine This is the first shrine you encounter. Kill all the monsters you can, then go to the left and down the stairs. You can get the treasure chest that you see behind the waterfall by going to the far right and up where you will find a monster lair. Before going down the stairs at the bottom left, talk to the jewel and go back to Greenwood. Find the mole you just released and talk to him. He will join you, and now you are able to see in the dark somewhat. Go back to the water shrine and down to the 3rd level (for purposes of non confusion i will refer to the first level as first level, the one below the first as second level, etc.) When you first get to the third level, go down and kill the monsters from the lair. Open the chest and take the delicious seeds back to the squirrel in Greenwood, who gives you the Psycho Sword. Don't get all excited, this wont kill metal monsters, it just freezes them. The strange bottle is useless really, all it does is save your gems when you die so you dont lose them. I never used it. Continue going up until you can go right, where you will see some statues. One of the statues is odd colored, go up to it and touch it to make it come alive. Kill it, touch the lair, continue. Go up the stairs, kill all the monsters and continue. The chest on the far left of the first level contains 50 GEMs, get it and exit the shrine through the top. One down, two to go. Fire Shrine If you go to the right and down after exiting the water shrine, you will find a monster lair. Kill the monsters to find a warp tile that takes you back to the master's shrine. At any rate, continue on to the fire shrine. Don't try to kill the scorpion-like creatures you see in the fire shrine, they are invincible until you have a certain sword. Remeber the locations of invincible monsters because you will need to come back and kill them later. Kill all the monsters you can, then go down to the second level. Wander around in the maze killing monsters until only the metal scorpions are left, then go down the stairs to the third level. When you come to some tiles on the ground that glow red hot on and off, dont step on them when they are glowing, only walk when they are grey. Continue on killing monsters until you find this really long walkway made out of those glowing tiles. Walk when its grey and when it starts to get hot walk to one of the platforms on the side. Kill the monsters and free the jewel. Talk to the jewel and she will give you the Light Arrow Magic, which is kinda handy but I didn't use it all that much. Go to the right and up where you find more glowing paths. The first path leads to a monster lair, kill all the monsters and you can continue on the second path. The third path is a dead end for now. Kill the monsters at the end of the second path so you can continue on the third path. As soon as you get off the glowing path, go to the left to find a chest with 100 GEMs in it. Continue up and to the left, killing all monsters you find. Pay attention when you release a bird and its sleeping, you will need to find that bird in Greenwood later. Go all the way to the left and up the stairs, ignore the lair for now because thats for the invincible scorpions. When you get to the first level, go to the far right and down the stairs. Kill the lair, free the soul, continue, go back up and exit thr fire shrine out the back. Light Shrine When you exit the fire shrine you will see some rafts. Try to get on one and they won't let you, so it's back to Greenwood you must go. The rafts want you to prove you are from Greenwood, what better way than with leaves? Anyways, find the sleeping bird in the graveyard, which is located at the bottom of Greenwood. Touch the dream rod to the bird and enter his dream. In his dream, activate the tile and then talk to the bird. Talk to the ghost of Turbo, then to Tiki, who is the bird right in front of you. When you exit his dream, talk to Tiki again and learn more about the rafts of Greenwood. Enter the first mole hole from the right and find the skeleton of Turbo, which is just a skull from the look of it. Search the bones to find the Leaves of Greenwood (wow) and go back to the rafts. The rafts will see the leaves (dont ask me how) and agree to take you to the light shrine. Ride rafts until you get to the light shrine. When you get to the entrance of the light shrine, get off the raft but dont go in. Get back on the raft and it will take you to the far left where you will find a jewel that gives you EXP. Enter the 3rd and final shrine, the light shrine. On the first level, kill all the monsters and open up all the paths you can, until you find the stairs down to the second level. Don't worry about the big floating globs for now, just keep in mind they WILL hurt you if you touch them. Remember them though, because you will find a sword later that can kill them. On the second level kill all the monsters as usual and proceed down to the third level. One of the lairs will release a mole, go back to Greenwood