Super Street Fighter 2
Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games 7E00F014 Speed Code 7E00FF01 Super Speed 7E0531B0 Eternal hit points for first player 7E053706 Any special move from Ryu produces a FireBall 7E053E31 Ultimate combo? just jump at you opponent! 7E059A01 Super speed for player one only 7E05EA00 Ryu and Ken have Uppercut Fireballs player 1! 7E05F014 Ryu has a Red Fireball Everything 7E06910E Speed Code 7E8E5900 Speed Code 7E8EF590 Master code 87D80600 Shadow-colored fireball. C0D27228 Akuma mode C0D4A42C Both players start with 1/4 health C0D4A458 Both players start with 1/2 health C0D4A484 Both players start with 3/4 health C0EC4D00 The first normal hit wins (non-throw, bite, hug, etc.) C0F3C3FD Super Speed Code C18D5FE6 R/K. No delay after throwing fireball. C1AA3000 Some special moves can be done in the air C1B83664 Dizzy effect is over almost instantly C1CFD004 No charging required for some special moves C1F7C57D Zangief's Spinning Piledriver can be performed from anywhere C0E237A9 C0E2380A Every hit is a "hard hit"-opponent almost never gets knocked down C0E237A9 C0E23818 Every hit sets the opponent on fire and knocks him down C0E237A9 C0E2381A Every hit zaps the opponent and knocks him down C0E237A9 C0E2381C Every hit knocks the opponent down C0E237A9 C0E23830 Every hit sets the opponent on fire C0EC4AEA C0EC4BEA Both players are invulnerable to all damage except throws, bites, hugs, head-butts, etc. C1BB56A9 C1BB5707 Players have light gravity C1BB56A9 C1BB570B Players have heavy gravity
Nintendo Videos
Codes Game Shark Game Genie FAQs PAR Printing tips Home E-Mail Us
Privacy StatementBuy Nintendo Wii - Buy Nintendo DS - Buy Video Games
MidSummer