Cybernator
Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games 80950E02 Start on level 3.1 80950E03 Start on level 3.2 80950E04 Start on level 3.3 80950E05 Start on level 4.1 80950E06 Start on level 4.2 80950E07 Start on level 5.1 80950E08 Start on level 5.2 80950E09 Start on level 6.1 80950E10 Start on level 7.3 80950E11 Start on level 7.4 80950E12 View the failed ending 80950E13 View the successful ending 80951402 Weapons start at level 2 80951403 Weapons start at level 3 80951C8D Start with homing missiles 80951F8D Start with lasers 8095228D Start with napalm 80956F01 Start with 2 credits 80956F05 Start with 6 credits 80956F09 Start with 10 credits 80E024AD Infinite Credits 82E11900 Energy chip worth nothing 82E119A0 Energy chip worth more 83846202 Only 2 P's needed for level 2 vulcan 83846404 Only 4 P's needed for level 3 vulcan 83846A03 Only 3 P's needed for level 3 laser 83847003 Only 3 P's needed for level 3 missile 83847402 Only 2 P's needed for level 2 napalm 83847604 Only 4 P's needed for level 3 napalm 83847A02 Only 2 P's needed for level 2 punch 83847C03 Only 3 P's needed for level 3 punch 82A834BD 82A85DBD Protection against some hazards
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