and talk to him. You find out he is really a she and she wants to get back to her mole hole. It is VERY VERY important that you take her back to her hole, because without the object she gives you you wont have a chance in hell of beating the main boss of Greenwood. Her mole hole is the 3rd from the right. Ignore her when she says "wait here" and enter her hole. Open the chest and get the Mole Ribbon. Go up and exit that hole, then enter the second hole from the right. Equip the Mole Ribbon and talk to the mole you find there. He will move out of your way. The second mole will give you the shield bracelet, the crucial item i was referring to when defeating the main boss. Now, go back to the light shrine via the master's shrine, I would reccomend saving your game at this point because the boss is coming up soon, then warp to the light shrine and go up and to the left. Boss of Greenwood The main boss of Greenwood consists of three heads, each one representing the three shrines. Make sure you have the Shield Bracelet equipped and go up to the head on the left first, touch it, and it comes alive. This head represents the light shrine and shoots lightning in four directions when it stops moving. Get at a diagonal when it stops moving and keep hitting it, try to avoid contact with the lightning because you will need your HPs. The next head represents the water shrine and shoots water (duh) which will cause damage if you touch the puddles on the ground. Avoid this head while you keep hitting it, and if you are very low on HPs at this point switch to the medical herb and let the boss hit you, then switch back to the Shield Bracelet with full HPs. The third and final head represents the fire shrine (dont ask me why they had the heads come to life in this order, it makes no sense to me either) and shoots, yeah thats right, fire. Avoid the fire of course while pounding on the head until you have won. Touch the tile in the upper left corner to release the Guardian of Greenwood, and go back to Greenwood via the master's shrine. Back in Greenwood Talk to the guardian first and get the Green Stone from him, then explore the village you have created. Talk to the deer in the lower left island to have him bash a tree until a jewel falls down. Talk to the jewel and learn about the Master's Emblems. Keep exploring Greenwood until you find a sleeping tree, touch the Dream Rod to it and enter its' dream. The tree is on one of the islands accessible by mole hole. When you enter its' dream, walk to the right beyond the big tree and activate the tile before you talk to the bird. When you wake up, go to the chest you might have seen before in the upper part of Greenwood, it contains the Ice Armor, which wouldve allowed you to cross the glowing tiles in the fire shrine while they were glowing. No big deal though. Say your goodbyes and continue on to the third area, The Seabed Sanctuary. AREA 3 - ST. ELLES Upon arriving at St. Elles you will notice that its pretty much empty like the first two areas were when you first arrived. Go all the way up and find the mermaid statue. Talk to the statue and follow its' instructions, it tells you to go to Southerta from the master's shrine. Southerta Basically just walk around killing monsters and freeing every soul you can. Remember the location of the mermaid that says something about the Bubble Armor, you WILL need it later.Watch out for the birds, they can summon up a mean tornado that really hurts. Luckily there is no more than 2 birds per lair usually. Watch out for blackish colored rocks, they come to life and can do some damage. Remember to explore everywhere otherwise you wont find all the lairs. Go back to the main area, which i will refer to as "the palace" from now on because "the seabed sanctuary" is too damn long to type out every time. Find the mermaid that talked about the bubble armor and talk to her to get the bubble armor. Equip the Bubble Armor and go south out of her house to the seabed. The Seabed Basically this area is what links every other area in St. Elles, so i will only mention it once. When you first set foot in the seabed, if you dont have the Bubble Armor equipped, you WILL die. Anyways, go south from the start and then go west and up the stairs. You will arrive in Southerta again, next to an enemy lair you couldn't reach before. Kill it and free a mermaid statue. Go back to the palace and talk to the statue, it will open up a path for you. Pay attention to what statue it makes disappear, because that's where you are headed next, which is Rockbird. Rockbird When you go to the place where the statue used to be, go RIGHT, ignore left for the moment. This will take you to Rockbird. While in Rockbird the same basic strategy applies, kill everything you can find and free all the souls. Remember that some of the rocks are alive and must be killed. Watch out in the southeast corner of Rockbird because one of the lairs produces two of those dangerous birds instead of just one, so dont let your guard down. If you release everything you will release another mermaid statue, so head back to the palace for your next set of instructions. You will also release an angelfish which will join you, it is crucial that you talk to him before attempting to tackle the next mini-quest. You also release a mermaid that will give you the Flair magic, its the mermaid on the left side of the big house leading to the seabed. On the right side of the big house there is a treasure chest with the mermaid's tears in it, make sure you have these before going to the next island, Durean. Durean This island is actually a volcano, you can reach it by going left instead of right when you go south on the seabed. Just follow the path, it isnt really hard to find it. Watch out for the stingrays, they give off a nasty electric shock if you let them. Before you attempt to set foot on Durean, make SURE you have the mermaid's tears and Soul of Shield, otherwise you will get killed by the magma rain. You will run into some metallic versions of those creatures that look like gorillas, they cant be killed with your current sword. Same basic rules, go along and kill anything that moves. When you actually start climbing to the summit of the volcano, dont touch the glowing areas, it will hurt a lot even with the Ice Armor equipped. Find a way to the top that doesnt require you to touch the glowing areas. When you get to the very top, equip the mermaid's tears and use them by just walking up to the rock in the center of the glowing area. It will harden all the lava, which will allow you to access areas you couldnt before. Explore Durean thoroughly, you should end up with the Critical Sword and another mermaid statue at the palace. There is nothing else to do on Durean for now, so head back to the palace and talk to the mermaid statue for another task to complete. Blester To get to Blester head east along the seabed, if you saw where the statue disappeared you should have no problem finding it. On your way to Blester explore the seabed thoroughly and kill everything you can find, as usual. If no monsters seem to be coming out of a lair, move close to it and see what happens. When you release a jewel, head back to the palace because you need to get the Thunder Ring. Go west until you see a mermaid guarding what appears to be nothing in the middle of 4 columns. Talk to the mermaid, answer yes when she asks you about the queen, and she will tell you to save Lue. Walk into the middle of the 4 columns and you will be transported to where Lue is being held. Talk to Lue and ignore the sleeping dolphin for now, ill get to that later. You will recieve the Thunder Ring from Lue. Head back to Blester now and equip the Thunder Ring when you get there. Remember those metallic gorillas that you couldnt kill? Well now you can. Lure them close to a lightning pyramid (those orange blocks on the ground) and touch the pyramid. ZAP! Instantly fries them. Unfortunately the lightning ring ONLY works on Blester, so dont get any stupid ideas. You need to kill the metallic gorillas on Blester before you can move on, so do like I told you and zap them with lightning. The metallic gorilla lair releases a mermaid statue, thats why. So go back to the palace and talk to the statue to get your next task. Ghost Ship To reach the ghost ship go northwest along the seabed, you will run into it eventually. Travel through the maze and watch out for the stingrays, they hit hard. If you search the east side of the maze you will find a passage that leads to a place that has a treasure chest, inside that is the Power Bracelet. To get up to the ghost ship find this thing that looks like a rope and walk right up it. Before you do that though, i would reccomend saving your game with the convenient warp tile you just uncovered. After everything is ready and you are properly equipped, head up to the ghost ship. On board the ghost ship you can ignore the treasure chest, it only contains 1 GEM and you will most likely loose some HPs getting it. Make your way to the front of the ship where you will confront this giant skeleton head, which is the main boss of St. Elles. Boss of St. Elles The trick to this boss is to kill the floating hands and then go for the head before the hands regenerate and come after you again. Have the Power Bracelet equipped, I found it almost impossible to beat him with the Shield Bracelet equipped. The Power Bracelet lets you finish off the hands real quick and get some good hard blows in to the head before the hands regenerate. Most importantly, dont give up on beating this boss, it can be done without cheating of any kind. Back to the Seabed Palace After releasing the queen head back to the palace and talk to her to get the blue stone. Before heading to the next area though, there are some things you need to do in St. Elles. On the far left of the palace there is a dolphin, talk to him. He will tell you to stand on his nose, so do it. He takes you to a treasure chest that holds the Big Pearl. Now, take the Pearl and find the sleeping dolphin from earlier where Lue is. Enter the dolphin's dream via dream rod and equip the giant pearl. Now talk to the dolphin in the dream and he will move. Remember this place because you need to come back here and get master's emblem C. You can go and get it now or wait until later, I would do it before you forget about it. After exploring the rebuilt St. Elles and preparing yourself, its time to move on to area 4. AREA 4 - MOUNTAIN OF SOULS Yup, you guessed it. Another empty place. Take the exit to the north and climb the mountain. Mountain, North Slope Hack and slash your way through this area freeing souls. When you reach a path where you can go up or down, go down and defeat the monster lair there. It will uncover a chest with 40 GEMs in it. Now continue going up until you reach these skeletons that look like reindeer. These creatures are invincible when their head is swooping around their body, so kill them fast before they have a chance to hurt you. Keep going up and you will reach Aurora's Ridge. Aurora's Ridge The only real danger I see here is the little snowballs that turn into big snowballs. To kill those just run behind a rock when they get real big, no big deal. When you walk up the blue paths to get to the higher slopes watch out for snowballs. One of the monster lairs will uncover chests, and inside one of those chests is the Magic Armor. Not really handy, but it does cut GEM consumption in half and protects you better than the bubble armor. Keep moving up until you enter a cave. The top of Snow Mountain What a dumb name for a mountain. Anyways, do the usual monster killing thing until you reach some stairs down to the ice. What you need to do now is slide along the ice until you can get to the other island in this sea of ice. Don't ask me how, there's no specific science to it, just slide until you can walk up the ice ramp. Pay attention to the boy who wants to give you his mushroom shoes, and head back to the mountain cave after you kill all the monsters you can. Talk to the jewel you just released for easy access back to the mountain cave. Now find the boy and talk to him, get his mushroom shoes, and return to the top of snow mountain. Remeber, you have to EQUIP the mushroom shoes to make them work. With the mushroom shoes equipped you will have no trouble at all walking on the ice. Continue on and go down the stairs to the next area. An ice hill Well what do you expect? It's a slope covered with patches of ice and the mushroom shoes wont work. What else is there to do but the usual kill the monsters and continue on. The big icicles on the ground will break into 9 pieces if you hit them, each piece flying in a different direction. The bats are damn annoying but with magic they are easy to kill. Keep going down the slope until you reach the next area. Ice Field of Laynole Look for hidden ice paths by watching the chasms to see if any ice shimmers. It's pretty easy to see the hidden paths, just watch and wait. If you go to the right when you first arrive here, you can find a hidden ice path to a little island in the sky. There you will find the Lucky Blade, it improves your chances of getting bigger GEMs. Keep exploring and uncovering hidden paths until you find a warp tile. Step on it and go back to the mountain cave through the master's shrine. Lake Lune The next area is also where the boss is located, deep underground in lake Lune. Make sure you have your game saved before attempting the perilous journey to lake Lune. Look at the eastern part of the mountain cave for another passage leading to lake Lune, its pretty easy to find because its all blue and stuff. Enter the passage to lake Lune and make your way to the underground by way of the ice field. Make SURE you find the hidden ice bridge in this area, its pretty easy to find but just make sure. When you kill one of the monster lairs after you cross the hidden ice bridge, you will find a chest with the Rotator magic in it. Useful, but i didnt find much use for it. It takes up too many GEMs to be useful. When you enter the passage to lake Lune, you need to watch where the ground starts sparkling, because thats where some spikes are about to pop up. Make your way through the underground cave and you will find lake Lune. Boss of Mountain of Souls This boss is Poseidon, and you mythology majors know that he was the Greek/Roman god of the sea (im not sure on this one, email me if you know which one, greek or roman) and he fits the part perfectly. Trident and fins, yep. That's Poseidon. But enough about that, now how about a strategy. The key here is avoiding him at all costs until he gets close enough for you to hit, and I rememeber that he was pretty easy for so late in the game. You can dodge his fireballs by ducking into the dents in the back wall, and just wait for an opportunity to nail his ass with your sword. Easy. One more tip, don't try to hit him when he pops up in the middle, there's not enough manuvering room to make it worth it. Return to the Cave of the Mountain of Souls After you free the king go talk to Nome first and get the Silver Stone from him. An easy way to get to the mountain cave is to use the warp tile right before you met poseidon. In one cell of the prison you find a sleeping mushroom, do what you normally do with sleeping things. In his dream the tile you trigger lets you get one of the master's emblems, I forget which one at this time though. Yet another opportunity to email me. If you see a mushroom in a room with no visible entrance dont worry about it, all it does is tell you to go get the master's emblem that you saw in the mushroom's dream. So you might as well do it, return to lake Lune and go get it. The easiest way is by master's shrine. If you are wondering how to get the phoenix i will get to that later when you can actually get the symbols. So, having liberated the Mountain of Souls, we move on to area 5. AREA 5 - LEO'S LABORATORY Guess what? yeah its a damn empty house, its your job to fill it. To get anywhere talk to the door (yes the door, a lot of furniture in this house speaks). Now, don't get too excited, but this is the area where you finally get the sword that can kill metal creatures. But that's a ways down the road. So don't worry about it just yet. Take the stairs down to the basement. Basement of Laboratory Basic stuff yet again, except this time there's no real organization to killing the monsters. Just kill anything that moves and don't worry if you hit a monster and it goes *CLANG*, you shall find the Zantetsu sword soon enough. Watch out for the cleaning bots, they spray stuff in 9 different directions. Try to avoid the metallic monsters until you can release a great door, then get back to the first floor. Guess what you find in the chest.... the all mighty ZANTETSU SWORD! AT LAST! But don't get too excited. I'll put the locations of all the enemies you can beat with it at the end of this walkthrough. I forgot to mention those more than annoying little bots that move faster than greased.. well, you know... anyways, these little guys always return to their lair at some time, so you gotta wait it out and kill them when they zoom past. Those little things are the most annoying thing you will encounter in this game. Second Basement This is after the first basement of course. Make your way through the pipes and hit the switch to remove the obstruction from your path. The glowing areas of the floor are red hot areas, the ice armor does wonders when crossing them. In this area you will release a model of town, which will be the next area you go to. Weird, eh? Use the handy dandy warp tile to go back to the first floor. Second Floor Not much really, the models of town are up here and those are where the action is. First Model of Town Before you jump into this model, go up and use the dream rod on the sleeping cat. Watch the little scene with Leo and get some background info. After the dream is over, the cat will give you the key to a door on the first floor. Go downstairs and use the key on the only door that is locked. Talk with the chest of drawers to get the Mystic Armor, then head back up to the second floor. Walk up to the model of town and push whatever button. You will be sucked into the model. Now, the enemies in the models of town may look pretty small to you, but don't be fooled. They are extremely dangerous. Make your way through the model killing the tiny monsters and freeing souls. The archers are about the most annoying thing you will encounter in the models of town, try to take them out before they can get a shot in because they are suprisingly accurate. When you keep getting hit from what seems like nothing at all, don't panic, it's just an invisible enemy for now. When you release a door that can speak, exit the model town and go talk to it. Now you can see the invisible enemies in the model towns, so go back to the first town. Defeat all the monsters, then move on to the second model town. Second Model of Town Pretty much the same as the first, with a lot more invisible enemies. Do what comes naturally and bust some heads, free some souls, and get out. You have freed a staircase down to the basement, so go check it out now. As long as you are on the second floor, grab some leaves from the plant in the room north of the town models. They produce a very strong smell that attracts cats, so go downstairs and use them in the room with the mouse in it. Lead the cats out the door and then talk to the mouse. He will let you in his hole where you can talk to another mouse and get the Spark Bomb magic. After that you need to go down the stairs you released in the town model, so go ahead. Power Plant Eh, I think it should just be part of the basement. Before you complete this section you should have the Light Armor, which is useful and strong. With the glowing areas again the ice armor works well. Did i mention dont touch the spiky balls that revolve around the pipe? You should know enough not to touch anything with spikes. Again, use the handy warp tile to go to master's shrine and save your game, because the boss is coming up soon. In fact the boss is just around the corner, so make sure you save. Boss of Laboratory The boss' name is "Tin Doll" which looks like a crappy japanese translation. Moving right along, the key to beating this boss is to keep moving unless you are hitting him. This boss is even easier than the area 4 boss, you should have no problem if you keep moving and take your time. Remember to step on the tile after you beat him and free Marie. Back to the Lab After defeating the boss the most logical thing to do would be return to the lab, so do it. Make sure you talk to Marie the doll and get the purple stone, and talk to everyone, remember that this is a RPG so make sure you dont miss anything. With the purple stone in hand you can proceed to the next area... AREA 6 - MAGRIDD CASTLE When you first arrive its the same old thing, no one is around... so go to the left and down the stairs into the dungeon. The Torture Chamber Yeah fight monsters, gain experience. Here you encounter ghostly enemies that can be defeated only with a certain sword, the Spirit Sword. Make sure you examine the skeleton in the upper right hand corner and find the harp string, it will be useful later on. If you've followed the only path you can then by now you should have the Spirit Sword, so equip it and kick ass. Make sure you dont miss the chest with 80 GEMs inside after you defeat one of the lairs. Proceed to the lower right and go down the stairs. Basement of Castle Damn those little flashing orbs move fast don't they? Kill them anyways because they're monsters. Listen to what one of the freed soldiers says, because you will need the Elemental Mail (besides that its always a good idea to listen to everything in a RPG, ya know). The soldier that you free that appears to be lying down on the ground is the one with the Elemental Mail, so go back up and get it from him before you go down another level. Yup he's sleeping, so use the dream rod. Watch the sequence and he will give you the Elemental Mail when he wakes up. While you're up there, make sure and visit the singer because he wants a harp string, and guess who has one? Right. Back down to the basement you go, and go down another level. Basement of Castle (next floor down) Wow this is also called the basement... confusing isn't it. Do that thing you do, and pay attention to the upper left corner of the level. Walk around in the little room with a row of spikes until you hit something. Stand in front of it and it opens, revealing Emblem B. I know there is a FAQ out there detailing where to find all the Master's Emblems, but I won't put that in unless there is demand for it. Walk to the left, deal with the monster lair. HOLY SHIT that's a lot of spikes, but you're wearing the Elemental Mail, so walk all over them if you like. Uncover the tile and warp back to the shrine if you wish, save your game, etc. You should eventually free a soldier that is in the house with the singer that you gave the harp string to. If you want go back up to town and enter the singer's house. Talk to the guard you just released and your character notices a card underneath the soldier's feet. Talk to the singer and get him to sing, and the soldier moves, Examine where the soldier was standing to find the Platinum Card, which allows you to enter the left tower of Magridd Castle. You will use this later but for now go back down to the basement, use the warp tile if you have any brains, or work your way down if you suck. If all goes well you will release a soldier that stands guard at the left tower, and you will end up at the warp tile. How handy. Go back up to town and go left, to the left tower. The Left Tower Equip the Platinum Card and show it to the guard of the left tower. He will let you pass of course. The enemies inside the left tower are substantially harder than the ones before, try not to stand in one spot for too long otherwise the heads shooting balls of light will nail you. You may want to try and zap enemies you cant reach yet with your magic because monsters can regenrate, but monster lairs can't. Watch out for the horse's head chess piece looking monsters, they are invincible when they have their spikes extended. Also look out for the guys who throw boomerang type projectiles, the projectile will not disapper if you kill the guy. When you release a soldier that says he knows everything about the castle, go back to town because he is important. Later on go back through the dungeons of Magridd and he will reveal paths and stuff that you missed because its invisible without him. So anyways, go back to the left tower after you acquire the spirit that "know's the castle's secret passages". Woah that's almost as dumb as the spirit of the door that you got in Leo's Laboratory, but useful still. Go up a level in the left tower. The Left Tower (2nd level) Woah it's that funky circle around your spirit guide again, you know how to use it and find secret passages, so do it. You should release the queen, who says she has a present for you. No its not sex, its almost as good though. You might as well go back up now and get it from her, so do it. If you tell the queen she is pretty she gives you the VIP card. I'm not sure what happens if you say no she's not pretty, but I'm sure its not good. After doing this go back up to the second level of the left tower, fight monsters, etc. and go up the stairs. A Prison Wow. Doesn't look like a prison to me, but its not my game. You should release a soldier that guards the RIGHT tower, thats the tower you need the VIP card for. You also release a gem, talk to it and go back to town, then head for the right tower. The Right Tower Equip the VIP card and talk to the guard of the right tower, he lets you in of course. Blah blah blah fight monsters, go up the stairs. The Right Tower (2nd floor) Watch out for chests that appear to have an eye, they are trick chests and will attack you, they also are a bitch to kill so attack them first before they hurt you. Make sure you look for hidden passages and lairs, and release EVERYONE. Go up stairs to 3rd floor. The Right Tower (3rd floor) kill stuff, etc, right now you're pretty close to the end of the game. Well, not THAT close, but almost to the realm where Dethtoll lives. go up stairs of course. A Corridor to the Dock This leads to Leo and the airship, and on the airship you will confront the boss of Magridd castle. Now would be an excellent time to save your game with the handy warp tile (those things are damned handy arent they?) and proceed to the left where you will meet Leo. Talk to Leo and listen to what he says, its important. Watch the sequence of events that unfolds and pay attention to the fact that the queen is no longer alive, BEFORE your battle with the boss go back to her house (isnt it a bit unusual she didnt live in the castle with the king?) and examine where she was standing to find the invulnerable bracelet. DO NOT attempt to battle the boss without this important item, YOU WILL GET YOUR ASS KICKED if you do. Then again, I beat this boss with the defense bracelet equiped, but that was because i didnt know about the invulnerable bracelet. All said and done, go back to the airship and equip the key that Leo handed you before he went boom. Plug it into the airship's steering wheel and off you go to fight the boss, make sure youre prepared. Boss of Magridd Castle The boss is this giant bird-like creature that shoots streams of fire at you. Avoid the fire while bracing yourself up against the box shaped thing in the middle of the airship, and dont fall off the end of the airship. When he swoops at you is the only time you can get hits in, dont try to be macho and kick his ass, just wait for him to come to you. It takes time to beat this boss, have patience because Deathtoll awaits. Having beaten this boss free king magridd and head back to the castle to talk to him. Walk up to the airship's steering wheel to return to the dock, and you meet Lisa. I dont know if how you answer the questions has any effect on the ending, maybe it does. Answer however you want. Once you have the black stone move on to the next world, the Evil World. AREA 7 - THE WORLD OF EVIL What else can i say but make sure you explore everything, and make sure you have the phoenix's help. Otherwise Deathtoll's palace wont open up. I can't remember where to find all 3 symbols of the phoenix, but they have something to do with the invincible monster lairs in earlier worlds. Put that Zantetsu sword to good use and visit earlier areas and kill monsters you couldnt before. Make sure you pick up the soul armor and soul sword before you proceed further than the first area of the world of evil, or you will die (outer space is a bitch aint it?). Just as a reference point you should at least be at level 22 when you reach the world of evil. Boss of World of Evil Deathtoll... the ultimate evil... hes not too hard to beat if you have the phoenix (which you need anyways). Kill (kill?) the columns of fire for GEMs, and this makes him open his mouth. When his mouth is open you have about 2 seconds to strike before his fire reaches you that he shoots from his mouth, so move fast. BE READY for this battle, it will last a loooong time. Once you beat deathtoll (and THIS CAN BE DONE WITHOUT CHEATING OF ANY KIND, ive done it several times) sit back and watch the ending.. on a final note you might want to build up your levels before taking on deathtoll, those revolving tiles that give you 10,000 exp each are excellent for this purpose. Well thats it. The first unofficial soulblazer FAQ is done, at least what i care to do, and i dont care for much. Let me know any gripes, comments, suggestions, or flames, etc, at firstname.lastname@example.org. oh yeah... call me Glaive if you ever care enough.
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